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Thread Statistics | Show CCP posts - 8 post(s) |

unimatrix0030
Viperfleet Inc. Official Winners Of Takeshi's Castle
171
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Posted - 2015.06.12 05:25:02 -
[1] - Quote
Could we tripple or quadruple all probes scan strength so that there is an actual possibility of having a scout on grid to warp to before every one escapes?
No local in null sec would fix everything!
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unimatrix0030
Viperfleet Inc. Official Winners Of Takeshi's Castle
171
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Posted - 2015.06.12 12:17:02 -
[2] - Quote
Sasha Sen wrote:Zappity wrote:Seems that this is actually reducing the specialised role of a prober rather than increasing it. I currently use a dedicated prober in a covops (you know, a probing ship) and they warp my cruiser onto targets. If the prober has to tackle then the fit will have to be enormously gimped. And why? That's the whole point of them - to probe, not to tackle. I am really confused, trying really hard to see why this is bad for you. You have a prober - check You got lock on a sig - check You warp your cov ops to the sig - check You warp with your combat ship to your scanner - check What am I missing? What are you missing? This : You see targets warping to safety on the covert ops alt because they saw your probes. You catch nothing and get no content.
No local in null sec would fix everything!
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unimatrix0030
Viperfleet Inc. Official Winners Of Takeshi's Castle
171
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Posted - 2015.06.12 12:19:40 -
[3] - Quote
Querns wrote: You need to be a large wormhole group to afford interceptors?
Interceptors are useless since the targets already warped away after seeing your probes.
No local in null sec would fix everything!
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unimatrix0030
Viperfleet Inc. Official Winners Of Takeshi's Castle
171
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Posted - 2015.06.12 12:33:45 -
[4] - Quote
Sasha Sen wrote:Zappity wrote:Sasha Sen wrote:Zappity wrote:Zloco Crendraven wrote:When BALEX as a corp roams (10-15 ppl) max we always have min 5 alts in the fleet, be it links, or probers/scouts. We move around lowsec trough WH a lot. When we move around we always use scout warp ins, so where is the problem?
Name one situation where scouts can't handle it. Tackling a nullbear before they leave their site. Fleet warps work to anoms. Fine. Tackling a nullbear before they leave their signature. warp gates..... do you eve? No warpgates in wormholes , targets will be long gone before any fleet and/or tackle lands on a siterunner. Or the cloaky scan alt near it. Because they will see the probes... . Bascily you are diminishing the possibility of conflict by a factor of 10-100.
No local in null sec would fix everything!
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unimatrix0030
Viperfleet Inc. Official Winners Of Takeshi's Castle
171
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Posted - 2015.06.12 12:36:38 -
[5] - Quote
Sasha Sen wrote:Zappity wrote:Sasha Sen wrote:Zappity wrote:Seems that this is actually reducing the specialised role of a prober rather than increasing it. I currently use a dedicated prober in a covops (you know, a probing ship) and they warp my cruiser onto targets. If the prober has to tackle then the fit will have to be enormously gimped. And why? That's the whole point of them - to probe, not to tackle. I am really confused, trying really hard to see why this is bad for you. You have a prober - check You got lock on a sig - check You warp your cov ops to the sig - check You warp with your combat ship to your scanner - check What am I missing? It will take an extra 20 seconds when the timing is already extremely tight right now. Prescan the site. Adapt. The only way you catch anyone is if they stay right at the beacon after they warp in, assuming they are in the first pocket. You really want to squeeze the poor fresh eve players that much? cant give them a 20 second headstart? You can not pre-scan the site in wh-space, it is random remember?
No local in null sec would fix everything!
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unimatrix0030
Viperfleet Inc. Official Winners Of Takeshi's Castle
171
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Posted - 2015.06.12 12:43:47 -
[6] - Quote
Bobmon wrote:
For WH stuff or sites, you simply scan down the sites with an alt, Like you would currently, then if its dangerous, you just put that alt in its pod, warp the site (sleepers etc. dont aggro the pod anyway) and you just warp yourself to that char.
What utter nonesens the targets will be long gone because they saw your probes. The only way you are getting a kill that way is if they are afk mining in wh-space . There are no public places inwh-space where stuff happens.
No local in null sec would fix everything!
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unimatrix0030
Viperfleet Inc. Official Winners Of Takeshi's Castle
172
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Posted - 2015.06.12 12:46:19 -
[7] - Quote
baltec1 wrote:unimatrix0030 wrote:Querns wrote: You need to be a large wormhole group to afford interceptors?
Interceptors are useless since the targets already warped away after seeing your probes. We already use probes to get warp in on these fleets, there is zero difference between what we have now and the future in terms of fleets running when they see probes Yeah but that is only valid in k-space, in w-space probes in space mean targets gone within 1 minute.
No local in null sec would fix everything!
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unimatrix0030
Viperfleet Inc. Official Winners Of Takeshi's Castle
172
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Posted - 2015.06.12 12:50:05 -
[8] - Quote
baltec1 wrote:
Warp to the site runner, no probes needed.
You do know that you can not warp to someone not in fleet? What are you sudgesting ? Making the target part of the fleet?
No local in null sec would fix everything!
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unimatrix0030
Viperfleet Inc. Official Winners Of Takeshi's Castle
172
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Posted - 2015.06.12 13:05:03 -
[9] - Quote
baltec1 wrote:unimatrix0030 wrote:baltec1 wrote:
Warp to the site runner, no probes needed.
You do know that you can not warp to someone not in fleet? What are you sudgesting ? Making the target part of the fleet? So run sites in defensive fleets. If you are trying to catch them then there is no difference at all in terms of people running the second they see probes. So basicly you hate hunting for targets and want it completely eliminated? The thrill of the hunt is what makes w-space so much fun, this change just eliminates that and makes it a pve paradise. Also you seem to hate pvp'ers and want only pve fleets then? Baiting only works for the first 10 engagements then you will get a name and no more baiting. Now we can slingshot a sabre with warp rigs(absolutly needed) and still get the targets only 1/10 of the time. After this change catching target will be impossible.
It fixes nothing in w-space it only decreases content, makes things more safe and tedious. For w-space this a a step back to before there were corp bookmarks.
No local in null sec would fix everything!
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unimatrix0030
Viperfleet Inc. Official Winners Of Takeshi's Castle
172
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Posted - 2015.06.12 13:08:25 -
[10] - Quote
baltec1 wrote:Airi Cho wrote:Zappity wrote:
You cant tackle it with a prober and be a warp in for rest of the fleet?
Yeah, this is the alternative. Care to suggest any fits for probing bonused ships that would survive even 20 seconds of drone DPS? You need an expanded launcher. recons, t3 (c|d), stratios, astero, covertops properly flown. pick your poison.
Interceptors work too.[/quote] Lets see in w-space : recons and t3's will die or catch 1 or 2 dudes(max because most will have warped to safety already) instead of an entire fleet stratios, astero, covert ops will die before reinforcements arrive(if they even catch one before the targets warped to safety).
No local in null sec would fix everything!
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unimatrix0030
Viperfleet Inc. Official Winners Of Takeshi's Castle
172
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Posted - 2015.06.12 13:11:39 -
[11] - Quote
Airi Cho wrote:
Probing out the site is enough. no need for the combat probes.
Lol, as if anyone stick around at the warpin beacon... .
No local in null sec would fix everything!
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unimatrix0030
Viperfleet Inc. Official Winners Of Takeshi's Castle
172
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Posted - 2015.06.12 13:20:52 -
[12] - Quote
It won't even change much in k-space, every know cellestial and pos can be scanned out in advance . People will be making corp bm's packs for every cellestial in the region. Changes undone for elite k-space alliances. Change nullified... .
No local in null sec would fix everything!
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unimatrix0030
Viperfleet Inc. Official Winners Of Takeshi's Castle
172
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Posted - 2015.06.12 13:25:35 -
[13] - Quote
Soldarius wrote:
The fix is simple: have someone in a covops ships warp first, then FC (or individual members, or wing commanders) warps fleet to them. Fixed.
Covert ops sees fleet get out before own fleet gets in.
No local in null sec would fix everything!
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unimatrix0030
Viperfleet Inc. Official Winners Of Takeshi's Castle
172
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Posted - 2015.06.12 13:31:01 -
[14] - Quote
And i still need to see any possitive point for people who are not part of 250 man fleet alliances.
No local in null sec would fix everything!
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unimatrix0030
Viperfleet Inc. Official Winners Of Takeshi's Castle
174
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Posted - 2015.06.12 13:50:36 -
[15] - Quote
baltec1 wrote:Zappity wrote: Anyone with a useful fit? Baltec, the expanded launcher is the one with the really high CPU requirement. Just in case you are confused.
It would be nice if just for once people such as yourself spent a bit more time figuring stuff out for yourself rather than demanding everything to be handed to you on a platter. So basicily you admit it is not possbile.
No local in null sec would fix everything!
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unimatrix0030
Viperfleet Inc. Official Winners Of Takeshi's Castle
174
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Posted - 2015.06.12 13:57:48 -
[16] - Quote
Canaris Roshaak wrote:unimatrix0030 wrote:baltec1 wrote:Zappity wrote: Anyone with a useful fit? Baltec, the expanded launcher is the one with the really high CPU requirement. Just in case you are confused.
It would be nice if just for once people such as yourself spent a bit more time figuring stuff out for yourself rather than demanding everything to be handed to you on a platter. So basicily you admit it is not possbile. Hint: T3 destroyers are fast, have good tank, and a 95% fitting reduction on probes. Can't cloak, will get spotted on d-scan . Targets will be gone.
No local in null sec would fix everything!
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unimatrix0030
Viperfleet Inc. Official Winners Of Takeshi's Castle
174
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Posted - 2015.06.12 14:01:50 -
[17] - Quote
baltec1 wrote:unimatrix0030 wrote:And i still need to see any possitive point for people who are not part of 250 man fleet alliances. Thats because you don't want to. Pff, i can say the same thing about you not seeing the downsides of this. But that doesn't help anyone.
No local in null sec would fix everything!
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unimatrix0030
Viperfleet Inc. Official Winners Of Takeshi's Castle
178
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Posted - 2015.06.13 16:08:55 -
[18] - Quote
Worst change ever and all that because null sec dudes are unable to adept to the current situation.
No local in null sec would fix everything!
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unimatrix0030
Viperfleet Inc. Official Winners Of Takeshi's Castle
179
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Posted - 2015.06.13 20:40:42 -
[19] - Quote
This change is only for big null sec alliances and everyone else gets the short end of the stick. Large alliances can spare extra scanners and warps in alts(both in the same person is not possible choose scanning or tackling). Small to medium alliances have ALL the disadvantages. Bombers fleets will hardly be affected . What does this even improve? Nothing at all!!! There will be less ships exploding because you won't catch anyone. Wormhole space will get even emptier then before, catching fleets will be impossible. Getting to a new chain will take a lot longer. Catching people in sites will become impossible. Maybe we can add a 5 minute delay in null sec to see the warp beacon of a gate, see how you guys like it.
No local in null sec would fix everything!
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unimatrix0030
Viperfleet Inc. Official Winners Of Takeshi's Castle
179
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Posted - 2015.06.13 20:57:29 -
[20] - Quote
baltec1 wrote:Tatsuj Khan wrote:Some posters casually dismiss the serious concerns of wormhole residents, with pithy statements like get warp-to scouts to sit on the WHs in our chains. Imagine if system gates are NOT 'public' and you need to have scouts sit on zero on them for fleet OPs. For huge alliance such as the goons and pl with hundreds of ships at their disposal in their regions, it's not a problem. But for many much smaller, corps the changes are a problem.
Sounds like a perfect time to go recruit some new players and get them into low SP scout ships. And again you dismiss the serious concerns for a problem that does not exist now and will be created by this change.
No local in null sec would fix everything!
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unimatrix0030
Viperfleet Inc. Official Winners Of Takeshi's Castle
179
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Posted - 2015.06.13 21:10:21 -
[21] - Quote
baltec1 wrote:unimatrix0030 wrote: And again you dismiss the serious concerns for a problem that does not exist now and will be created by this change.
I dismiss it because it is not a problem unless you are incompetent. Ha, you just don't want to see it as a problem.
No local in null sec would fix everything!
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unimatrix0030
Viperfleet Inc. Official Winners Of Takeshi's Castle
180
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Posted - 2015.06.13 21:47:47 -
[22] - Quote
Tappits wrote:
I don't think any of this will happen...
probing alts will still be the same probing alts. you will still catch people. there will be more stranglers there will be more time were people cannot warp out while you come in because they don't have there out spot setup yet. what it will stop is scrub FC's endlessly pinging his fleet around unwilling to fight because scaree.. People will still WH how will the time to get a chain set up take longer? and how will catching people in sites be impossible?
Most of every ones comments are just lazy people who have had easy mode for far too long....
CCP adds some challenging TEAM play to the game and every one cry's because they had some one be able to do everything for them for years.
First of all probing alts won't be the same since they now need to be able to tackle. New wormhole, you jump in and the clock start ticking, either they saw you come in, are safe already or see a new sig on scan. They already start to align to the pos. Scouts sees wrecks on scan, and starts looking for targets. Most targets who look on d-scan will already be in warp. Because of the long spawn ranges in sleeper sites most fleets won't be on 0 of the warp in. So you put out probes, then you have 1 minute to get a lock and warp a interdictor to it. With this you will first need to warp a covert ops to it, who will have trouble scanning them because of the warp rigs. And then the interdictor can start to warp, to land when the targets already warped out. No content. And getting the chain propagates will be a pain once more. First we need to wait 5 minutes for the corp of the scanner to drop bookmarks.Then all the other corps need to pick up the bm's and put it in, other members need to wait for an other 5 minutes for them to propagate. O and don't come with those bring an alt to have a warp in to everything, with 10 dudes missing 1 dude sitting in a warp to ship is a big difference! Brining more alts is not a way to fix things and only work in favor of the bigger alliances. So basicly you lose 5 minutes when targets warp to there pos in less then half that. And no having the fleet one jump after the scanner is not possible since you scan more then one chain at a time just to be able to find anyone. And all this because null has one little issue with combat probing... .
No local in null sec would fix everything!
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unimatrix0030
Viperfleet Inc. Official Winners Of Takeshi's Castle
188
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Posted - 2015.06.17 17:45:00 -
[23] - Quote
I still wonder why null sec and low sec gets the free fleet warps to stations and gates, can't they warp there themselfs?
No local in null sec would fix everything!
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unimatrix0030
Viperfleet Inc. Official Winners Of Takeshi's Castle
189
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Posted - 2015.06.19 13:41:48 -
[24] - Quote
baltec1 wrote:A55 Burger wrote:
That's not how I read "CCP Larrikin: I agree, I want anchoring taken out of the game. "
Perhaps my reading of this is askew, but orbit, approach, and keep at range are all methods to anchor. There's no anchor command, so....
Saying he would like it gone does not mean it is going to happen. Its something he would like to happen, he did not say it is going to happen. You guys should listen to the recording, he absolutly want them all to be removed, align, keep at range, orbit,... . The main idea is that you should be manualy piloting your ship so that means align, ,move and warp out would be done all manualy
No local in null sec would fix everything!
Fleet warp proposal = the rubix cube is back into eve especialy the second part of the saying.
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unimatrix0030
Viperfleet Inc. Official Winners Of Takeshi's Castle
190
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Posted - 2015.06.19 19:17:45 -
[25] - Quote
In a sleeper site that helios will be 2 shoted by the sleepers npc's .
No local in null sec would fix everything!
Fleet warp proposal = the rubix cube is back into eve especialy the second part of the saying.
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unimatrix0030
Viperfleet Inc. Official Winners Of Takeshi's Castle
192
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Posted - 2015.06.20 22:01:10 -
[26] - Quote
Kinete Jenius wrote: Well that would certainly make me become uninterested in flying logistics post change.
Awful idea.
Everything about this idea is terrible, it is like changing the stearingwheel of a car while driving without any replacement or other thing to stear with.
No local in null sec would fix everything!
Fleet warp proposal = the rubix cube is back into eve especialy the second part of the saying.
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unimatrix0030
Viperfleet Inc. Official Winners Of Takeshi's Castle
192
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Posted - 2015.06.22 18:44:29 -
[27] - Quote
It is clear that you never scanned a thing in your eve life from your post : -Scan something down, 1-2 minutes if you are good(anyone with 3 scanning skills to 5), else target is gone -save location, 2 seconds(need to select the correct map for corp bm's first) -wait 5 minutes for corp mate to get bm -Open people & location submenu -1sec -Find your location you wish to share -1sec -drag location to personal bm's, 3 seconds(we have a lot of scrolling to do, and so will you after the changes) -Shift click and drag into your cargo -3 sec multiply by number of corps in your alliance (lets say 3) -Jettison can with all bm's -1sec -distribute bm's to corps (10-60 seconds depending on how they land on grid) -wait 5 minutes to have bm's propagate to all corps in alliance -start moving fleet to target lets say the average of wh space is 3 down the chain so lets take you 95s *3
So that is about 15 minutes and 52 seconds just to get a fleet into position. And seige/triage/bastion only last 5 minutes. Besides most pve sites can be done in 15 minutes before you can get a fleet down the chain to get the carebears.
This change will only slow down bomberfleets and will only fix on grid combat probing while breaking the rest of eve.
It seems like everyone of us needs to adapt except null sec, they just get the rules changed.
No local in null sec would fix everything!
Fleet warp proposal = the rubix cube is back into eve especialy the second part of the saying.
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