Pages: [1] 2 3 4 5 6 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Emily Poast
The Whipping Post
35
|
Posted - 2011.12.06 06:59:00 -
[1] - Quote
Yes, its over. If you continue to argue after this point, get out a marker and write the word 'irrational' across your forehead.
Now, how do we buff the other races up to par, without having to nerf Matar into the Stone Age?
Here are the cold, hard facts:
CCP Diagoras wrote:Arkady Sadik wrote: Maybe we can get some current numbers from CCP? Weapons and ships used this year?
(Final blow is a bit tricky, as high RoF skews that a lot :-))
Final blows, weapon type, 2011 only, PVP only: Group: Projectile Weapon1,455,484 Energy Weapon392,605 Hybrid Weapon250,858 Combat Drone221,329 Heavy Missile203,896 Type: 425mm AutoCannon II388,602 220mm Vulcan AutoCannon II207,378 200mm AutoCannon II163,613 150mm Light AutoCannon II144,349 720mm Howitzer Artillery II136,879 By ship type scoring the final blow: Hurricane378,864 Drake272,204 Sabre124,472 Dramiel118,128 Vagabond117,136 Cynabal113,905 Abaddon80,659 Tengu79,493 Harbinger71,286 Rifter67,721
|

Kass Boor
Lousy T-Shirt Corp EVE Animal Control
0
|
Posted - 2011.12.06 07:06:00 -
[2] - Quote
272k drakes and 80k tengus only making 200k final blows with missiles? What am I missing here? |

Rysis Vyvorant
Condemned. The Grundle Kings
1
|
Posted - 2011.12.06 07:09:00 -
[3] - Quote
1. Change armour tanking penalties and fitting reqs.
2. Continue to fix hybrids.
3. Minmatar can not have the fastest ships with its current system. So either nerf the weapon system or slow down the ships.
4. Possibly look at fitting requirements for Minmatar (maybe not be needed). |

Emily Poast
The Whipping Post
35
|
Posted - 2011.12.06 07:11:00 -
[4] - Quote
Kass Boor wrote:272k drakes and 80k tengus only making 200k final blows with missiles? What am I missing here?
I would presume because HMLs have the slowest volly speed. They just hit fewer times to do their damage, so have less random chances to get the KB. |

McRoll
Heatseekers
19
|
Posted - 2011.12.06 07:13:00 -
[5] - Quote
Learn to interprete statistics properly. AC's have the fastest rate of fire, on the Hurri even bonused. Now with which weapon is it more likely to land a final blow, a slow firing or a fast firng one?
Regarding that, BC's are the most flown ships in PvP preobably, so it is not surprising that the hurri lies before the Drake in final blows, it just fires faster. Dramiel has been nerfed so its use will decline over time. Other than that, nothing surprising shown. |

Goose99
Republic Military School Minmatar Republic
279
|
Posted - 2011.12.06 07:14:00 -
[6] - Quote
Emily Poast wrote:Kass Boor wrote:272k drakes and 80k tengus only making 200k final blows with missiles? What am I missing here? I would presume because HMLs have the slowest volly speed. They just hit fewer times to do their damage, so have less random chances to get the KB.
Drake drones get that final blow, since their missiles never reach before target is popped already. When you have enough drakes, you'd be surprised how often that happens. |

Emily Poast
The Whipping Post
35
|
Posted - 2011.12.06 07:21:00 -
[7] - Quote
McRoll wrote:Learn to interprete statistics properly. AC's have the fastest rate of fire, on the Hurri even bonused. Now with which weapon is it more likely to land a final blow, a slow firing or a fast firing one?
Regarding that, BC's are the most flown ships in PvP probably, so it is not surprising that the hurri lies before the Drake in final blows, it just fires faster. Dramiel has been nerfed so its use will decline over time. Vagabond and Cynabal were always preferred for small and solo warfare because of their speed, I am sure they were always at the top.
Other than that, nothing surprising shown.
You also have to take the number of ships in use actually firing the weapon. ACs dont just get more kills because they fire faster, they also have more ships firing these weapons that fire faster. Projectiles are so high up because EVERYONE USES THEM. Its a simple fact like that that proves they are imbalanced.
Did you get your marker? Did you write the word? Use a mirror if you need help. ;) |

Zarnak Wulf
Tribal Liberation Force Minmatar Republic
121
|
Posted - 2011.12.06 07:51:00 -
[8] - Quote
There are a lot of specific issues that have caused imbalances. Take on-grid probing. It destroyed sniping at ranges over 150km. I remember being a tempest pilot in BS fleets in 2007 and 2008. I hated that 200km was deep falloff for myself in those fights. But guess what? Beams and rails loved those ranges.
Fix these broken features and the game will improve. And stop trying to explain away the statistics. Blasters have a high rate of fire. So do rails. They our outnumbered in final blows by projectiles 6-1??? |

Takeshi Yamato
ALA Biomedical
19
|
Posted - 2011.12.06 07:54:00 -
[9] - Quote
McRoll wrote:Learn to interprete statistics properly. AC's have the fastest rate of fire, on the Hurri even bonused. Now with which weapon is it more likely to land a final blow, a slow firing or a fast firing one?
This is incorrect. In a series of tests against targets with random HP numbers, the higher dps weapon will always score more final blows. This is basic probability. |

Pr1ncess Alia
Perkone Caldari State
67
|
Posted - 2011.12.06 08:09:00 -
[10] - Quote
The troll is over.
Yes, its over. If you continue to troll after this point, get out a marker and write the word 'trollingtrolleyMcTrolleypants' across your forehead.
Now, how do we use the forums, without having to hear trolls with logic and intellect straight out of the Stone Age?
Here are the cold, hard facts:
Forum user with a username designed for posting? Emily Poast, check.
Starting threads with posts that focus primarily on assaulting the audience instead of discussion/information? *looks up*, check.
Posing questions and then never attempting to answer them or even touch on them despite them being the only actual content in the OP? *looks up*, check. |
|

Liang Nuren
Heretic Army
143
|
Posted - 2011.12.06 08:09:00 -
[11] - Quote
Emily Poast wrote:Yes, its over. If you continue to argue after this point, get out a marker and write the word 'irrational' across your forehead.
Now, how do we buff the other races up to par, without having to nerf Matar into the Stone Age?
Here are the cold, hard facts: ...
I don't dispute these facts, but they were before the Hybrid boost. Do you really believe we should be nerfing Minmatar into the stone age on the heels of a buff we haven't fully evaluated? From my perspective (blog post is still incoming), the playing field is much more even than people are giving it credit for.
-Liang
Ed: Just to be clear - if a Minnie nerf is still required, its required. I don't care and rarely if ever fly Minmatar ships. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army
143
|
Posted - 2011.12.06 08:13:00 -
[12] - Quote
Takeshi Yamato wrote:McRoll wrote:Learn to interprete statistics properly. AC's have the fastest rate of fire, on the Hurri even bonused. Now with which weapon is it more likely to land a final blow, a slow firing or a fast firing one? This is incorrect. In a series of tests against targets with random HP numbers, the higher dps weapon will always score more final blows. This is basic probability.
The basic idea behind this is true, but its also false. Ships don't have random amounts of HP and people don't start firing at the same time if for no other reason than lock speed and being on the field first. It shouldn't be surprising for anyone to find out that Artillery and ACs score **** tons of KBs against frigs, for example.
I didn't see anything about BC vs BC killing blows. That seems like it'd be an interesting statistic.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Emily Poast
The Whipping Post
37
|
Posted - 2011.12.06 08:19:00 -
[13] - Quote
Liang Nuren wrote:Emily Poast wrote:Yes, its over. If you continue to argue after this point, get out a marker and write the word 'irrational' across your forehead.
Now, how do we buff the other races up to par, without having to nerf Matar into the Stone Age?
Here are the cold, hard facts: ...
I don't dispute these facts, but they were before the Hybrid boost. Do you really believe we should be nerfing Minmatar into the stone age on the heels of a buff we haven't fully evaluated? From my perspective (blog post is still incoming), the playing field is much more even than people are giving it credit for. -Liang
No, as I have said many times: 1) we should play out the hybrid buff first, and 2) I DONT think Matar should be nerfed if it can be helped. I prefer buffs to balance. I thought I said position 2 in the OP... |

ElCholo
BURN EDEN Northern Coalition.
16
|
Posted - 2011.12.06 08:22:00 -
[14] - Quote
[quote=Rysis Vyvorant] 3. Minmatar can not have the fastest ships with its current system. So either nerf the weapon system or slow down the ships. [quote]
Either of these would nerf minmatar to be unplayable. Lack of mobility of the ships with the weakest tank in the game = dead. Lack of range to to keep out of brawl range on ships with the weakest tank = dead. This would nerf Minmatar back to 3+ years ago when they were the laughing stock of eve. |

Liang Nuren
Heretic Army
143
|
Posted - 2011.12.06 08:27:00 -
[15] - Quote
Emily Poast wrote:Liang Nuren wrote:Emily Poast wrote:Yes, its over. If you continue to argue after this point, get out a marker and write the word 'irrational' across your forehead.
Now, how do we buff the other races up to par, without having to nerf Matar into the Stone Age?
Here are the cold, hard facts: ...
I don't dispute these facts, but they were before the Hybrid boost. Do you really believe we should be nerfing Minmatar into the stone age on the heels of a buff we haven't fully evaluated? From my perspective (blog post is still incoming), the playing field is much more even than people are giving it credit for. -Liang No, as I have said many times: 1) we should play out the hybrid buff first, and 2) I DONT think Matar should be nerfed if it can be helped. I prefer buffs to balance. I thought I said position 2 in the OP...
My bad man, I totally misread that as "how do we buff the other races or nerf...".
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

ElCholo
BURN EDEN Northern Coalition.
16
|
Posted - 2011.12.06 08:31:00 -
[16] - Quote
Emily Poast wrote:
Projectiles are so high up because EVERYONE USES THEM. Its a simple fact like that that proves they are imbalanced.
You keep trying to convince people that because something is flown the most means that it is imballanced. This just isn't the case. It means that it is the most popular.
If you can find me some statistics that show the Cane is the least killed (and others on that list) then that would potentially lead to them being overpowered and not just overflown. However, I'm willing to bet that Canes are most flown and most lost. This just shows that they are popular and easy to fly, not overpowered.
Remember, "everyone uses them" =/= overpowered. However, everyone uses them and hardly anyone dies in them would mean that they are overpowered.
Posting that anyone who disagrees with you is blah blah blah, etc... is just another spin tactic to brow beat others into supporting you regardless of facts. |

Takeshi Yamato
ALA Biomedical
20
|
Posted - 2011.12.06 08:32:00 -
[17] - Quote
ElCholo wrote:[Either of these would nerf minmatar to be unplayable. Lack of mobility of the ships with the weakest tank in the game = dead. Lack of range to to keep out of brawl range on ships with the weakest tank = dead. This would nerf Minmatar back to 3+ years ago when they were the laughing stock of eve.
Minmatar ships need to have a weakness that can be exploited. As long as they are the fastest ships that can comfortably fight from out of web and scram range while having excellent anti-tackler defenses, they will always be more popular and dominant. They should commit to a fight just like everyone else. Basically, nerf kiting ships.
What would you suggest? |

Emily Poast
The Whipping Post
37
|
Posted - 2011.12.06 08:37:00 -
[18] - Quote
Pr1ncess Alia wrote:The troll is over.
Yes, its over. If you continue to troll after this point, get out a marker and write the word 'trollingtrolleyMcTrolleypants' across your forehead.
Now, how do we use the forums, without having to hear trolls with logic and intellect straight out of the Stone Age?
Here are the cold, hard facts:
Forum user with a username designed for posting? Emily Poast, check.
Starting threads with posts that focus primarily on assaulting the audience instead of discussion/information? *looks up*, check.
Posing questions and then never attempting to answer them or even touch on them despite them being the only actual content in the OP? *looks up*, check.
Generally, fair. But this was not intended as a troll. It was directed at the most vehement of the Matar defenders in the 30+ page thread. It wasnt intended as a personal assault. It is a presentation of evidence. As to solutions, I have offered many, over multiple threads, most of which I would not ultimatly support. Im just tring to get folks off of the 'Matar are Balanced' fallacy, so we can move onto more productive discussion.
And of course its an alt corp used to post - but we do actually undock. Anyway, my main was in a corp that had a 'no posting with your main' policy, hence I was born. ;)
|

Zarnak Wulf
Tribal Liberation Force Minmatar Republic
121
|
Posted - 2011.12.06 08:42:00 -
[19] - Quote
Hybrids and lasers both need the same treatment to ammo that projectiles had. There are eight bands to hybrid ammo. That's just confusing. And it would be nice if Amarr had more choices then scorch or MF. |

McRoll
Heatseekers
19
|
Posted - 2011.12.06 08:43:00 -
[20] - Quote
It comes mainly to fighting environment, in today's PvP of large fleets ad blobs, Minmatar are just good because of their ablity to escape (and alpha with arties which is handy in fleets). If it would be mainly small gangs, Gallente would be all over the place because this is where they shine, grab a Rapier in adition to some blasterships and go **** faces- it just doesnt work because its blob after blob today.
Not the fault of the weapon systems and ships, it's what the players make of the game. From my time of lowsec piracy, I remember the CEO always take out the Vindicator when something needed to die at the gate. |
|

Sadayiel
Inner Conflict
15
|
Posted - 2011.12.06 08:49:00 -
[21] - Quote
ElCholo wrote:Emily Poast wrote:
Projectiles are so high up because EVERYONE USES THEM. Its a simple fact like that that proves they are imbalanced.
You keep trying to convince people that because something is flown the most means that it is imballanced. This just isn't the case. It means that it is the most popular. If you can find me some statistics that show the Cane is the least killed (and others on that list) then that would potentially lead to them being overpowered and not just overflown. However, I'm willing to bet that Canes are most flown and most lost. This just shows that they are popular and easy to fly, not overpowered. Remember, "everyone uses them" =/= overpowered. However, everyone uses them and hardly anyone dies in them would mean that they are overpowered. Posting that anyone who disagrees with you is blah blah blah, etc... is just another spin tactic to brow beat others into supporting you regardless of facts.
There is a difference in popular and WAY TO POPULAR.
You can say that energy weapons are popular when compared to hybrids/drones and missiles since they get around 100k final blows plus but then Projectiles gets like 1,1Million more final blows
The only reason they are not OP as you like to claim it's the single fact that since everyone can fly them, then everyone it's in an even playing field wich it's not
All the people ask it's a balance so in a couple of years there is way more options than projectiles and projectiles all the way. |

Liang Nuren
Heretic Army
143
|
Posted - 2011.12.06 08:50:00 -
[22] - Quote
Takeshi Yamato wrote:Basically, nerf kiting ships.
They already did. (Promised blog post - covers Deimos vs Vagabond and reopens the Rupture vs Thorax arguments. Also outlines why ECM drones are OP as hell).
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army
143
|
Posted - 2011.12.06 08:53:00 -
[23] - Quote
Zarnak Wulf wrote:Hybrids and lasers both need the same treatment to ammo that projectiles had. There are eight bands to hybrid ammo. That's just confusing. And it would be nice if Amarr had more choices then scorch or MF.
The ability to switch your crystals out instantly means that those crystals are actually useful for beams. The mid level Hybrid ammo is pretty much only useful for the Eagle. I'd be completely down with some ammo fixing - though the 5 second reload time is really nice and very underestimated.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Emily Poast
The Whipping Post
37
|
Posted - 2011.12.06 08:55:00 -
[24] - Quote
ElCholo wrote:Emily Poast wrote:
Projectiles are so high up because EVERYONE USES THEM. Its a simple fact like that that proves they are imbalanced.
You keep trying to convince people that because something is flown the most means that it is imballanced. This just isn't the case. It means that it is the most popular. If you can find me some statistics that show the Cane is the least killed (and others on that list) then that would potentially lead to them being overpowered and not just overflown. However, I'm willing to bet that Canes are most flown and most lost. This just shows that they are popular and easy to fly, not overpowered. Remember, "everyone uses them" =/= overpowered. However, everyone uses them and hardly anyone dies in them would mean that they are overpowered. Posting that anyone who disagrees with you is blah blah blah, etc... is just another spin tactic to brow beat others into supporting you regardless of facts.
In MMO, popularity is a direct correlation to relative (power, value, looks, whatever). People can choose what ships to fly. They dont choose to fly ships that increase their chance of losing. They fly the ones that increase the chance of winning. Its Darwinisim in action. If I can plumb the depths of my memory and dig up some sacreligios examples, I would say: 'Meltface' Shadow Priest, Affliction Warlocks, and Arms Warriors are perfect exmples from the game thatshallnotbenamed. Everbody respecced to those specs and they became hugely popular for a reason - they were horridly OP.
Again, I dont favor getting into an argument about it. Just hoping we can move on from this part of the discussion to something that is more productive - like balance.
Ipad typos wont be fixed. Sorry.
|

McRoll
Heatseekers
19
|
Posted - 2011.12.06 09:08:00 -
[25] - Quote
Emily Poast wrote:
In MMO, popularity is a direct correlation to relative (power, value, looks, whatever). People can choose what ships to fly. They dont choose to fly ships that increase their chance of losing. They fly the ones that increase the chance of winning. Its Darwinisim in action. If I can plumb the depths of my memory and dig up some sacreligios examples, I would say: 'Meltface' Shadow Priest, Affliction Warlocks, and Arms Warriors are perfect exmples from the game thatshallnotbenamed. Everbody respecced to those specs and they became hugely popular for a reason - they were horridly OP.
Again, I dont favor getting into an argument about it. Just hoping we can move on from this part of the discussion to something that is more productive - like balance.
Ipad typos wont be fixed. Sorry.
Take into account that in Eve it takes quite some time to spread around the word of the new FOTM, adjust the tactics and finally get all the needed skills by crosstraining. What you see now is the result of the broad mass training Minmatar since projectile buff. It will take a while until you see more Gallente for example, there needs to be some group of people who use them with effiiency and the word will spread around- just dont expect it to happen in 2 weeks.
I am sure that people will discover new tactics with the new Tier3 BC's and the hybrid buff so Minmatar use will decline a bit. |

Emily Poast
The Whipping Post
37
|
Posted - 2011.12.06 09:12:00 -
[26] - Quote
McRoll wrote:It comes mainly to fighting environment, in today's PvP of large fleets ad blobs, Minmatar are just good because of their ablity to escape (and alpha with arties which is handy in fleets). If it would be mainly small gangs, Gallente would be all over the place because this is where they shine, grab a Rapier in adition to some blasterships and go **** faces- it just doesnt work because its blob after blob today.
Not the fault of the weapon systems and ships, it's what the players make of the game. From my time of lowsec piracy, I remember the CEO always take out the Vindicator when something needed to die at the gate.
Yes. People fly them because of the GTFO ability. There is, very simply stated, less risk when flying these ships. People like less risk.
Admittedly, the new 'Jump' button landed me in the middle of two ship eating blobs that even my nano cane and nano myrm could not escape. So GTFO isnt perfect, but its really dang good. |

mkjkgkvk Melkan
Pator Tech School Minmatar Republic
4
|
Posted - 2011.12.06 09:13:00 -
[27] - Quote
Emily Poast wrote:Kass Boor wrote:272k drakes and 80k tengus only making 200k final blows with missiles? What am I missing here? I would presume because HMLs have the slowest volly speed. They just hit fewer times to do their damage, so have less random chances to get the KB. EDIT: may have some drone kills there? Not sure. some will be using hams |

Zarnak Wulf
Tribal Liberation Force Minmatar Republic
122
|
Posted - 2011.12.06 09:20:00 -
[28] - Quote
Liang Nuren wrote:Takeshi Yamato wrote:Basically, nerf kiting ships. They already did. (Promised blog post - covers Deimos vs Vagabond and reopens the Rupture vs Thorax arguments. Also outlines why ECM drones are OP as hell). -Liang
CCP Tallest indicated specific ship tweaks and options to get blaster boats in range faster. The Deimos has some future potential. |

ElCholo
BURN EDEN Northern Coalition.
16
|
Posted - 2011.12.06 09:28:00 -
[29] - Quote
Takeshi Yamato wrote:Minmatar ships need to have a weakness that can be exploited. As long as they are the fastest ships that can comfortably fight from out of web and scram range while having excellent anti-tackler defenses, they will always be more popular and dominant. They should commit to a fight just like everyone else. Basically, nerf kiting ships.
What would you suggest?
I only see a couple ships that a really "op" in the mind of the nerfmatards. (( I use this term to refer to the folks who want to nerf minmatar for reasons that are in no way, shape, or form, based on valid reasons. )) The Angel lineup, Vagabond, and Cane. (If I'm missing a few, feel free to correct me. It's 4am.)
I agree that the range on some of these ships are excessive. I wouldn't be adverse to removing the range bonus and making it into a tracking bonus. This would force those pilots to manual pilot again and give other pilots a much greater chance of catching them or forcing them off the field. Tactics that work on Amarr, Gallente, and to a lesser extent Caldari, also work just as well on Minmatar. Tracking Disruptors for the most part negate any substantial damage from Minmatar guns, causing them to fight at the end of falloff and into 2x falloff. Sensor Damps keep them from locking at kiting ranges. ECM works just as well against them as they do against all the other races. Any of the recons will kill them just as they will any other race. Arazu kills their speed advantage. Rapier kills their speed advantage. Curse kills their MWD killing their speed advantage. FalconGǪ. Well everyone hates the falcon. Lol
I like flying solo on occasion, however, ships shouldnGÇÖt be nerfed or buffed because of solo play. Competent inty pilots are good for killing nano-ships. Scram them and they are dead. I say competent, because a lot of people will cry that they die trying to tackle said nano-ships. Competent inty pilots will know when to chase the nano-pilot off yet not so far as to leave the safety of their fleet and be picked off. They will also know how to manually pilot into range to tackle the nano-pilot while keeping up transversal. Dedicated tacklers (stiletto, malediction, etcGǪ) have a nice range boost to scrams + heat, and you can shut off their mwdGÇÖs outside of neut range to allow your fleet to catch them.
Drones used to kill tacklers can just as easily be picked off by said tacklers / support until they are in range to kill the main target.
To say that you need to nerf kiting ships is basically removing the Minmatar play style (not to mention the play style of all other races that have kiting ships.) By doing this you would essentially have to turn Minmatar into Amarr or Gallente. ThatGÇÖs just silly. I believe that it is possible to keep kiting ships in the game without them being OP. Changing TEs to 15%/15% would probably be a good way to do this. Removing falloff bonuses on non-sniping ships and replacing it with a tracking bonus would be another way to help with this. This would allow the ships to continue to utilize their speed, yet it would cause the amount of room to error to be significantly decreased for kiting. They will always be able to GTFO when being competently flown. Just like active armor tankers will be able to disengage and survive on a gate long enough to jump out. If you have a properly formed fleet with good support and competent pilots, then there isnGÇÖt much that needs to be changed to bring things into balance.
Sorry if this is a bit incoherent, like I said, 4am here.
|

Manar Detri
Sebiestor Tribe Minmatar Republic
3
|
Posted - 2011.12.06 09:33:00 -
[30] - Quote
From my point of view, i'd say they ought to nerf the autocannon damage by a small amout, i'm talking around 5% nothing big but enough to get it tad under what it is atm, another thing to do might be touching the te and tc bonuses on falloff and optimal. Fighting in falloff takes a brunt off autocannon dps already if aiming to be out of other turret dps, so this shouldn't be that big a problem. And tbh, it is the minmatar way of life and we shouldn't kill this well created race niche.
But on top of autocannons, i do have to say scorch needs a bit of a nerf, in away that drops it to 50km range with large pulses with 3 te/tc's. This would go a long way to making long range weaponry useful ones again and with this change blasters actually get closer to these weapons in usefullness (as the range difference isn't so big anymore).
On a bigger change, i do have to say ccp needs to get the ewar types fixed ones and for all. Having tracking disruptors and most of all dampers having a bigger role in the whole equation of fleet and small gang fighting should be encouraged. Especially in a way where you'll use em on ships not bonused towards them and when on bonused ships, having the possibility of doing much to many.
At the same time ecm does need a good look at it, i'd say even dropping it to a 5 second jam or just dropping locks might be a good answer. Unless a good way of making them none rng can be found. But all in all doing something to it being a pain in the ass for the user and the ship getting jammed (this needs to effect ecm drones alot also, which atm are rather funnily broken). |
|
|
|
|
Pages: [1] 2 3 4 5 6 :: one page |
First page | Previous page | Next page | Last page |