
Cuchulin
DEFCON. The Initiative.
40
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Posted - 2015.06.12 09:10:00 -
[1] - Quote
There are several scenarios in which these proposed changes will in my opinion add annoyance to the game:
1.) You are running missions with a group of people. I understand that nerving mission isk output vs time is not neccessarly something you guys are unhappy with, but have you considered that this just adds time for people to sit around and do nothing while waiting for the warps to finish? It would seem to me that in an allready rather slow game as EVE it would be not a good design decision to add time for people to float around and do nothing.
2.) It makes preparation in advance less meaningful. So if I have a group of dedicated people outside primetime that will go around to a hostile system and prepare tactical BMs, currently this is a big advantage. The FC can then have the bookmarks and use them in the fight. In the new proposed system I need to have someone in a cloaked ship or interceptor to provide fleet warpins on these locations. In any case it will make the fleet slower, which is again the intended outcome I understand, but it also makes the individuals less meaningfull preparing the BMs in the first place, is this also as intended?
3.) It either puts more stress on the FC or it creates an utterly boring fleet role. So either the FC needs to have yet another cloaky alt or interceptor alt to provide warpins on bookmarks and scan results, or this role needs to be filled by another fleet member. Have you considered that sitting in an interceptor (or cov-ops) for a whole fleet fight just to give warpins on bookmarks, but being unable to shoot anything, is an utterly dull and boring role to play? I get that in a realistic (whatever that means for internet spaceships :D) scenario it would be a desireable and important role to fill .... but in the reality of the game a large percentage of people would like to shoot stuff...
4.) Warping to locations in tidi. Have you considered that in big fleet fights with tidi active the effect of this change will be massively amplyfied? So in these allready extremly slow scenarios you would potentially double the time to warp to a scan result or a bookmark. So instead of people sitting idle for 5 minutes it might be 10 minutes afterwards. Do you think it is good gameplay to sit idle for 10 minutes while waiting for a warp to finish (number is pulled from thin air, please replace with more realistic number if you have it) ?
Anyway, I guess my point is, not every decision that might make sense in terms of balancing things is neccessarly a decision that will increase FUN for people playing the GAME.
Cheers Cuchulin |