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Thread Statistics | Show CCP posts - 25 post(s) |

Sophia Mileghere
Agressive Fraction Killers
4
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Posted - 2015.06.04 16:08:17 -
[1] - Quote
@CCP You told us that you look at the feedback.
Can you tell witch options you have for the problem with the UI-Icons (looking bad, most players don`t want them)? How long will it take to bring us a solution with the old Icons ( will it comes in the next days, next update or never)?
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Sophia Mileghere
Agressive Fraction Killers
5
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Posted - 2015.06.10 12:12:21 -
[2] - Quote
@CCP
Can you please tell us what you plan with the icons or what options you discussed?
Will come the (clear) old icons back or will there be a choice between old and new or will coming completely different icons up or will you ignore the concerns of the players base?
Is there a problem that keeps you from going into the desires or needs it just time for a rollback respectively a choice between old and new? The selection would be I think the best way. Although like most the new icons do not, but a few like this.
Please talk to us, your community, your paying customers! |

Sophia Mileghere
Agressive Fraction Killers
8
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Posted - 2015.06.14 10:46:40 -
[3] - Quote
CCP Surge wrote:I just finished reading through the latest rounds of feedback, and we've discussed the situation internally in depth now. So here's where we're at now, and the options we're considering with the icons:
- First we hear from many of you the difference between NPC and player ships is simply too subtle with the new icon set, and we're right now experimenting with alternatives to separate these groups more, maybe adding entirely new shapes for NPC ships to make them more clearly stand out from players.
- 90% UI scaling is definitely an issue, but a tricky one to solve. We we know its an underlying rendering issue that's been around much longer and not caused by the icons themselves, but one that's been suddenly and very clearly illuminated by their release. We want to keep 90% scaling as a option, but at the same time acknowledge that it will never look as good or be as cleanly supported as the other modes. We're also looking into whether we can easily add texture filtering which will make the icons smoother and slightly more readable at 90%.
- We also hear the general usability concern that item "groups" are not as clearly differentiated as with the old set (crosses vs brackets, vs Xs) and that many new icons are too detailed to identify quickly. In the previous iteration the ISIS-based overview icons were pulled back for this very reason: they were too difficult to quickly make out at the smaller Overview size.
While we've added many new icons for separating types within a group, it has been at the cost of taking slightly longer to identify which group has appeared on grid (A player ship, NPC, or drone). It's also exacerbated by as-mentioned eyesight/accessibility problems and quick blob identification of a shape. I think this is at the root of many of your concerns, and we're now looking into what can be done to make groups of items slightly more distinctive, potentially giving people the option to use simpler group icons for brackets that's closer to the old system.
- We're meeting with the CSM later this week to discuss much of this feedback, and I'm sure many of your concerns will be represented as well. Either way the significance of this and your well reasoned responses in this thread aren't lost on us. I'll keep poking in here to keep you guys updated on any further actions coming with regards to the icons.
CCP, the week is almost over ... What is there for progress in the talks with CSM regarding the icons? You wanted to keep us up to date  |

Sophia Mileghere
Agressive Fraction Killers
10
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Posted - 2015.06.15 12:08:37 -
[4] - Quote
Still no patch for the icons and no new comment here in this post.
1) What was the opinion of our elected representatives (CSM) who do not log in here to speak?
2) What happens now with the icons? Will there be a choice between old and new?
CCP or one of the CSM-Members: Give us some good news, please. |

Sophia Mileghere
Agressive Fraction Killers
16
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Posted - 2015.06.16 14:40:22 -
[5] - Quote
CCP Claymore wrote:Hey everyone,
Apologies for the silence about the icons but we have been following this thread with great interest.
We have been listening to your feedback and discussing where to go from here. We had a very productive meeting with the CSM last week about the current icon situation and the release of them. There will be a blog coming out once we have dotted the i's and crossed the t's where we will explain why we changed them and improvements we plan to implement from the feedback received on this thread.
Please keep giving us the constructive feedback you have supplied so far.
When will the blog published? |

Sophia Mileghere
Agressive Fraction Killers
16
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Posted - 2015.06.18 08:12:24 -
[6] - Quote
RetSquid wrote:What logical reason was there to change the icons?
If there was one, I would also like to know the reason.
But in more than 90 pages with discomfort CCP has not even delivered an argumentation, why a change was necessary. If there was a logical and understandable reason, nevertheless, it would only make sense if one argues with this reason. With this reason CCP would maybe have saved itself the big annoyance. Moreover, CCP could better have discussed with us or let me say better: [bhis ]paying customers[/b].
Because, however, no such argumentation took place, only one conclusion remains: There was nothing to act and the people had to be occupied. |

Sophia Mileghere
Agressive Fraction Killers
16
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Posted - 2015.06.18 10:24:41 -
[7] - Quote
Lisa Gentilette wrote:Sophia Mileghere wrote:RetSquid wrote:What logical reason was there to change the icons? If there was one, I would also like to know the reason. But in more than 90 pages with discomfort CCP has not even delivered an argumentation, why a change was necessary. Quote:a holistic icon strategy where we make all things in EVE that have a uniquely defined role, function or purpose have their own distinctive icon.
The long term goal is that in the foreseeable future we will no longer see the same item icon for two different modules or other things.
We want to ensure that all items which exists in the game and have a uniquely defined role, function or purpose should have their own distinctive icon.
More here.What they want is total chaos. Simple. 
I know this Blog, but these Icons differ partly drastically from those in the game. The problem is, it was presented something, but was delivered something differently and many people does not like this.
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Sophia Mileghere
Agressive Fraction Killers
17
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Posted - 2015.06.18 20:53:12 -
[8] - Quote
You said that you look the post well. But you have not got (or did not want it) what we want.
So, CCP, only for you in easy words: Give us the old Icons back!
Any more we do not want. Whether rollback, the icons become optional or it solves anyhow (else) makes no difference to us. |

Sophia Mileghere
Agressive Fraction Killers
27
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Posted - 2015.06.19 11:20:57 -
[9] - Quote
Circumstantial Evidence wrote: Looking at the post count for this thread, I see a huge number of posts are from about 30 unique characters with 10 or more posts each, that have probably been repeating the same opinion in different words, over and over again. I'm no exception, crossing into the 10-post category with this one ;) CCP takes more into account than forum feedback to decide what to do, and, sometimes they don't go with what's popular. I'm looking forward to what they come up with, in regards the 90% scaling and NPC icon tweaks proposed in the new dev blog.
Certainly everybody does not write here in the forum. But I'm sure for everyone who writes here, there will be many more who do not even like the icons. So if CCP simply supposes that 90 sides are a minority, there they presumably lie wrong.
Red Deck wrote:Just an idea...
CCP, if you are really interested in knowing what people think about the new icons and how strongly they feel about the issue, why don't you create a poll and link it prominently from the launcher? I recall participating in a poll on new features in EVE published by CCP before...
Trust me when I say there is a lot more pissed people than you can see in this (already monumental) thread...
The poll might be super simple like
Choose one from: A) Love the new icons, keep the old ones buried. B) Mixed bag, no strong feelings either way. C) The new icons don't work for me, roll the whole thing back.
and as an extra yes/no question: D) Make using the old icons an option.
This should provide you with data enough to possibly reconsider your current course of action (or a solid justification to tell all of us in this thread very plainly to shut the **** up because we are clearly just an insignificant, even if vocal minority).
So that can be simply ascertained what the customers want, CCP should really put up the idea with the survey. So a survey gets itself relatively fast. If CCP did this, they would save all one amount of time and frustration. Of course they would have to put the survey fairly and neutrally and they should publish the result. Finally, CCP must implement the results only in the game.
Probably CCP assumes that the new icons should then disappear (or become optional). That's why I think there will be no survey. But hope dies last 
CCP, a question I would still have. Because CSM does not speak to us: What exactly has said the CSM to the Icons? |
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