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Thread Statistics | Show CCP posts - 8 post(s) |

Rowells
ANZAC ALLIANCE Fidelas Constans
2479
|
Posted - 2015.06.11 22:09:39 -
[1] - Quote
RIP: Bomber wings Slippery petes Off-gate ganking (More to follow)
So, if I have this right, basically warp-tos for all non-public entities is a no-go? |

Rowells
ANZAC ALLIANCE Fidelas Constans
2479
|
Posted - 2015.06.11 22:15:46 -
[2] - Quote
CCP Fozzie wrote:Rowells wrote:RIP Bomber wings You'll still be able to use them, but this will slow the speed at which they usually hit their targets. We consider that a very good outcome. Oh, I'm not complaining...too much.
However I wonder if axing all the potential warp-ins is necessary? Could the broadcast 'warp-to' be extended to allow members to warp themselves to specific targets that were warp able before? |

Rowells
ANZAC ALLIANCE Fidelas Constans
2480
|
Posted - 2015.06.12 00:11:47 -
[3] - Quote
Could we look into more ships getting fitting bonuses for probe launchers, or reducing the needs altogether? The smaller the fleet gets the more important every member becomes, and either switching a man (or two) out for probers or gimping fits so they can fit the launchers, becomes a bigger issue. It still definitley falls within the more people involvement idea, but less of a cost at doing so. |

Rowells
ANZAC ALLIANCE Fidelas Constans
2480
|
Posted - 2015.06.12 01:00:43 -
[4] - Quote
Arbitos wrote:Going to go back to the beginning of this thread and start reading it again, for some reason I read it as fleet warping is being removed ?! no, just restricted |

Rowells
ANZAC ALLIANCE Fidelas Constans
2483
|
Posted - 2015.06.12 02:21:15 -
[5] - Quote
Miner Hottie wrote:Manfred Sideous wrote:Budrick3 wrote:Manfred Sideous wrote:+1 this is a excellent change that will help to open up combat/fleet tactics. I supported and pushed hard for this. Good luck getting re-elected. I am not a politician. I am not here to kiss anyones ass. If I run and I don't get re-elected so be it. I support measures , mchanics , changes that will make eve more exciting more dynamic more balanced and more deadly. Destruction is the lifeblood of Eve. Nearly every profession and activity in Eve is fueled by things exploding. More explosions means people in space doing things playing the game. More interaction which is the foundation of a MMORPG. I'LL GIVE YOU DEATH AND YOU WILL LOVE ME FOR IT. So by making life much harder for fcs, especially newer FCs and new bros in general. More stuff will explode? There's a word in FC, starts with a 'C'. And it happens to deal A LOT with delegation and control, not 'micromanagement'. |

Rowells
ANZAC ALLIANCE Fidelas Constans
2483
|
Posted - 2015.06.12 02:40:03 -
[6] - Quote
Miner Hottie wrote: I had the emphasis on new players and FCs for a reason. But sure, making the game harder and more boring is an improvement correct?
Emphasis on newer FC's for what reason? You say it makes it harder for them, when in reality it's a false requirement you are imagining.
And you may say 'hard' and 'boring', where someone else might say 'interesting' and 'fun'. Who needs good pilots in ships putting their skills on the line when you have an FC with probes and an F1 button? |

Rowells
ANZAC ALLIANCE Fidelas Constans
2484
|
Posted - 2015.06.12 03:07:35 -
[7] - Quote
Miner Hottie wrote:Are you being deliberately obtuse? Learning to command and lead takes time, knowledge and experience. Delegation is part of it. As a leader myself I know that to delegate a task, the person delegated must be able to do it. Hence newbros are mostly out of frame foe these tasks. Learning when and what to delegate is harder than it seems as well. A PL fc with a gang of bitter vets will not suffer under these changes. A gang of 1 week old BNIs had a chance before if their fc could lead them well. That just evaporated unless the FC has a core of vets to assist them. Obtuse? who knows. I'm still stuck on trying to figure out how you are getting an aspiring FC without skill who is supposed to also be the same guy that would help BNI stand a chance against biitervets like PL. Simply because he was allowed to warp a fleet to a sig. Doesn't really matter what changes you make in any direction. Seems the issue there isnt the FC probing, but the massive skill disparity.
Miner Hottie wrote:This change is a massive restriction to content enablers. Something CCP in the past has acknowledged they have done in the past is make things hard for these people. So why this change? Apart from it giving Manny a throbbing CSMrection, it has already made life a prospective hell for wormholes and Malcannis Law doesn't apply at all as this clearly isn't intended to help newbies. In a game in which social interaction is key, a change aimed squarely at emphasising small gang, elite gameplay shouldn't be championed by the CSM or the devs at all. Restricition to content enablers? plenty of fleet jobs just opened up and you're going to tell me thats not content? You have to look at it from both directions. Just because there isnt an easy way to get on top of someone, doesnt mean that the other guys wont see an opportunity here.
And it's funny you mention social interaction as being key, seeing as one man doing the work and flying your ship bypasses that oh so important interaction. |

Rowells
ANZAC ALLIANCE Fidelas Constans
2484
|
Posted - 2015.06.12 03:12:40 -
[8] - Quote
Davis TetrisKing wrote:Would be nice if we had more options than Covops, T3 cruisers or T3 destroyers to combat scan with if it's going to become such a major role in fleets. In small gangs (5-6 people) dropping 1 person for covops is a huge hit. T3 cruisers are way out of my budget as hero scan/tackle and so that leaves me with T3 destroyers.
Don't get me wrong, I love T3 destroyers, but surely we could have some other options.
Edit: Spelling etc. ^^^^^^ |

Rowells
ANZAC ALLIANCE Fidelas Constans
2485
|
Posted - 2015.06.12 03:22:14 -
[9] - Quote
So, what happens if i warp to a corp bookmark, but i have alliance members also in my warp? Does warp not work for everyone or do they sit there wondering where everyone went? |

Rowells
ANZAC ALLIANCE Fidelas Constans
2485
|
Posted - 2015.06.12 03:37:01 -
[10] - Quote
Aebe Amraen wrote:Rowells wrote:So, what happens if i warp to a corp bookmark, but i have alliance members also in my warp? Does warp not work for everyone or do they sit there wondering where everyone went? You can't warp to bookmarks at all. Doesn't matter if it's a corp bookmark and everyone in fleet is in the same corp. hm. Geuss it was someone else's post I read. |

Rowells
ANZAC ALLIANCE Fidelas Constans
2486
|
Posted - 2015.06.12 04:10:09 -
[11] - Quote
Davis TetrisKing wrote:Rain6637 wrote:Cloaky Proteus. I knew it. Sadface. Damn T3s. theres always those alliance tournament ships. If you're willing to lose the cloak, some more options open up.
I geuss a cloaky interdictor kinda does that without the benefits of covops cloak. Still a blast to fly though. |

Rowells
ANZAC ALLIANCE Fidelas Constans
2486
|
Posted - 2015.06.12 04:13:39 -
[12] - Quote
Canon Makanen wrote:this is the most disappointed change EVER, This is a Big change and you never inform us before, very disappointed, actually he, mentioned it a few months back at eve down under. They surely didnt publiscize it everywhere, but thats what this thread is supposed to be for. |

Rowells
ANZAC ALLIANCE Fidelas Constans
2487
|
Posted - 2015.06.12 04:48:20 -
[13] - Quote
Kalel Nimrott wrote:Explain to me, like if I was a little kid, how on earth would removing fleet warps to bookmarks or sigs would improve the individual participation of the members of a fleet? If you can explain that, then you have my permission. All of the work and background alt work done by an FC is now to be done by a fleet member if you wish to remain as probe-mobile as possible. And in the event of probes not being an option, tackle ships (or anyone for that matter) now become potential and interdict-able warp ins for a fleet. For a fleet to be as mobile as possible (very important for some doctrines) the FC will need to delegate to members and have backups if necessary.
More people hunting and moving around in essence. Not just the fleet as a whole.
You're typical ship of the line won't have to do much more than warp himself if a ship is in position. However, your supporting scouts will be needed for more pings and killing of possible pings. Which is also why I believe ships capable (without axing their fleet contribution elsewhere) for scouting and probing need to be expanded a bit. |

Rowells
ANZAC ALLIANCE Fidelas Constans
2487
|
Posted - 2015.06.12 04:57:04 -
[14] - Quote
SilentAsTheGrave wrote:Querns wrote:Youmu Konbaku wrote:This changed is the most stupid ideapÇé If you make this change, I will unsubscribe, because you are no longer selling a product I am interested in purchasing. This is a poor way to influence game design decisions. Holding your subscription hostage has, historically, never produced results. It worked for Incarnagate. That said, this change is for the best. If a patch goes by without someone threatening to unsub, I almost feel as if there was nothing of value in the patch. Not really, but you get my point. |

Rowells
ANZAC ALLIANCE Fidelas Constans
2488
|
Posted - 2015.06.12 05:09:32 -
[15] - Quote
I think its funny how larkin puts up the thread and answers the questions and fozzie is still getting railed for it.
I know that pain. |

Rowells
ANZAC ALLIANCE Fidelas Constans
2488
|
Posted - 2015.06.12 05:20:31 -
[16] - Quote
Tara Read wrote:There's a difference between having 10000 F1 monkeys and a delegated few in small gang pvp to take on roles. The application of these ideas is foolish. It's another burden on small gang and core content creators. So again I call utter BS. Funny how you say "adapt" yet tout that the role can easily be passed on to other players.
Are you going to fill that role? Are you going to step up and be designated tackle *****? And when you fail and when you screw up a fleet position due to grid issues what then? I seriously doubt you'd fill this role. But for sake of argument I'll entertain the thought of some poor sap getting his ass chewed on TS for screwing the pooch due to these changes. seems like that is an issue with your leadership, and i highly recommend you get away from that. however from the looks of it, you fit in well. |

Rowells
ANZAC ALLIANCE Fidelas Constans
2488
|
Posted - 2015.06.12 05:22:53 -
[17] - Quote
Naglerr wrote:Querns wrote:Naglerr wrote:Querns wrote:Naglerr wrote: So you're telling me that the only way to nerf bombers is to nerf everything?
No. Please elaborate. If I were assigned to nerf bombers I would start with a hull bonus: Can not receive fleet warps. Please explain how this is a worse idea than removing fleet warps from all ships. Nah. You asked for a positive aspect to the fleet warp change, and I supplied it. So now that I ask a question that you don't have an answer to that suits your narrative you decide to bow out? Thank you for reinforcing my point that this change is a very poor way of achieving the desired effect, both in end result effect to bombers and to end result effect to all other ship types this nerf was apparently not intended for. How do you elaborate on words someone else put in your mouth? |

Rowells
ANZAC ALLIANCE Fidelas Constans
2488
|
Posted - 2015.06.12 05:41:23 -
[18] - Quote
Naglerr wrote:So this reply chain got a bit specific on the disagreement Querns and I seem to have about this change. I'd like to bring it back to the topic at hand:
Is this change for sure directed specifically at bombers? I didn't watch the o7 youtube video people are mentioning that they claim say this. If the nerf is indeed directed at bombers, then why not simply apply a hull bonus to bombers: Can not receive fleet warps?
specifically directed? There is no absolute indication it was the only or main intention, no. It has been mentioned plenty of ties by players and fozzie did say it was a positive outcome, but aside from that it would be a speculation of intentions.
Bombers were only mentioned once and given as an example alongside brawling doctrines as needing good on grid warp ins.
It mostly sounded as the OP is worded, more fleet member involvement and importance of roles like tackle and scouting. |

Rowells
ANZAC ALLIANCE Fidelas Constans
2489
|
Posted - 2015.06.12 06:05:27 -
[19] - Quote
Tara Read wrote:Thanks for the compliment even if you meant it as an off the cuff insult. But see here's the disconnect. The reality is people fill many facets and roles in Alliances. In smaller Alliances these roles pass down to a few select people. Placing more burden on these people creates burn out and headaches that in turn create problems. The problem may then lie in the 'few select people' issue. No gameplay mechanic forces that. And certainly an FC telling his interceptor to move for a warp in isnt adding any more stress than having to run it himself. In a small alliance and even a corp, sometimes its best to trust some basic tasks to others.Heck, they could do that now and would be the better for it in terms of pressure. However, I see fairly little what this has to do with alliance leadership and roles. Unless your few FCs double double as officers and directors.
Tara Read wrote:Every Alliance faces these things small gang not withstanding. But this isn't even really about small gang or low sec. If it were I'm certain yourself or a few select other personalities here wouldn't grace us with such estute opinions. At any rate, my opinion is very strong on these issues because it is but a small piece in the preverbial **** pie CCP is continually forcing down our throats rolling out baseless changes without any forethought or after sight. sure.
Tara Read wrote:I've heard not ONE person praise the icon changes. I've heard not one person like the UI changes. We've endured them because CCP throws them out in patches. And we've continually seen even at the begging of players to give us freedom with ship looks due to the skin bug that CCP is tight fisted as ever clutching every dammed penny since Incarna. I dont know where youve been reading or who've you been listening to, but jus reading comments and reading alliance chat i've seen those who see its benefits and improvements.
Tara Read wrote:These changes are vieled nerfs to bombing runs that kick everyone else in the balls and their hidden profit generation. CCP isn't stupid. They know FC'a wil make designated grid alts due to these changes. They know they have to for fleets to even get into proper position. I mean, If you want to speculate, I won't try to stop you.
ITara Read wrote:t's all utterly rediculous. But thank you for such a thought-provoking post. I'll make sure to meditate and chew on each letter. No problem, don't strain yourself.
|

Rowells
ANZAC ALLIANCE Fidelas Constans
2493
|
Posted - 2015.06.12 12:23:41 -
[20] - Quote
Tara Read wrote:Rowells wrote:Tara Read wrote:Thanks for the compliment even if you meant it as an off the cuff insult. But see here's the disconnect. The reality is people fill many facets and roles in Alliances. In smaller Alliances these roles pass down to a few select people. Placing more burden on these people creates burn out and headaches that in turn create problems. The problem may then lie in the 'few select people' issue. No gameplay mechanic forces that. And certainly an FC telling his interceptor to move for a warp in isnt adding any more stress than having to run it himself. In a small alliance and even a corp, sometimes its best to trust some basic tasks to others.Heck, they could do that now and would be the better for it in terms of pressure. However, I see fairly little what this has to do with alliance leadership and roles. Unless your few FCs double double as officers and directors. You still fail to give any of us here a positive answer why these changes are GOOD. Picking apart my posts is fine, but trying to tear at my argument from one angle isn't going to get you anywhere. There's also the issue of grid placement, targets getting away, fleet separation due to warp speed variations, survivability of the on grid warp in, landing on different grids due to mechanic issues, fleet movement during travel, squad warping at missions at range due to beacon issues, probing and tackle becoming nigh impossible for hunting low sec supers, designated "tackle" and possible fleet warp in DC'ing in Tidi leading to a fleet spread and out of place etc etc. I can go on and keep giving reasons and possible issues with just one facet of these changes. But please go on about how it's clearly my misunderstanding or "lack of game skills" or my "alliances leadership" as your means for justification as to why your argument is valid. I keep picking be ause you dont seem to understand that a lot of the negatives you bring up are almost completely separate issues.
I already gave you the reason its good. More people with more meaningful things to do. And you keep trying to bring up reasons why giving players meaningful tasks and importance is bad for them. When its entirely unrelated problems. |

Rowells
ANZAC ALLIANCE Fidelas Constans
2493
|
Posted - 2015.06.12 12:25:41 -
[21] - Quote
Don Pera Saissore wrote:Junior FC for Spectre fleet here. NPSI fleets have a lot of newbros participating and they have to rely on the fc to keep them safe in some situations. Lets say im engaging a fleet and something else lands on the grid that i cant fight i have to quickly extract and get my fleet members to relative safety. After this update i will have to tell them to keep bouncing celestials until i land on my safespot and then order them o regroup on me. Newbros will get picked off on the sun. Jayne plz reconsider this you know how hard it is to manage a fleet full of newbros. you can fleet warp to celestials still. no changes there. |

Rowells
ANZAC ALLIANCE Fidelas Constans
2496
|
Posted - 2015.06.12 15:56:52 -
[22] - Quote
Rutger Centemus wrote:CCP Fozzie wrote:Hopelesshobo wrote:CCP Larrikin wrote: As announced on the o7 show we are making some changes to fleet warp. Fleet Commanders, Wing Commanders & Squad Commanders will no longer be able to warp to anything a fleet member couldnGÇÖt warp to on their own. This includes GÇô
Bookmarks
Does this include corporation bookmarks that the person in the same corp could warp to? Yes. You can only fleet warp to things that any member of your fleet could warp to, no matter what corp or alliances they are a part of. Incomplete answer. If the fleet consists of members of 1 corp, all could warp to a corp BM and (according to your answer) should be able to get fleetwarped there. If the fleet consists of people that all have the same BM, in either personal or corp BMs, they can all warp to that BM and should (as per your logic) be able to get fleetwarped there. So, which is it - can't fleetwarp to BMs [period] or can't fleetwarp to locations some of your fleetmembers can't warp themselves to...? It doesn't matter what your fleet comp is. The same rules apply to a fleet of ransoms as do a fleet of corporates.
Fleet warp does not look at your corp/alliance data, which includes corp/alliance bookmarks. |

Rowells
ANZAC ALLIANCE Fidelas Constans
2496
|
Posted - 2015.06.12 16:01:13 -
[23] - Quote
Repeating again,
Please take a look at expanding ships that can fit probes without massive gimping of fits. Current limits in this category are covops, t3s, and D3s, which actually affects the fleet comp and strength at smaller gang levels. |

Rowells
ANZAC ALLIANCE Fidelas Constans
2498
|
Posted - 2015.06.12 18:22:46 -
[24] - Quote
Has the general trend of FC'ing really devolved so much to 1 man his alts and a handful of bored line pilots? |

Rowells
ANZAC ALLIANCE Fidelas Constans
2498
|
Posted - 2015.06.12 18:28:42 -
[25] - Quote
CCP Larrikin wrote:Hi Mates, The original post has been updated with a few more Q&A's answering some of your questions. We've got a lot of amazing feedback and we're going to go back to the CSM with some ideas. Expect an update next week. Have a great weekend! Just curious, as sometimes I see a pattern, is the right before the weekend post release an intentional thing or unfortunate consequence of how dev work goes?
Or am I just off point there |

Rowells
ANZAC ALLIANCE Fidelas Constans
2498
|
Posted - 2015.06.12 18:32:10 -
[26] - Quote
Imataki Nobuno wrote:CCP Larrikin wrote:Hi Mates, The original post has been updated with a few more Q&A's answering some of your questions. We've got a lot of amazing feedback and we're going to go back to the CSM with some ideas. Expect an update next week. Have a great weekend! Would you be able to address mixed corp/alliance fleets in the OP as well, or will that be addressed next week? If you are referring to the bookmarks thing, it's addressed in the OP update |

Rowells
ANZAC ALLIANCE Fidelas Constans
2498
|
Posted - 2015.06.12 18:34:06 -
[27] - Quote
Jeff Kione wrote:CCP Larrikin wrote:Hi Mates, The original post has been updated with a few more Q&A's answering some of your questions. We've got a lot of amazing feedback and we're going to go back to the CSM with some ideas. Expect an update next week. Have a great weekend! Fleet participation =/= sitting in space pretending to be a bookmark. That's not very engaging. Sitting in space pretending you are bookmark = not using brainpower |

Rowells
ANZAC ALLIANCE Fidelas Constans
2498
|
Posted - 2015.06.12 20:42:53 -
[28] - Quote
didthat hurt wrote:Your initial goal from this was to nerf bombers: Since when? |

Rowells
ANZAC ALLIANCE Fidelas Constans
2499
|
Posted - 2015.06.12 22:23:25 -
[29] - Quote
didthat hurt wrote:Rowells wrote:didthat hurt wrote:Your initial goal from this was to nerf bombers: Since when? Since the initial post on page one, which was quoted in my reply. The one that literally mentioned it's not just for bombers? |

Rowells
ANZAC ALLIANCE Fidelas Constans
2500
|
Posted - 2015.06.13 03:21:10 -
[30] - Quote
Public Service Announcement
Please do not smoke the tinfoil. I repeat: do not smoke the tinfoil.
Thank you
|

Rowells
ANZAC ALLIANCE Fidelas Constans
2506
|
Posted - 2015.06.13 13:41:06 -
[31] - Quote
Seven Koskanaiken wrote:baltec1 wrote:Lloyd Roses wrote:Miner Hottie wrote:kraken11 jensen wrote:who wanted fleet warp to get removed? (or reduced possibility) someone in csm was pushing for it? or? im not totally sure about this. One Manfred Sideous of Pandemic Legion, CSM rep and if you want tin foil, CCP Larriakn is formerly Bam Stroker, of Van Demons Demise, a member corp of Pandemic Legion. It's almost as if currently people are working on mechanics they are familiar with, or have *abused* themselves in the past and see why eve be better off without it. Some rough edges still though. Which would explain why the GSF reps are also pushing for this. Infact, most of the people who use these mechanics in a big way seem to be fans of the change, the ones who are kicking up a fuss are no name NPC alts and bad pilots who cant think for themselves, terrified at the thought of actually having to play EVE when they play EVE. I'm sure a bunch of never-log-in metagamers are a fan of a change they'll hardly ever have to experience, let's never mind the opinions of those who you know, actually undock every day and fly spaceships... NCDocked |

Rowells
ANZAC ALLIANCE Fidelas Constans
2512
|
Posted - 2015.06.13 22:03:46 -
[32] - Quote
unimatrix0030 wrote:With this you will first need to warp a covert ops to it, who will have trouble scanning them because of the warp rigs. So, the ship with the highest base warp speed and the highest bonus to probes, is going to have a hard time probing people?
What did you use before, QA modules?
The only added factor in your scenario with regards to time, is the prober warping to site and having dictor warp to his location, which, in a worst case scenario, only adds double the warp time of the dictor pilot.
All the other factors are identical. |

Rowells
ANZAC ALLIANCE Fidelas Constans
2513
|
Posted - 2015.06.13 22:09:27 -
[33] - Quote
Zappity wrote:Please reduce CPU requirement of Expanded probe launchers. Gonna quote every time I see it. |

Rowells
ANZAC ALLIANCE Fidelas Constans
2513
|
Posted - 2015.06.13 22:17:56 -
[34] - Quote
Zappity wrote:Why not increase the scan time for combat probes instead of buggering about with fleet warp? Doesn't fit the stated goal of 'more pilot interaction' just increases time. |

Rowells
ANZAC ALLIANCE Fidelas Constans
2513
|
Posted - 2015.06.13 22:43:26 -
[35] - Quote
Zappity wrote:Rowells wrote:Zappity wrote:Why not increase the scan time for combat probes instead of buggering about with fleet warp? Doesn't fit the stated goal of 'more pilot interaction' just increases time. That is one if their stated goals: "...reduce the speed at which fleets can get on top of targets." I think the fleet warp change is ridiculous for the player involvement goal anyway. You might get a few extra scouts but the vast majority of fleet members won't do anything different. Surely it would be better to reduce maximum fleet size and nerf target broadcasting for this goal. Scan time hits one goal, but the warp need hits both, while using one effect as a cause for the other.
There's definitely some things need to be ironed out though. I definitely thing more probing options plays more into the interaction. Depending on how low the requirements go, may even make ranged doctrines more vulnerable. But that's a bit off topic I guess. |

Rowells
ANZAC ALLIANCE Fidelas Constans
2514
|
Posted - 2015.06.14 02:02:33 -
[36] - Quote
E: oops |

Rowells
ANZAC ALLIANCE Fidelas Constans
2517
|
Posted - 2015.06.14 20:09:27 -
[37] - Quote
afkalt wrote:Syzygium wrote:Solecist Punk wrote:For a proper fleet of -10, who does more than be afk in station most of the time, this change is game breaking. You do not seem to have understanding of that, which is fine, but stop assuming you know better when you clearly don't. I was -10 for 6 years (2009-2015) and CEO of a smallscale pirate corporation for several years and I don't agree with you. Especially -10s and WH people are skilled enough to adapt quickly and benefit from their higher overall fleet movement and independent member activity compared to fleets of larger 0.0 groups who greatly rely on the FC and his commands. This change will give smaller groups of skilled players an edge over large pulks of F1 drones and that alone makes it a good change. That it will lead to more important scout-roles even in larger fleets, offering people with low SP but high softskills jobs they can excel in instead of fitting meta-guns to a level III skilled BS hull just to add "more dps" to the fleet. Training covops and perfect scanning is a really, really bad way to start eve. Useful skills perhaps, but a crap day 0 ambition and more importantly, crap experience. That depends on how you set it up. If it's literally someone's first day, then you might want them to have a passive role as they figure out how fleets work. As they learn how the buttons work and how the fleet positions work (you can get a basic understanding of roles through listening to comms and asking questions) then you start getting them into other jobs. |

Rowells
ANZAC ALLIANCE Fidelas Constans
2517
|
Posted - 2015.06.15 03:06:28 -
[38] - Quote
Jenshae Chiroptera wrote:baltec1 wrote: Also want repair broadcasts to only be seen by the squad they are in so logi gets a nerf without having her nerf logistics ships. Hahahaha! The way power creep is going with more damage and alphas? Are you nuts? which is in no small part a result of...? Take a guess. |

Rowells
ANZAC ALLIANCE Fidelas Constans
2517
|
Posted - 2015.06.15 12:20:27 -
[39] - Quote
Jenshae Chiroptera wrote:Rowells wrote:Jenshae Chiroptera wrote:baltec1 wrote: Also want repair broadcasts to only be seen by the squad they are in so logi gets a nerf without having her nerf logistics ships. Hahahaha! The way power creep is going with more damage and alphas? Are you nuts? which is in no small part a result of...? Take a guess. Feeding the "I want crowd" Logi haven't changed in what? A decade? Now they are a problem? Tier 3s, T3s, etc while the T1s languish. Newbies keep having further and further to go and that is disheartening. Utility > power. Logis have been a root problem as to why the increases happen. Not the only, by far not the smallest reason. And not being changed doesn't mean anything in regards to their place. If you haven't noticed, a lot of things that were 'fine' and untouched for years are getting redone and tweaked.
Sure, it could be the 'I want' crowd too, but how do you distinguish who is who in a room of people who think everyone else is wrong? |

Rowells
ANZAC ALLIANCE Fidelas Constans
2520
|
Posted - 2015.06.15 20:04:15 -
[40] - Quote
Iowa Banshee wrote:CCP Fozzie wrote:Hopelesshobo wrote:CCP Larrikin wrote: As announced on the o7 show we are making some changes to fleet warp. Fleet Commanders, Wing Commanders & Squad Commanders will no longer be able to warp to anything a fleet member couldnGÇÖt warp to on their own. This includes GÇô
Bookmarks
Does this include corporation bookmarks that the person in the same corp could warp to? Yes. You can only fleet warp to things that any member of your fleet could warp to, no matter what corp or alliances they are a part of. I can have a fleet made up of just my corp mates, all have access to the corp bookmarks, all are able to warp on their own to these bookmarks and there are NO other Non-Corp fleet members Just to clarify this:- Can they still fleet warp? and if not - considering that they meet all the perquisites - why not? Another way to say it:
All bookmarks are invalid targets for all fleet warp situations |

Rowells
ANZAC ALLIANCE Fidelas Constans
2520
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Posted - 2015.06.15 21:12:39 -
[41] - Quote
kraken11 jensen wrote:Phaade wrote:Senov Belis wrote:+1 to the "not playing anymore" list.
All I do is follow my FC and shoot things. If this is no longer possible, bye, I can not give you money anymore. Good, one less f1 monkey. so everyone that click f1 is an f1 monkey.  How does one 'click' F1? |

Rowells
ANZAC ALLIANCE Fidelas Constans
2521
|
Posted - 2015.06.16 17:01:32 -
[42] - Quote
Arrendis wrote:CCP Fozzie wrote:Hopelesshobo wrote:CCP Larrikin wrote: As announced on the o7 show we are making some changes to fleet warp. Fleet Commanders, Wing Commanders & Squad Commanders will no longer be able to warp to anything a fleet member couldnGÇÖt warp to on their own. This includes GÇô
Bookmarks
Does this include corporation bookmarks that the person in the same corp could warp to? Yes. You can only fleet warp to things that any member of your fleet could warp to, no matter what corp or alliances they are a part of. For clarification (and it may have been clarified already, I admit my eyes started swimming about page 10): If every member of the fleet has the bookmark - either they're all a member of the same corporation, or you copy the corp bookmark to your cargo hold, hand it to a member of another corp, and they put it in as a corp bookmark - and repeat this process for every corp in the fleet so that everyone in the fleet is capable of warping to that bookmark - are you still unable to warp the fleet to this? I understand the game balance issues you're looking at, and don't mind them at all in the context of battlefield management, but warping to a POS, anomaly, station insta-dock, etc - it seems a bit much to, in the name of increasing fleet member participation in actual activities, throw up more obstacles in the way of getting to the activities. To say nothing of 'we have instantaneous superluminal communication across the entire EVE Cluster, but my ship can't transmit coordinates to the other guys 5km away from me even if I were able to read the 3 pairs of numbers off verbally on comms' aspect. Just seems a little... silly. Change the idea from "can X player warp to this" to "is this a valid warp target"
Celestials, anoms, etc. (they show up without any player involvement) are valid.
If it requires someone making it a location (bookmarks, scanned sigs, etc.) are not valid.
Only outlier/exception is fleet members. Those are valid.
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Rowells
ANZAC ALLIANCE Fidelas Constans
2521
|
Posted - 2015.06.16 20:20:33 -
[43] - Quote
Awkward Pi Duolus wrote:Forum warriors with 0 kills are dead weight. Says the NPC forum alt. |

Rowells
ANZAC ALLIANCE Fidelas Constans
2526
|
Posted - 2015.06.17 18:09:41 -
[44] - Quote
stoicfaux wrote:Disclaimer: Probably (most likely) don't know what I'm talking about.
Attackers put 250km range entosis on brick tank. Attackers (Entosis unit) are off plane in relation to standard warp lanes so the defenders have to get a scout on it first. Bubble is between entosis unit and enemy structure (i.e. the only place the enemy fleet can easily warp from.) Rest of attacking fleet at optimal range to blow up anything that gets bubbled. Standard decloaking items floating in space or smartbombs.
So unless the enemy has extreme sniper fits (200+ km range,) they probably won't have enough time to get close enough to the entosis unit to kill it before it cycles. However, if the defender is sniper fit, then the attacking fleet can warp to the defender and savage the under-tanked and under-gunned defenders with short range weapons.
Plus with lag/tidi/1hz server tick, a small defender probe scout (and pod) may not survive long enough to serve as a warp-to point.
Both friendly and enemy ships will want/need refitting abilities to swap between extreme sniping and normal combat fits. Heavy tank probe scouts may be "mandatory" to survive long enough to serve as a fleet warp-to point. Creating corp bookmarks in advance around structures will probably become mandatory for defense and offense (and possibly pre-positioned cloaked ships as well.)
Note to self: grid fu and drag bubbles. Warp to node/structure at 100. Prove in warp warp self to e-link dude. Tackle And if your dictors warp themselves they should land before cycle ends (in an optimal situation). You mis-guess his timer then doesn't really matter. |

Rowells
ANZAC ALLIANCE Fidelas Constans
2526
|
Posted - 2015.06.17 18:11:47 -
[45] - Quote
Arrendis wrote:stoicfaux wrote:How does the fleet warp change impact/synergize/undermine the whole entosis capture thing? I keep feeling there's a subtle connection somehow. :/
Well, it does mean that if you can build something that moves fast enough and targets far enough, they're gonna have a ***** of a time warping their tacklers onto you... Fortunately, anything filling that description has other viable counters.
I had a talos orbiting 200-250 at 6km/s and a barghest almost ended that escapade. |
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