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Cymek Barbarossa
Center for Advanced Studies Gallente Federation
0
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Posted - 2015.06.08 11:45:44 -
[1] - Quote
So I decided I want to start breaking in to building my own stuff in Eve to get blown up but I have a pretty basic question. How do you judge what is a fair price for blueprints? Some of the more basic ones are available for sale on the market but it seems like most get bought and sold via contracts. My goal right now isn't to make tons of ISK since I plan on flying what I build but at the same time I don't want to get ripped off buying the blueprints either. My plan is to start slowly building up a collection for the parts I use the most so I would prefer to buy BPOs over BPCs and then I can research them myself. |

erg cz
ErgoDron
290
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Posted - 2015.06.08 12:03:47 -
[2] - Quote
You will use lots of T2 modules. T2 manufacture is a hard set back for newbee skill queue. So I, for example, decided to build ships and ammo from my own BPO, but buy modules in trade hub. It is much easier to move tons of modules to where you plan to PvP, than to get ship hulls there. So I bought BPO for all frigates and cruisers I plan to use and start researching them to 10. Same with ammunition and drones, though T2 drones manufacture also require extra time to skill non-combat skills.
For example it is easiser to manufacture 40 frigates in Actee and fit them with modules, brought with one single trip from Dodixie or Villore, than to transport 40 * 2500 m3 = 100 000m3 + modules. Here I see the benefit of wasting your time on non-industrial char for industry skills and ISK for BPOs. If you plan for this game is not to sit on station and maas produce all you need - I think there is no much point to get industry skills high enogh to run T2 production. You will need tons of materials you can not produce your self for T2 manufacture anyway. Moon goo, PI materials, discs etc... |

Shiloh Templeton
Center for Advanced Studies Gallente Federation
329
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Posted - 2015.06.08 13:22:34 -
[3] - Quote
Cymek Barbarossa wrote:How do you judge what is a fair price for blueprints? For BPO's that you plan to research yourself your goal is to find a station where the NPCs sell the BP at original price (not a BPO that is being flipped by a player).
You can do this with Eve Central. First search for "blueprints". Then select the BPO you want from the long list. Then change the "viewing data up to" to 1000 hours old.
For researched BPO's and BPC's you use contracts. Just look for the best price in a convenient station or market hub - frequently Jita. Be sure to read the details of the contract and inspect the item to make sure you know what you are getting.
You might want to start off with ammo or rigs to learn the ropes and make sure you like the process.
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Memphis Baas
444
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Posted - 2015.06.08 13:42:13 -
[4] - Quote
The market only sells unmodified undamaged items, so the blueprints on the market are originals, and are sold by NPCs; price is set by CCP, so basically the price is what it is.
Researched (for materials or production time improvements) BP originals, and all blueprint copies, can only be traded through contracts, as the market interface will reject them.
So, basically, the source for Tech 1 blueprints can be the market, if you want to buy originals, research them, and then use them for copies or for manufacturing.
For Tech 2, some veterans lucked out (or paid enormous sums) for a few blueprint originals; everyone else is forced to get Tech 2 blueprint copies through the Invention system. As you can see, Invention requires copies of T1 blueprints + datacores and other materials + job time in a research facility slot.
So there is a cost to Tech 2 copies, and with a little bit of research into the costs of datacores, decryptors, items, cost of renting the research slot, you can probably figure out if you're being ripped off or not, on any particular Tech 2 BP copy. |

Do Little
Pator Tech School Minmatar Republic
12
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Posted - 2015.06.08 14:43:34 -
[5] - Quote
A good way to get started in Industry is with small rigs. The blueprints are inexpensive and can be fully researched in a couple of weeks. You don't need a lot of skill or capital. Most of the rigs are in high demand but barriers to entry are low so the market is volatile. It's a good way to get acquainted with the market. You can make a lot of ISK if you have the patience to wait out the market cycles. Once selling prices drop below cost you'll learn very quickly if this is the way you want to play the game!
You can buy fully researched prints through contracts at a premium but, for prints that can be researched in a week or two I recommend buying from the NPC corp where they are seeded and research them yourself.
When you're starting you can fly around in a fast frigate picking up small lots of salvage at low prices. If you enjoy it, start training the science skills you'll need to invent T2 blueprints. This is a major commitment - you'll need these skills at level 4 to have a reasonable chance for successful invention. T2 rigs are a growing market and I do well making T2 modules. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1185
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Posted - 2015.06.08 19:01:55 -
[6] - Quote
imo the fair price for blueprints is the NPC sell order price. Most of the bpos on contracts sell for multiples of the NPC price. Example a researched cruiser bpo tends to go for ~250mil, and they sell for ~80mil. research costs are pretty low, but it is going to take a while to research. A cruiser BPO (without skills) takes ~118.5 days to fully research one attribute to 10. That said you can go to 8 in ~21 days. I have an alt with the research skills maxed out, but I don't really want to waste his slots on research as I can use his slots for invention, although those skills reduce research time by a decent bit. I forget which class of bpos it was but on low trained alts I could only research to 8, but with skills I could go to 9.
maybe you need the bpo now and will pay for it, in the grand scheme it isn't really a huge difference, but I'm not paying that much for a researched bpo, I have enough researched bpos just sitting around that I'm already not using :p
Jita sells most caldari ship bpos so that should give you a general price for bpo prices. Frigs: 2-3mil, destroyers: ~8mil, Cruisers ~85mil, BC 500-600mil, BS:1-1.6bil
low value bpos are pretty easy to move in a travel fit ceptor. since you have to go to their homelands to get the best prices that is how I would pick them up. just make sure you keep moving and fit enough buffer a thrasher can't volley you. I wouldn't worry too much about losing a 100mil or so. more valuable bpos I would suggest something with a cloak. Blockade runners are nice as you can put some buffer on them, and they can't be scanned.
@ChainsawPlankto
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Tau Cabalander
Retirement Retreat Working Stiffs
4962
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Posted - 2015.06.08 20:34:26 -
[7] - Quote
Minimum price: NPC cost
Starting price: NPC cost + research cost
Actual price: Whatever the market will accept. |

Sabriz Adoudel
Glorious Revolutionary Armed Forces of Highsec CODE.
5134
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Posted - 2015.06.09 05:27:39 -
[8] - Quote
Chainsaw Plankton wrote:imo the fair price for blueprints is the NPC sell order price. Most of the bpos on contracts sell for multiples of the NPC price. Example a researched cruiser bpo tends to go for ~250mil, and they sell for ~80mil. research costs are pretty low, but it is going to take a while to research. A cruiser BPO (without skills) takes ~118.5 days to fully research one attribute to 10. That said you can go to 8 in ~21 days. I have an alt with the research skills maxed out, but I don't really want to waste his slots on research as I can use his slots for invention, although those skills reduce research time by a decent bit. I forget which class of bpos it was but on low trained alts I could only research to 8, but with skills I could go to 9.
maybe you need the bpo now and will pay for it, in the grand scheme it isn't really a huge difference, but I'm not paying that much for a researched bpo, I have enough researched bpos just sitting around that I'm already not using :p
Jita sells most caldari ship bpos so that should give you a general price for bpo prices. Frigs: 2-3mil, destroyers: ~8mil, Cruisers ~85mil, BC 500-600mil, BS:1-1.6bil
low value bpos are pretty easy to move in a travel fit ceptor. since you have to go to their homelands to get the best prices that is how I would pick them up. just make sure you keep moving and fit enough buffer a thrasher can't volley you. I wouldn't worry too much about losing a 100mil or so. more valuable bpos I would suggest something with a cloak. Blockade runners are nice as you can put some buffer on them, and they can't be scanned.
As someone that has bought plenty of cruiser BPOs and flipped them for profit - a 10/20 BPO of a popular cruiser is worth 325m+, and low demand cruiser 10/20 BPOs are worth 160-220m.
Whether you personally are willing to pay that for personal use is immaterial. Other people are, and fair price is what a willing and informed but not anxious buyer will pay.
For a whole period I was buying 10/20 Vexor prints for 300m because I knew (at that time) that I could sell them in a day or so for 380-390m.
Shoot everyone. Let the Saviour sort it out.
I enforce the New Haliama Code of Conduct via wardec ops. Ignorance of the law is no excuse - read about requirements for highsec miners at www.minerbumping.com
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1186
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Posted - 2015.06.09 05:48:11 -
[9] - Quote
people will always pay for RIGHT NOW!
I should probably pay attention to that stuff as I have a bunch of research slots. and could make isk mostly afk, although the 100s of days time horizon makes it a bit hard to time the market.
@ChainsawPlankto
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Cymek Barbarossa
Center for Advanced Studies Gallente Federation
0
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Posted - 2015.06.09 22:30:09 -
[10] - Quote
Thanks for all the advice guys.
Chainsaw Plankton wrote: low value bpos are pretty easy to move in a travel fit ceptor. since you have to go to their homelands to get the best prices that is how I would pick them up. just make sure you keep moving and fit enough buffer a thrasher can't volley you. I wouldn't worry too much about losing a 100mil or so. more valuable bpos I would suggest something with a cloak. Blockade runners are nice as you can put some buffer on them, and they can't be scanned.
The speed of the ceptor would be nice but I was thinking of using my luxury yacht. Covert ops cloak, immune to scan and no interdiction if I go to null for some reason. But align/warp much slower than the interceptor. |
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Memphis Baas
448
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Posted - 2015.06.10 12:53:41 -
[11] - Quote
Thanks for posting that, now people can locate you and kill your juicy luxury yacht.
With warp-to-zero (not using the autopilot) and no bubbles in high sec, pretty much the only time you're vulnerable is after each gate, when you align for the next gate. Pirates know this, so they're prepared with fast-targeting ships (you can't cloak when targeted), multiple warp scramblers (2 scrams counter your 4 low slots full of warp core stabs), and enough first volley DPS to take you out in one shot (you don't have the slots or the power grid to fit cruiser-level defenses).
So instead of using a fast aligning, small sized (hard to target) interceptor to minimize your vulnerability window after each gate, by all means use the yacht, a ship that is hunted on purpose even when empty, for the brag rights. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1191
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Posted - 2015.06.11 06:35:40 -
[12] - Quote
something with a cloak that aligns and warps fast is usually a decent idea.
pretty much all the yacht kills are in low or null, I would assume they are pretty safe in high, given all the ones I looked at on the first page or two looked to be war target kills. completely un-tanked the yacht has about the same HP as a tornado volley. Someone randomly ganking a yacht because it uncloaked and was within 2000m of something and couldn't use the cov-ops cloak is pretty low. now if they got a scan on it on the other side of the gate, they just might go for it if it is full of juicy cargo. but still the HP is close enough I don't know that most solo gankers would go for it.
if you are going through that much work for a random yacht kill you might as well just sit on the perimiter -> jita gate and smart bomb randoms.
lastly the yacht isn't immune to scans. but you warp around so fast I doubt many will be able to get a scan on you.
@ChainsawPlankto
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