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Thread Statistics | Show CCP posts - 5 post(s) |

SmokeTheFly
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Posted - 2006.12.13 14:59:00 -
[1]
I think that station life will provide better immersion for how player interaction and behavior will contribute and add newer depths but still enforce the old methods within such a rich enviroment, avatars mixing amongst avatars in thriving activity centers of commerce will help to give the game the correct injection needed to encourage a more immersive roleplay and perhaps an overall feel to the game that as stated, 'was missing from the game all along'. I could invisage even that players with higher sec status actually having clearance for certain areas in stations, not without mentioning the new mini-professions that will end up springing up all alround lacking only the initiative from individuals to make it happen. I think what really has me on the edge of my seat though has to be the inventory of saleable items and my wishes to see them take form as an physically inspectable item. Selling damaged goods could also have a place to thrive if not on the market :D. I wonder if we would be able to do missions in stations too then, as avatars. A new avatar skillset would be just the thing for station-life, with so much to do in them I suppose a station camp would be pointless. The pilots would have to dock and go at it under new skillset rules, flipping the coin often on the outcomes of many engagements except for those who saw the need to specialise.
Great news.
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SmokeTheFly
Caldari Templar Republic R0ADKILL
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Posted - 2007.08.01 04:22:00 -
[2]
I Have a pic you can look at.
:D
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SmokeTheFly
Caldari UnderDog Industries Total Eclipse Syndicate
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Posted - 2008.04.17 00:13:00 -
[3]
Quote: This interview with Eve OnlineÆs senior technical producer, Torfi Frans Olafsson, focuses on his work on the ôwalk-in stationsö concept for Eve Online. This initiative is the thing that will finally give the disembodied character portraits of Eve some substance. WeÆll be able to hang out on stations, interact, and participate in station activities with embodied avatars. As always, the theme is human interaction, only this time thereÆs not going to be any combat.
http://www.rockpapershotgun.com/?p=1448#more-1448
Sounds great guys.
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