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Catga Coltrain
Gallente New Dawn Rising The SUdden Death Squad
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Posted - 2006.11.18 20:51:00 -
[1]
Look at this!
Hybrid Fighter- GalMatar
Amazing right? He even mixed the proper shade of Gallente green and Minmatar brown.
This glorious fighter concept is something that would revolutionize this gameà if it is applied to player flyable ships!
Look at all the whining going around about crappy ship concepts or race weapons. Look at the storyline and how pod-pilots can so easily train for just about any ship! I myself fly all four races and experience with all of them tells me that being stuck with just one type of race ship to fly is boring and annoying (one small nerf can really mess you up). In role playing terms itÆs not hard for an engineering pod-pilot to train for all four race starship designs and then try and merge them into a new design (remember us pod-pilots are the elite).
Hybrid ships are so badly needed in this game because there are some of us who really hate the concept of being forced into roles by the race we choose to fly. Obviously mixing up the races wonÆt solve this completely, but it will help break some annoying barriers. My hope is that hybrid ships (during construction) will allow players to CHOOSE what bonuses they want from the two bonuses available to each race. Better yet hybrid ships could server as a platform to alliance only ships, where pod-pilot alliances get to mix and manage the race bonuses into their own ship type (rofl I can dream).
I would also like to note that the hybrid designs have a great aesthetic element to them. The blending of two races can really make some good looking ships; good looking ships that would actually blend into a fleet and make it look like a real fleet. I just donÆt like the way all fleets look like a rabble of random ships, as opposed to the clear distinction between factions that we normally see, like Tie-Fighters vs. X-wings. Eve fleets are like X-wings and Tie-Fighters vs. more X-wings and Tie-Fighters. Player made Hybrids could help change that.
So yes add the fighter and the flyable ships!
Also, thank you Asgier for another eye soothing mind blowing design!
"If God did not exist, it would be necessary to invent him."- Voltaire |

Wild Rho
Amarr Black Omega Security
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Posted - 2006.11.18 20:52:00 -
[2]
Always did wonder why there weren't gallente/minmatar hybrid ships since we have the khandid.
Anywho, that's one sweet design.
I have the body of a supermodel. I just can't remember where I left it.
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Fortior
STK Scientific Ascendant Frontier
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Posted - 2006.11.18 20:55:00 -
[3]
Dare we hope for a bunch of cross-faction ships coming with the Factional Warfare? My goodness :)
Btw, very cool design.
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Azrael Maxim
Queens of the Stone Age Anarchy Empire
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Posted - 2006.11.18 20:58:00 -
[4]
Originally by: Fortior Dare we hope for a bunch of cross-faction ships coming with the Factional Warfare? My goodness :)
Btw, very cool design.
That certainly would be awesome to see cross breeds of new ship types, Gallente-Minmatar and Amarr-Caldari ships 
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Araxmas
Caldari Imperial Space Corporation
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Posted - 2006.11.18 20:58:00 -
[5]
Caldari-amarr. Now that would be weird. Yet a harpy with certain amarr-ish gold and features will be funky. --------
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Idara
Caldari Contraband Inc. Mercenary Coalition
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Posted - 2006.11.18 21:00:00 -
[6]
Minnie-Gallente ships are much better compared to the abominations that form from Caldari-Amarr. Khanid, the Nightmare...
Gallente-Minnie ones both have the same focus, such as gunnery, but the crosses between Amarr and Caldari are POSs that can't deice if they'd rather shield or armour tank, or spew missiles or use lasers.
Hopefully the Amarr-Caldari crosses can get something half decent, such as the Amarr ships being the base with an optimal range bonus from the Caldari. ---
Go! Go! Go pointless Tier 3s!
NERF PAPER! |

Azrael Maxim
Queens of the Stone Age Anarchy Empire
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Posted - 2006.11.18 21:02:00 -
[7]
Amarr and Caldari will use new types of missiles of course, nuclear bomb pumped x-ray laser warheads! 
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Catga Coltrain
Gallente New Dawn Rising The SUdden Death Squad
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Posted - 2006.11.18 21:07:00 -
[8]
Originally by: Idara Minnie-Gallente ships are much better compared to the abominations that form from Caldari-Amarr. Khanid, the Nightmare...
Gallente-Minnie ones both have the same focus, such as gunnery, but the crosses between Amarr and Caldari are POSs that can't deice if they'd rather shield or armour tank, or spew missiles or use lasers.
Hopefully the Amarr-Caldari crosses can get something half decent, such as the Amarr ships being the base with an optimal range bonus from the Caldari.
Yes I agree and I was hoping to cover this in my original post. The problem is simply in balancing a split weapon ship with eve's lame system of giving ships bonuses. My hope is that if they do add hybrid ships they will let players choose what bonus to build into them. A focused Khanid ship with a built in missile ROF bonus and a shield tanking bonus is better then a bunch of random bonuses to guns missiles shields and armorà
While like you said GalMatar ships are all guns and speed, they go hand in hand. 
"If God did not exist, it would be necessary to invent him."- Voltaire |

Jason Marshall
Hammer Of Light Astral Wolves
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Posted - 2006.11.18 21:10:00 -
[9]
Originally by: Azrael Maxim Amarr and Caldari will use new types of missiles of course, nuclear bomb pumped x-ray laser warheads! 
Matari are the ones still using nuclear weapons 
Tacky lens flares in sigs 4tw! |

Azrael Maxim
Queens of the Stone Age Anarchy Empire
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Posted - 2006.11.18 21:21:00 -
[10]
Originally by: Jason Marshall
Originally by: Azrael Maxim Amarr and Caldari will use new types of missiles of course, nuclear bomb pumped x-ray laser warheads! 
Matari are the ones still using nuclear weapons 
But but, it would be the nuclear explosion that would drive the.... nevermind it would be a bit geeky to go into the inner workings of future missile warhead systems 
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Haffrage
Revelations Inc. E N I G M A
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Posted - 2006.11.18 21:28:00 -
[11]
I do agree, and it would only be canon at this point. We now know that BPO's are put through marginal changes depending on who does the ME work, and we also know that the research literally changes the form of what the blueprints create aside from the necessary components such as hardpoints, engines, etc. Invention is also arriving, meaning that research stations engineer a BPC to include specific T2 requirements. It will also be bringing in T3, so why not this? Something like this could easily cut back all the whining about the drake and whatnot =X -----
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Feng Schui
Minmatar Republic Military School
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Posted - 2006.11.18 22:07:00 -
[12]
seed the existing cross-breeds, so they can actually be considered to be used (and lost). This means, seed BPO's through research agents / high end complex loot (rare of course).
then we need to update thier shield / armor / hull hit points to be on par with the existing ships, powergrid / cpu, etc... (ie: make them balanced... not display items).
Update their artwork for both DX9 and DX10 clients.
As good as the artwork may look, it is quite a different thing to bring the concept artwork to a 3d enviroment, let alone a gaming enviroment (where you have to worry about poly counts / mapping / lights / etc..)
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Aeaus
Tabula Rasa Systems The Star Fraction
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Posted - 2006.11.18 22:23:00 -
[13]
That fighter looks really more Amarrian then anything else. 
Last Weeks Signature |

Victor Valka
Caldari Archon Industries
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Posted - 2006.11.18 22:53:00 -
[14]
Originally by: Aeaus That fighter looks really more Amarrian then anything else. 
Actually, it looks a lot like Gallente Navy Comet.
Which is a Gallente ship. 
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Catga Coltrain
Gallente New Dawn Rising The SUdden Death Squad
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Posted - 2006.11.19 04:18:00 -
[15]
O common don't let this thread die! If CCP is reading the forums they certainly need more input from the community, particularly on this new and upcoming topic.
Common people this is our chance to give the devs an idea of what we want. These stupid forums are a wasteland of useless threads and topics. ItÆs annoying to see good posts (not just this one others too) ignored while idiots, trolls, and sometimes even devs (trying to educate the idiots) flock to the dumb and useless threads!
So letÆs give this one another go! Tell your buddies about this new hybrid race theory, see if they like it, man you can even go as far as suggesting a ship! Like a mix between a Rifter and an Incursus! What should the downsides of hybrid ships be? What tech level should they be? Etc.
"If God did not exist, it would be necessary to invent him."- Voltaire |

Miss Overlord
Gallente EUROPEANS
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Posted - 2006.11.19 07:28:00 -
[16]
gallente + minmatar hybrids we already have those they are called vigilants and vindicators we are lacking amarr + gallente ones tho
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Nardon
Gallente
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Posted - 2006.11.19 08:02:00 -
[17]
The ship looks like a cross between a gallente *shuttle* and some fighting gear instead of it's usual wings. I'm not very impressed.
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Tachy
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Posted - 2006.11.19 08:03:00 -
[18]
Angel Cartel is building the MinGal and GalMin crosstec ships. They're either built around projectiles or hybrid weapons, dependend on the focus.
They're called faction ships and they need a polish since normal ships got the MK2 project. I assume that the Machariel will lose some of its interesting features in the process as it is the Minmatar based BS *cringes*. --*=*=*--
The cause for this is not yet known, but we do have a possible fix in testing. by Sharkbait | 2006.09.20 |

Zen Takore
Gallente Adult Entertainment Enterprises
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Posted - 2006.11.19 16:17:00 -
[19]
I quite like the defined style of ships and don't think there should be too many hybrids. Perhaps a few more to complement those already out there, but not too many. Also, keep them logical, Amarr would never utilise Minmatar tech. An old Caldari/Gallente warhorse from before they split encompassing missiles and a good armour tank would be cool, slightly organic and grey/green in colour. Something from the old days. ----- Boyakasha! |

Kunming
Amarr adeptus gattacus Lotka Volterra
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Posted - 2006.11.19 16:26:00 -
[20]
Gallente are slow, high DPS, with active tank and high cap consumption Minmatar are fast, low DPS, passive tanked and no cap consumption
Now how do you think these 2 wildly different concepts merge together?! I dont see it happening and fear another series of sansha-like ships.. which totally suck!
Quote: READ THIS NEXT PART CAREFULLY AS IT IS VERY IMPORTANT AND POSTING A REPLY WITHOUT READING IT MAY RESULT IN YOU LOOKING STUPID.
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Catga Coltrain
Gallente New Dawn Rising The SUdden Death Squad
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Posted - 2006.11.19 19:46:00 -
[21]
Originally by: Kunming Gallente are slow, high DPS, with active tank and high cap consumption Minmatar are fast, low DPS, passive tanked and no cap consumption
Now how do you think these 2 wildly different concepts merge together?! I dont see it happening and fear another series of sansha-like ships.. which totally suck!
Well actually Gallente ships are mostly the second fastest in the game and they are mostly close range blaster/drone boats. The tank on Gallente ships is actually quite variable, you can passive tank them well (talk to Pottsey *Sp?*), you can armor tank them for endurance or for quick and efficient armor repairing; you can even play around with the abnormally high structure.
Minmatar are defiantly known for their speed and HIGH damage. Yes I said HIGH damage and IÆll tell you why; a good Minmatar pilot should (in theory) always try and probe his target with variable missile damage to find a weak spot and then change all his damage types (and tactics) to exploit that weakness (remember dps is useless if it hits a high resistance barrier) . A good Matari pilot will almost never lose his ship if he is roaming correctly because he/she will almost always have the option to disengage from unfavorable combat.
Now if we combine these two races (who have a very close relationship from a RP point of view) we have two races that:
-Have their combat philosophy based heavily on speed. -Have their primary weapons in the gunnery department. -Have very odd and variable concepts on tanking. -Have massive damage potential.
To clarify: I think a hybrid race ship shouldnÆt mean that it has a split weapons system. I think a hybrid ship should act like ships with mixed up statistics between the two races. Mixed as in one variable is chosen between the two races to represent the ship, like a projectile damage bonus on a modified thorax. This raises an interesting question, mainly if the ship should be a tech 3 ship and therefore get an uber bonus like 5% bonus damage to Projectiles AND Hybrids (all in one bonus instead of split like the typoon).
Originally by: Nardon The ship looks like a cross between a gallente *shuttle* and some fighting gear instead of it's usual wings. I'm not very impressed.
I actually think it looks like a mix of the current race fighters. The base of the new fighter looks like a modified Firbolg (Gallente) base and the weapon/wing attachment to it looks like a modified Einherji (Minmatar) weapons system/ wing.
Even if youÆre not impressed do you think that something like this should be in the game?
The CCP concept artist asked this question on his site! I'm not saying that you are but, you canÆt complain about the devs not listening if we as a community donÆt answer their questions!
Originally by: Tachy Angel Cartel is building the MinGal and GalMin crosstec ships. They're either built around projectiles or hybrid weapons, dependend on the focus.
They're called faction ships and they need a polish since normal ships got the MK2 project. I assume that the Machariel will lose some of its interesting features in the process as it is the Minmatar based BS *cringes*.
Well angel cartel ships arenÆt really a hybrid, they like other hybrid faction ships are a small step in that direction, but nothing on the scale that IÆm talking about. IÆm talking about mixing up the ships tactics and methods of operation. A Machariel functions much like a big tempest and the other angel cartel ships function just like their races counter part.
A true hybrid ship between two races should also have a tactical change to them. In my GalMatar thorax example, the role change would be that the hybrid ship functions much like a drone enhanced vagabond (already overpowered in theory, but you all get the idea).
"If God did not exist, it would be necessary to invent him."- Voltaire |
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