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Amanda Chan
Error 404 Pod Not Found
10
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Posted - 2015.06.04 14:54:20 -
[1] - Quote
Disclaimer: I love the Rattlesnake. Love it Love It LOVE IT! It has the highest subcapital paper dps, great ammo savings(better then the golem cause of it's pimp drone bonuses) and looks sexy too! I've had this particular hull for going on..3 years now, it's my baby and will never go away until it gets popped. At which point I'll probably log,drown my sorrows in a lot of alcohol and have many fond memories.
However...recently I did a post about optimal target painters on the Golem(https://forums.eveonline.com/default.aspx?g=posts&t=427785&find=unread) and it got me thinking. I only run 1 target painter on my snake....and it doesn't even have the application bonus that the Golem or CNR has, how does it stand?
My fit is 2x invuls, 2x omnidirectional trackers, painter, shield booster and a MWD. I don't like MJD because it takes cruises so long to fly, especially without a velocity buffs. Plus I don't like slowboating to the gate if I missed by a few km. This means I'm full up for mids with no real wiggle room.
So, seeing how I already had the Angel BS NPC profile in EFT from that testing; Lets take a look on how the Rattlesnake stacked up. Bear in mind this testing is only to Battleship size rats as I usually shoot the smaller stuff with my drones. SOP for me, really.
Let's see how it fared.... Fit includes: All level 5 +5 Guided Missile Precision implant +5 Target Navigation Prediction 1x Republic Fleet Target Painter 2x Rigor II 1x Flare I
Excerpt from (https://forums.eveonline.com/default.aspx?g=posts&t=427785&find=unread):
So went to "http://games.chruker.dk/eve_online/npc_ships.php?supergroup=7&return_to=" and looked at Angel ships since they are generally the fastest with the smallest signature in missions(Named NPCs ignored).
Assume all calculations below are with all level 5 character. Battleship:(320 signature/350 Speed) and replicated this in EFT with:
[Machariel, test] Overdrive Injector System II Domination Overdrive Injector Republic Fleet Nanofiber Structure Domination Overdrive Injector Republic Fleet Nanofiber Structure [empty low slot] [empty low slot]
10MN Afterburner II
HIgh-Grade Halo Alpha and Beta Mid-Grade Halo Gamma and Delta *drumroll* Results: 55% application with Furies, 100% application with Precision, 100% application with T1/Faction. *drop mic* That's right. You do LESS damage with Fury Cruise missiles then if you would have used Tech 1 missiles in this particular instance. NOW HOLD THE PHONE. Please note that this is against Angel rats usually have the fastest boats and the smallest signatures, as such is a worst case scenario. Guristas, Serpentis, Sansha, etc are all slower and fatter targets.
However with 2 painters you get 72% application with furies. Much better but barely better then Tech 1 and still loses to faction missiles. This isn't really an option for me, since I can't lower my tank cause I'm not MJD fit, taking off the omnidirectional trackers mean my sentries don't hit as far(i'll be damned if I wait for heavies to travel) and I'd rather have all my nails pulled out with pliers then slow boat to gates without a prop mod.
Luckily with decent drones skills and 3x faction DDAs/3x faction BCU( or BCS you heathen) you're still a good ~50%(depending on which drones you use) ahead of the pack with.
So it's settled, the Rattlesnake is still the King of subcapital dps. Paper/Application that is, blah blah guns apply instantly yadda yadda yadda.
TL:DR- Rattlesnake is still king of subcapital dps. Don't use Furies with it against Angel rats. I need to stop wasting money on faction target painters when PWNAGE is good enough for a fraction of the cost.
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afkalt
Republic Military School Minmatar Republic
1340
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Posted - 2015.06.04 15:10:32 -
[2] - Quote
If folks are that worried/OCD about application, you'd not use the rattler vs angels in the first place because you want to shoot explosive at them. CNR/Golem FTW if you're a missile slinger. |

Amanda Chan
Error 404 Pod Not Found
10
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Posted - 2015.06.04 15:17:02 -
[3] - Quote
afkalt wrote:If folks are that worried/OCD about application, you'd not use the rattler vs angels in the first place because you want to shoot explosive at them. CNR/Golem FTW if you're a missile slinger.
Kinetic damage is secondary resist hole for Angel rats. Their usual resist lineup is (74 EM 44 EXP 54 KIN 64 THERM) or some variation thereof but none of them have more then a 10% difference between Explosive and Kinetic. Not to mention on missions with "Mercenary" Angel doppelgangers(missions against mercenaries but they fly with an angel hull), their resists holes are Therm/Kinetic.
You will ALWAYS outside of Guristas, Mercs, or any other primary resist hole of kinetic/therm be shooting into a secondary resist hole with the snake's missiles.
Also the snake has 7.5 effective launchers to the CNR/Golem's 8 PLUS great drones damage. |

Malcanis
Vanishing Point. The Initiative.
16484
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Posted - 2015.06.04 15:24:19 -
[4] - Quote
With those resists, you're doing better dps with t1 nova than you would be with faction scourge - 56% applied vs 46%. A 25% damage bonus for kinetic just barely restores parity.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Amanda Chan
Error 404 Pod Not Found
10
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Posted - 2015.06.04 15:28:29 -
[5] - Quote
Malcanis wrote:With those resists, you're doing better dps with t1 nova than you would be with faction scourge - 56% applied vs 46%. A 25% damage bonus for kinetic just barely restores parity.
Umm....... you mean 50%. Snakes gets 10% per level of Gallente battleship to kinetic/therm. Which, turns its 5 launchers into 7.5 effective launchers with kinetic/therm. |

stoicfaux
5798
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Posted - 2015.06.04 15:34:25 -
[6] - Quote
I've done some work on the subject back in the day: https://docs.google.com/spreadsheets/d/1fgSbnrcRplfqCPLcmDvaOlVl6AySWIhwGAcqzznsV7E/edit#gid=1679014907
It can take a little while for the formulas to load/settle down.
From what I can find, the Seven Bodyguard appears to be the hardest non-elite NPC mission cruiser to one-shot with Cruise Fury missiles, so I use it as a standard.
Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.
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stoicfaux
5798
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Posted - 2015.06.04 15:35:16 -
[7] - Quote
Also, if you include time spent warping to/from a mission in DPS, I imagine the Rattlesnake's numbers will drop a bit.
Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.
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Amanda Chan
Error 404 Pod Not Found
10
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Posted - 2015.06.04 15:41:07 -
[8] - Quote
stoicfaux wrote:Also, if you include time spent warping to/from a mission in DPS, I imagine the Rattlesnake's numbers will drop a bit.
That'd also apply to all battleships other then marauders(2.2 au/s) and the macharial(3.0 au/s). |

Portiko
School of Applied Knowledge Caldari State
15
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Posted - 2015.06.04 18:33:14 -
[9] - Quote
This probably sounds weird, but I've been considering an RS with a passive tank and LMs.
It does about 1000 DPS with a Gecko, but has the LMs for popping frigs in a single volley at closer ranges and it uses an MWD for shuttling about faster. It's probably a crappy. |

Paranoid Loyd
5611
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Posted - 2015.06.04 18:36:06 -
[10] - Quote
Geckos track 99% of frigs fine and if they are having trouble there is room in your bay to carry lights, there is not really a need to gimp your fit to kill frigs.
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!!!
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stoicfaux
5800
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Posted - 2015.06.04 18:52:38 -
[11] - Quote
Amanda Chan wrote:stoicfaux wrote:Also, if you include time spent warping to/from a mission in DPS, I imagine the Rattlesnake's numbers will drop a bit. That'd also apply to all battleships other then marauders(2.2 au/s) and the macharial(3.0 au/s). Edit: forgot the nestor(2.5 au/s) It hits missile boats especially hard since they need the rigs for Rigors and can't use warp speed rigs. Although if you're willing to downgrade to RHMLs, you could maybe make do without rigor rigs.
But I do wish CCP would hurry up with their threat to allow TCs to affect missile explosion radius. It would need to be better than TPs, and better enough that we can use the rig slots for anything but rigors/flares. Personally, I'd be happier with improving missile radius/explosion stats across the board and getting rid of rigor/flare rigs entirely.
Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.
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Portiko
School of Applied Knowledge Caldari State
15
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Posted - 2015.06.04 19:37:24 -
[12] - Quote
Paranoid Loyd wrote:Geckos track 99% of frigs fine and if they are having trouble there is room in your bay to carry lights, there is not really a need to gimp your fit to kill frigs.
Well there would still be plenty of room to fit cruises, and they would apply significantly more raw DPS but I'm just thinking in terms of what would actually be the fastest way to pop rats. If I can pop frigs in a single volley with LMs, and allow my gecko to apply 820+ DPS to larger targets, would that speed up the process of farming activities?
With LM Furies, I could still assist my Gecko with about 180 applied DPS (rough estimate) with my current hardwires. With cruise fury I could apply about 500 raw DPS plus 3% hardwire bonuses and no application mods, so in terms of actual DPS... IDK, probably not that amazing.
Do want me to post a couple of fits I was toying with? I mean, I need to fit an RS soon anyway so I'm open to advice about bearing with RS.
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Amanda Chan
Error 404 Pod Not Found
10
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Posted - 2015.06.04 19:52:26 -
[13] - Quote
stoicfaux wrote:But I do wish CCP would hurry up with their threat to allow TCs to affect missile explosion radius. It would need to be better than TPs, and better enough that we can use the rig slots for anything but rigors/flares. Personally, I'd be happier with improving missile radius/explosion stats across the board and getting rid of rigor/flare rigs entirely.
I'm actually against tracking computers for missiles because logically that means tracking disruptors would also work against you. Missiles already have a counter in lol defender missiles and firewalls. Not to mention they can be outrun, have delayed damage, are not capable of 300% wrecking hits, etc.
We'll see what changes ccp do to shake things up. With all things I'm sure it will be very polarized and rage inducing to some.
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Amanda Chan
Error 404 Pod Not Found
10
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Posted - 2015.06.04 19:58:12 -
[14] - Quote
Portiko wrote:Paranoid Loyd wrote:Geckos track 99% of frigs fine and if they are having trouble there is room in your bay to carry lights, there is not really a need to gimp your fit to kill frigs. Well there would still be plenty of room to fit cruises, and they would apply significantly more raw DPS but I'm just thinking in terms of what would actually be the fastest way to pop rats. If I can pop frigs in a single volley with LMs, and allow my gecko to apply 820+ DPS to larger targets, would that speed up the process of farming activities? With LM Furies, I could still assist my Gecko with about 180 applied DPS (rough estimate) with my current hardwires. With cruise fury I could apply about 500 raw DPS plus 3% hardwire bonuses and no application mods, so in terms of actual DPS... IDK, probably not that amazing. Do want me to post a couple of fits I was toying with? I mean, I need to fit an RS soon anyway so I'm open to advice about bearing with RS.
It can work but it's just like playing with torpedoes. Putzing around to get in range when a cruise/sentry snake is already popping rats. Not to mention the further your gecko gets from you the higher chance you could lose it. Granted that thing would have an ehp of a cruiser but it's not invulnerable.
There are people who use rhml instead of cruises. That's not a bad option considering cruisers and frigates still make up the bulk of your mission targets. I'm just not a fan of the extended reload. Do keep in mind that paper dps is just one side of the equation. It doesn't count travel time. Are you looking to rat with the snake? If you know where they'll spawn or don't like sitting still in hostile territory then heavies/geckoes would be the way to go. Otherwise the travel time isn't worth it.
That said, when I do missions with my snake I clear out the battleships and cruisers with sentties . By that time most of the frigates have accumulated near me. I then pick up sentries and deploy the gecko as I motor off to the gate/align out. |

Portiko
School of Applied Knowledge Caldari State
15
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Posted - 2015.06.04 20:32:09 -
[15] - Quote
Yeah, I don't wanna putz about, but at the same time, I don't wanna be stuck in one spot with sentries. I have 2 fits I'm looking at, one is an active tank with 2x BCUs, 2x Omni and 3x warp rig II, the other is a kinda gimmicky passive tank, which ironically requires a cap booster where the active tank doesn't. |

elitatwo
Eve Minions Poopstain Removal Team
685
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Posted - 2015.06.05 05:17:29 -
[16] - Quote
Portiko wrote:Yeah, I don't wanna putz about, but at the same time, I don't wanna be stuck in one spot with sentries. I have 2 fits I'm looking at, one is an active tank with 2x BCUs, 2x Omni and 3x warp rig II, the other is a kinda gimmicky passive tank, which ironically requires a cap booster where the active tank doesn't.
For the Rattlesnake I suggest you put a mobile depot in your cargobay and fit on the fly where you are depending on incoming damage and dps. The Rattlesnake can have an excellent passive shield regeneration tank if you fit all your lows with shield power relays (meta 4 or tech2 depending on the pricetag), three meds with shield rechargers (tech2) and 3x core denfence field purger I or II rigs.
You will loose some application for the cruise missiles but with the depot you can refit your lows with drone damge amplifiers and ballistic controls as you like (tech2 or faction) and target painter, mwd / mjd and onmidirectional tracking link (bring the scripts) or tow of them.
Use the shield resistance amplifiers (passive, tech2 or deadspace since pith c-type aren't expensive anymore and or what your wallet allows, so buy all 4 of them) and in a Blood Raider level 4 Bloackade you will think this mission is a joke and be done in 25 minutes.
The full recharge fit tanks about 1000dps (can't remember how much, eft will tell you) but the purger rigs are expensive (one costs more than the four pith c-type mods together).
You can safly ignore the frigates until the bigger ships start being pulled by an MTU (bring one) and if you need, bring a web.
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Sperno Thanato
Godlike Productions
3
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Posted - 2015.06.05 05:37:58 -
[17] - Quote
elitatwo wrote:Portiko wrote:Yeah, I don't wanna putz about, but at the same time, I don't wanna be stuck in one spot with sentries. I have 2 fits I'm looking at, one is an active tank with 2x BCUs, 2x Omni and 3x warp rig II, the other is a kinda gimmicky passive tank, which ironically requires a cap booster where the active tank doesn't. For the Rattlesnake I suggest you put a mobile depot in your cargobay and fit on the fly where you are depending on incoming damage and dps. The Rattlesnake can have an excellent passive shield regeneration tank if you fit all your lows with shield power relays (meta 4 or tech2 depending on the pricetag), three meds with shield rechargers (tech2) and 3x core denfence field purger I or II rigs. You will loose some application for the cruise missiles but with the depot you can refit your lows with drone damge amplifiers and ballistic controls as you like (tech2 or faction) and target painter, mwd / mjd and onmidirectional tracking link (bring the scripts) or tow of them. Use the shield resistance amplifiers (passive, tech2 or deadspace since pith c-type aren't expensive anymore and or what your wallet allows, so buy all 4 of them) and in a Blood Raider level 4 Bloackade you will think this mission is a joke and be done in 25 minutes. The full recharge fit tanks about 1000dps (can't remember how much, eft will tell you) but the purger rigs are expensive (one costs more than the four pith c-type mods together). You can safly ignore the frigates until the bigger ships start being pulled by an MTU (bring one) and if you need, bring a web.
Why not just fit an mjd for the blockade instead of the 9-10 holes and rigs you are wasting... A Domi will do in 15 moins what your uber passive rattler will do in 25... uh...
@OP: Your statement about Rattler beinf sub cap dps king... (a) Vindicator (a lot more) (b) Typhoon fleet Issue (believe it or not better application). Check them out if dps output is your concern... |

Yolli Sly
State War Academy Caldari State
2
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Posted - 2015.06.05 08:58:41 -
[18] - Quote
Or just use Rattle as a brawler as hi is.
Using RHML you will get more "paper" damage, not to mention the applied one. Even if we take into account reload time. |

Amanda Chan
Error 404 Pod Not Found
10
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Posted - 2015.06.05 09:02:42 -
[19] - Quote
Sperno Thanato wrote: @OP: Your statement about Rattler beinf sub cap dps king... (a) Vindicator (a lot more) (b) Typhoon fleet Issue (believe it or not better application). Check them out if dps output is your concern...
Please note I said:
Amanda Chan wrote: "So it's settled, the Rattlesnake is still the King of subcapital dps. Paper/Application that is, blah blah guns apply instantly yadda yadda yadda.
Sure blaster vindi can do in the neighborhood of 1.7k dps at what ...10% of the range? Your ~1.7k dps at 9 optimal/11 fall off with void or ~1.2k at 17 optimal/30 fall off with Null vs Rattle's ~1.4k dps applyable out to 84 km(1/2 of it is delayed from missiles) and ~700 to 93.75km(lock range without modules). Outside of niche uses in Incursions, sitting on top of rats spawns in anoms, etc the Vindicator can't compete due to it having to travel to apply it's beastly dps. As soon as the Rattlesnake lands on grid 95% of the time you can start apply dps right away. The other 5% you gotta putter 10km or so to get into lockrange so you can apply that dps vs the 90km the Vindi would have to travel(probably less because your stern look would draw the rats attention and they would meet you half way).
TFI applies missile damage better but so does the CNR/Golem. However, those three are left behind when you add in drone damage from the snake.
DPS is only part the equation. There's a reason the Machariel is considered the king of level 4s. It's not because of it's dps, because most of the time you'll be in fall off which is a reduction down to 50% dps(god forbid double falloff). It's a combination of dps, mobility(a BS that can keep pace and even move faster then some cruisers) and warp speed.
There's many things when looking at mission boats. Here's my top 2 priorities
1) Looks. You look good you feel good. You feel good, you don't hate your life while grinding standings/make some iskies.
2) Ease of use. Sure cruise missiles have travel time but they also don't often have to deal with changing ammo types based off range. Usually target size. With guns, I focus on small targets first before they get under my guns. With missiles, I focus on bigger targets so they deal less damage and then deal with the small targets. Other missiles like Torpdoes...yeah....that's a whole other bag of worms I'm not getting into.
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Amanda Chan
Error 404 Pod Not Found
10
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Posted - 2015.06.05 09:13:15 -
[20] - Quote
Yolli Sly wrote:Or just use Rattle as a brawler as hi is.
Using RHML you will get more "paper" damage, not to mention the applied one. Even if we take into account reload time.
It's perfectly viable but less effective when using Sentries as not always will rats be in range of both your weapon systems. So you can move forward and then drop sentries or... what I've been considering is just roll balls deep with the Gecko/Heavy drones and lay waste to all with RHML on my way to the objective/gate. That 35 second reload just annoys me though.
It's something to consider.
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Yolli Sly
State War Academy Caldari State
2
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Posted - 2015.06.05 10:51:11 -
[21] - Quote
Amanda Chan wrote:Yolli Sly wrote:Or just use Rattle as a brawler as hi is.
Using RHML you will get more "paper" damage, not to mention the applied one. Even if we take into account reload time. It's perfectly viable but less effective when using Sentries as not always will rats be in range of both your weapon systems. So you can move forward and then drop sentries or... what I've been considering is just roll balls deep with the Gecko/Heavy drones and lay waste to all with RHML on my way to the objective/gate. That 35 second reload just annoys me though. It's something to consider.
Try this.
Rattlesnake (brawler): Low: Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Ballistic Control System II Ballistic Control System II Internal Force Field Array I
Middle: LMJD 100 MWD II Large Shield Extender II Large Shield Extender II Adaptive Invulnerability Field II Adaptive Invulnerability Field II Large (Medium) Shield Buster II
High: Rapid Heavy Missile Launcher II Rapid Heavy Missile Launcher II Rapid Heavy Missile Launcher II Rapid Heavy Missile Launcher II Rapid Heavy Missile Launcher II Drone Link Augmentor I
Rigs: 2xLarge Core Defense Field Purger II 1xLarge Core Defense Field Extender II
Drone Bay: Gecko 2xCaldari Navy Warden 2xFederation Navy Garde 5xHobgoblin II
Fury/Navy Inferno/Scourge Heavy Missile.
The distance to the rats in most lvl 4 missions are between 30-60 km so everithing is in range. Use MJD to jump "in to" not "from" if range is 90-120 km.
If you are willing to spend about 1,5 bill for hull and some faction modules, you will get comfortable, unstoppable, ungankable, effective mission runner. |

Amanda Chan
Error 404 Pod Not Found
10
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Posted - 2015.06.05 11:11:20 -
[22] - Quote
Yolli Sly wrote:Amanda Chan wrote:Yolli Sly wrote:Or just use Rattle as a brawler as hi is.
Using RHML you will get more "paper" damage, not to mention the applied one. Even if we take into account reload time. It's perfectly viable but less effective when using Sentries as not always will rats be in range of both your weapon systems. So you can move forward and then drop sentries or... what I've been considering is just roll balls deep with the Gecko/Heavy drones and lay waste to all with RHML on my way to the objective/gate. That 35 second reload just annoys me though. It's something to consider. Try this. Rattlesnake (brawler): Low: Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Ballistic Control System II Ballistic Control System II Internal Force Field Array I Middle: LMJD 500 MWD II - fixed it for you lolLarge Shield Extender II Large Shield Extender II Adaptive Invulnerability Field II Adaptive Invulnerability Field II Large (Medium) Shield Buster II High: Rapid Heavy Missile Launcher II Rapid Heavy Missile Launcher II Rapid Heavy Missile Launcher II Rapid Heavy Missile Launcher II Rapid Heavy Missile Launcher II Drone Link Augmentor I Rigs: 2xLarge Core Defense Field Purger II 1xLarge Core Defense Field Extender II Drone Bay: Gecko 2xCaldari Navy Warden 2xFederation Navy Garde 5xHobgoblin II Fury/Navy Inferno/Scourge Heavy Missile. The distance to the rats in most lvl 4 missions are between 30-60 km so everithing is in range. Use MJD to jump "in to" not "from" if range is 90-120 km. If you are willing to spend about 1,5 bill for hull and some faction modules, you will get comfortable, unstoppable, ungankable, effective mission runner.
Facerolling missions was never an issue for me or the point of this thread. Also this fit will crumple in some missions, particularily for the Gallente Epic Arc. Note I said crumple and not pop. I'm sure you could do it, just with a warp out or two.
Speaking of your fit why the faction drones? Tech 2 drones already have cruiser level ehp from the snake's bonus. Just curious why the trade off of 8%(10% if your crazy/dedicated and have racial drone spec'd to 5) to have them live longer. I'm referring to the faction sentries, Gecko is a special case for the Snake due to limited Bandwidth/Bay. I carry 2 EM and 2 Kin sentries to hit all resist holes(shooting into secondary is fine) along with the Gecko.
Personally I wouldn't bother with those 5 lights as they're unbonused. Gecko has more then enough tracking to take down frigates, especially when that frigate is chasing after you and moving in a straight line.
I made this thread because I had just finished making a thread about Golem needing 4 painters to apply well to frigates and thought I'd look to see how my old buddy the snake held up. It held up fine, I just decided to stop using furies on it because of poor application with them.
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Yolli Sly
State War Academy Caldari State
2
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Posted - 2015.06.05 12:18:20 -
[23] - Quote
Amanda Chan wrote:Yolli Sly wrote:[quote=Amanda Chan][quote=Yolli Sly]Or just use Rattle as a brawler as hi is.
Using RHML you will get more "paper" damage, not to mention the applied one. Even if we take into account reload time. Facerolling missions was never an issue for me or the point of this thread. Also this fit will crumple in some missions, particularily for the Gallente Epic Arc. Note I said crumple and not pop. I'm sure you could do it, just with a warp out or two. Speaking of your fit why the faction drones? Tech 2 drones already have cruiser level ehp from the snake's bonus. Just curious why the trade off of 8%(10% if your crazy/dedicated and have racial drone spec'd to 5) to have them live longer. I'm referring to the faction sentries, Gecko is a special case for the Snake due to limited Bandwidth/Bay. I carry 2 EM and 2 Kin sentries to hit all resist holes(shooting into secondary is fine) along with the Gecko. Personally I wouldn't bother with those 5 lights as they're unbonused. Gecko has more then enough tracking to take down frigates, especially when that frigate is chasing after you and moving in a straight line. I made this thread because I had just finished making a thread about Golem needing 4 painters to apply well to frigates and thought I'd look to see how my old buddy the snake held up. It held up fine, I just decided to stop using furies on it because of poor application with them.
I did not say that fit is most, best, world`s fit ever. I said - it is comfortable and efective fit.
You are missing somthing very important when it comes to Rattle (and Gila and Worm). This ships are designed not to be the most damage ships ih their class (actually they are), but to be best friends of novice in EVE. Even whith only lvl 1 skil, for example lvl 1 Heavy Missile, you will do almost same (applied) dmg with standard missile as if you use Furies. Same with (faction) drones and light/cruise missiles.
Yes yor're right. In long, long run (lvl 5 centry and lvl 5 specialization) you will get 14% more damage if use Tech II drones, but you will lose about 40% defense. The choice is yours.
As regards to Geko and light drones - just try. You will be surprised haw well they do they work compared to Geko.
I am 7,5 mill skil points pilot and I do lvl 4 missions for tree monts. With this fit.
And I am done with missioning. I have ~ +8.3 stadings with Caldari State, +8,5 to +10 standings with four corporations (with jump clone services), I saved ~2 bill ISK. I am ready to do something else. Thanks to Gila and Rattle.
Haw I said - the choice is yours.
No offence. Fly in save.
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elitatwo
Eve Minions Poopstain Removal Team
685
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Posted - 2015.06.05 14:30:46 -
[24] - Quote
Sperno Thanato wrote:Why not just fit an mjd for the blockade instead of the 9-10 holes and rigs you are wasting... A Domi will do in 15 moins what your uber passive rattler will do in 25... uh....
No dummy, I said you can do with the Rattlesnake, not you have to.
It is facinating how people cannot read and making uneducated assumptions.
DON'T
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Eli Apol
Definitely a nullsec alt
387
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Posted - 2015.06.06 02:34:57 -
[25] - Quote
Amanda Chan wrote:Sperno Thanato wrote: @OP: Your statement about Rattler beinf sub cap dps king... (a) Vindicator (a lot more) (b) Typhoon fleet Issue (believe it or not better application). Check them out if dps output is your concern...
Please note I said: Amanda Chan wrote: "So it's settled, the Rattlesnake is still the King of subcapital dps. Paper/Application that is, blah blah guns apply instantly yadda yadda yadda.
Sure blaster vindi can do in the neighborhood of 1.7k dps at what ... An incursion vindi does a hell of a lot more than 1.7k dps - upto 2.2k (so about 150% of an RS) before looking at officer mods or polarised shenanigans which is why your statement that an RS being the on paper highest dps sub cap is complete cobblers. Yes vindi does that only out to web range but that's its niche and why it is the actual on paper highest dps sub cap.
For L4s meh, rather fly a machariel or a marauder :)
but what would I know, I'm just a salvager
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Portiko
School of Applied Knowledge Caldari State
16
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Posted - 2015.06.06 10:39:21 -
[26] - Quote
Yolli Sly wrote:Or just use Rattle as a brawler as hi is.
Using RHML you will get more "paper" damage, not to mention the applied one. Even if we take into account reload time. So I guess with RHML, you'd hit BS rats first with the gecko plus missiles, then allow your gecko to kill all the smaller stuff while your missiles reload? That seems like the most efficient method to using RHMLs to me. |

Amanda Chan
Error 404 Pod Not Found
12
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Posted - 2015.06.06 10:58:27 -
[27] - Quote
Portiko wrote:So I guess with RHML, you'd hit BS rats first with the gecko plus missiles, then allow your gecko to kill all the smaller stuff while your missiles reload? That seems like the most efficient method to using RHMLs to me.
Yes and no. Knocking out the BS first is a definate bonus, especially if you're trading blows. However, when you get down to 4-5 missiles left in the clip, I wouldn't start on a new BS but instead focus taking out a few frigs or cruisers.
During the lengthy 35 second reload a BS can get a couple decent reps in by killing a few frigs or cruisers you enforce dead rats do no dps...nor rep themselves =D
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Hakaari Inkuran
State War Academy Caldari State
296
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Posted - 2015.06.06 14:38:23 -
[28] - Quote
Amanda Chan wrote:Sperno Thanato wrote: @OP: Your statement about Rattler beinf sub cap dps king... (a) Vindicator (a lot more) (b) Typhoon fleet Issue (believe it or not better application). Check them out if dps output is your concern...
Please note I said: Amanda Chan wrote: "So it's settled, the Rattlesnake is still the King of subcapital dps. Paper/Application that is, blah blah guns apply instantly yadda yadda yadda.
Sure blaster vindi can do in the neighborhood of 1.7k dps at what ...10% of the range? Your ~1.7k dps at 9 optimal/11 fall off with void or ~1.2k at 17 optimal/30 fall off with Null vs Rattle's ~1.4k dps applyable out to 84 km(1/2 of it is delayed from missiles) and ~700 to 93.75km(lock range without modules). Outside of niche uses in Incursions, sitting on top of rats spawns in anoms, etc the Vindicator can't compete due to it having to travel to apply it's beastly dps. As soon as the Rattlesnake lands on grid 95% of the time you can start apply dps right away. The other 5% you gotta putter 10km or so to get into lockrange so you can apply that dps vs the 90km the Vindi would have to travel(probably less because your stern look would draw the rats attention and they would meet you half way). TFI applies missile damage better but so does the CNR/Golem. However, those three are left behind when you add in drone damage from the snake. DPS is only part the equation. There's a reason the Machariel is considered the king of level 4s. It's not because of it's dps, because most of the time you'll be in fall off which is a reduction down to 50% dps(god forbid double falloff). It's a combination of dps, mobility(a BS that can keep pace and even move faster then some cruisers) and warp speed. There's many things when looking at mission boats. Here's my top 2 priorities 1) Looks. You look good you feel good. You feel good, you don't hate your life while grinding standings/make some iskies. 2) Ease of use. Sure cruise missiles have travel time but they also don't often have to deal with changing ammo types based off range. Usually target size. With guns, I focus on small targets first before they get under my guns. With missiles, I focus on bigger targets so they deal less damage and then deal with the small targets. Other missiles like Torpdoes...yeah....that's a whole other bag of worms I'm not getting into. Tfi does not have an application bonus so i dont know what you mean. Dont confuse the phoon with the tfi.
Edit: directed at sperno i guess. |
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