Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Arkios Odymei
Caldar Mercenary Syndicate Freelancer Alliance
|
Posted - 2006.11.20 20:17:00 -
[1]
Hey all fellow Blasterthron Pilots out there!
Im just curious about how others feel about this ships blaster capabilities. In all honesty, the Hyperion isnt a terrible ship as it is. Its actualy pretty decent. But...
Yup, Here is the "But...". Why should I fly this ship over my Current Blasterthron. Here are my current setups, (All T2 or best named where applicable).
Blaster Mega: 7x Ions MWD, Web, 20k Scram, Cap Booster LAR, 1600mm plate, 2x EANMs, IFFA I, 2x Mag stabs
Blaster Hype: 8x Ions MWD, Web, 20k scram, Cap booster, Tracking Comp LAR, 2x EANMs, IFFA I, 2x Mag stabs
As you can see, I have them both set up to do what I know. I havent really tried any wacky setups on the Hype yet, so maybe Im missing something about it, But I see no real reason for this ship to exist when the Megathron does everything comparably well.
-The speed isnt an issue(an extra 5 m/s )
-Same Mass
-Average cap recharge / Peak Cap recharge is about the same (and either way they both still need a Cap boster)
-Tank isnt an issue (My Current Mega has more Armor HP, but the Hype has the rep bonus, so it evens out)
-The Hype has a slightly better targeting time (110 vs Mega's Scan Res of 95), but at the same time it has a much larger Sig radius (485 compared to the mega's 400)
-Hype has some more Damage from an extra turret, but has one less heavy drone.
-Tracking on both ships is not a disputable issue (Mega has built in bonus, the Hype uses its extra Mid for a Tracking computer)
-Fitting on the Mega was tight, but the Hype has an extra turret hard point but only 250 extra PG 
All in all I see no reason why the Hype was created when the Mega is almost identical. Please help me see why I should bother flying one of these when Revalations comes out! It looks so cool I want to fly it... I just need a reason.
Anyone elses thoughts?
|

Dave10
Celtic Anarchy Anarchy Empire
|
Posted - 2006.11.20 20:21:00 -
[2]
Edited by: Dave10 on 20/11/2006 20:22:58 theres already 2 threads on this.
how about you read the forums?
hype > mega
Linkage Linkage
|

Mikelio Raijan
Sulithus
|
Posted - 2006.11.20 20:23:00 -
[3]
Another thread (only a couple of days old)
|

Arkios Odymei
Caldar Mercenary Syndicate Freelancer Alliance
|
Posted - 2006.11.20 20:28:00 -
[4]
Sorry for the offense, I guess, heh. Your Forum-Fu is much stronger than mine. BTW, Thanks for the links!
|

Mikelio Raijan
Sulithus
|
Posted - 2006.11.20 20:29:00 -
[5]
Not really your fault, after the stickies there is just no room left to discuss stuff.. for those of use who hate replying in 30+ page threads that nobody will read. 
|

infraX
Caldari Finite Horizon The Red Skull
|
Posted - 2006.11.20 20:49:00 -
[6]
Well I'll start you off.
If you are saying that the extra turret makes up for the lack of 1 heavy drone and that the extra mid can fit a tracking comp that (in your opinion) makes up for the lost tracking bonus and that although the hype has less armour but better ability to repair that armour and that the speed bonus is negligable but it does have a larger sig radius although better scan resolution....what is the the difference between the two ships? Sounds like you are fitting the hyperion up as a blaster boat (as you should) but if the different configuration of slots and bonuses is just there to be the 'same but different' why would you want to fly the hyperion instead of the mega?
I'm still undecided on the hyperion. I do like the way i can fit:
8x Electron Blaster Cannon II
Quad Lif MWD
Faint 20k scram
Fleeting web
2x Heavy Electrochemical cap injectors (doesn't cap out even under pressure from NOS but uses up the boosters a lot faster for the privilege.)
2x LAR II (To make the most of the tanking bonus)
2x EANM II
Internal Force Field damage control (these have become 'must fit' modules now.)
Magnetic Field Stablizer II (the bonus a single damage mod gives to any setup is too great to ignore.)
4x Berserker II (explosive damage ftw.)
I must say I do like the model now I have seen it in game because the concept art didn't do it justice. The lack of tracking doesn't seem to make much difference when shooting battleship sized targets with even with void ammo. The ability to fire your cap booster 800's at double the normal speed can save your life when some idiot has the equivalent of 6 heavy Nos on you and no guns.
What I don't like is that the tanking bonus is sort of negated by the loss of a low slot which means you have to compromise on resistance which kinda makes it a non-bonus. Other than that, it is very similar to a megathron and I'm not sure if it warrant's the 50% (?) inscrease on the price tag tbh. Also, my megathron setup with 7 guns, 37.5% tracking bonus (Gallente Battleship 5), a heavy NOS and 5 drones instead of 4 provides better protection against smaller ships and absolutely minces HACs once they are webbed.
The hyperion is getting better but for BS vs BS combat it's "too much of the same" and I think the megathron is still better for versatility, even though it is setup more or less the same.
|

Crellion
Art of War Anarchy Empire
|
Posted - 2006.11.20 21:11:00 -
[7]
Originally by: infraX Well I'll start you off.
If you are saying that the extra turret makes up for the lack of 1 heavy drone and that the extra mid can fit a tracking comp that (in your opinion) makes up for the lost tracking bonus and that although the hype has less armour but better ability to repair that armour and that the speed bonus is negligable but it does have a larger sig radius although better scan resolution....what is the the difference between the two ships? Sounds like you are fitting the hyperion up as a blaster boat (as you should) but if the different configuration of slots and bonuses is just there to be the 'same but different' why would you want to fly the hyperion instead of the mega?
I'm still undecided on the hyperion. I do like the way i can fit:
8x Electron Blaster Cannon II
Quad Lif MWD
Faint 20k scram
Fleeting web
2x Heavy Electrochemical cap injectors (doesn't cap out even under pressure from NOS but uses up the boosters a lot faster for the privilege.)
2x LAR II (To make the most of the tanking bonus)
2x EANM II
Internal Force Field damage control (these have become 'must fit' modules now.)
Magnetic Field Stablizer II (the bonus a single damage mod gives to any setup is too great to ignore.)
4x Berserker II (explosive damage ftw.)
I must say I do like the model now I have seen it in game because the concept art didn't do it justice. The lack of tracking doesn't seem to make much difference when shooting battleship sized targets with even with void ammo. The ability to fire your cap booster 800's at double the normal speed can save your life when some idiot has the equivalent of 6 heavy Nos on you and no guns.
What I don't like is that the tanking bonus is sort of negated by the loss of a low slot which means you have to compromise on resistance which kinda makes it a non-bonus. Other than that, it is very similar to a megathron and I'm not sure if it warrant's the 50% (?) inscrease on the price tag tbh. Also, my megathron setup with 7 guns, 37.5% tracking bonus (Gallente Battleship 5), a heavy NOS and 5 drones instead of 4 provides better protection against smaller ships and absolutely minces HACs once they are webbed.
The hyperion is getting better but for BS vs BS combat it's "too much of the same" and I think the megathron is still better for versatility, even though it is setup more or less the same.
This all doesnt matter as in TQ you are, 90% of the time, just offered BS 1v1s...
On a serious note: What you say makes sense but have you checked rigs? Some have posted here that 6 slot tank is better than the Megas 7 slot tank if you count the repair bonus while both ships cn fit 3 damage rigs (or something).
Essentially they are saying (convincingly IMO) than in a a world of BSs with 3 extra slots Better ship bonus > 1 more mid by a mile. They further argue (silently) that with the increase in hps and general buff to tanks the repair bonus is much better than the tracking bonus in BS v BS fights... They also made vids to show it I believe.
If I may add my own bit a track comp give less benefit than the tracking bonus (yes) but it also gives optimal. This might be more useful in gates- small gang fights etc as well as v a Tempest or even Geddon, while for the pure sluggfests of Mega v Mega, Mega v Domi and Mega v Raven you hapilly lose the tracking to fit an extra injector to run the boosted reps that apparently are like the triple L Accom - 8x220 Vulkans ( :P ) in tanking ability... In a dmall BS gang (close range) you might even do other more interesting set ups...
Anyway... I think I like the Hyperion too despite the fact it lets me down in so many ways. Arguably my opinions represent to an extent the opinions of my alliance and in particular circumstances give rise to a valid "casus belli" claim. |

Risien Drogonne
|
Posted - 2006.11.20 21:13:00 -
[8]
I love the hyperion model, and I think it's a good ship. But it's not worth spending the money on when a megathron does the job just as well.
|

Dave10
Celtic Anarchy Anarchy Empire
|
Posted - 2006.11.20 21:18:00 -
[9]
Edited by: Dave10 on 20/11/2006 21:18:29 1. Crellio -> the tracking is fine, it hits moving BSs at 1km and below. Also, 3 damage rigs is a bad fit - its much better to fit 3 tank rigs, this is mostly because the damage rigs are affected by the >4 damage mod nerf, so if you have 2 damage mods fitted, the 3rd rig will do nothing. plus you need a lot of tanking and cap in kali, and the fact the +10% rep amount rigs let you use the 2nd rep only periodically.
2. Risien Drogonne -> Watch the videos me and mike have made(in the threads I linked earlier), the hyperion does the job far better than the megathron. The megathron has trouble with its weak tank vs kali high HP ships.
|

infraX
Caldari Finite Horizon The Red Skull
|
Posted - 2006.11.20 21:34:00 -
[10]
Edited by: infraX on 20/11/2006 21:34:46 @Crellion
I take everything you say onboard. I've not had a chance to use rigs yet and you provide a good point about these and about extra optimal with a tracking comp. I know all too well that you can't take what happens on sisi as gospel. We will just have to wait till Kali hits tq to get a real representation of what's what.
|
|

Risien Drogonne
|
Posted - 2006.11.20 21:47:00 -
[11]
Originally by: Dave10
2. Risien Drogonne -> Watch the videos me and mike have made(in the threads I linked earlier), the hyperion does the job far better than the megathron. The megathron has trouble with its weak tank vs kali high HP ships.
Interesting videos. I'm gonna try your setup, see how it handles in the NOS-happy world of sisi.
|

Jongo Fett
Caldari Imperial Space Corporation
|
Posted - 2006.11.20 21:50:00 -
[12]
8 hvy nos
mwd scram tracking distrupters
LAR2, Inertia Stabs+Nanos
utter ownage mainly a support ship lol cant deal much dmg with t2 heavys tho 
|

Mikelio Raijan
Sulithus
|
Posted - 2006.11.20 22:13:00 -
[13]
Originally by: Jongo Fett 8 hvy nos
mwd scram tracking distrupters
LAR2, Inertia Stabs+Nanos
utter ownage mainly a support ship lol cant deal much dmg with t2 heavys tho 
Not sure if i'd prefer a geddon to that, we have used speedy nos geddons to break cap tanks, at the speed they go there is really nothing a dread can do to stop them. 
|

nexvis
|
Posted - 2006.11.21 01:33:00 -
[14]
From the testing i did with both, 7 ion dual rep dual MFSII megathron > 8 electron dual rep single MFSII hyperion. It's not even close, it's a slaughter. Both with dual EANM II and damage control tanks, standard midslots, added a tracking disruptor II to the hyperion for lack of anything useful to put there. Second webber would be useful I guess.
I'll be sticking to mega for blaster duty, i think, and put rails on the "supreme blaster ship" for fleet 
|

Pattern Clarc
The Priory
|
Posted - 2006.11.21 01:36:00 -
[15]
Originally by: nexvis From the testing i did with both, 7 ion dual rep dual MFSII megathron > 8 electron dual rep single MFSII hyperion. It's not even close, it's a slaughter. Both with dual EANM II and damage control tanks, standard midslots, added a tracking disruptor II to the hyperion for lack of anything useful to put there. Second webber would be useful I guess.
I'll be sticking to mega for blaster duty, i think, and put rails on the "supreme blaster ship" for fleet 
lol? does anyone else see a problem with that test or is it just late here?
Sig removed lacks EVE content, email [email protected] if you have any questions - Xorus |

Mikelio Raijan
Sulithus
|
Posted - 2006.11.21 01:40:00 -
[16]
I can honestly say I dont understand this 12 day old nonesense talking alt. People have crunched the numbers and a Hype can fully tank an ion blasterthron, i've even released videos (pointed out to you in another thread) of 2 vets going at eachother mega vs hype, the mega dosn't stand a chance.
|

Crellion
Art of War Anarchy Empire
|
Posted - 2006.11.21 06:28:00 -
[17]
Originally by: nexvis From the testing i did with both, 7 ion dual rep dual MFSII megathron > 8 electron dual rep single MFSII hyperion. It's not even close, it's a slaughter. Both with dual EANM II and damage control tanks, standard midslots, added a tracking disruptor II to the hyperion for lack of anything useful to put there. Second webber would be useful I guess.
I'll be sticking to mega for blaster duty, i think, and put rails on the "supreme blaster ship" for fleet 
You added a tracking dirupt on the Elactron set up fighting an Ion set up? BS v BS? A web equally useless would have been Did you use rigs? What rigs? Again the point is:
1 mid 4 lows slot tank on Hyp - 1 mid 5 low slot tank Mega you cancel the Hype's advantage it seems to me. Give the hype 6 or 7 total slots to tank (counting rigs) and it comes on top it seems ... (admittedly I havent tested myself).
Let me clarify again: Up to 5 slot tank Hype loses to 6 slot tank Mega it seems. But 7 slot tank Hype > 8 slot tank Mega or any other Mega it seems (in slots I count mids and rigs). Its a "longerfightsTM" thing it seems. Arguably my opinions represent to an extent the opinions of my alliance and in particular circumstances give rise to a valid "casus belli" claim. |

murder one
Gallente CRICE Corporation Lotka Volterra
|
Posted - 2006.11.21 06:59:00 -
[18]
In the end the Hype will be a better ship than the Mega in Kali. Notice I said in Kali. If both ships were on TQ, the Mega could go toe to toe with the Hype and probably kill it TBH. But in Kali with the HP increase and all the other changes, the Hype will have more endurance and beat the Mega.
This isn't to say that the Hype is more of a blaster ship than the Mega. It isn't. It's just that blaster ships don't have the same place in Kali as they do in RMR. That is to say: the role of blaster ships and other high DPS setups are diminished overall in Kali to a very large degree. ECM, Nos and defensive tanking will be even more important once Kali is on TQ.
We're moving away from a fast and brutal adrenalin charged exciting fight to a long, drawn out dull falling asleep defence oriented painfully slow slapping contest of a fight.
Because I said so...
|

Crellion
Art of War Anarchy Empire
|
Posted - 2006.11.21 08:08:00 -
[19]
Originally by: murder one In the end the Hype will be a better ship than the Mega in Kali. Notice I said in Kali. If both ships were on TQ, the Mega could go toe to toe with the Hype and probably kill it TBH. But in Kali with the HP increase and all the other changes, the Hype will have more endurance and beat the Mega.
This isn't to say that the Hype is more of a blaster ship than the Mega. It isn't. It's just that blaster ships don't have the same place in Kali as they do in RMR. That is to say: the role of blaster ships and other high DPS setups are diminished overall in Kali to a very large degree. ECM, Nos and defensive tanking will be even more important once Kali is on TQ.
We're moving away from a fast and brutal adrenalin charged exciting fight to a long, drawn out dull falling asleep defence oriented painfully slow slapping contest of a fight.
precisely Arguably my opinions represent to an extent the opinions of my alliance and in particular circumstances give rise to a valid "casus belli" claim. |

keepiru
Supernova Security Systems
|
Posted - 2006.11.21 08:16:00 -
[20]
Hmm, but there are 2 things that could make it a little better. Or at least, make it feel less pre-nerfed tactically.
Specifically
- just a tiny little bit more cap or better recharge so that it actually recharges more cap/sec than the thron - if nothing else because its frankly insulting to hop into a ship that costs 75% more than the one in the class below it and have worse cap recharge.
it wont help in battle but it'll help between when you're recharging cap.
- enough grid to fit 8x Ions, 100MN MWD II, Heavy Electrochemical and 2x LAR II, without the grid to spare for damage rigs - one of those "setup from god" situations where you find yourself with 20-30 grid spare after your main stuff - with AWU 5.
The electron setup with damage rigs would still out-dps it, but at least you'd have the tactical choice of doing a little less damage & tracking for some range.
Oh and I think the base lock range needs to go further down tbh, but that's just me. ----------------
Kali ships worth flying left: Harbinger, Rokh. Only 2 left tux, you can make it! |
|

Joshua Foiritain
Gallente Coreli Corporation Corelum Syndicate
|
Posted - 2006.11.21 09:16:00 -
[21]
Both need more cargo space tbh. -----
[Coreli Corporation Mainframe] |

Joshua Foiritain
Gallente Coreli Corporation Corelum Syndicate
|
Posted - 2006.11.21 09:17:00 -
[22]
Both need more cargo space tbh. -----
[Coreli Corporation Mainframe] |

Nadec Ascand
Deep Core Mining Inc.
|
Posted - 2006.11.21 12:04:00 -
[23]
will ansew something more different.
So cargo rigs allow me to tank better. right.
I can put 8 blaster instead of 7 right...
Now lets think different.
Rokh is the best blaster boat now. Just try it u will see. Fit 8 NEUTRON blaster T2 put in antimatter and u get 9km optimal (assuming u only have caldari bs 4) now put in iridium and u got a 17km neutron blaster optimal. Think of it u have 6med wich mean 1 MWD 1 scrambler 2cap booster 2 ecm 5 low and rigs for tanking and dmg bonus.
No more cap pb no distance pb just use Web drones.
I fly a tron for years now... rokh is better in just about evrything...
(for thoose who think Range bonus over blaster is useless get an eagle :) )
|

CharlieMurphy
Amarr Viziam
|
Posted - 2006.11.21 13:27:00 -
[24]
i really hope the above post isnt true 
ccp wouldnt let this happen would they ?
|

Joshua Foiritain
Gallente Coreli Corporation Corelum Syndicate
|
Posted - 2006.11.21 14:13:00 -
[25]
Edited by: Joshua Foiritain on 21/11/2006 14:20:41
It would be funny if the following would fit on a rohk:  8x Neutron II
1x MWD 1x Scram 1x Large cap booster 3x Sensor Damp II
2x Large Rep II 2x EANM II 1x DCU
3x Cargo space rigs
Get whatever ammo puts your optimal at 18 km; damp, scram and use web drones and fire away. DPS wouldnt be awesome but it should make for an interesting blaster setup. Beats autopests too 
No idea how much more grid a rokh has over a mega/hype though, if any. -----
[Coreli Corporation Mainframe] |

Kaeten
Hybrid Syndicate
|
Posted - 2006.11.21 14:24:00 -
[26]
Originally by: Joshua Foiritain Edited by: Joshua Foiritain on 21/11/2006 14:20:41
It would be funny if the following would fit on a rohk:  8x Neutron II
1x MWD 1x Scram 1x Large cap booster 3x Sensor Damp II
2x Large Rep II 2x EANM II 1x DCU
3x Cargo space rigs
Get whatever ammo puts your optimal at 18 km; damp, scram and use web drones and fire away. DPS wouldnt be awesome but it should make for an interesting blaster setup. Beats autopests too 
No idea how much more grid a rokh has over a mega/hype though, if any.
thats exactly how people are fitting them on test server atm, its annoying.
High-Sec/0.0 PvP Recruitment |

Kaeten
Hybrid Syndicate
|
Posted - 2006.11.21 14:36:00 -
[27]
Originally by: Nadec Ascand will ansew something more different.
So cargo rigs allow me to tank better. right.
I can put 8 blaster instead of 7 right...
Now lets think different.
Rokh is the best blaster boat now. Just try it u will see. Fit 8 NEUTRON blaster T2 put in antimatter and u get 9km optimal (assuming u only have caldari bs 4) now put in iridium and u got a 17km neutron blaster optimal. Think of it u have 6med wich mean 1 MWD 1 scrambler 2cap booster 2 ecm 5 low and rigs for tanking and dmg bonus.
No more cap pb no distance pb just use Web drones.
I fly a tron for years now... rokh is better in just about evrything...
(for thoose who think Range bonus over blaster is useless get an eagle :) )
Yes it is.
High-Sec/0.0 PvP Recruitment |

Joshua Foiritain
Gallente Coreli Corporation Corelum Syndicate
|
Posted - 2006.11.22 09:10:00 -
[28]
Originally by: Kaeten
Originally by: Joshua Foiritain Edited by: Joshua Foiritain on 21/11/2006 14:20:41
It would be funny if the following would fit on a rohk:  8x Neutron II
1x MWD 1x Scram 1x Large cap booster 3x Sensor Damp II
2x Large Rep II 2x EANM II 1x DCU
3x Cargo space rigs
Get whatever ammo puts your optimal at 18 km; damp, scram and use web drones and fire away. DPS wouldnt be awesome but it should make for an interesting blaster setup. Beats autopests too 
No idea how much more grid a rokh has over a mega/hype though, if any.
thats exactly how people are fitting them on test server atm, its annoying.
Wait it actually fits? I thought the rokh had about the same PG as a mega/hype? -----
[Coreli Corporation Mainframe] |

Nadec Ascand
Deep Core Mining Inc.
|
Posted - 2006.11.22 11:12:00 -
[29]
it sure dont. Except if ppl have PG implant.
I have Adv weapon 5 and still need a PDU to make 8 neutron and a MWD fit
|

infraX
Caldari Finite Horizon The Red Skull
|
Posted - 2006.11.24 10:09:00 -
[30]
Surely that Rokh would still get utterly owned by a mega/hyp Joshua? Although I see what you are getting at by being able to kite other bs and keep them damped so they cant lock back and take them down slowly. Kind of wastes the Rokh's shield resist bonus too, or did they take that off now?
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |