Shad0wsFury
Habitual Euthanasia Pandemic Legion
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Posted - 2011.12.08 16:52:00 -
[1] - Quote
How shocked should I be that a GM doesn't seem to understand generally accepted game mechanics?
I probably should be far more shocked than I am, which is sad in itself.
It's pretty common sense that spamming leads to lag, but that doesn't change the fact that it was a tactic that worked, and for a very long time has been in common use. Maybe there were minor changes in some bit of code somewhere which changed how the whole thing works, intentional or not. Regardless the end result for the player is that a game mechanic changed.
It probably bears mentioning that what a CCP employee might see as a game mechanic and the definition a player might give to the same term are probably very different things. See, for me as a player, a game mechanic is simply the reality of how the game functions, which I can then build tactics AROUND to accomplish the things I wish to accomplish. These tactics are never fool proof, because no plan ever really is. On the other hand, CCP likely sees a game mechanic as transitory things which they can manipulate at any given time, for any given reason, to change the way the game functions. Both definitions are probably correct in some way.
However
When CCP goes and fiddles with things, even minor things, they often do not explain the change they made, or even acknowledge that they made a change at all. THIS IS ONE OF THE MOST FRUSTRATING ASPECTS OF BEING A PLAYER. I'm cool with you changing whatever you want whenever you want, AS LONG AS YOU TELL ME WHAT YOU CHANGED. Such "ninja-nerfs" as they're called by players are getting very tiresome and increasingly frustrating. Be upfront with what you change, regardless of whether you deem it a bug or exploit or WHATEVER, and a lot of players will be a lot less agitated when you change little things like this. I realize a lot of work goes into big releases like Crucible, but seriously if you're not keeping records of EVERYTHING you change and how much work goes into any given item, then you really should be, and there should never be a reason to hide this information from the players. No, you shouldn't give them a list of known exploits, but when an exploit is fixed, it should never, ever, be a secret.
Also, your GMs clearly need more experience playing EVE, and that experience should be well-rounded, not just shooting players 23/7 or rocks 23/7 or running manufacturing jobs or any other single thing 23/7. And if you can't manage that, maybe you should assign specific GMs with specific experience to specific areas of interest like PvP, mining, et-cetera.
edit/ps. I've been running into this bug (?) since Incarna was released. I heard about it from some hardcore lowsec PvPers, and I eventually was in lowsec and got 0wned and tested it out, and ended up podded lol (luckily with no worthwhile implants). |