
Scorhalcyon
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Posted - 2007.11.07 01:46:00 -
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The game you describe in this development article is the game I have been waiting for since Pong was a hit. I have tried every space game I could get my hands on, and always left dissapointed, except for EVE ONLINE. But even this game lacks the complete living and working between the stars experience I have been looking for.
I will don the developers hat a moment and describe some scenarios which I think a FPS element would bring to the game.
1. You have found a wreck in space and wish to explore the remaing hull fragments for any valuable tech or cargo left behind. There is still one hull section which is sealed and your scanner indicates contents which may be valuable to you. You don an appropriate suit and jet across to the wreck and enter the airlock and explore lockers and containers. You are suprised to find a Gurista or two still alive and decide to claim the bounty on them. You make it back to your ship and stow the gear in your cargo hold and venture off to the next opportunity. NOTE: A player who did not wish to go to all this trouble would simple stay in thier ship to harvest the goods, but they would not be able to get 100% of the value from the encounter, for example: no large Gurista bounty's.
2. Your scanner tells you there is some Tech II items on the surface of a planet, but not what type. You establish a stable orbit, secure your ship and shuttle to the surface, fight some bad guys and grab the goods.
3. You strike up a conversation with an NPC at a industrial station bar and he offers you a shady deal with a big payout, but before you take his offer you ask around and determine if he can be trusted. His job is to transport munitions restricted in the area and you will have to bribe the corupt official in the station to get clearence papers to take the cargo to it's destination.
I think that there are some purists that will see this type of gameplay as too much like what already exists in other roleplaying games and resist it. But for me it would be the icing on the cake which would make EVE a full immersion type of game. Just the idea of walking down the corridor and thru the bay airlock into the hanger and seeing my trusty ship, walking up to the airlock and entering the code, entering, and taking the pilots seat would be, well...something that I would never tire of.
I think the scale of this game begs for the development to head in this direction. It is a mountain of work, but you guys seem to be up to the task...either that or you have captured an alien lifeform which you keep locked in the server cluster area and plugged into Memetic Algorithm Bank.
Carry on.
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