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Thread Statistics | Show CCP posts - 25 post(s) |
Unezka Turigahl
Det Som Engang Var
763
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Posted - 2015.06.03 10:45:04 -
[1] - Quote
I also found it hard to see player ships on grid with me. When I logged in I was at a highsec anomaly killing NPCs and it took me a while to realize a Tengu had landed. Then another cruiser landed, and again, it wasn't totally obvious like it was before. They don't seem to stand out as much as they did before. However I think I do like the icons. The icons themselves communicate more information and do it faster than the old ones did. They just blend in too much with everything else. Allowing us to change the color of player ship icons would be cool. I've finally gone into the overview settings and done what many people have been doing all along - give all player ships a background color. I now have all players of all standings with a bright orange background. Problem solved.
However new players will not know to do this. I am sure older players are having a hard time with these new icons in part because they are simply used to the old ones, but I don't think that is the only issue. I think they truly do blend in too much with the other icons, and there are so many different types of shapes on the overview now. CCP needs to come up with new default overview settings to counterbalance this.
I would suggest making the background of all player ships colored by default. Or implement the colored icon idea.
I also think we really need to be able to set a secondary sorting priority. Right now if I sort the overview by icons, each group is in turn sorted alphabetically. Which is useless to me. I want to sort by icon, so that all player ships land at the top over the overview, but I want each individual group to then be sorted by distance. So I get a list of player ships, sorted by distance. Then a list of NPCs, sorted by distance. Then a list of stations, sorted by distance. Then a list of gates, sorted by distance. Or whatever.
I also want the 'player ship' group to ignore the various different types of icons for player ships, when I have the overview sorted by icon type. So if there is a destroyer at 2km, and another at 20km, but a battlecruiser at 10km... then it will be arranged destroyer, battlecruiser, destroyer. Make sense? Of course there are situations when people sorting by icon would WANT the player ships sorted by icon as well. So there would need to be a way to toggle this.
In summary, I think CCP should make the default overview sorted by icon with distance as the secondary sorting criteria. Player ships should be at the top and have a colored icon or background to make them pop. And we need more control over management of the overview. We have more visual information on the overview now, which COULD be a good thing, but the overview is managed in the same way as it was when things were much more simplistic. This is causing problems. |
Unezka Turigahl
Det Som Engang Var
772
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Posted - 2015.06.11 07:32:38 -
[2] - Quote
Is this better?
Also, would it be possible for CCP to retool the overview so that it uses vector graphics for the icons rather than rasterized ones? That would solve all scaling issues I would think? |
Unezka Turigahl
Det Som Engang Var
772
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Posted - 2015.06.11 14:07:02 -
[3] - Quote
Rain6637 wrote: The Golem received the worn look treatment as if it was Minmatar.
Hah. Yeah, they've gone in and worn the edges of every single panel. That doesn't make sense. Wear would occur on the edges of the ship primarily, with maybe a few scrapes and scuffs on the interior. But right now it looks like the paint is chipping off of every single edge of every single little panel. A tad overboard. And also messy looking. It reminds me of when people first start trying to learn to draw and they shade everything the same, dark to light from each and every edge with no regard for any sort of main light source. "Pillow shading". Result is the same, a busy jumble. |
Unezka Turigahl
Det Som Engang Var
773
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Posted - 2015.06.11 15:06:23 -
[4] - Quote
Vol Arm'OOO wrote:Unezka Turigahl wrote:Is this better? Edited Overview IconsAlso, would it be possible for CCP to retool the overview so that it uses vector graphics for the icons rather than rasterized ones? That would solve all scaling issues I would think? Still too many icons. Rookie ships and mining frigs dont need their own icon as they are all frigs. There is also no need for individual capital ship icons as capital ships are so big as to be generally visible just by looking at the screen. If you cant tell a titan from a dread by looking at it well then the icon is not going to help.
I'd be inclined to agree. I can see why having separate icons for the different types of capitals would be helpful though. In a big capital fight if you want to go after titans first then you could quickly sort them in the overview. But this could also be accomplished if we could specify secondary sorting parameters. Sort by icons primary, sort by type secondary... to lump titans together within the capital icon group. Though I don't really know what capital fights are like to be honest, or massive fleet fights in general.
But anyway, the main point of the edit was to make the icons easier to differentiate from one another. Make battleships pop out among the cruisers and battlecruisers. And also to make player ships pop out more from other junk on the overview. It seems like maybe CCP is in love with ISIS and is making ship icons for that first, then forcing them over to the overview. But what works for the overview is most important, and should dictate everything else. |
Unezka Turigahl
Det Som Engang Var
781
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Posted - 2015.06.15 17:22:52 -
[5] - Quote
7. But yeah... I'm not sure how necessary it is for drones to have their own icons. Reverting all drones back to little 'X's would make blobs of brackets read faster. Or at least fill in player ship icons so they are solid shapes, and leave drones hollow maybe. |
Unezka Turigahl
Det Som Engang Var
783
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Posted - 2015.06.16 21:35:24 -
[6] - Quote
Natya Mebelle wrote:I realized there is a bit of feedback I have not yet been giving. After two weeks of new icons I started to notice an "improvement" on my trader. Or let us call it, a change.
I learned the association that... Monopoly houses and upside-down empty wrecks are potentially bad for me.
Considering I have a combat-salvaging alt, this reverse wrecks being dangerous thing now is very irritating to me. It feels like I'm being poked at by Wreck-zombies. I do like playing Monopoly, but not when those houses get aggressive at me. I fear this new association could impact my fun on the boardgame.
I'm not kidding. I'm dead serious. This is how my brain works.
Rats are red, wrecks are not. And you should probably already have overviews for wrecks only and rats only anyway. Set all player ships to have a background color of your choice. Then you can't possibly get them mixed up with wrecks either.
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Unezka Turigahl
Det Som Engang Var
783
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Posted - 2015.06.16 21:39:55 -
[7] - Quote
Eraza wrote: Last but not least, thank you CCP, for letting me turn off the new map. As pretty as it is,(and I really like it for that) it's just not as fast to navigate, and horrible for scanning last I tried.. Thanks for the option :)
I have no issues with the Neocom. And the overview icons don't bother me much either. But using the new map to do my probing... ugh. If the new map were forced on us, I'd probably be unsubbing like many people in this thread.
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Unezka Turigahl
Det Som Engang Var
785
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Posted - 2015.06.18 16:22:31 -
[8] - Quote
Jeven HouseBenyo wrote: Getting to 1800 replies on this thread
From the same people, over and over again.
Jeven HouseBenyo wrote: After admitting you could keep some sort of contact and updating in better standings, you then continue to... do the same mostly silent stonewall treatment.
What is there to respond to? The same complaints and threats people keep repeating page after page? They already said they will not go back to the old icons. And to await the blog for more information. Nothing more for them to say.
All those threatening to quit over the icons, put your money where your mouth is and do it. Like Hilmar said during Greed Is Good, they care about what you DO, not what you say. So DO it. No need to post about it over and over again.
-Unezka Turigahl (not a CCP alt)
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