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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
MGA
Circle of Shadows Black Swan.
1
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Posted - 2011.12.07 20:58:00 -
[121] - Quote
djaedel adinasi wrote:I have now an even worse issue; my MacBook Pro is not recognizing the new client at all! This requires an immediate response as now I cannot engage Eve at all....
similar thing here... i cant install the latest patch! it wont start to download at all. somethings wrong with this patch! |
Major Kim
The Night Wardens Viro Mors Non Est
2
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Posted - 2011.12.07 23:02:00 -
[122] - Quote
Tithonius wrote:There's a stacking bug with industrials - once the total contents of the hold exceeds the base amount, dropping items on top of each other to stack them results in error message "Not enough cargo space". Drop the same items into the cargohold and do a "stack all" and they will stack-up just fine Do the same when the contents of the hold is below the "base" and it works just fine. Triggers when using a Badger II, 1x Cargo Expander II, no rigs. Bug report submitted: 121889
Not only with badger, but seems to apply to all ships running expanded cargo holds, I received this same error just 6 hours ago, while flying a frigate. My solution was to stack them in the hanger and "Reload" my cargo hold. Not an issue for me, but I'm sure the dock manager was quite upset. Although inconvienient not lethal.
When scanning for worm holes, the warp in point or (deadspace signature) can be up to 10KM from the wormhole, AND upon landing, you will be decloaked without being in range to jump. Not sure if it was the case before, but I think one used to land on the wormhole.
As this is an issues thread, the only other thing I have an issue with, is the fitting at a POS taking as long as it does. |
Luciffer 13
Get High on Our Supply
3
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Posted - 2011.12.08 00:49:00 -
[123] - Quote
My windows in game are dissapearing sometimes it is rly anoying .... dont know how to fix that. |
Mindnut
Rockbiter Industries The Chaos Engine
1
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Posted - 2011.12.08 09:42:00 -
[124] - Quote
Luciffer 13 wrote:My windows in game are dissapearing sometimes it is rly anoying .... dont know how to fix that.
You can't, CCP is still working on it - it's a tough one. You can however workaround it so it's bareable to play again.
There is a separate thread for this bug only. https://forums.eveonline.com/default.aspx?g=posts&t=39671 Today - The Power of Two Tomorrow - 2 Hulks and an Orca |
Tinu Moorhsum
Royal Scientific Research Enterprise
12
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Posted - 2011.12.08 10:33:00 -
[125] - Quote
When transferring product from a customs office to a planet, if there is more than one spaceport on the planet, selecting the second spaceport in the list and moving things to the spaceport causes the customs office window to close when you click on "Transfer" .
The expected behaviour is that the window remains open and updates to show the result after the transfer.
Windows client
T- |
T1nyMan
Interstellar Solutions Agency
0
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Posted - 2011.12.08 11:35:00 -
[126] - Quote
my avatar is now a wig (only).. no body no head no clothes...
i have a screen shot but is this a known issue? |
Ingvar Angst
Nasty Pope Holding Corp Talocan United
684
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Posted - 2011.12.08 13:30:00 -
[127] - Quote
T1nyMan wrote:my avatar is now a wig (only).. no body no head no clothes...
i have a screen shot but is this a known issue?
Hair today, gone tomorrow? Six months in the hole... it changes a man. |
Partsking
Ardent Spirits BricK sQuAD.
11
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Posted - 2011.12.08 17:41:00 -
[128] - Quote
When in map mode (F10), modules don't show as active at times if you dock/undock. Pressing F10 to return to graphics mode and back again to map fixes this. |
Afandi
Paradise Delivery
3
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Posted - 2011.12.08 21:13:00 -
[129] - Quote
Quindaster wrote:We cannot reach fast now our bookmarks in folders. First you need to select - Personal bookmarks - after it Folder with bookmarks - and after it to find bookmark. Very funny game especially in ccp lags, when your clien not responding for 30-60 seconds. Return back how it was before, or make options to select which part you want to see first - Personal and Corporate folders, or just folders. Will be good to set up and see only folders first - for personal bookmarks, and to get Corporate folder for corp bookmarks, because corporate bookmarks we do not use everyday.
Make some checkbox which folder you want to see in space, this is will be good for all.
I found that if you have 5 or less BM, they don't get into a folder. Which is an utter crap. CCP, what are your developers smoking?
There is also a good book on design, called "Design of everyday things" - MAKE THEM READ IT! |
Andre Vauban
Quantum Cats Syndicate
1
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Posted - 2011.12.08 21:56:00 -
[130] - Quote
Using a Windows 7 client. The Corp Bulletins are all screwed up. The text is massively overlapping between bulletins and they cannot be edited. This is true even when resizing the window. |
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Arigato Gozaimasu
Swedish Aerospace Inc The Kadeshi
8
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Posted - 2011.12.08 22:07:00 -
[131] - Quote
For some of my characters, the right click menu "trade" option is not available in the corp chat window. It have then been the case that it has been available from the other char...? Weird. Anyway, should be under "give money".
Edit: Well, relogging worked, soo... |
Drahcir Nasom
Independent Manufacturers Independent Manufacturers Alliance
5
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Posted - 2011.12.08 22:26:00 -
[132] - Quote
Please can we have back the exact production time to the second on BPOs? It is no use to me if a BPO says it is going to take 6min to build an item if it is actually going to take 6m16s or 6m11s. I do runs that are timed to end at or close to a specific time up to 13 days away, and the difference of a few seconds can be the difference between making 2900 and 3000 in that period. I know I can find out what the actual time is going to be by doing a dummy build of 1 item, but it is a lot easier to just be able read it off the BPO.
Drahcir |
Jack Dant
The Gentlemen of Low Moral Fibre
229
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Posted - 2011.12.08 23:58:00 -
[133] - Quote
I just got the weirdest popup. Jumped a gate, reapproached, hit jump: "You cannot leave Aedald yet because of instability in the space-time continuum. Please try again in a moment."
If this is a session change related error, it's fine to get it. But getting a pop-up instead or a notification is really bad if you are doing it in combat. What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644 |
Mr Jack Black
Science and Trade Institute Caldari State
0
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Posted - 2011.12.09 03:18:00 -
[134] - Quote
When docking some others do not show up in the "guests" list, even when they are docked in the same station.
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Niall R
Cosmic Flight Industries Joint Alliance Blue
0
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Posted - 2011.12.09 03:39:00 -
[135] - Quote
EVE appears to have totally lost the ability to connect to my computer.
I get an incompatible version warning (as expected), so I run the the repair.exe; that doesn't work because it can't establish a connection.
I also cannot reinstall, as I get a "cannot locate target payload" error or similar only a few seconds into the download.
I realise this may not be totally relevent to crucible, but this is the only time I've had anthing like this happen, or indeed heard of something like this happening.
I have tried to connect to the server via a different network, with no sucess. |
Quartermaster General
School of Applied Knowledge Caldari State
0
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Posted - 2011.12.09 05:39:00 -
[136] - Quote
In regards to "Personal Assets" under the "Search" tab. Before Crucible I was able to type in 200,000 in the search line and all items with 200,000 or more would show up in the various stations. It no longer does this and hope it returns soon as it was a great tool for buy/sell orders in the quantities worth traveling for. A simple solution would be to add to the "Name, Number of Jumps, and Number of items" section in assets with the addition of "Quantity of Items". Just a thought hope to see a fix soon.
On PC |
jaguda1
FIDELIS VEL MORTUUS
6
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Posted - 2011.12.09 09:44:00 -
[137] - Quote
Sort the stupid windows for all the containers out will you. Not a single window opens where I expect it to.
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Vjorn Angannon
Fleet Escort Services
9
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Posted - 2011.12.09 11:19:00 -
[138] - Quote
james1122 wrote:Client freezes for around 30 seconds when switching modules at an SMA at a pos
Myself, as well as all my corpmates, are also having this same issue
Not very cool when trying to quickly swap mods out for a fight.... |
Nekopyat
Nee-Co
14
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Posted - 2011.12.09 17:20:00 -
[139] - Quote
I put in a bug report, but I am getting strange behavior when importing goods to a planet that has more then one launchpad.
Specifically, if multiple goods are dragged across at once, they can get a phantom doubling of their amount, resulting in the transfer being rejected due to not enough room. |
Penny Ibramovic
Wormhole Engineers Greater Realms
3
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Posted - 2011.12.09 20:45:00 -
[140] - Quote
Hi there!
Fitting a module in w-space from a CHA is lagging out the client for a good 30 seconds at a time. Oh sure, it gives me time to write this feedback, but I'd rather get modules on my ship faster than my local mechanics could do it, please.
This is on a Mac. |
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Jack Tronic
borkedLabs
18
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Posted - 2011.12.09 21:39:00 -
[141] - Quote
Penny Ibramovic wrote:Hi there!
Fitting a module in w-space from a CHA is lagging out the client for a good 30 seconds at a time. Oh sure, it gives me time to write this feedback, but I'd rather get modules on my ship faster than my local mechanics could do it, please.
This is on a Mac.
http://i.imgur.com/Ur1Eq.png |
Tara Nighthawk
Center for Advanced Studies Gallente Federation
6
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Posted - 2011.12.09 22:44:00 -
[142] - Quote
It is hard to move items from Cargohold to Station Items when both windows are stacked on top on each other.
It is possible to drag the items to the appropriate tab, or separate them as they used to be - but it was still easier as they used to be.
On the other hand at least the windows do not close automatically as they did with Incarna.
Well done CCP - partial credit
Incidentally, some of the new CQ look awesome - Gallente looks great, Caldari nearly as good, Amarr a bit spooky with the statues and Minmatar still dull. Some still have ashtrays though. Let's hope the ventilation is good
I would love to be able to walk right into the capsule, but I suppose that is hard to arrange |
Tas Nok
Hedion University Amarr Empire
21
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Posted - 2011.12.10 15:09:00 -
[143] - Quote
Didn't see these mentioned but they are making life painful...
* Although session timer ends at 20sec WH jumps seem to have 10 phantom seconds and you get this message: You cannot leave ***** yet because of instability in the space-time continuum. Please try again in a moment.
*I had a toon swap from loki to noctis to salvage then back to loki then logged in a cheetah, once I used the tractor beams on the noctis, the sound never turned off, even though I switched ships several times
*WH sites are de-spawning even though players are still in the site (holding it for a salvager to return) is this an unintended consequence of the 0.0 plex changes? it despawned in minutes... faster than it took to re-fit
* fitting at a POS takes 10 seconds for EACH removal or adding of a mod... board salvager...remove codebreaker..10sec...add analyzer...10 sec...remove AB...10 sec...add MWD...10 sec... you get the idea, 10 seconds appears to be average. I've had as long as 30 and as short as 5 (since crucible)
*friendly blue alliance collapsed because of all the check-boxes thing (alliance head didn't bother to even log on til Friday and promptly rage-quit) apparently a number of old corp offices were re-activated, drained the wallet, so when the alliance bill came due it expired. if this can be easily fixed, I can contact him outside the game and coax him back, he was not impressed by the fixes or the shiny new toys, just infuriated that CCP yet again is the king of MMO frustration when it comes to customer service and small corps that don't have a presence 23/7/365
Just to reinforce what others have said PLS, PLS, PLEASE! reverse the order of bookmarks... (or make it an option) my personal BM are places I need to get to in a hurry and need to not be hidden in a folder, corp BM are turning out to be common places we will use for a day (or two) then delete, if we want to keep them we migrate them to personal.
All of the above fall into the category of annoying but livable, so far over all kudos to ccp on a relatively pain-free expansion for me and my corp at least. |
Penny Ibramovic
Wormhole Engineers Greater Realms
4
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Posted - 2011.12.10 20:03:00 -
[144] - Quote
'Stack all' still stacks all, but now it doesn't also sort the result automatically. A second 'stack all' with all stacked will then sort, though. So it's combined the two commands in to one, but decided to stay with needing two commands to complete. This probably isn't intended.
This is on a Mac in w-space. Well, the Mac isn't, but I hope the context is obvious. |
Bar0th
Industrial Forge Works Inc
0
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Posted - 2011.12.12 10:06:00 -
[145] - Quote
Warp Disruption Field Generator II loaded with a Focused Warp Disruption script uses the range of the T1 module vs the new T2 version (show info displays the correct range).
Bug ID: 122555 |
Zedia Zhane
The Lagrangian Mechanics Intrepid Crossing
6
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Posted - 2011.12.14 15:15:00 -
[146] - Quote
Player-Owned Customs Offices -> Allow Access By Standings -> Doesn't respect corp standings towards individuals.
Our corp has several individuals at +10. Our POCOs are set to allow access for +10's. Those individuals are in corps towards which we have no standings set. Those characters cannot access our POCOs, because their access level is based on the 'no standings' at which their corp is set. |
Dieter Rams
State War Academy Caldari State
0
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Posted - 2011.12.14 23:08:00 -
[147] - Quote
Obsidiana wrote:Mission windows do not save position. This.
Two patches and nothing even mentioned about this!?
Bueller? Bueller? Bueller? |
Seleia O'Sinnor
Arklight Project Fade 2 Black
53
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Posted - 2011.12.15 10:51:00 -
[148] - Quote
Wormhole spawn rates of combat sites are non existent. Before 1.0.1 we had roughly one site spawning every day, not its stagnant at three existing sites and none have spawned since deployment of 1.0.1. Eve community: An angry mob of bright people hunting witches, more torches, more hay forks, growing and growing. |
Salpun
Paramount Commerce
105
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Posted - 2011.12.15 10:59:00 -
[149] - Quote
Seleia O'Sinnor wrote:Wormhole spawn rates of combat sites are non existent. Before 1.0.1 we had roughly one site spawning every day, not its stagnant at three existing sites and none have spawned since deployment of 1.0.1. How many wh have you scanned down and popped.
My sites went from 13 to 2 and no new ones. If you have cycled wh's it would take that veriable out of the numbers. As the more wh you scan down and cycle the more sites tend to show up. |
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