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Agondray
Avenger Mercenaries VOID Intergalactic Forces
306
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Posted - 2015.06.04 17:36:29 -
[31] - Quote
a long while back ccp nerfed missiles to combat the drake vs tengu fleets because tengus were getting something like 100kms with heavies from what ive heard.
because of the nerf ive had to quit flying Dark Angel my Nighthawk and then they chaged her body into a fricking drake.
I miss my 70km heavies and 80 km t1 torps
"Sarcasm is the Recourse of a weak mind." -Dr. Smith
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Haatakan Reppola
Science and Trade Institute Caldari State
19
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Posted - 2015.06.04 17:57:11 -
[32] - Quote
Stitch Kaneland wrote: Id also like to see TP % bonus increased to be useful on anyship, not just golem, belli and huginn/rapier.
Need to have stronger TP bonus! A max boosted, bonused, linked meta 9 TP have 60,5+90km range with 99.86625% Sig radius bonus (heated) A max boosted, bonused, linked meta 9 web (True Sansha) have 104.9km optimal and -55% speed bonus (heated), Fed Navy have 97.9km heated range and -60% speed T2 max boosted, bonused, linkted web have 69.9km optimal and -60% speed bonus (heated)
Unheated numbers would be 60.5+90km TP with 83.221875% signature (Domination TP), 75.65625% signature (T2) While web get -55% speed at 80.7km (TS), -60% speed at 75.3km(FN) and -60% at 53.8km (T2)
A single web will ALWAYS do more for tracking than any TP, the worst web give -50% speed and you would need +100% signature to make up for that (can not get a TP to do that). While web can still reach out to almost 100km, or if you just use T2 web its still longer optimal than a TP with a much stronger bonus.
We need some extreme TP bonus like the Vindi get for web, 1000% signature (equal to -90% speed for tracking) would never be accpted but maybe 2-300% should be doable
EDIT: my link pilot didnt use implant for the numbers, updated :) |

Portiko
School of Applied Knowledge Caldari State
15
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Posted - 2015.06.04 18:35:41 -
[33] - Quote
Caleb Seremshur wrote:Portiko wrote: used as very OP bonus weapons. Yes because that would prove anything. In to the trash it goes. Into the trash you go unless you can feasibly challenge my idea, which you can't. Get in the trash. |

stoicfaux
5800
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Posted - 2015.06.04 19:08:58 -
[34] - Quote
How often do people use Rigor or Flare rigs on PvP missile boats?
Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.
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Dato Koppla
Konvict Cartel The Asylum.
848
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Posted - 2015.06.04 23:09:25 -
[35] - Quote
stoicfaux wrote:How often do people use Rigor or Flare rigs on PvP missile boats?
In my experience, very rarely. The few ships I've seen that have fitted rigors somewhat regularly are RHML Phoons and Ravens in FW lowssec. That's pretty much it really, smaller ships don't usually have the spare utility slots to have the luxury of fitting rigors/flares. |

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
296
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Posted - 2015.06.04 23:38:24 -
[36] - Quote
stoicfaux wrote:How often do people use Rigor or Flare rigs on PvP missile boats?
I use them on a few different ships. Use em on my bellicose and RHML phoon. RHML missile phoon with TP, x2 webs and a rigor obliterates everything except maybe other BS. Killed quite a few 10mn ab t3ds with it too. Also able to 2-3 shot cocky slicers and tristan pilots that try and do fly bys.
Give Battlecruisers range to fullfil their Anti-Cruiser role
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Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
1459
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Posted - 2015.06.05 07:21:10 -
[37] - Quote
At least missiles are boostable with rigs AND implants not as much as guns are ... but they have better options than drones
Surgical Strike SS-90x -- There is no equivalent of this for either missiles or drones
Now show me in the database the Rig/Implant that boosts my hobgoblin or hammerhead or ogre Missiles are in a much better position within the game than drones
Yes CCP hate missiles but they hate drones more |

Vibiana
Science and Trade Institute Caldari State
15
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Posted - 2015.06.05 09:26:44 -
[38] - Quote
Lol, drones are the meta for a long now. Ishtars online. Domi blobs. Gurista 300%. Even in lowsec most common ships are droneboats. |

scorchlikeshiswhiskey
Totally Abstract O X I D E
400
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Posted - 2015.06.05 19:43:15 -
[39] - Quote
stoicfaux wrote:How often do people use Rigor or Flare rigs on PvP missile boats?
Depends on the ship and purpose of the fit, but I would say fairly regularly in my experience. It's not as common as with PvE, but in my experience a respectable percentage of PvP missile boats will have a Rigor (typically better than Flare) fitted. |

stoicfaux
5815
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Posted - 2015.06.05 20:07:04 -
[40] - Quote
On a related note, Missile Guidance Enhancer (and Computer w/Scripts) placeholder on Sisi.
Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.
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scorchlikeshiswhiskey
Totally Abstract O X I D E
401
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Posted - 2015.06.05 21:50:05 -
[41] - Quote
Scripts is likely to mean an active mod, which likely means a mid slot, which almost certainly means a Phoenix sized nerf bat is already being swung at missiles. It's a good thing missile ships have plenty of extra lows and mids to recoup the lost damage they'll suffer for the great honor of almost not sucking as a whole. |

Portiko
School of Applied Knowledge Caldari State
16
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Posted - 2015.06.05 23:36:40 -
[42] - Quote
scorchlikeshiswhiskey wrote:Scripts is likely to mean an active mod, which likely means a mid slot, which almost certainly means a Phoenix sized nerf bat is already being swung at missiles. It's a good thing missile ships have plenty of extra lows and mids to recoup the lost damage they'll suffer for the great honor of almost not sucking as a whole.
You're over-reacting. It's an interesting screenshot but there has been no official dev comment about it afaik. It does suggest that devs might be thinking about rebalancing missiles, but that's all it suggests.
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Paranoid Loyd
5670
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Posted - 2015.06.05 23:40:49 -
[43] - Quote
Portiko wrote:You're over-reacting. Obligatory: You must be new around here. (Yes, I know you are new around here) 
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!!!
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HELLBOUNDMAN
Engineering Without Permits
199
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Posted - 2015.06.06 00:16:17 -
[44] - Quote
scorchlikeshiswhiskey wrote:Scripts is likely to mean an active mod, which likely means a mid slot, which almost certainly means a Phoenix sized nerf bat is already being swung at missiles. It's a good thing missile ships have plenty of extra lows and mids to recoup the lost damage they'll suffer for the great honor of almost not sucking as a whole.
I'm wondering if the modules/scripts will make target painters useless, thus giving the Golem (and other TP bonuses ships) a worthless bonus...
Other thoughts.
1) Wasn't it the Tengu with massive tank and over 900 dps at 100km the main reason HMLs got nerfed?
2) I just want to be able to hit a target without having to wait a year, only to see it fly away before they impact.
3) Has anyone else noticed their launchers firings and nothing happening. I swear that keep seeing volleys go off and no damage being done... Mind you this is in controlled situations against NPCs, but it only seems to happen when I haven't been watching my launcher load count... |

Caldari 5
D.I.L.L.I.G.A.F. S.A.S Affirmative.
413
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Posted - 2015.06.06 00:37:18 -
[45] - Quote
Portiko wrote:scorchlikeshiswhiskey wrote:Scripts is likely to mean an active mod, which likely means a mid slot, which almost certainly means a Phoenix sized nerf bat is already being swung at missiles. It's a good thing missile ships have plenty of extra lows and mids to recoup the lost damage they'll suffer for the great honor of almost not sucking as a whole. You're over-reacting. It's an interesting screenshot but there has been no official dev comment about it afaik. It does suggest that devs might be thinking about rebalancing missiles, but that's all it suggests. Yes, nothing official, Yet, but it seems that something is coming, as this chat log from the EVEDownUnder channel implies.
Quote:n++[ 2015.06.05 09:59:37 ] Caldari 5 > CCP Larrikin any comment on the things found on SiSi? Missile Guidance Enhancers? https://forums.eveonline.com/default.aspx?g=posts&t=428099&find=unread
n++[ 2015.06.05 10:00:45 ] CCP Larrikin > Shhhhhhhhhhhh, its a seekrit! =) n++[ 2015.06.05 10:01:15 ] Caldari 5 > sorry, already created a thread on F&ID n++[ 2015.06.05 10:01:46 ] Caldari 5 > people are already speculating n++[ 2015.06.05 10:01:50 ] Revileushin Eyri > just when i thought garmurs couldnt be more annoying n++[ 2015.06.05 10:02:11 ] IbanezLaney > they might do something dumb like make missiles be effected by TDs n++[ 2015.06.05 10:02:17 ] IbanezLaney > so wait and see n++[ 2015.06.05 10:02:49 ] Mara Rinn > and don't foget nerfing the actual module so you have to have a full rack of guidance modules to get back to the pre-nerf capability n++[ 2015.06.05 10:02:57 ] Winthorp > The Phoenix will rise to blap them all n++[ 2015.06.05 10:03:18 ] IbanezLaney > ^ n++[ 2015.06.05 10:03:19 ] IbanezLaney > lol n++[ 2015.06.05 10:03:45 ] D3ATHSTAR > there are no secrets n++[ 2015.06.05 10:05:02 ] CCP Larrikin > wait...wot? n++[ 2015.06.05 10:05:25 ] thinduke > shhh n++[ 2015.06.05 10:05:46 ] Caldari 5 > any idea which team is working on it, and hence which dev to prod for more info? n++[ 2015.06.05 10:08:17 ] CCP Larrikin > There will be a devpost or blog released with a bunch of details about it (and some other stuff) n++[ 2015.06.05 10:08:27 ] Caldari 5 > ok, groovy |

scorchlikeshiswhiskey
Totally Abstract O X I D E
403
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Posted - 2015.06.06 01:34:08 -
[46] - Quote
And other stuff? Coolio |

Portiko
School of Applied Knowledge Caldari State
16
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Posted - 2015.06.06 10:04:52 -
[47] - Quote
Paranoid Loyd wrote:Portiko wrote:You're over-reacting. Obligatory: You must be new around here. (Yes, I know you are new around here)  It's that obvious, hm... |

Herzog Wolfhammer
Sigma Special Tactics Group
6686
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Posted - 2015.06.08 19:13:28 -
[48] - Quote
Portiko wrote:Mike Whiite wrote:problem is, is that aside from the normal nerfs, CCP keeps making things faster, now AB's and MWD's are getting a speed boost, while the MWD signature is reduced.
almost ever ship has become faster since the rebalance,
damage application should be severely looked at.
Maybe some modules, that will affect application at the cost of range , giving the missiles longer range with less application. and a module that does that the other way around.
then giving short range missiles better application and less damage, and make a module that give more damage at the cost of application and one that does it the other way around.
would need a complete rebalance of the missiles on it self, due to the limited number of slots available.
though by making those modules, it gives player to adjust to the continues changes that this game has.
To be honest, I've always felt HMs and HAMs should be consolidated into a single weapon system, with rigs dictating its function. I mean, let's face it. HMs rig for application, HAMs rig for range. Where is the choice there?
Oh how great it would be to have "scripted bays".
Back during the threadnaught regarding the RLML nerf and the initial 40 second reload (Evidently Fozzie don't want his kiting style beaten perhaps?) players were suggesting that maybe a missile bay could be scripted, some for high capacity but longer reload, others for low capacity but shorter reload, and other such measures.
Being able to script a bay for range or damage in addition to the rigging options already existing for missile usage would be a greater move towards flexibility and therefore creativity.
If missile capabilities are to be relegated to some mid slot script module this will be pretty much the end of Caldari or any ships that have shield tanking bonus and can field missiles. It's enough of a laughing stock to fly a drake now, it'll be even worse flying an armor-tanking drake. 
I would hope they get a handle on this and let us script the bays themselves and avoid having to use up mid-slots for the very ships that have missile slots AND shield tank. Otherwise it's like "Hey this ship has bonuses for missiles and shield mods, but you can't use both". And that would be kind of dumb.
Bring back DEEEEP Space!
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