|
Author |
Thread Statistics | Show CCP posts - 3 post(s) |

2SecondsTilMidnight
|
Posted - 2006.11.18 16:58:00 -
[1]
What about jav HAMs? You still going to nerf those? I realize now that you guys are going to leave the drake in its current ****ty state(don't give me ****, drake was already the least damaging of the new BCs even with HAMs) So now I don't care about the Drake. Just nerf jav HAMs because otherwise people will scream NH nerf when this patch hits TQ.
|

2SecondsTilMidnight
|
Posted - 2006.11.18 17:48:00 -
[2]
Originally by: Malthros Zenobia
Originally by: Nyxus Caldari Folks: The Drake isn't huring for DPS after the changes.
And all it takes is T2 ammo, and LASERS.
Oh yes, lasers on a shield-tanker, I bet that's just tons of fun.
And I see you show that graph using kinetic. Now drop it to something else, and look at that uber sub-300DPS gankage.
One thing most people seem to forget is that T2 missle launchers tend to cost around 10mil a piece. Most turret users are too use to their dirt cheap affordable T2 turrets(only like 1-3mil normally). The set up is fine for mission running. I wouldn't fit T2 missle launchers in pvp, thats 60mil more isk that isn't worth losing.
|

2SecondsTilMidnight
|
Posted - 2006.11.18 17:56:00 -
[3]
LMAO, ok. Cost doesn't matter eh? Thats the most rediculous thing I've heard yet. I demand all T2 ships be nerfed to T1 ships stats then. T2 ships are unbalanced then if the cost doesn't matter. Ignorant bastard.
|

2SecondsTilMidnight
|
Posted - 2006.11.18 20:31:00 -
[4]
You can't say drake has selectable damage now. Saying that is just being stupid. If you say drake has selectable damage then take 25% of the damage off of the drake from the damage bonus.
|

2SecondsTilMidnight
|
Posted - 2006.11.18 20:48:00 -
[5]
You can't use that analogy. We don't gain range by using non kinetic, we just lose damage. The different ammos of turrets is a balance between range and dps. The different damage of kinetic and non kinetic with drake is between +25% damage and +0% damage, all con, no pro.
|

2SecondsTilMidnight
|
Posted - 2006.11.18 21:54:00 -
[6]
Originally by: Keta Min
Originally by: 2SecondsTilMidnight You can't use that analogy. We don't gain range by using non kinetic, we just lose damage. The different ammos of turrets is a balance between range and dps. The different damage of kinetic and non kinetic with drake is between +25% damage and +0% damage, all con, no pro.
the pro is using the different dmg type, thus doing more dmg than with kinetic+25%dmg. genius.
Ok, so your agreeing with tux about drake being fine. And about the kinetic damage bonus counting and how the bonus should count for the damage. But your saying that by switching off of kinetic you can do more damage, which basically says that drake has no damage bonus.
I'm getting sick of this argument. Basically I have to sport all T2 launchers and ammo(which is well over 60mil in weaponry alone) just to do subpar damage. This is my last post on the drake, seriously. Keta Min, you win. Your ignorance has won over. I have seen the light. I'm done with caldari BCs. Good luck caldari, I'm respeccing this character, maybe I'll go minmatar since I already have an amarr character.
|
|
|
|