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Thread Statistics | Show CCP posts - 25 post(s) |

Bad Bobby
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Posted - 2015.06.02 13:00:32 -
[1] - Quote
The new overview icons are really bad at 90% UI scaling. |

Bad Bobby
Bring Me Sunshine In Tea We Trust
784
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Posted - 2015.06.02 13:22:49 -
[2] - Quote
Xen Solarus wrote:My biggest gripe is that EvE in windowed mode now dominates over all other programs. Nothing can be moved on top, browsers, team-speak, not even the damn launcher itself. Seriously, It's already ****ing me off big time. Anyone know a solution?? I'm not having that problem, so I would assume it's fixable. |

Bad Bobby
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Posted - 2015.06.02 13:24:06 -
[3] - Quote
CCP Claymore wrote:Steijn wrote:Xen Solarus wrote:So far, like the new symbols. Going to take a while to get used to, but it's going to be super useful to see ship sizes at a glance. Nicely done CCP!  My biggest gripe is that EvE in windowed mode now dominates over all other programs. Nothing can be moved on top, browsers, team-speak, not even the damn launcher itself. Seriously, It's already ****ing me off big time. Anyone know a solution?? what UI scaling are you using? On 90% they are really bad. We are aware of issues at 90% UI Scaling and we are looking at better ways to handle this. The issue is with UI Scaling and not the new icons. Glad to see you shipped it anyway. |

Bad Bobby
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Posted - 2015.06.03 04:01:38 -
[4] - Quote
CCP Surge wrote:I'm also curious to hear more from, and maybe wasn't aware of how many users played with a 90% downscaled UI (as opposed to scaling up for accessibility reasons.) What are your reasons for doing so? To cram everything I need on the screen.
The EVE UI has always been huge. You need space for the overview with all the required columns for PvP, you need to find a place for the fleet window, drones window, locked targets, HUD, chat windows, local, notification widget, cargo (for boosters etc) and after all that you still want to be able to see a decent amount of the space scene.
Now I use a 6 screen setup, so I do have the option of spanning EVE across multiple screens, but that means sacrificing the option to run as many visible clients... and I don't think it should be necessary to have two screens per client just to get a good EVE UI.
The only good option I have found is to play in 90% UI scaling. I activated that feature when it was first introduced, cried hallelujah, then didn't look back...
...until someone decided to make the overview terrible at 90% UI scaling because of reasons. |

Bad Bobby
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Posted - 2015.06.03 08:10:28 -
[5] - Quote
I think that forcing all EVE players, with their many diverse tastes and requirements, to tolerate one centrally mandated UI skin is doomed to failure.
It would be far better to allow the EVE community to produce their own skins.
I certainly wouldn't choose to have the old skin or this new one, because they were both designed by someone who has very different tastes to me and quite obviously doesn't play the game in the same way I do. |

Bad Bobby
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Posted - 2015.06.03 09:34:13 -
[6] - Quote
CCP Darwin wrote:relying on color for icons to be distinguishable is a questionable UI design strategy
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Bad Bobby
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Posted - 2015.06.03 14:29:17 -
[7] - Quote
Deacon Abox wrote:All the art and coding people you devoted to making new complex and confusing icons for the overview could have been allocated instead to toning the damn nebulae, clouds, and suns down so that they don't saturate our screens and destroy our retinas. I don't know, the staff you want to re-assign from this sequence of botched UI re-vamps might easily be the same staff responsible for blinding space scenery in the first place!
Deacon Abox wrote:You really are so lucky the core of this game is so good, otherwise the thousand papercuts you are constantly introducing to the game would kill it.  Amen to that.
I didn't quit when they nerfed my little T2 BPO collection, reducing my assets by half a trillion isk.
I didn't quit when they banned me by mistake and forced me to go through customer service hell dealing with rude and dismissive staff to get myself un-banned.
I didn't quit when they removed the POS functionality that was fundamental to an EVE business that I had built up over more than five years, destroying that business and any other like it.
So, I'm not going to quit over these icons. The EVE UI has always been bad and if, by recent evidence, it is destined to remain so... so be it.
I sincerely hope I never see a day when the reasons to give CCP the finger outweigh the reasons to carry on playing a game I've been loyal to for over a decade. |

Bad Bobby
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804
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Posted - 2015.06.03 15:03:45 -
[8] - Quote
Natya Mebelle wrote:Hakaari Inkuran wrote:Let me define which icons i want for the ship classes. Straight out no. Veteran: "Since we are in a fleet, and you're in a small ship, you need to shoot at the enemy frigates first" Newbie: "Just to be sure, frigates are the small triangles?" Veteran: "No, they are small crosses." Newbie: "But I never saw small crosses on the overview?" Veteran: "You should use the frigates only tab. Make sure you are using the overview settings that are linked in the fleet MOTD."
Dealing with things like this is a daily chore for the newbie friendly FC already. The ability to configure settings and share those configurations has had an overwhelmingly positive effect in my experience. |

Bad Bobby
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Posted - 2015.06.03 15:15:06 -
[9] - Quote
Callisto Helix wrote:Please take the time and effort to make the UI still look pretty when it's scaled. I also certainly wouldn't complain if you gave the option to make it smaller than just 90%. This please. If i had the option to scale to 80%, I would use it. |

Bad Bobby
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Posted - 2015.06.03 17:52:43 -
[10] - Quote
Dominous Nolen wrote:Shpongled Victim wrote:dunno why ppl complain about the UI/Neocom colours, theres a option to choose between different themes. Or do i get it wrong? Their complaint is probably based more on the look of the icons as they are single coloured rather then the old set we had. Old Neocom Oh, how I miss those old Neocom icons.
Although it is true that we have the option to change the UI/Neocom colours, we can only do so by adopting one of a very small number of pre-defined themes. Unfortunately we don't get to create our own custom theme using colour sliders or anything nice like that. So if there is no theme to suit you, which is sadly the case for me, you just have to tolerate a theme you don't like. Aside from that, changing the theme colours doesn't fix the icons if, like me, you find their design unhelpful and/or unattractive.
I think it's a harsh indictment of the currrent icons (both Neocom and brackets) that so many people express a wish to go back to the old ones. It's not that the old ones were good, it's just the new ones are so very very bad. |
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Bad Bobby
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Posted - 2015.06.04 04:21:09 -
[11] - Quote
Creep Behind wrote:Biggest example I can give is when your in a fleet fight. As everyone knows, when using the old icons, the bigger the "box" was the higher class ship it was. Frig- smallest box, Cap- biggest box. When using the icons as the filter on your overview it would put either the biggest box or smallest box at the top of your overview list, making it easier for an individual in small gang fleets to recognize what might be the enemies "tackle" (frig - small boxes) and what might be there "primary DPS" (battle ships - big boxes). With the new icons, we have lost the ability to do this because they don't fallow the same filter. I know it's not the same as having a properly working overview, but I have had some success with widening my overview some more and adding in the "size" column. It's not perfect by any means, but it may help you recover some of the previous functionality until it gets fixed/reverted.
I'm mostly playing with the brackets off now too and having to spend more time looking at my overview and less time looking at the space scene, which I'm fairly sure is the opposite direction to the one we are supposed to be heading in. I thought hiding brackets was going to be a thing of the past when I upgraded my PC earlier this year, but unfortunately not. |

Bad Bobby
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Posted - 2015.06.04 11:55:19 -
[12] - Quote
Kaeda Maxwell wrote:Natya Mebelle wrote:Kaeda Maxwell wrote:Basically screen real estate in EVE is at a premium. So any space I can win anywhere is welcome making everything smaller is a good way to gain space. If there was a 75% scaling option I'd use that too :) Question: Would you like it if you could scale the overview separately from the rest of the UI ? Yes. I'd also like to be able to colour code it and colour code the dscanner read out :) It would also help immensely if the chat windows could be border-less (so that only the actual text in would take up space) and some other other solution to displaying who's in them could be found. All that and pretty much any other configuration options for the UI would be great. It would also be good if we can save, swap and share those configurations.
Give us the tools to improve our UI experience and optimise for our own playstyle and we will love you for it. Take away such tools after we have been happily using them for years (as was done in all of the recent UI botch jobs) and we will hate you for it.
Also, a more consistent approach to dealing with colour blindness would be great. I certainly support having a default UI setup and a suite of configuration options that is sympathetic to all such disabilities. But it is troubling to be first told that we cannot have colours where we would like them (and have had them for years) because of a disability that we do not personally suffer from and then a few months down the line see another botched UI overhaul which relies on the exact same colour differentiators we were told we could not have before. Configurability seems like the obvious answer to such issues, but configurability doesn't seem to be in vogue at CCP anymore. |

Bad Bobby
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Posted - 2015.06.04 13:24:40 -
[13] - Quote
Fronn Penken wrote:I cannot believe that my gaming community is being so ridiculous about the new icons. They are a great idea and I personally think they look awesome. To provide more data about your surroundings at a glance to any player, regardless of time in the game, IS a good idea and I think you have accomplished that. I can't honestly believe that all the ridiculous posts in this thread represent the majority of our community. So from the other side of the coin, great job CCP the icons look great! The chances are you aren't affected by the issues many of us are having.
If you don't use UI scaling, don't use overview sorting and don't rely on brackets for tactical information on the battlefield then your experience will certainly differ from mine. Also, if you are not an FC and have not been listening to the cries of dispair from FCs at these changes, your experience will differ from mine.
If you have good equipment and good eyesight your experience will certainly differ from many other players complaining here.
If you didn't use the optional overview columns to provide all the information that has now been "added" to the icons/brackets then you may see a benefit from these new icons. Because you were not using the tools that were previously available.
But for me, everything that these new icons add was already there in a far better form that I could configure, hide, show and rely upon. Now a column on the overview that was usefull is now useless, because it only duplicates information I already have a few millimeters to the right and does so in an ineffective way. It used to effectively show information that was not already available in an overview column in a usefull format and that has now been lost. I now have to add an extra column to my overview (size) just to compensate (poorly) for that lost information. I cannot differentiate the icons because they are unclear at 90% UI scaling and I cannot fit everything I need on the screen if I unscale my UI.
All this before you consider any aesthetics at all. |

Bad Bobby
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Posted - 2015.06.04 15:57:33 -
[14] - Quote
CCP Surge wrote:We're definitely still keeping tabs on this thread and assessing the situation. Just don't expect any knee-jerk reactions from us so soon. If only you had been so circumspect when it came to shipping these UI changes. |

Bad Bobby
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Posted - 2015.06.04 16:43:20 -
[15] - Quote
Di Mulle wrote:CCP Surge wrote:
That's not true. We're definitely still keeping tabs on this thread and assessing the situation. Just don't expect any knee-jerk reactions from us so soon. For now keep the feedback coming, keep it constructive. Thanks
Maybe it is a wording issue, but it feels like you perceive this situation as a kind of a fight. This is natural for any creative person, but please understand that the players are here not to rub a dev ego. Or, for that matter, to hurt it. While I too would appreciate a more compassionate response from the developers on this subject, it's worth noting that many of them are not native English speakers and the cold brush offs are likely not intended. It's just an unfortunate result of the language barrier. |

Bad Bobby
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Posted - 2015.06.04 17:00:26 -
[16] - Quote
Kamahl Daikun wrote:In a way, it's hilarious to see people threatening to leave over icons. Indeed.
In reality most of us will still be here long after these Devs have moved on to their next job. Maybe that inequality of investment is one source of the rage. For many of us EVE is a passion, for many of them EVE is a job. For me it is all too easy to respond to damage to EVE like an attack on a loved one, for them it may just be another workplace breakage, another ticket number or another task that must be completed before they get to go home.
I certainly apologize for my part in this unpleasant episode. But it still takes two to tango. |

Bad Bobby
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Posted - 2015.06.04 18:03:39 -
[17] - Quote
Tao Dolcino wrote:Dersen Lowery wrote:Tyr Dolorem wrote:What do you care you don't even play this game. If I didn't care I wouldn't post. Try harder. The name of your corpo : Drinking in station... For that indeed i bet the new icons are perfectly fine. Not if you drink too much and accidentally undock. |

Bad Bobby
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Posted - 2015.06.04 18:45:15 -
[18] - Quote
Hakaari Inkuran wrote:All they need is to make all drones x's again. Then anything on your grid that's pointy is a ship. Bigger pointies are bigger ships. It becomes much more manageable this way. But make the NPC ships distinguishable by something other than colour. Colour AND something else fine, but not colour alone. Up/down arrows could work, I'd have to see it in-client to know.
In 99% of cases, I do not give a flying scotsman about NPCs. If the representation of NPCs in the space scene conflicts with the clear representation of player vessels, then the UI has been downgraded for my needs. I'll end up hiding them (as normal) and then swearing profusely on the 1% of occasions that I actually care that they exist.
From an aesthetic perspective, I'd prefer the space scene to be beautiful to look at and only ever obscured by pertinent information. So the more complex and messy you make the brackets the more likely I am to hide them just on taste grounds.
I'm now pretty much set on hiding the icons column in the overview, as it is now effectively useless to me and at 90% scaling it makes it look like my monitor is broken. Not something I wish to see ever.
So, I suppose on that basis, I'm not going to see these new icons anymore whatever CCP does. That's actually quite comforting for me right now, but it is probably a bad indication of the fitness of this product. |

Bad Bobby
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Posted - 2015.06.04 19:01:31 -
[19] - Quote
Hakaari Inkuran wrote:Bad Bobby wrote:Hakaari Inkuran wrote:All they need is to make all drones x's again. Then anything on your grid that's pointy is a ship. Bigger pointies are bigger ships. It becomes much more manageable this way. But make the NPC ships distinguishable by something other than colour. Colour AND something else fine, but not colour alone. Up/down arrows could work, I'd have to see it in-client to know. Your brain will process color even faster than it processes shape or tries to analyze size of similar shapes. Color is the FIRST thing that should be used to differentiate NPCs so that your brain can filter them out in a pinch. In fact I think if you're not utilizing the already-existing option to color things in your overview based on player/npc, you're doing ithings slightly wrong. Not to say everything now is good and dandy. Just that you're shooting yourself in the foot subtly already. Instead of forcing me to repeat myself, why don't you go back and read my post more slowly.
Also, you haven't the slightest idea what my brain is or isn't capable of. Colour blindness isn't the only disability that these UI changes need to be sympathetic to, those like me with learning difficulties would also like the odd consideration. |

Bad Bobby
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Posted - 2015.06.04 19:12:33 -
[20] - Quote
Natya Mebelle wrote:An excellent post Bravo. |
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Bad Bobby
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Posted - 2015.06.04 19:40:17 -
[21] - Quote
Lazarus Complex wrote:Exactly, the color recognition, I hated the neocom change to all one color. I was used to aiming for a button of a certian color when i wanted my ship fitting, or my wallet, or market, etc.. then I had to actually pay attention to what order things were in. That took a while to adapt to, but I worked it out since the neocom isn't used as often for me as my overview. The overview,, well, i've voiced my opion on that mess already, no need to rehash it I'm still having trouble with the Neocom. I have found removing a lot of the icons so you only have the minimum helps with the differentiation, but that's just a workaround. The old icons were differentiated by colour AND shape, so they were perfect for me. They may not have been great icons aesthetically, but that didn't really matter in the context.
I feel the same way about player/NPC differentiation. Colour and shape worked well before, colour alone, particularly very slight colour differences, isn't working for me now. I'll find my workarounds, as always. |

Bad Bobby
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Posted - 2015.06.05 05:02:41 -
[22] - Quote
Good morning!
How about we include some new skills in the next release?
Chamois Leather Operation - Provides a 10% per level reduction in dirt accumulation on Amarrian vessels.
Threat Assessment - Provides a 10% per level reduction in the amount of scaling blur evident on brackets.
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Bad Bobby
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Posted - 2015.06.05 16:38:32 -
[23] - Quote
Olleybear wrote:Tyr Dolorem wrote:Someone needs to file a missing persons report for CCP Claymore Well, to be fair and as devs have said in the past, it is hard to read and respond to bad reviews. However, just because the devs aren't responding every hour doesn't mean these guys aren't reading our posts. I'm willing to bet CCP higher ups are talking about our responses as well and want a solution just like us pod pilots. Just don't expect CCP to respond in this thread all the time. They have work to do and cant spend all of their time reading the forums. If all they did was respond to every special snowflakes post, the icons would never get fixed.  Absolutely.
The wheels of progress turn slowly.... and sometimes in the wrong direction.
We'll see what news next week brings.
I vividly recall the bollockings I received (when working as a developer) and also gave (when working in support and later as QA and release manager). Once the mess was all cleaned up and the customer was happy again, we'd all head down the pub and forgive eachother in traditional fashion. It's important to be able to make and recover from mistakes, if you're always afraid of ******* up then you'll never reach your potential. |

Bad Bobby
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Posted - 2015.06.10 03:42:40 -
[24] - Quote
This really is turning in to a disaster. |

Bad Bobby
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Posted - 2015.06.10 04:48:44 -
[25] - Quote
Louanne Barros wrote:If you can't make it work with the existing game modes/features, don't release it. The apparent surprise and lack of preparedness on the part of the developers leads me to question whether it really is a case of the changes failing regression testing and then being released regardless. As I find it hard to believe that they would be so clearly blindsided by their own substandard work only days after they choose to release it.
Instead, I'm seeing this behaviour as indicative of much deeper problems.
I sincerely hope that the CSM can pull this one back out of the fire before too much damage is done. |

Bad Bobby
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Posted - 2015.06.10 17:14:45 -
[26] - Quote
Natya Mebelle wrote:Bad Bobby wrote:The apparent surprise and lack of preparedness on the part of the developers leads me to question whether it really is a case of the changes failing regression testing and then being released regardless. As I find it hard to believe that they would be so clearly blindsided by their own substandard work only days after they choose to release it. It becomes more and more clear to me that developers simply do not have the time to work on features properly because management thinks it is a great idea to poop out content faster than they can eat. Case and proof for that: https://updates.eveonline.com/ . Do you remember when we had a lot of patches in the future? Now we barely see the next one with meagre features. Not only seems CCP to have run dry on content that can be delivered, but they're caught neck deep in the problems of previous patches. Next, if we look at devblogs... there is nothing on the horizon. What will happen after fozzysov is deployed completely? Where are Eve's goals? I agree totally.
It does really appear to me that the quality and vision of the changes has been sharply curtailed.
I've heard Seagull speak about how much they have achieved, but I'm afraid that positive spin is somewhat empty when I consider the amount of things that have been destroyed and the amount of changes that have been botched.
I prefer a small amount of quality work delivered in a reasonable timescale and followed up quickly to deal with any issues, not this rapid fire of mixed quality changes hammered in to a suffering sandbox with inadequate follow up to clean up the inevitable mess.
There have totally been positives in the last year, but that is not the overwhelming memory of what has been for me the darkest time of my EVE playing career. |

Bad Bobby
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Posted - 2015.06.11 15:18:12 -
[27] - Quote
Unezka Turigahl wrote:I'd be inclined to agree. I can see why having separate icons for the different types of capitals would be helpful though. In a big capital fight if you want to go after titans first then you could quickly sort them in the overview. But this could also be accomplished if we could specify secondary sorting parameters. Sort by icons primary, sort by type secondary... to lump titans together within the capital icon group. Though I don't really know what capital fights are like to be honest, or massive fleet fights in general. We have supercap only and cap only overview tabs for this. Unlike big fleet fights where, generally speaking, we're all trying to shoot the same thing, in supercap fights we may each be asked to ECM burst or DD different targets (or at least not all shooting our DD load on the same dude). |

Bad Bobby
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Posted - 2015.06.15 02:52:18 -
[28] - Quote
Makkuro Tatsu wrote:Natya Mebelle wrote:I agree with the notion of CCP to have updates faster. I disagree with the intervals they set. CCP should have dropped it down to 4 months for starters. A gradual increase, and not a massive cut. It is very evident how the company cannot keep this pace :c The new release cadence is fine. Greater release intervals would result in a much reduced flexibility, making it harder to fix problems, introduce new features or alter existing ones. People who are unfamiliar with professional software development might disagree, but I am working in this business for more than 20 years and know exactly what I am talking about. If they are going to repeatedly release changes before they are ready, when the rapid release cadence removes the need for them to do that, then it's not the release cadence that is the source of the problem. |

Bad Bobby
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Posted - 2015.06.16 08:29:28 -
[29] - Quote
Sykaotic wrote:I got an answer about the Icons. I was told.... that I need to contact the CSM about the icons  So, the CSM has more control over the direction of icons than CCP. That doesn't neccessarily follow.
They could be directing you to another person who also cannot help you. |

Bad Bobby
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Posted - 2015.06.16 16:49:20 -
[30] - Quote
CCP Claymore wrote:There will be a blog coming out once we have dotted the i's and crossed the t's where we will explain So could we have a firmer commitment on when that will be?
Because in the interim many of us are left with a markedly worse game and we've already been told that it's not possible to revert out the problem changes because of reasons. |
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