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Thread Statistics | Show CCP posts - 25 post(s) |

Tyr Dolorem
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Posted - 2015.06.02 13:49:32 -
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wtf happened guys? |

Tyr Dolorem
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Posted - 2015.06.02 17:17:23 -
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I'd give you feedback on the new icons but it's already been covered pretty extensively and you won't listen anyway so what's the point.
Also the new ship thumbnails look like a screenshot from 2007. |

Tyr Dolorem
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Posted - 2015.06.02 18:29:26 -
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Was it bring your daughter to work day when you did pos mods?
http://i.imgur.com/HwVv8oA.jpg
Dear god... |

Tyr Dolorem
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Posted - 2015.06.02 19:35:51 -
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Ralph King-Griffin wrote:Joia Crenca wrote:If there is a culture issue at CCP, perhaps that needs to be addressed? There may be a thought that: 'If the work is finished enough to put on SiSi, then it CAN'T be rolled back, or someone will lose their job for allowing it to go this far'. But that would defeat one main purpose of SiSi, wouldn't it, in having an internal culture issue cancel out player feedback?
This is the second iteration of the icons, the first was put on sisi pushed on us and tested then rolled back due to player feed back and redone.You can take your foot out of your mouth now.
yea and they made it worse god knows how |

Tyr Dolorem
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Posted - 2015.06.02 21:41:42 -
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CCP Surge wrote:Also to address some of the concerns voiced, our overall aim was not to change the old icons just for the sake of something new or because we thought they weren't working, but to provide better granularity and at-a-glance awareness of the objects on grid. But change is tough and we are definitely keeping an eye on your feedback in all channels as we had been during testing on Singularity for the past while. This relatively small icons swap isn't an end-all-be-all "tough luck" change we're aiming to saddle the playerbase with. For now a few things
- I urge patience. There are dozens of new icons to learn, and it might take the brain a while to untangle the new "messy blob" at first. Post back in a few days and share if they've changed your game for better or worse after you've gotten a little more comfortable identifying them. We'll be keeping an eye on this post initial-reaction feedback closely.
- Check out this image to help learn your icons: http://images.contentful.com/kvd74o0q2fjg/4Hgu1BcYAE22wgokiKeYO4/4001f1c3132cc7749d9d25ec8851798e/NewOvervieBracket-IconsImage.jpg?w=1920&fm=jpg&q=85
- While GÇ£deconstructive feedbackGÇ¥ is cathartic in some ways I am sure, itGÇÖs likely not going to help get your point across. We are looking for specific feedback: What specifically don't you like about the new icons? Can you share an in-game story or experience which backs up your conclusions? It's the kind of feedback that's most useful to us when making calls on these types of things.
- We've taken seriously the calls to include a "use classic bracket icons" option. Originally we thought having two sets of icons in the client might just cause confusion and miscommunication among players, and tough learning/teaching decisions for newbros as well as vets welcoming them in. However these concerns might be overblown, especially in regards to little bracket icons. In any case its definitely a debate worth having.
Thanks for reading!
I admire what you tried to do but I think it was implemented poorly. A different icon for small/medium/large asteroids? Common.
I also just realised you have 12 different icons for cargo containers....
You need to address the wreck icons, I don't feel different icons for player and NPC wrecks is necessary, and the difference between looted and unlooted is too subtle for both.
Drones need to go back to being just a cross, the only drone I can actually easily distinguish at the moment is a sentry drone because it looks so different from player ships.
I don't particularly like the new over aesthetic either but I guess I'll just get used to it over time.
[quote=CCP Surge We've taken seriously the calls to include a "use classic bracket icons" option.[/quote] Please. |

Tyr Dolorem
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Posted - 2015.06.03 09:43:57 -
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Here's the thing, when I'm in a fleet fight, it's a clusterfuck. There's so much going on I'm never going to be able to look at brackets in space and go oooooooo this is a battleship and this is a cruiser, I'm zoomed out so far that everything is always going to be layered on top of each other in a massive ball http://i.imgur.com/N2tufQe.jpg example.
I don't need to know if it's a frigate or a cruiser or a titan from it's bracket. All I need to know is whether it's a player ship a drone a deployable or a wreck, the rest of the information I get from my overview. The old system did this perfectly. The new one does not and assaults me with hundreds of individual icons when all I really wanna know is if it's a ship or a drone. |

Tyr Dolorem
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Posted - 2015.06.03 11:04:19 -
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Zappity wrote:In what sense were the old icons "perfect"? You couldn't even tell the difference between a frigate and destroyer for goodness sake.
No but you could tell the difference between a frigate and a wreck VoV.
I didn't care that i could't tell if it was a frigate or a dessie, because i could check my type column and see exactly what it was. I cared that I was able to immediately recognize that it was a player ship, and not an ogre... |

Tyr Dolorem
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Posted - 2015.06.03 13:51:47 -
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Hakaari Inkuran wrote:I have an idea. This new set of icons is ok. Not excellent. This is how it can be excellent.
Let me define which icons i want for the ship classes. Give us access to all the icons as a grab bag and let me pick and choose what goes to what. Add more icons too. That other set of player made icons gets posyed a lot, i like them, many peoplelike them. Use them. And ALLOW REDUNDANCY please. Please. I want shutles and newbships to have the same icon, so let me. Its common sense. I want drones to have the same icons. If i want overview defined that way, let me. Let me change the defaults.
Have this, and have the checkbox option in settings somewhere to just have classic icons.
Put classic icons in that grab bag i mentioned earlier, so i can mix classic and new icons if i wish. This gives us the best of all worlds.
So please, go back to the drawing board and make this feature excellent.
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Tyr Dolorem
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Posted - 2015.06.03 14:53:46 -
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Natya Mebelle wrote:Hakaari Inkuran wrote:Let me define which icons i want for the ship classes. Straight out no. Veteran: "Since we are in a fleet, and you're in a small ship, you need to shoot at the enemy frigates first" Newbie: "Just to be sure, frigates are the small triangles?" Veteran: "No, they are small crosses." Newbie: "But I never saw small crosses on the overview?"
If someone no matter how new is making targeting decisions based on icon rather than type and distance then I really don't know what to say. |

Tyr Dolorem
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Posted - 2015.06.03 16:56:30 -
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Im still mad about my monochrome neocom. |
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Tyr Dolorem
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Posted - 2015.06.03 19:37:00 -
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I'll bet highsec level 4 runners who never pvp are loving being able to differentiate between frigates and destroyer rats 1 second quicker than before though. I guess that makes up for the clusterfuck it causes in pvp. |

Tyr Dolorem
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Posted - 2015.06.04 11:34:00 -
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Paging CCP Claymore.... |

Tyr Dolorem
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Posted - 2015.06.04 14:03:57 -
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All I need the icon to tell me is that it's a playership. Anything else is unnecessary. If I want to know what type of player ship it is i'll look at the type column on my overview.
NPCs need different icons dependent on size but I don't see what was wrong with the old ones vov. |

Tyr Dolorem
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Posted - 2015.06.04 14:30:35 -
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CCP Surge wrote:
That's not true. We're definitely still keeping tabs on this thread and assessing the situation. Just don't expect any knee-jerk reactions from us so soon. For now keep the feedback coming, keep it constructive. Thanks
Is that code for do nothing and hope this all blows over?
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Tyr Dolorem
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Posted - 2015.06.04 17:53:08 -
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Dersen Lowery wrote:Benito Arias wrote:In order to make it, I didn't look at pictures, I warped into a PvP heavy grid on Sisi, where all the things were moving, stopping, disappearing and appearing again. I imagined I was trying to report it in a live fleet on TQ. I was terrified by the amount of different shaped which basically mean the same. 8 shapes for ships, 8 shapes for drones, plus wrecks. Sixteen odd shapes to recognize against two (!) with old brackets, only to make a count of ships and whether they have drones out or not. Where's clarity in that? So in other words, your test was to jump in to the worst case immediately and then complain that it was bad. OK. I've eased myself in, because that's the sensible thing to do when confronted with a new icon set. Quote:So you are saying you had to use the type column in the overview. Well you should have, because the idea that you can put all the tactically relevant information into an icon is silly. OK, so have one icon for "player ship" and be done with it? For me, that would be better than the old way, because as I mentioned, I couldn't rely on the old player ship icons at all. The new icons don't have all the information. For my money they do a much, much better job of communicating hull size and general category, which is what they're supposed to do..
What do you care you don't even play this game. |

Tyr Dolorem
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Posted - 2015.06.04 17:56:05 -
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You care about posting not what you're posting about.
inb4 isd hammer |

Tyr Dolorem
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Posted - 2015.06.04 18:35:52 -
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No **** the largest blob wins, that''s how it works and will always work, no amount of balancing or "direction" will change that.
Aongus Rylian wrote: The services go down....... While the blob fights...... the station flips.......Reds Enter station.........Buy the Market.........Even if the reds choose to leave..............The Biggest Corp Wins.......... POWER VACUUM COMPLETE.
I was unaware that it was possible to flip a station in a matter of hours. |

Tyr Dolorem
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Posted - 2015.06.04 19:21:07 -
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darkchild's corpse wrote:Natya Mebelle wrote: I understand the bottom right corner often has a colour tag which cuts down the available possibilities. You never saw the bottom right player ship bracket. However, you have missed two things: Line thickness and extras inside. A destroyer could have had the same bracket size as a frigate, but the lines would be twice as thick, meaning 2 pixels. Or, you could have "raised" the top and bottom brackets, doing the reverse you did with the industrials, which "widened" the left and right brackets". The same "raise" would work with old NPC crosses. Or you could have added extras INSIDE brackets.
what do you think about my try? https://forums.eveonline.com/default.aspx?g=posts&m=5795742#post5795742
http://puu.sh/icsIf/7392c05a6f.jpg |

Tyr Dolorem
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Posted - 2015.06.05 11:13:15 -
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darkchild's corpse wrote:
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Tyr Dolorem
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Posted - 2015.06.05 14:10:29 -
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Someone needs to file a missing persons report for CCP Claymore |
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Tyr Dolorem
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Posted - 2015.06.07 22:45:28 -
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I'd get used to only having one leg but that doesn't mean i wasn't better off with two. |

Tyr Dolorem
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Posted - 2015.06.10 16:59:12 -
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Large Collidable Structure brackets do not show in space until clicked on, not particularly helpful. Also large collidable objects have been neglected an icon, while there are 12 different icons for different types of containers.  |

Tyr Dolorem
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Posted - 2015.06.10 17:33:55 -
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I for one am disappointed that http://puu.sh/ijKqU/2719430789.jpg these structures do not have unique icons to express their individuality. |
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