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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
joecuster
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Posted - 2015.06.16 20:15:08 -
[1] - Quote
This is the best patch ever. Death to NPSI cancer Death to f1 monkeys
This game was starting to get too carebear friendly and now people might actually learn how to play the game xaxaxaxaxaxa Fozzie take all my money. Best day of my life |
joecuster
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63
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Posted - 2015.06.16 21:21:36 -
[2] - Quote
TIL not having a basic understanding of simple game mechanics = casual |
joecuster
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Posted - 2015.06.16 21:47:35 -
[3] - Quote
baltec1 wrote:Awkward Pi Duolus wrote:baltec1 wrote:To stop the FC ship from being the scout in a battle. We covered this red herring already here and here. All you did earlier on is show you have no idea how our fleets work. All these bads.... I mean casuals come crawling out of the wood work to run their mouths about things they don't have a very good understanding of. |
joecuster
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Posted - 2015.06.16 22:38:38 -
[4] - Quote
Miner Hottie wrote:baltec1 wrote:Executor Ardur wrote:kyoukoku wrote:This nice article by Talvorian Dex, on Target Caller's blog, about the change got linked to in /r/eve an hour ago, so I thought it should be linked here for CCP to take notice of. Good article, to the heart of the problem. These changes are been rushed and virtually no thought has been put of the impact. Its lets do X and screw everyone else. We are going back to 2007 and without taking into concideration other changes in game that has happened since then. No, its a bad article as it makes wrong assumptions, does not understand what is being targeted and fails to see just how easily this can be adapted to. A good idea for changing gameplay/game design would allow us to apply multiple solutions aa a new way to play the game. This change does not provide that. It provides only 1 viable solution, having a ship at the warp target if it's not a celestial or similar. I have yet to see you spout another solution to this conundrum. Heres a solution: gain situational awareness and be able to warp yourself where you need to be instead of relying on an fc to fly your ship for you. |
joecuster
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Posted - 2015.06.17 00:09:12 -
[5] - Quote
It compels null bears to work in smaller effective groups. It also forces people to pay attention and actually learn the game. |
joecuster
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Posted - 2015.06.17 00:33:30 -
[6] - Quote
Jenshae Chiroptera wrote:Arrendis wrote:Awkward Pi Duolus wrote:[quote=baltec1]All you did earlier on is show you have no idea how our fleets work. ... Edit to add: As for the specific claim about 'a 250 man fleet being a one-man show'... it's usually more like a four-man show. Maybe up to 9 if you want to include the WC's turning their boosts on and off. So, some of our top pilots just get lucky all the time? No. You have always had the option to follow the FC blindly or think for yourself within the context of the battle. That won't change. What will changes is more ships dying for a short time. Then people will become more risk adverse and put out scouts even further. If they aren't entirely sure they can beat the others they will turn tail and run. If they are sure, then the other side will run. This is a very short sighted mechanics change. They already put scouts far away and run even if 1 neutral pops in local. Your point is null. The only way to get fights is to deceive bads into thinking they can win. |
joecuster
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Posted - 2015.06.17 05:21:02 -
[7] - Quote
This change is good it kills the blob and forces people to learn to play the game |
joecuster
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Posted - 2015.06.17 08:51:12 -
[8] - Quote
These casual tears are the best. Fozzie can rate how good a patch is for the health of the game by how many bads come out of the wood work. The more bads crying, the better it is. |
joecuster
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Posted - 2015.06.18 04:16:43 -
[9] - Quote
This is a step in the right direction more patches like this death to the null bear/blob |
joecuster
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Posted - 2015.06.18 04:42:07 -
[10] - Quote
Zappity wrote:Oh for goodness sake, he wants to remove Orbit, Approach and Keep at Range next. This would utterly kill so much frigate and destroyer game play by making it impossible to get under the guns of a slower tracking weapon system. I manually pilot cruisers and above. But for small ships the server tick speed means you cannot orbit manually at close range because you are already out of orbit by the time the next tick comes around. And you have to manage cap, reps, tackle and webs, weapons, overheating, target switching for drones etc etc. Discussed in the wormhole feedback soundcloud: https://m.soundcloud.com/jimsuletu/wormholefleetwarping lolwut |
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