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Thread Statistics | Show CCP posts - 5 post(s) |

Redpants
Gallente Federal Navy Academy
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Posted - 2006.11.17 22:26:00 -
[1]
I'd like to see it, but not worried about combat related issues in stations. I'll settle for any in game excuse for why combat doesn't go down in space stations. Maybe planetside you can murder all night long but perhaps security is different (CONCORD or not) in stations. But having violence possible would give a real purpose to small arms trading. Personally Redpants would prefer sticking somebody in a dark hallway over shooting them. To this end in station activity could turn into a new Matrix online. But should it? Also just because an area of space is low, or no security doesn't mean that inside buildings there isn't any also. (Anyone from Detroit will attest to that, anything goes on the street but walk into any store and there's an armed guard.) Yes, I just compared Detroit to 0.0.
I liked the idea of placing tracking devices on ships hulls that were in docks. I'd also love to see a graphic depiction of the docking areas where all the ships that are docked...are docked. The atmospheres that will be inside should in some way aid the lacking bounty hunter aspects of the game currently. Maybe gaining access through the hacking skill for gate activation and dock logs etc.
As for functionality in the stations, I am not worried. As EVE is all about making cash and smashing somebody along the way, I'm sure that gambling games or games of chance will be provided alongside your Quafe mixed drinks.
As for keeping EVE PG rated with some of the items like drugs and exotic dancers, for one who says right now that they're going to be in game rendered, and secondly if they do go that route they're in game already and most of the player base is almost 30 years old. So bring on the girls on poles! (Non minmatar entertainment only) ;P ________________________________________________________________________________ "My once immaculate white pants are now stained from the weak and innocent. I don't wear red." |

Redpants
Gallente Federal Navy Academy
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Posted - 2006.11.18 07:37:00 -
[2]
Originally by: Crumplecorn
1. I want to see my ship. Repeat, I want to see my ship. I do not want the in-station part to load just outside where my ship is docked. I want to be able to walk up to my favorite ship and see it in beautiful detail from the outside from the perspective of a person for once. Without this there will be no immersion, as there will be two seperate games in one. You must be able to see your ship in in-station mode, then climb into that same ship and go into space mode.
YES. For me this has always been the only aspect of getting out of your ship that I felt is really worth it. I want to see the dock. If I can't see the station dock with all the ships that are there then please let us see our own. I've been waiting for some real sense of scale in EVE. ________________________________________________________________________________ "My once immaculate white pants are now stained from the weak and innocent. I don't wear red." |

Redpants
Gallente Federal Navy Academy
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Posted - 2006.11.18 19:14:00 -
[3]
I guess I should add one last thing to my comments already posted here about this. This comes after speaking with a few people through the course of the day, and I thought I'd share our summation here.
COMBAT. It's been made clear early that we want combat in stations. How much combat we want we probably don't know yet as things aren't being thought out completely at this stage. One thing is for certain though, the political ball in EVE should be moved forward in space. It isn't in stations where wars should be settled. In station should not replace what happens in space in any fashion, only add to it. That is to say we shouldn't have the ability for combat to the extent that it's easier and more effecient to bump somebody off in station than it is to settle things through traditional EVE mechanisms. Instead of gate camps we'll have entrance camps to the lounge etc.
I'm not sure about seperate skills that are only relevent in stations, like combat when we train for everything to happen in space right now. Is getting caught out of your ship when you're most venerable a good thing if because of skills I can be a tough opponent in my ship but I'm a helpless baby in station? Is that just going to be one of the new risks you take in EVE like everything else? Does that shift the focus of combat from space to station because it's more effecient to jump somebody or assasinate them?
Right now forcing a corp or individuals to remain docked while in a system is a useful tactical practice. Being in station shouldn't become so useful or enjoyable that people will rather be docked than go into space and deal with the situation. Likewise a fleet shouldn't decide it's better to dock and rough somebody up in a fleet ops style bar brawl then to engage properly in space. So I know there are a pile of ideas for what can go on in station, but we should be asking ourselves along the way, should it? ________________________________________________________________________________ "My once immaculate white pants are now stained from the weak and innocent. I don't wear red." |

Redpants
Gallente Federal Navy Academy
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Posted - 2006.11.21 07:38:00 -
[4]
Maybe I missed something, and if so I apologize and just correct me and ignore this post, but I keep reading about being able to see your avatar walking around and having clothes etc. So where does this FPS talk come in?
Everything I've read I think points to 3rd person movement. ________________________________________________________________________________ "My once immaculate white pants are now stained from the weak and innocent. I don't wear red." |
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