| Author |
Thread Statistics | Show CCP posts - 8 post(s) |

Syzygium
Friends Of Harassment EON Alliance
95
|
Posted - 2015.06.13 18:03:26 -
[1] - Quote
great change. rewards individual fleet member skill, punishes multiboxing and hits big fleets a lot harder than small gangs.
work on target broadcasting next please. |

Syzygium
Friends Of Harassment EON Alliance
97
|
Posted - 2015.06.14 13:36:01 -
[2] - Quote
well, one of my corpmates suggested a slightly different solution:
Allow FleetWarps as they are now, but:
- add a delay for executing the command. Lets say 15 Seconds in which all fleet members get a "synchronizing warp drives" Message. They can still cancel the warp during this time and warp manually to be faster on their target.
- synchronizing warp drives then also means, all the fleet is warping with the same speed of the slowest ship in fleet. So if you use FleetWarps, even your Frigs and HACs will be slow as Battleships if you also have Battleships moving with your fleet.
This way the FC still had "full control" if he prefers to have it, but at the penalty of movement speed
But groups with a higher level of organization could use individual warping to their advantage and skip delays and slowdowns if their members are warping themselves or by squads of different warpspeeds. They will land a lot faster on the target and can tackle... but they also have to hold on their own until the rest of the fleet arrives.
Options, Choices... Benefits, Drawbacks... looks like some kind of strategic value for me. |

Syzygium
Friends Of Harassment EON Alliance
97
|
Posted - 2015.06.14 15:09:37 -
[3] - Quote
baltec1 wrote:CCPs fix is better, it gives us a reason to use people as scouts thus creating more content for fleet members. the idea was to offer a compromise, so there would be a slow mode (current style) with some drawbacks for fleets involving a lot of beginners or for scenarios where there there are no (more) scouts available or these "emergency warpouts" when lag kills control, but always the option to increase performance by managing things manually if the fleet and its members are able to.
In general I absolutely like the removal of fleet-warps (and would like adjustments to broadcasts as well); however I like the idea of having different rewarding or penalizing options at different times under different circumstances even more... |

Syzygium
Friends Of Harassment EON Alliance
100
|
Posted - 2015.06.14 19:08:05 -
[4] - Quote
Solecist Punk wrote:For a proper fleet of -10, who does more than be afk in station most of the time, this change is game breaking. You do not seem to have understanding of that, which is fine, but stop assuming you know better when you clearly don't. I was -10 for 6 years (2009-2015) and CEO of a smallscale pirate corporation for several years and I don't agree with you.
Especially -10s and WH people are skilled enough to adapt quickly and benefit from their higher overall fleet movement and independent member activity compared to fleets of larger 0.0 groups who greatly rely on the FC and his commands.
This change will give smaller groups of skilled players an edge over large pulks of F1 drones and that alone makes it a good change. That it will lead to more important scout-roles even in larger fleets, offering people with low SP but high softskills jobs they can excel in instead of fitting meta-guns to a level III skilled BS hull just to add "more dps" to the fleet. |

Syzygium
Friends Of Harassment EON Alliance
101
|
Posted - 2015.06.15 10:21:11 -
[5] - Quote
Solecist Punk wrote: ...random flames and butthurt...
That's all there is to say. CCP, this breaks my gameplay and prevents me from ever again FCing a proer fleet of outlaws in highsec. It reduces my gameplay to all that of the lesser gankers and there *is* *nothing* I can do to adapt. I can happily SHOW YOU if you wish so, just throw me an eve-mail at Solecist Project.
tbh, if your Thrasher-Ganks of capsules and noobships in Highsec are not longer possible, no none will cry a tear.
"FCing fleets of outlaws in highsec..." ... lol... and I really did expect to find something innovative or exciting after your rant. |

Syzygium
Friends Of Harassment EON Alliance
101
|
Posted - 2015.06.15 11:06:44 -
[6] - Quote
They should rather work on Fleet Bookmarks that only exist temporarily as long as the fleet exists but are updated for every fleet member every some seconds.
Of course still excluding them from fleet warping or only allow that with a spool-up delay, but every member can use them on his own instantly as soon as they are available to speed up fleet movement. |

Syzygium
Friends Of Harassment EON Alliance
103
|
Posted - 2015.06.16 17:07:17 -
[7] - Quote
- if only you could fit tackling gear on a scout ship.. - if only you could warp cloaked tacklers with bonus tacklerange to your target... - if only you could position your scout up to 100km behind your target, away from any decloaking stuff and warp your fleet at range so they land exactly at zero...
if only... |

Syzygium
Friends Of Harassment EON Alliance
103
|
Posted - 2015.06.16 17:56:44 -
[8] - Quote
Awkward Pi Duolus wrote:Syzygium wrote:- if only you could fit tackling gear on a scout ship.. - if only you could warp cloaked tacklers with bonus tacklerange to your target... - if only you could position your scout up to 100km behind your target, away from any decloaking stuff and warp your fleet at range so they land exactly at zero...
if only... We do this now, and we will be able to do this after the proposed changes. What's your point? The point is, that - as you observed correctly - it will still be possible to catch targets, even if they are inside of whatever gas-clouds, debrid-fields or similar areas. Some people claimed they wouldn't be able to do this after the fleetwarp change.
Correct is, they can't do it the way they did before. They can still do it with some adaptations. |
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