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Araxmas
Caldari Imperial Space Corporation
|
Posted - 2006.11.17 15:48:00 -
[61]
Originally by: Earthan Edited by: Earthan on 17/11/2006 15:42:59 the game isnt at all unbalanced towards old players this is tottal rubish if anything its the other way around.
Old players got screwed so many times with eve changes half of their skills is worthless. Their attributes werent prepaered for the skills we got today.
+ two 3 month charachers with combat focused training can take on most old palyers and win.
A 1/2 year player if he concentrated on one type of fighting will be a match for any ultra old p[layers casue there is only so much skills you can put into one fighting style , specially since level 5 takes ages and give tiny return.
Show me anohter mmorpg where its possible? Heard in WOW a 60 level can kill other characters by dozens.
Yep just a 10 level difference makes a fight pretty much one-sided as the lower levels cant even hit the enemy let alone damage. Yet on eve low characters can take the high, recently a corp member of about 4 months nearly took down a typhoon solo in a Celestis (only reason it failed was because some rats spawned in and they had to warp off). --------
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Earthan
Gallente The Amazing Fire Eaters
|
Posted - 2006.11.17 15:49:00 -
[62]
Valarek i think maybe your attitude comes from the fact that you dont understand how some pople play this game.
For some pople pvp is the essence and onyl joy.They log to pvp.
IF they would have to wait everytime they die 12 hours ( or 45 in my case lol) , they would just laupg and quit.
Imagine you plan for anice saturday afternoon reserve 5 hours ofr eve , barely squeezing them out of your rl.They you die in first 20 minutes ... Your afternoon is sscrewed lol.This is just rubbish sorry.
PVP is the fun.dont ruin it. - A knight in space,war veteran. The Amazing Fire Eaters webpage |

Valerek
Gallente
|
Posted - 2006.11.17 15:53:00 -
[63]
Originally by: Earthan Edited by: Earthan on 17/11/2006 15:42:59 the game isnt at all unbalanced towards old players this is tottal rubish if anything its the other way around.
Old players got screwed so many times with eve changes half of their skills is worthless. Their attributes werent prepaered for the skills we got today.
+ two 3 month charachers with combat focused training can take on most old palyers and win.
A 1/2 year player if he concentrated on one type of fighting will be a match for any ultra old p[layers casue there is only so much skills you can put into one fighting style , specially since level 5 takes ages and give tiny return.
Show me anohter mmorpg where its possible? Heard in WOW a 60 level can kill other characters by dozens.
Funny...if an older players gets toasted by a newer player...then he DESERVES to die. Sit in limbo and think it over on what you did wrong. What's the big deal? It goes both ways...so if some "newer" players come around they can get the same treatment for taking on a more powerful player. |

Kharakan
Amarr GREY COUNCIL Breidablik
|
Posted - 2006.11.17 15:57:00 -
[64]
Originally by: Valerek
Originally by: Earthan Edited by: Earthan on 17/11/2006 15:42:59 the game isnt at all unbalanced towards old players this is tottal rubish if anything its the other way around.
Old players got screwed so many times with eve changes half of their skills is worthless. Their attributes werent prepaered for the skills we got today.
+ two 3 month charachers with combat focused training can take on most old palyers and win.
A 1/2 year player if he concentrated on one type of fighting will be a match for any ultra old p[layers casue there is only so much skills you can put into one fighting style , specially since level 5 takes ages and give tiny return.
Show me anohter mmorpg where its possible? Heard in WOW a 60 level can kill other characters by dozens.
Funny...if an older players gets toasted by a newer player...then he DESERVES to die. Sit in limbo and think it over on what you did wrong. What's the big deal? It goes both ways...so if some "newer" players come around they can get the same treatment for taking on a more powerful player.
So if a 3-year old character dies to a 1-year-old he deserves to die? What if, say, he's a 3-year-old industrial character? Still deserves death?
To be honest, the only time anyone 'deserves' to die is when they fly stupidly, or use an idiotic fit on a valuable ship etc. A BShip (with the possible exception of a domi) is in serious trouble when an assault frigate rolls up, because he can't hit the AF. And AF's can take down BSes. Not the BS pilot's fault that the AF turned up - but if he's been around for longer, does this somehow mean he 'deserves' to die?
Originally by: Joshua Foiritain (to Dark Shikari) HAHAHA I KNOW YOUR ACCOUUNT NAME TIME TO DIE
this signature space is claimed in the name of eris, haha I got to him first. neeneer
|

Araxmas
Caldari Imperial Space Corporation
|
Posted - 2006.11.17 15:59:00 -
[65]
Quote: so if some "newer" players come around they can get the same treatment for taking on a more powerful player.
What if they got smartbombed griefed. Some new people in ibis's get blown to smeg in 1.0 by some people and they have to spend how ever much time doing nothing...
--------
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Cadela Fria
Amarr eXin Alliance
|
Posted - 2006.11.17 15:59:00 -
[66]
Edited by: Cadela Fria on 17/11/2006 16:01:46
Originally by: Valerek
Originally by: Earthan Edited by: Earthan on 17/11/2006 15:42:59 the game isnt at all unbalanced towards old players this is tottal rubish if anything its the other way around.
Old players got screwed so many times with eve changes half of their skills is worthless. Their attributes werent prepaered for the skills we got today.
+ two 3 month charachers with combat focused training can take on most old palyers and win.
A 1/2 year player if he concentrated on one type of fighting will be a match for any ultra old p[layers casue there is only so much skills you can put into one fighting style , specially since level 5 takes ages and give tiny return.
Show me anohter mmorpg where its possible? Heard in WOW a 60 level can kill other characters by dozens.
Funny...if an older players gets toasted by a newer player...then he DESERVES to die. Sit in limbo and think it over on what you did wrong. What's the big deal? It goes both ways...so if some "newer" players come around they can get the same treatment for taking on a more powerful player.
Would you shut up, you not only make no sense, and make my eyes bleed. You also forget that the newer player gets to sit in "limbo" for who dazzling amount of 30 minutes, and an old player (like me) gets to sit there for 30 HOURS!!! I'm sure CCP likes this idea, because I'm sure Oveur is sitting right now, drunk as always thinking "Hey ..hurh hurh...*hic*..hurh..wouldn't it be like..*fart*...hurh hurh I farted..but..uh..wouldn't it be like cool if we like..punish players harder, the longer they paid for our service?...that'd be cool..and they'll be happy..huh huh *hic, belges*"...or something
This is a stupid idea, needs to be completely rethought..punishing players for playing EVE a long time, thats real smooth...NOT!!
-Knowledge is a priviledge, not a right |

fisty
RONA Corporation
|
Posted - 2006.11.17 16:05:00 -
[67]
Originally by: Andicuri Vas Since Exodus, "pod kills" apparently send n00bs directly to the forums to whine about vets, make some suggestion on how to reward weakness, and quit.
Originally by: Lojack Girl KILLING HIM HAD NO EFFECT
Wrong! He figured out what you were flying, got the appropriate ship and had his revenge. You died, whined, and quit. It's called Darwinism, and 99.9% of all EVE Players like it that way.
LOL u pictured it perfectly 
Ciao |

DarkMatter
Amarr Mineral Aquisition Group
|
Posted - 2006.11.17 16:09:00 -
[68]
Edited by: DarkMatter on 17/11/2006 16:09:43
Originally by: Rod Blaine Eve has come to a point where at the upper end of the income scale loss is no longer something that matters enough. What matters is morale and cohesion of your group.
That needs to change, the sooner the better. It's simply not right that wars aren't decided by who runs out of resources or who runs out of ships but just by who runs out of pilots...
I'm totally in agreement that death should hurt a lot more in Eve.
I don't agree with that in general.
But what I would like to see is no insurance payout for a corp war death, or a Concord death...
Losing implants and skills if your clone is not up to date is punishment enough.
They need to revamp the insurance system, or remove it all together and have a corp/alliance insurance game mechanic players can utilize...
Newest toy for my 63 acre sandbox Building the homestead |

Valerek
Gallente
|
Posted - 2006.11.17 16:10:00 -
[69]
I digress. Please Mr Pirates. Don't pod me...of pretty please.  Gangked even in the forums. I'll just let CCP take the matter into their own hands. Its obvious that they see a tremendous imbalance in the game and they will be making things easier to go into your lairs. And a small correction for your egos. Its not really "PvP"...its more like "GvG" groups vs groups...or more often than not "GvP(n)"...gangkers vs players (noobs). Heck...it really is "pirates vs players". Oh wait...its highly skilled players vs defenseless noobs.
Oh well...continue to enjoy the game. |

Valerek
Gallente
|
Posted - 2006.11.17 16:11:00 -
[70]
Originally by: Cadela Fria Edited by: Cadela Fria on 17/11/2006 16:01:46
Originally by: Valerek
Originally by: Earthan Edited by: Earthan on 17/11/2006 15:42:59 the game isnt at all unbalanced towards old players this is tottal rubish if anything its the other way around.
Old players got screwed so many times with eve changes half of their skills is worthless. Their attributes werent prepaered for the skills we got today.
+ two 3 month charachers with combat focused training can take on most old palyers and win.
A 1/2 year player if he concentrated on one type of fighting will be a match for any ultra old p[layers casue there is only so much skills you can put into one fighting style , specially since level 5 takes ages and give tiny return.
Show me anohter mmorpg where its possible? Heard in WOW a 60 level can kill other characters by dozens.
Funny...if an older players gets toasted by a newer player...then he DESERVES to die. Sit in limbo and think it over on what you did wrong. What's the big deal? It goes both ways...so if some "newer" players come around they can get the same treatment for taking on a more powerful player.
Would you shut up, you not only make no sense, and make my eyes bleed. You also forget that the newer player gets to sit in "limbo" for who dazzling amount of 30 minutes, and an old player (like me) gets to sit there for 30 HOURS!!! I'm sure CCP likes this idea, because I'm sure Oveur is sitting right now, drunk as always thinking "Hey ..hurh hurh...*hic*..hurh..wouldn't it be like..*fart*...hurh hurh I farted..but..uh..wouldn't it be like cool if we like..punish players harder, the longer they paid for our service?...that'd be cool..and they'll be happy..huh huh *hic, belges*"...or something
This is a stupid idea, needs to be completely rethought..punishing players for playing EVE a long time, thats real smooth...NOT!!
Oveur wants peeps on his server. You guys want to keep the status quo. Adapt or die. Plain and simple. |

Harry Bucannon
The Bratwurst Burglars
|
Posted - 2006.11.17 16:13:00 -
[71]
Originally by: Cadela Fria
And how many SP do you have? 500k ...<snip>... ever heard.
Your talking rubbish, end of and heres why;
The greater the risk, the greater the victory. The greater the victory, the greater your gameplay reward is for the time you put in.
In eve there is no real punishment in death, all it is is losing a few iskies (ship, clone, mods, implants - etc). It only takes time to get those isks back, and thus return to a previous state. Death is just an inconvience, not something that is truley feared by anyone.
Now losing skill points when you are podded is where this game would take on a much better greater quality of gameplay.
Only pvp-carebears like you, just can't handle they could be busted back to square one and shown for there true colours.

|

Valerek
Gallente
|
Posted - 2006.11.17 16:14:00 -
[72]
Originally by: Kharakan
Originally by: Valerek
Originally by: Earthan Edited by: Earthan on 17/11/2006 15:42:59 the game isnt at all unbalanced towards old players this is tottal rubish if anything its the other way around.
Old players got screwed so many times with eve changes half of their skills is worthless. Their attributes werent prepaered for the skills we got today.
+ two 3 month charachers with combat focused training can take on most old palyers and win.
A 1/2 year player if he concentrated on one type of fighting will be a match for any ultra old p[layers casue there is only so much skills you can put into one fighting style , specially since level 5 takes ages and give tiny return.
Show me anohter mmorpg where its possible? Heard in WOW a 60 level can kill other characters by dozens.
Funny...if an older players gets toasted by a newer player...then he DESERVES to die. Sit in limbo and think it over on what you did wrong. What's the big deal? It goes both ways...so if some "newer" players come around they can get the same treatment for taking on a more powerful player.
So if a 3-year old character dies to a 1-year-old he deserves to die? What if, say, he's a 3-year-old industrial character? Still deserves death?
To be honest, the only time anyone 'deserves' to die is when they fly stupidly, or use an idiotic fit on a valuable ship etc. A BShip (with the possible exception of a domi) is in serious trouble when an assault frigate rolls up, because he can't hit the AF. And AF's can take down BSes. Not the BS pilot's fault that the AF turned up - but if he's been around for longer, does this somehow mean he 'deserves' to die?
I guess that your reading comprehension skills is still at lvl 1 and its like a rank 6 or something. I am not in favor of PERMA-death. I recommended a "limbo" phase where it would take a while to get back IN THE GAME.  I think it poses and interesting alternative AND it would make peeps more interested in developing their alts.
Bah...why waste my time with peeps that cannot adapt. |

Valerek
Gallente
|
Posted - 2006.11.17 16:15:00 -
[73]
Originally by: Harry Bucannon
Originally by: Cadela Fria
And how many SP do you have? 500k ...<snip>... ever heard.
Your talking rubbish, end of and heres why;
The greater the risk, the greater the victory. The greater the victory, the greater your gameplay reward is for the time you put in.
In eve there is no real punishment in death, all it is is losing a few iskies (ship, clone, mods, implants - etc). It only takes time to get those isks back, and thus return to a previous state. Death is just an inconvience, not something that is truley feared by anyone.
Now losing skill points when you are podded is where this game would take on a much better greater quality of gameplay.
Only pvp-carebears like you, just can't handle they could be busted back to square one and shown for there true colours.

See, I'd like to watch how they jump on your butt for stating that. I never stated that peeps should lose skillpoints. I just stated that peeps should be placed on ICE for a while. |

Harry Bucannon
The Bratwurst Burglars
|
Posted - 2006.11.17 16:15:00 -
[74]
And onther thing, as for smartbombing newbs in 1.0 - they should disactivate all hi-slot mods when in a system of sec status of 1.0 (generaly the new places).
|

Jenny Spitfire
Caldari Boryokudan Incorporated
|
Posted - 2006.11.17 16:18:00 -
[75]
Originally by: Kharakan So if a 3-year old character dies to a 1-year-old he deserves to die? What if, say, he's a 3-year-old industrial character? Still deserves death?
Ransoming would be profitable ... people would pay!  --------- Boryokudan Recruitment. Technica impendi Caldari generis. Pax Caldaria! |

Viktor Fyretracker
Caldari Worms Corp
|
Posted - 2006.11.17 16:20:00 -
[76]
if you want one strike and your out go play on the diablo 2 hardcore servers.
|

Kharakan
Amarr GREY COUNCIL Breidablik
|
Posted - 2006.11.17 16:22:00 -
[77]
Originally by: Valerek
Originally by: Kharakan
Originally by: Valerek
Originally by: Earthan Edited by: Earthan on 17/11/2006 15:42:59 the game isnt at all unbalanced towards old players this is tottal rubish if anything its the other way around.
Old players got screwed so many times with eve changes half of their skills is worthless. Their attributes werent prepaered for the skills we got today.
+ two 3 month charachers with combat focused training can take on most old palyers and win.
A 1/2 year player if he concentrated on one type of fighting will be a match for any ultra old p[layers casue there is only so much skills you can put into one fighting style , specially since level 5 takes ages and give tiny return.
Show me anohter mmorpg where its possible? Heard in WOW a 60 level can kill other characters by dozens.
Funny...if an older players gets toasted by a newer player...then he DESERVES to die. Sit in limbo and think it over on what you did wrong. What's the big deal? It goes both ways...so if some "newer" players come around they can get the same treatment for taking on a more powerful player.
So if a 3-year old character dies to a 1-year-old he deserves to die? What if, say, he's a 3-year-old industrial character? Still deserves death?
To be honest, the only time anyone 'deserves' to die is when they fly stupidly, or use an idiotic fit on a valuable ship etc. A BShip (with the possible exception of a domi) is in serious trouble when an assault frigate rolls up, because he can't hit the AF. And AF's can take down BSes. Not the BS pilot's fault that the AF turned up - but if he's been around for longer, does this somehow mean he 'deserves' to die?
I guess that your reading comprehension skills is still at lvl 1 and its like a rank 6 or something. I am not in favor of PERMA-death. I recommended a "limbo" phase where it would take a while to get back IN THE GAME.  I think it poses and interesting alternative AND it would make peeps more interested in developing their alts.
Bah...why waste my time with peeps that cannot adapt.
My reading comprehension skills are bad? That's a little rich, considering you completely missed the point of my post. (Which, by the way, doesn't even have the phrase 'perma death' in it once) I suggest you look at my quote of YOUR post, which contained the phrase 'deserves to die' and then observe my responses to it =/
Originally by: Joshua Foiritain (to Dark Shikari) HAHAHA I KNOW YOUR ACCOUUNT NAME TIME TO DIE
this signature space is claimed in the name of eris, haha I got to him first. neeneer
|

Valerek
Gallente
|
Posted - 2006.11.17 16:22:00 -
[78]
Originally by: Jenny Spitfire
Originally by: Kharakan So if a 3-year old character dies to a 1-year-old he deserves to die? What if, say, he's a 3-year-old industrial character? Still deserves death?
Ransoming would be profitable ... people would pay! 
Yes it would.  See, as us "carebears" start to grow in number and as we're facilitated access to lower sec and eventually alliance territory, these people are getting nervous. Eve for them is sitting around a gate talking smack and acting all out "leet". If peeps started penetrating deep into "their" space, well...things are bound to get interesting.

Like I said...adapt or die. And if they leave Eve...can we have your stuff please...? |

Cadela Fria
Amarr eXin Alliance
|
Posted - 2006.11.17 16:23:00 -
[79]
Originally by: Harry Bucannon
Originally by: Cadela Fria
And how many SP do you have? 500k ...<snip>... ever heard.
Your talking rubbish, end of and heres why;
The greater the risk, the greater the victory. The greater the victory, the greater your gameplay reward is for the time you put in.
In eve there is no real punishment in death, all it is is losing a few iskies (ship, clone, mods, implants - etc). It only takes time to get those isks back, and thus return to a previous state. Death is just an inconvience, not something that is truley feared by anyone.
Now losing skill points when you are podded is where this game would take on a much better greater quality of gameplay.
Only pvp-carebears like you, just can't handle they could be busted back to square one and shown for there true colours.

That made no sense whatsoever. First of all, you don't have to be an old character to win a great victory..and EVE already supports the idea of great risk = great reward, and great victory also = great reward, so I don't know how you're going to pull off that argument and still keep a straight face.
What do you mean no punish for death? You forget to update your clone, you're screwed, and even besides that, what do you fly? a frigate? When I lose a ship, we're talking ATLEAST 200 mil.
Death is feared by everyone whos trying their best to stay alive...if you don't care about death, chance are you don't have anything to lose...like implants for example. Oh whats that?? ANOTHER punishment for death..imagine that. But let me guess, you never had an implant or you're enjoying the free luxury of having a jump-clone..not everyone has that mr. Dimwit.
As for losing skillpoints, what do you even know about that? Your character is barely 9 months old, and for all I know, you're just a sore loser who can't stand that others played longer then you. Grow up.
As for being a pvp-carebear, come say that again when you tried losing a 200 mil ship, plus 300 mil in fitting. Just because I don't get podded doesn't mean I'm a pvp-carebear, it just means I was smart enough to stay alive, but still had to live with the fact that I was 500 mil isk down.
-Knowledge is a priviledge, not a right |

Valerek
Gallente
|
Posted - 2006.11.17 16:24:00 -
[80]
Originally by: Kharakan
Originally by: Valerek
Originally by: Kharakan
Originally by: Valerek
Originally by: Earthan Edited by: Earthan on 17/11/2006 15:42:59 the game isnt at all unbalanced towards old players this is tottal rubish if anything its the other way around.
Old players got screwed so many times with eve changes half of their skills is worthless. Their attributes werent prepaered for the skills we got today.
+ two 3 month charachers with combat focused training can take on most old palyers and win.
A 1/2 year player if he concentrated on one type of fighting will be a match for any ultra old p[layers casue there is only so much skills you can put into one fighting style , specially since level 5 takes ages and give tiny return.
Show me anohter mmorpg where its possible? Heard in WOW a 60 level can kill other characters by dozens.
Funny...if an older players gets toasted by a newer player...then he DESERVES to die. Sit in limbo and think it over on what you did wrong. What's the big deal? It goes both ways...so if some "newer" players come around they can get the same treatment for taking on a more powerful player.
So if a 3-year old character dies to a 1-year-old he deserves to die? What if, say, he's a 3-year-old industrial character? Still deserves death?
To be honest, the only time anyone 'deserves' to die is when they fly stupidly, or use an idiotic fit on a valuable ship etc. A BShip (with the possible exception of a domi) is in serious trouble when an assault frigate rolls up, because he can't hit the AF. And AF's can take down BSes. Not the BS pilot's fault that the AF turned up - but if he's been around for longer, does this somehow mean he 'deserves' to die?
I guess that your reading comprehension skills is still at lvl 1 and its like a rank 6 or something. I am not in favor of PERMA-death. I recommended a "limbo" phase where it would take a while to get back IN THE GAME.  I think it poses and interesting alternative AND it would make peeps more interested in developing their alts.
Bah...why waste my time with peeps that cannot adapt.
My reading comprehension skills are bad? That's a little rich, considering you completely missed the point of my post. (Which, by the way, doesn't even have the phrase 'perma death' in it once) I suggest you look at my quote of YOUR post, which contained the phrase 'deserves to die' and then observe my responses to it =/
Continue to not understand there, don't you. My phrasing, clarification for you, is that IF a long-term player gets owned by a "newer" player then guess what...cr ap happens and they deserve to die. If they are so "uber" in skills and gear but get nailed by someone lesser than them...pffft...tough! |

Baleine4Nerver
|
Posted - 2006.11.17 16:27:00 -
[81]
Originally by: Valerek Nope, 12mill sp character here. The limbo death would have me out 12 hours if this system would be implemented. Think that I don't have the money and TIME invested in this character? Think again dude. Self-made here dude...no "uber" corp feeding my greed. Quite the contrary...have created two corps and helped others get to a level playing field. Have you? I doubt it. You prey on these characters.[/quote
i dont know why your trying to bash me here, i am all self made.. I do not work in the highly profitable areas your sugegsting, I made my money through shrewd investments, buying and reselling. Learning what mods from rat drops (higher sec mission running) sold.. refining loot, and building ships to sell.
I have a suggestion for you though, why dont you try your theory seeing as your so keen on it. undock in your best ship.. best mods, and uninsured. self desstruct. now.. make sure you do not have a clone, self destruct your pod. repeat for several times, now see how nice it feels to lose the SP.. and retrain.
Or.. stop training your main for 2 years to reflect the loss a 3 year old char would experience seeing as your just over a year old. come back into game and whine some more as you are further behind again.
Orrrrrr, just destroy your main, and start from scratch. see if you miss the 12 months plus you have invested already. Somehow I dont think you will... ===============================================
|

Thor Xian
Vertigo One E.A.R.T.H. Federation
|
Posted - 2006.11.17 16:29:00 -
[82]
Permadeath wouldn't hurt me at all. I've only been podded once and that was over two years ago.
~Thor Xian, Material Defender
"Victory is the weakness of the enemy."
"It is better to die by my Autocannon, than to live for your Veldspar." |

Game Set
|
Posted - 2006.11.17 16:34:00 -
[83]
Permadeath is a wonderful idea, why here's a list of all sorts of wildly popular MMO's that it's a trademark of:
|

Kharakan
Amarr GREY COUNCIL Breidablik
|
Posted - 2006.11.17 16:37:00 -
[84]
Originally by: Valerek
Continue to not understand there, don't you. My phrasing, clarification for you, is that IF a long-term player gets owned by a "newer" player then guess what...cr ap happens and they deserve to die. If they are so "uber" in skills and gear but get nailed by someone lesser than them...pffft...tough!
And what if they spend 2-3 years training and becoming uber - then they get caught in a shuttle? Or they die due to lag? Or any number of possible mishaps - still 'pffft... tough'?
Originally by: Joshua Foiritain (to Dark Shikari) HAHAHA I KNOW YOUR ACCOUUNT NAME TIME TO DIE
this signature space is claimed in the name of eris, haha I got to him first. neeneer
|

Earthan
Gallente The Amazing Fire Eaters
|
Posted - 2006.11.17 16:42:00 -
[85]
Vlarek i must agree with kharakan you dont even try to understnad other poeple points, omitting tottaly the parts to wich you dont have a response. you ommited tottaly this for example:
Quote: Valarek i think maybe your attitude comes from the fact that you dont understand how some pople play this game.Valarek i think maybe your attitude comes from the fact that you dont understand how some pople play this game.
For some pople pvp is the essence and onyl joy.They log to pvp.
IF they would have to wait everytime they die 12 hours ( or 45 in my case lol) , they would just laupg and quit.
Imagine you plan for anice saturday afternoon reserve 5 hours ofr eve , barely squeezing them out of your rl.They you die in first 20 minutes ... Your afternoon is sscrewed lol.This is just rubbish sorry.
PVP is the fun.dont ruin it. -
And i clearly suspect you dont have much exp in eve pvp.
No it isnt
Quote: Funny...if an older players gets toasted by a newer player...then he DESERVES to die. Sit in limbo and think it over on what you did wrong. What's the big deal? It goes both ways...so if some "newer" players come around they can get the same treatment for taking on a more powerful player.
You clearly dont know what you are talking about.In Eve you can get owned often by bad luck, its a question of what ship/mods your oppoents have for what type of engagement aare you setup , how far you land form enemy etc. ( speaking only about 1-1 and small squad).There is no "I win" button cause you got 20 milions points more and named gear.
To end this CCP isnt stupid enough to consider perma death or that relog timer so you can dream about your silly ideas. - A knight in space,war veteran. The Amazing Fire Eaters webpage |

Robeleto Kars
|
Posted - 2006.11.17 16:44:00 -
[86]
First, the OP is just a whinefest about consequences to foolish behavior. Stop trying to avoid consequences people!!!!!!!! Second, Valerek, please justify punishing people for persistence and success. I just can't understand how you think sticking to the game and actually succeeding are reasons to punish them. Robeleto Kars NPC Public Relations Officer Eve University is now enrolling. |

Ishquar Teh'Sainte
Euphoria Released Euphoria Unleashed
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Posted - 2006.11.17 16:49:00 -
[87]
Originally by: Thor Xian Permadeath wouldn't hurt me at all. I've only been podded once and that was over two years ago.
it will hurt you - even if you're not podded ... but have you thought what perma-death implies??
that a guy you know under the name x won't play the game under this name as he got podded (and lost his character) ...
maybe he starts the game from scratch .. under a different name. do you know his name?? not necessarily. it's harder to keep in contact. get podded once - and you have to start your relations to other players (i don't mean those you hang out on a regular basis) again and again.
maybe he leaves.
either way - it will end up either in non-PvP game (as no one sober really wants to risk the investment of time) .. or in a "chain through chars" game ...
nothing i really want to see  ___________________
-Skellibjalla- Life is a garden of perceptions. Pick your fruit.
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Rhorx
Minmatar Black Thorne Corporation
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Posted - 2006.11.17 16:51:00 -
[88]
I think CCP should impliment either 'permadeath' or 'limbo'!! Even EVE has a masochistic playerbase and it's wrong to discriminate against them!!
I say impliment it, let these freaks have an option for it that flags them as neon flashing green on the overhead and then they can really start having a good time. Embrace (or rather punch) our masochistic brethren I say! :p
Seriously, I really don't see this huge imbalance people talk about. People should lag behind those that came before them but unlike a lot of games you can specialise and balance the equation quite quickly?
The game is fun IMHO and that's all anyone can ask.
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Zolyart
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Posted - 2006.11.17 16:58:00 -
[89]
Edited by: Zolyart on 17/11/2006 17:00:19 I'm just on trial so I have a very "fresh" (and ignorant) perspective.
Mainly I just wanted to say that, although small rewards for veterans are fine, any MMORPG which gives too much of an advantage to Veterans will die. It discourages new players from playing them game (i.e. why should I bother with this game if I will never be able to compete with someone who knew about this game years ago). The second part of that equation is that not every veteran will play the game forever. For a thriving game you want New_players > Vet_players - Quiting_players.
However, after reading the discussion it appears the limiting factor that allows new players to compete in EVE is the fact that only a certain amount of skills apply to any battle. So, the approaching infinite skills of veteran players doesn't overpower new players because only N of those infinite skills apply to the battle.
I don't agree with Perma-death. I don't see, so far, anything to lead me to believe that vets have too much of an advantage on newbs. However, battles in general between large armies are more interesting if you can limit the return of "downed" foes. Part of the problem with wow is that any battle can last nearly forever. Strategy and army skill become more important when you have a limited number of participants. Being able to come back again and again extends battle times and devalues strategy. I have no CLUE what large scale battles in EVE look like but I would bet they would be more interesting if some means of limiting participants from re-joining the battle after they are "downed" were part of it (and it may already be).
Condescending attitude by vets toward new players does not encourage new players to stay though.
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Cadela Fria
Amarr eXin Alliance
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Posted - 2006.11.17 17:05:00 -
[90]
Originally by: Zolyart I'm just on trial so I have a very "fresh" (and ignorant) perspective.
Mainly I just wanted to say that, although small rewards for veterans are fine, any MMORPG which gives too much of an advantage to Veterans will die. It discourages new players from playing them game (i.e. why should I bother with this game if I will never be able to compete with someone who knew about this game years ago). The second part of that equation is that not every veteran will play the game forever. For a thriving game you want New_players > Vet_players - Quiting_players.
However, after reading the discussion it appears the limiting factor that allows new players to compete in EVE is the fact that only a certain amount of skills apply to any battle. So, the approaching infinite skills of veteran players doesn't overpower new players because only N of those infinite skills apply to the battle.
I don't agree with Perma-death. I don't see, so far, anything to lead me to believe that vets have too much of an advantage on newbs.
Condescending attitude by vets toward new players does not encourage new players to stay though.
First of all, brilliant post. Second of all, my overall point has this whole time been, that hitting people harder and harder the longer they play, is a in-your-face recipT to failure of EVE.
Condescending? Perhaps, but only when the afforementioned "newer players" are attacking a cruicial point as strongly as they are, when they still don't have the experience to do that.
-Knowledge is a priviledge, not a right |
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