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Thread Statistics | Show CCP posts - 8 post(s) |
SilentAsTheGrave
Brave Newbies Inc. Brave Collective
285
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Posted - 2015.06.11 23:10:00 -
[1] - Quote
A Trill ***** wrote:literally kill yourselves for thinking this is a good idea *bathes in the delicious tears*
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SilentAsTheGrave
Brave Newbies Inc. Brave Collective
285
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Posted - 2015.06.11 23:15:00 -
[2] - Quote
Black Canary Jnr wrote:Much moaning, most of it not justified, lacking real criticism, and can be solved by using a cloaky scanner alt as the warpin.
This should make fights more interesting and emphasis fleet members controlling more of their own actions or risk being caught out. Looking forward to it. Get out of here with your dirty logic!
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SilentAsTheGrave
Brave Newbies Inc. Brave Collective
285
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Posted - 2015.06.11 23:38:56 -
[3] - Quote
Unsuccessful At Everything wrote:If we got a desalination company involved with this thread, we could probably help ease California's water issues.
As a Californian, yes please!
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SilentAsTheGrave
Brave Newbies Inc. Brave Collective
285
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Posted - 2015.06.11 23:55:28 -
[4] - Quote
Sugar Kyle wrote:Kaeda Maxwell wrote:So my main concern here is that this is a stealth buff to off grid boosters (OGB).
Many tech 3 off grid boosters are fitted both to be extremely hard to scan down and have a 100mn afterburner to burn around on the grid. Furthermore they often sit in deep safes (long warps).
Currently the best way to kill an OGB is to scan it down (which needs to be done fast or they cloak) fleet warp a lachesis or a tackle bomber to them (dscan invisibility).
After this change in order to kill a OGB you'll need to put a cloaky scout on grid with the OGB so you can warp to that. This causes a few issues, often OGB's are only decloaked for a limited amount of time, so the extra delay reduces the chances of catching it. Furthermore if it's in a deepsafe and burning with a 100mn 2 long warps instead of one makes it highly likely that it will now be out of tackle range completely by the time you get there.
Fitting tackle to the prober isn't that realistic a solution either since you need highly specialized fits to even be able to scan most tech 3 OGB's down in the first place. And many of the command ship variants that are hard to probe also carry a flight of ECM drones which puts further restraints on the fits of viable tackle ship.
So I worry that this change makes a class of ships that is already incredibly hard to kill even harder to kill.
Having corp bookmarks update instantaneously might be a viable work around, that way you still remove the automation but at least it doesn't hurt things like OGB hunting then. It is a very good point. Thank you. They can always do some module restrictions. Don't allow gang links and ECCM modules to be fit at the same time. Maybe even address the over sized ab mod too.
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SilentAsTheGrave
Brave Newbies Inc. Brave Collective
286
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Posted - 2015.06.12 01:40:03 -
[5] - Quote
Manfred Sideous wrote:+1 this is a excellent change that will help to open up combat/fleet tactics. I supported and pushed hard for this. Pushing for this change is racist against F1. Bow your head in shame!
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SilentAsTheGrave
Brave Newbies Inc. Brave Collective
288
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Posted - 2015.06.12 02:40:56 -
[6] - Quote
I'll vote for you Manny. GÖÑ
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SilentAsTheGrave
Brave Newbies Inc. Brave Collective
289
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Posted - 2015.06.12 03:05:43 -
[7] - Quote
Louanne Barros wrote:Manfred Sideous wrote:Luft Reich wrote:I see our wormhole CSM is valiantly defending the life style of people in wormhole space.... Yeah, it might be good for nullsec but have you really thought about the effects on wormhole space? Clearly not. Warping yourself or warping to Wwwww's in fleet Zomgz life is over . Are you familiar with the fact that different ships warp at different speeds? Your point?
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SilentAsTheGrave
Brave Newbies Inc. Brave Collective
289
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Posted - 2015.06.12 03:51:12 -
[8] - Quote
Sienna Vanjarc wrote:Don't create boring space jobs (warpin providers), more kiting and don't make it easier just to farm kills (more stragglers, more fail warps).
Encourage brawling and hull trading, make the game more fun for everyone, not just the perfect organized, perfect skilled players. But I like warping around cloaked sneaking up on people, providing warp ins for my bros and zipping around in a frigate tackling stranglers and dealing with the enemy fleet frigates. It is really fun.
I guess I'm playing the game wrong.
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SilentAsTheGrave
Brave Newbies Inc. Brave Collective
289
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Posted - 2015.06.12 04:51:25 -
[9] - Quote
Querns wrote:Youmu Konbaku wrote:This changed is the most stupid ideapÇé If you make this change, I will unsubscribe, because you are no longer selling a product I am interested in purchasing. This is a poor way to influence game design decisions. Holding your subscription hostage has, historically, never produced results. It worked for Incarnagate. That said, this change is for the best.
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SilentAsTheGrave
Brave Newbies Inc. Brave Collective
289
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Posted - 2015.06.12 05:11:49 -
[10] - Quote
Agama Tissant wrote:Started with jump fatigue, then fozziesov, now ... no more fleet warps. Updating EVE is a good thing, but radically changing the way we play within our fleets is very WRONG! Quote: Q: CCP, why you do this? A: We want transfer more responsibility for the success of a fleet from its FC to its members.
Actually it's more than just changing the way we play, is just about FORCING us to play as you developers want to ... in a sandbox game! I'll unsubscribe 3 accounts if this gets implemented, this is way too much ! You're going to unsubscribe because you have to pilot your own ship now?
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SilentAsTheGrave
Brave Newbies Inc. Brave Collective
292
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Posted - 2015.06.12 16:13:45 -
[11] - Quote
Ab'del Abu wrote:Cross-posting what I believe would be a good compromise in this matterBasically, the idea is to introduce a delay or "spool up" (say 5-15 seconds or so) to group warping depending on the size of the group. The delay for fleet warping would be larger than the delay for wing warping, which in turn would be larger than the time it takes to enter a squad warp. Add to that, there would be a prominent visual effect in order to help opponents react to an imminent group warp. Pros:
- Clean solution, easy to understand. A group can warp to anything that an individual could warp to, but with a certain penalty. Makes for in interesting choice!
- Individual warping/piloting would be much faster and well organised groups more effective, thus "more individual fleet member participation" would likely be achieved.
- The downsides for group warps would be quite significant:
The visual effect would warn a kiting / sniping fleet of an incoming fleet. If a fleet was preparing to leave the scene via fleet warp, the opposing group could spread points and/or warp a dictor on top of them to keep them on the grid. An FC could no longer just insta-save his entire fleet without other pilots' involvement
- Last, but not least, the gazillion other (legitimate) use cases for group warps wouldn't be completely screwed.
Questions:
- Would the visual effect show on a cloaked fleet?
- Would ships align during spool up or after?
Bombers, apparently one the primary reasons for the planned changes, would need a sensible rebalancing effort at the same time. This goes without saying, the details, however, belong in another discussion. You guys really don't want your fleet members to think on their own do you?
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SilentAsTheGrave
Brave Newbies Inc. Brave Collective
293
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Posted - 2015.06.12 17:00:27 -
[12] - Quote
Nasar Vyron wrote:Col North Chanlin wrote:Just a request; Can you please disclose how much the Nullsec funders paid for the further killing of W-Space life? Hate to tell you this buddy, we hate it just as much as you. It's a pointless change that makes the need of +1 cloaky alt all the more important. Good for their bottom line until people throw their hands up and leave from the added monotony with little return. the same rhetoric was vomited when Phoebe was announced. The game is better and people didn't run out and buy more accounts.
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SilentAsTheGrave
Brave Newbies Inc. Brave Collective
295
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Posted - 2015.06.12 19:25:47 -
[13] - Quote
Tsukino Stareine wrote:This is what happens when wormholers don't have a voice in CSM This line of thinking is so tiresome.
I bet if CCP said wormholes would be unaffected by this change, you all would move the goal post immediately.
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SilentAsTheGrave
Brave Newbies Inc. Brave Collective
295
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Posted - 2015.06.12 19:27:50 -
[14] - Quote
Lucius Kalari wrote:CCP Larrikin wrote:Hi Mates, The original post has been updated with a few more Q&A's answering some of your questions. We've got a lot of amazing feedback and we're going to go back to the CSM with some ideas. Expect an update next week. Have a great weekend! +1 for CCP Larrikin for acknowledging the feedback. -1 for Fozzie who seems to be hiding in the corner. Probably because Larrikin is behind this change and not Fozzie. But hey, don't let me get in the way of a good narrative.
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SilentAsTheGrave
Brave Newbies Inc. Brave Collective
296
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Posted - 2015.06.12 21:18:38 -
[15] - Quote
The Boogieman wrote:Dunk Dinkle wrote:It appears that to nerf bombers, you are nerfing all fleets. This, of course, has become the new way things are done around the office. It's the same principle that is currently strangling eve and causing so many cancellations in the thousands. Nerfing the entire game to stop single individuals or several individuals with "too much power", because certain people with influence at the top lose sleep over it. It is the cancer killing eve and if it doesent stop, will incrementally cause its collapse. Making nerfs to the entire games player base because of a couple of people. Welcome, to the World of Warcraft. So because you now how to fly your ship, the game has turned into WoW?
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SilentAsTheGrave
Brave Newbies Inc. Brave Collective
298
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Posted - 2015.06.13 02:26:48 -
[16] - Quote
50 pages of F1 monkey tears.
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SilentAsTheGrave
Brave Newbies Inc. Brave Collective
300
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Posted - 2015.06.13 02:57:49 -
[17] - Quote
Emma Yassavi wrote:SilentAsTheGrave wrote:50 pages of F1 monkey tears. Because only people in large alliances should be able to affect fleets. This change would make t3 boosters in deep safes unkillable if the pilot is paying any attention at all. There's an easy compromise: let squad commanders warp. It lets small fleets still be effective while helping to prevent the blobs that CCP seems to be trying to prevent with this. So instead of one person piloting 255 ships, it will be 25 piloting 250 ships. Hmmm...
Sorry, I still like the idea of 256 pilots piloting 256 ships.
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SilentAsTheGrave
Brave Newbies Inc. Brave Collective
300
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Posted - 2015.06.13 03:02:18 -
[18] - Quote
M1k3y Koontz wrote:Lurifax wrote:Slippery pete's online Slippery Pete's die to literally any other sniper with the same range. Their whole thing is that they have no tank, and don't need it. "But, but those sniping ships all die to all those bombers... Wait. Because it will no longer be easy mode for bombers, it means battleships and battlecruisers will have a place on the battlefield now. Damn it. My entire argument is crumbling around me. Curses!"
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SilentAsTheGrave
Brave Newbies Inc. Brave Collective
309
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Posted - 2015.06.18 16:08:22 -
[19] - Quote
Quiggle Queue wrote:Step 2 - Allow each pilot to set their warp-speed (up to ship max), in the HUD.
That basically undermines one of the main goals of this change. Also this will be massively abused. Ships setting the lowest
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