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Captain Africa
GRIM MARCH Circle-Of-Two
114
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Posted - 2015.06.12 05:41:38 -
[1] - Quote
Now picture this:
1. A warbarge that flies in New Eden like any other ship but it has manable turrets :
- Size cruiser class - Heavy Combat Troop Carrier - Role of ship: - Primary Role: Its a slow ship and its main role would be to provide deffence in an area of space ( almost like a heavy merc) and to move troops (Mercs) to planets and stations. - Secondary Role: To be used by fleet commanders as a hammer in fleet fights but with very limited maneuverability or speed - almost like a carrier but with a difference Shocked.
- The warbarge has two shooting modes : - Automatic ...Does normal damage like any other cruiser but carries 16 guns.(that in itself makes it a formidable ship). - Manual ...has 16 manable Turrets: This would require 16 Dust or Eve players to man each turret ..turning this vessel into one of the most powerful weapons (ships) In eve. Why because each turret manned by a gunner has better tracking , fall off , optimal range and damage. - IT IS THE ONLY SHIP YOU CAN WALK AROUND IN....as a gunner and one pilot. - Onboard Everyone uses a unique gunner suite that has unique capabilities to man the turrets. ( so you only have to cater for one suit in this mini game. - On automatic mode you lock a ship like any other ship in eve. and then shoot it. - With Manual mode you cant lock a ship...so you as a gunner have to actually track a enemy ship with your turret. - Each turret slot can be fitted with small , medium or large turrets. -
As an eve pilot you have two choices you can lock the barge like any other normal ship in eve and shoot through its shields , armor and structure OR you can lock each individual turret on the ship and shoot the gunner station on the ship eventually destroying its capabilities.
The whole idea its almost like a mini game where an eve or dust player can man a turret in a ship and be a viable force in space combat...with only one ship. But it takes huge player resources to operate ( and would be the equivalent of a 16 man fleet in terms of combat power.
This would greatly improve team play in eve and dust. Will give optional combat and ship type in eve.
Side notes : as a gunner you would have a view of space like any other eve player but your view would be through the gunner station window or through the turret scope. The range of you view and tracking would depend on the size of your turret.
Lol |
FireFrenzy
Satan's Unicorns
445
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Posted - 2015.06.12 06:04:18 -
[2] - Quote
I want to like your idea i really do... But there is so much wrong with it that i dont even know how to start telling you whats wrong with it... |
Captain Africa
GRIM MARCH Circle-Of-Two
114
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Posted - 2015.06.12 06:21:31 -
[3] - Quote
FireFrenzy wrote:I want to like your idea i really do... But there is so much wrong with it that i dont even know how to start telling you whats wrong with it...
You mean to say you dont agree with my idea but there is nothing wrong with this idea ...open your skull and think outside the norm |
Market Wizard
Royal Amarr Institute Amarr Empire
1
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Posted - 2015.06.12 06:34:29 -
[4] - Quote
CCP has said "No" to the idea of a ship that can have multiple capsuleers in it so many times that the very thought of someone wanting to report the thread will get ISD's attn and in here to lock it. |
Captain Africa
GRIM MARCH Circle-Of-Two
114
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Posted - 2015.06.12 06:45:40 -
[5] - Quote
Market Wizard wrote:CCP has said "No" to the idea of a ship that can have multiple capsuleers in it so many times that the very thought of someone wanting to report the thread will get ISD's attn and in here to lock it.
Oh really ...didn't know that ...k well so much for this idea then. |
FireFrenzy
Satan's Unicorns
448
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Posted - 2015.06.12 07:10:05 -
[6] - Quote
I was talking about things like "database issues" and "i dont want people who arent me making choices on my ship" and the fact that the in game engine just doesnt work in the way you seem to think it does...
Nothing like oldfag problrems you seem to assume i meant |
Nyalnara
Dark Evil Undead Ponies Productions
17
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Posted - 2015.06.12 07:14:36 -
[7] - Quote
Captain Africa wrote:- Size cruiser class - Heavy Combat Troop Carrier - Role of ship: - Primary Role: Its a slow ship and its main role would be to provide deffence in an area of space ( almost like a heavy merc) and to move troops (Mercs) to planets and stations. - Secondary Role: To be used by fleet commanders as a hammer in fleet fights but with very limited maneuverability or speed - almost like a carrier but with a difference Carrier, cruiser-sized > No. Primary role, moving troops > No, that's hamsters work. Primary role, being a slow ship > How can being slow be a role? Primary role, area of defense > Why not... Secondary role, hammer for FC > FC don't do the "breaking enemy formation" part. Easiest way to die and disorganize your fleet by being removed from the field. Also, a hammer does not do damage by slowly going through something, it need both speed and momentum. Maybe, be a tractor and plow through your enemy fleet?
Captain Africa wrote:- The warbarge has two shooting modes : - Automatic ...Does normal damage like any other cruiser but carries 16 guns.(that in itself makes it a formidable ship). - Manual ...has 16 manable Turrets: This would require 16 Dust or Eve players to man each turret ..turning this vessel into one of the most powerful weapons (ships) In eve. Why because each turret manned by a gunner has better tracking , fall off , optimal range and damage. - IT IS THE ONLY SHIP YOU CAN WALK AROUND IN....as a gunner and one pilot. - Onboard Everyone uses a unique gunner suite that has unique capabilities to man the turrets. ( so you only have to cater for one suit in this mini game. - On automatic mode you lock a ship like any other ship in eve. and then shoot it. - With Manual mode you cant lock a ship...so you as a gunner have to actually track a enemy ship with your turret. - Each turret slot can be fitted with small , medium or large turrets. - Turret sizes can be changed on the fly but takes time to refit in space. 16 turrets on a cruiser-sized hull... No. Also, if manned turrets: fight will be on the same face of the hull for long periods of time. So half the turret will never see the fight. Unless turrets function as pairs, and capsulers control 2 turrets, one on each side? Then we get a cruiser with 32 turrets, potentially large ones... Best of luck to the CCP employee designing that thing. Manned turrets have better stats? Well, that won't compensate the fact that it will be hard as hell to hit anything... And what about the difference when using a mouse or a console controller? And i can see aimbots incoming already... Refit on the fly? Yes, that's called a mobile depot. Or use the refitting carrier right next to you?
Captain Africa wrote:As an eve pilot you have two choices you can lock the barge like any other normal ship in eve and shoot through its shields , armor and structure OR you can lock each individual turret on the ship and shoot the gunner station on the ship eventually destroying its capabilities. Mixed feelings about that...
Captain Africa wrote:The whole idea its almost like a mini game where an eve or dust player can man a turret in a ship and be a viable force in space combat...with only one ship. But it takes huge player resources to operate ( and would be the equivalent of a 16 man fleet in terms of combat power.
This would greatly improve team play in eve and dust. Will give optional combat and ship type in eve. So, a cruiser-sized hull equivalent to a carrier, as efficient as 16 people? Does not seem balanced... Also, there is no such thing as optionnal in Eve. A ship is either (too?) good, or it is not, and will be discarded.
TL,DR: No.
In case of ponies, keep calm and start running.
French half-noob. Founder of [DEUPP]Dark Evil Undead Ponies Productions.
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Captain Africa
GRIM MARCH Circle-Of-Two
114
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Posted - 2015.06.12 07:29:42 -
[8] - Quote
Nyalnara nice reply thanks for the effort....reason why i went cruiser size ..is not to break the lore ...( I mean I want people to actually be able to walk in the ship). Remember this has a very strong Dust or what ever to be first person shooter in eve undertone..so maybe you will have logi bros inside ship that can rep a turret station.
If it was a bigger vessel then you have the problem of a city in a ship and you can just move between the turrets kinda thing.
As far as balance goes ...I agree with you fully. This was more a kind of seed idea ...hopefully to be improved appon and high light issues as you did.
I dont think it would be impossible to balance it out nicely ...and give it a proper niche role but don't take my specs to literately it was more just to give some meat on the idea |
Nevyn Auscent
Broke Sauce
2234
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Posted - 2015.06.12 10:36:19 -
[9] - Quote
Also Mercs all own their own personal craft these days anyway, so why would they get in yours which is legal for them to be shot when they can't defend themselves in any way. Also have you actually looked how big a cruiser is. And then looked at real buildings that size? |
McChicken Combo HalfMayo
The Happy Meal
766
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Posted - 2015.06.12 11:53:58 -
[10] - Quote
I see what you've done here. Bravo, very stealthy. You're still not getting WiS.
There are all our dominion
Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin
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Helios Panala
54
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Posted - 2015.06.12 12:27:30 -
[11] - Quote
Is this about DUSTs war barges or a new ship class called a War Barge? |
Tiddle Jr
Galvanized Inc.
233
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Posted - 2015.06.12 12:45:33 -
[12] - Quote
Now imagine this - a HUGE ship slowly drifting arround no matter sec status of space and it's only purpose to scare everyone and it's name is "Scarrier" |
Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
323
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Posted - 2015.06.12 13:30:15 -
[13] - Quote
Captain Africa wrote: - IT IS THE ONLY SHIP YOU CAN WALK AROUND IN....as a gunner and one pilot.
I see OP has not read the lore behind capsuleers... |
Iain Cariaba
1519
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Posted - 2015.06.12 15:17:22 -
[14] - Quote
Celthric Kanerian wrote:Captain Africa wrote: - IT IS THE ONLY SHIP YOU CAN WALK AROUND IN....as a gunner and one pilot.
I see OP has not read the lore behind capsuleers... I blame WiS. Once you could get out of the pod, the pod stopped being important.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Will troll for a t-shirt.
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ShahFluffers
Ice Fire Warriors Snuffed Out
8179
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Posted - 2015.06.12 15:22:17 -
[15] - Quote
The OP doesn't understand the limits of EVE's system.
- the legacy code of EVE does not allow more than one player to occupy the same as another player. From what I have heard from the DEVs... the code shrieks bloody murder, spazzes out, fires a couple of critical circuits, and then crashes. Now this MIGHT change eventually... but do not hold your breath.
- Manual aiming will be about as accurate as manual flying in EVE is. The reason for this is simple; the sever runs at a rate of "one second tick." By this I mean; the server uploads, processes, calculates, executes, and sends data once per second (for reference, FPS games have a "tick rate" in the miliseconds) Now on one hand, it keeps thing stable and allows for massive fights between large groups of people. On the other hand, it creates all sort of syncing voodoo issues and means that is the is essentially Flight Simulator stick at one frame per second. And unlike the first point, I do not see this changing. This was a decision born from hardware limitations and diminishing returns (for reference, EVE is runnig on a decommissioned military supercomputer).
And then there are a host of little gameplay issues that I think have been covered above.
You get an A for effort OP. But please, please, please do research before you come and propose another idea.
How did you Veterans start?
The Skillpoint System and You
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Captain Africa
GRIM MARCH Circle-Of-Two
115
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Posted - 2015.06.12 17:44:37 -
[16] - Quote
ShahFluffers wrote:The OP doesn't understand the limits of EVE's system.
- the legacy code of EVE does not allow more than one player to occupy the same as another player. From what I have heard from the DEVs... the code shrieks bloody murder, spazzes out, fires a couple of critical circuits, and then crashes. Now this MIGHT change eventually... but do not hold your breath.
- Manual aiming will be about as accurate as manual flying in EVE is. The reason for this is simple; the sever runs at a rate of "one second tick." By this I mean; the server uploads, processes, calculates, executes, and sends data once per second (for reference, FPS games have a "tick rate" in the miliseconds) Now on one hand, it keeps thing stable and allows for massive fights between large groups of people. On the other hand, it creates all sort of syncing voodoo issues and means that is the is essentially Flight Simulator stick at one frame per second. And unlike the first point, I do not see this changing. This was a decision born from hardware limitations and diminishing returns (for reference, EVE is runnig on a decommissioned military supercomputer).
And then there are a host of little gameplay issues that I think have been covered above.
You get an A for effort OP. But please, please, please do research before you come and propose another idea.
Hey man really some good feedback ...what ur saying make sense ...glad you covered those aspects..
As for research this is an idea forum ... not lets develope forum. If I was on CCPS payroll I would defnatly do research but I just gave my 2 cents as an idea...If you want to do research then go right ahead Im way to lazy lol ... |
Nana Skalski
Poseidaon
197
|
Posted - 2015.06.12 18:03:48 -
[17] - Quote
This idea would have sense if Dust would be a part of EVE client from beginning. But it is not. It is a Console shooter with negligible EVE connection in a form of chat and sometimes shooting the dusties thru the internet link by one way only blasts from outer space. |
Captain Africa
GRIM MARCH Circle-Of-Two
115
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Posted - 2015.06.13 11:35:48 -
[18] - Quote
Nana Skalski wrote:This idea would have sense if Dust would be a part of EVE client from beginning. But it is not. It is a Console shooter with negligible EVE connection in a form of chat and sometimes shooting the dusties thru the internet link by one way only blasts from outer space.
Indeed ... Integration of the two games would give Eve so much more longevity, hopefully this will happen before its to late down the line. .. |
Duchess Starbuckington
Starbuckington Manor
341
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Posted - 2015.06.13 11:38:04 -
[19] - Quote
I don't even know where to start on how stupid this idea is, and can't be bothered to write an essay, so I'll just say: HAHAHAHAHA NOPE. |
Captain Africa
GRIM MARCH Circle-Of-Two
115
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Posted - 2015.06.13 16:24:05 -
[20] - Quote
Duchess Starbuckington wrote:I don't even know where to start on how stupid this idea is, and can't be bothered to write an essay, so I'll just say: HAHAHAHAHA NOPE.
No such thing as a stupid idea ...only a stupid hair cut. |
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
10060
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Posted - 2015.06.13 16:33:47 -
[21] - Quote
Captain Africa wrote:Duchess Starbuckington wrote:I don't even know where to start on how stupid this idea is, and can't be bothered to write an essay, so I'll just say: HAHAHAHAHA NOPE. No such thing as a stupid idea ...only a stupid hair cut. have you read any of the other threads in this subforum?
=]|[=
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DrysonBennington
Aliastra Gallente Federation
223
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Posted - 2015.06.13 23:05:41 -
[22] - Quote
A Warbarge.....this idea could be converted into something that miners need. A barge with teeth. Pvper's prey on mining barges to much because they are easy kills. Far to easy kills. Yet they bolster their ego's with the number of barges they kill in a month. I say make the Warbarge into a Combat Mining Barge based on the Procurer Hull. Give the barge a T3 variant designation where the sub-systems will allow for different combinations of weapons and mining lasers to be fitted to the ship. One sub would allow for a strip miner to added plus three laser, projectile, missile or hybrid turrets to be added. Another sub would allow for four mining lasers to be added plus six laser, projectile, missile or hybrid turrets. All of the subs would have their own bonuses and draw backs but the bonuses to this ship would be that the miners could defend theirself in a group or solo as well as giving the PvPer's something that shoots back.
It's kinda sad that you roam for mining barges in a Sin, Proteus and other T2 and T3 ships. Rather sad indeed. |
Kuronaga
Fatal Absolution Negative-Feedback
349
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Posted - 2015.06.13 23:49:52 -
[23] - Quote
ShahFluffers wrote:The OP doesn't understand the limits of EVE's system.
- the legacy code of EVE does not allow more than one player to occupy the same ship another player is already in. From what I have heard from the DEVs... the times they have tinkered with this the core code shrieks bloody murder, spazzes out, fries a couple of critical circuits, strangles a DEV, and then crashes. Now this MIGHT change eventually... but do not hold your breath.
- Manual aiming will be about as accurate as manual flying in EVE is. The reason for this is simple; the sever runs on a "one second tick." By this I mean; the server uploads, processes, calculates, executes, and sends data once per second (for comparison, FPS games have a "tick rate" in the milliseconds) Now on one hand... it allows for stable, reliable gameplay for players worldwide and allows for massive fights between large groups of players (there is a reason that FPS games/servers are generally limited to regions and ~64 players per map). On the other hand... it creates all sorts of syncing voodoo issues and means that manual flight is essentially Flight Simulator stuck at one frame per second (but with smoother movement between each frame). Unlike the first point, I do not see this changing. This was a decision born from hardware limitations and diminishing returns (for reference, EVE is running on a decommissioned military supercomputer) and a desire to keep EVE as a single "shard" that all players inhabit.
And then there are a host of little gameplay issues that I think have been covered above.
You get an A for effort OP. But please, please, please do research before you come and propose another idea.
edit: was on my mobile when I posted this... typos fixed, elaborated a bit on some points, and added stuff.
On the topic of multiple players "occupying" ships I would like to add that the term occupying is relative, and most devs are like most people -- perhaps decent at math, but otherwise not very clever at actual problem solving in real life. There are dozens of acceptable methods to make it work without changing the core code or actually assigning a single entity in a game to multiple players.
If the game cries when you try to place several players inside of a single player-designated bubble, you change this by metaphorically gluing several smaller bubbles on varying sides of the original bubble. In the case of ambulation, well... cards were definitely melting when they tried to put multiple people in a room together. Then again, GPU tech has advanced a good bit since then. I can imagine it being a decent optional thing for those with the ability to deal with its lack of optimization. |
Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
235
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Posted - 2015.06.14 17:53:41 -
[24] - Quote
Have you been reading a certain other games development blogs? Also why add one super special snowflake to the game because you want to copy another games idea but realize CCP will never have the funding to do it properly?
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Nyalnara
Dark Evil Undead Ponies Productions
19
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Posted - 2015.06.14 17:57:36 -
[25] - Quote
Kuronaga wrote:On the topic of multiple players "occupying" ships I would like to add that the term occupying is relative, and most devs are like most people -- perhaps decent at math, but otherwise not very clever at actual problem solving in real life. There are dozens of acceptable methods to make it work without changing the core code or actually assigning a single entity in a game to multiple players.
If the game cries when you try to place several players inside of a single player-designated bubble, you change this by metaphorically gluing several smaller bubbles on varying sides of the original bubble. In the case of ambulation, well... cards were definitely melting when they tried to put multiple people in a room together. Then again, GPU tech has advanced a good bit since then. I can imagine it being a decent optional thing for those with the ability to deal with its lack of optimization.
Why are all people doing assumptions on code, when they have absolutely no clue about said code, or even just about basic programming knowledge..?
In case of ponies, keep calm and start running.
French half-noob. Founder of [DEUPP]Dark Evil Undead Ponies Productions.
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Captain Africa
GRIM MARCH Circle-Of-Two
116
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Posted - 2015.06.15 09:26:42 -
[26] - Quote
Maldiro Selkurk wrote:Have you been reading a certain other games development blogs? Also why add one super special snowflake to the game because you want to copy another games idea but realize CCP will never have the funding to do it properly?
What ur talking about Dust ?..if not then i have no idea to what other game your referring to ...
As far as the special snowflake ....you only need one Merc transport ship ...and it would be the warbarge. The whole idea is to make dust mercs mobile in new eden and be competitive in space..when they do move mercs.
I thought this idea would be a good platform to do it... |
Not that Forumguy
Hedion University Amarr Empire
1
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Posted - 2015.06.15 10:51:06 -
[27] - Quote
Or maybe your just thinking of a new type of support ship ? rather then carry troops, perhaps you could have it say... have some sort of link that you can lock on to a friendly pod and help it survive / escape etc.. or it could have a shield that only players in friendly pod's can go inside for safety, in the fleet fight, medical ship etc ?
I think instead of troops you could center your thoughts around what happens when a player loses the ship they are using and is now in a pod, and what your ship could do to answer that scenario, maybe a pod could come near your ship, and you launch a fighter which that pod pilot can fly and get back into the fleet fight, not sure??? |
Captain Africa
GRIM MARCH Circle-Of-Two
116
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Posted - 2015.06.15 13:04:31 -
[28] - Quote
Not that Forumguy wrote:Or maybe your just thinking of a new type of support ship ? rather then carry troops, perhaps you could have it say... have some sort of link that you can lock on to a friendly pod and help it survive / escape etc.. or it could have a shield that only players in friendly pod's can go inside for safety, in the fleet fight, medical ship etc ?
I think instead of troops you could center your thoughts around what happens when a player loses the ship they are using and is now in a pod, and what your ship could do to answer that scenario, maybe a pod could come near your ship, and you launch a fighter which that pod pilot can fly and get back into the fleet fight, not sure???
LOL Man this is about Dust flying around in New Eden ...anyways this thread has reached its end .. |
Juan Mileghere
Incident Command Southern Star Dominion
31
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Posted - 2015.06.15 18:11:01 -
[29] - Quote
Only thing I could think of would be something similar to an Orca(price, size, ship qualities) that's just meant for Jump Clone Production(and does it less effectively than the Rorq or Titan) but even then it seems fairly pointless compared to just getting a damn Rorq
Blobbing Explained
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Kuronaga
Fatal Absolution Negative-Feedback
350
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Posted - 2015.06.15 22:56:20 -
[30] - Quote
Nyalnara wrote:Kuronaga wrote:On the topic of multiple players "occupying" ships I would like to add that the term occupying is relative, and most devs are like most people -- perhaps decent at math, but otherwise not very clever at actual problem solving in real life. There are dozens of acceptable methods to make it work without changing the core code or actually assigning a single entity in a game to multiple players.
If the game cries when you try to place several players inside of a single player-designated bubble, you change this by metaphorically gluing several smaller bubbles on varying sides of the original bubble. In the case of ambulation, well... cards were definitely melting when they tried to put multiple people in a room together. Then again, GPU tech has advanced a good bit since then. I can imagine it being a decent optional thing for those with the ability to deal with its lack of optimization. Why are all people doing assumptions on code, when they have absolutely no clue about said code, or even just about basic programming knowledge..?
Because ignorance and a dull wit is a more common roadblock than mathematical impossibility. This applies to developers as well as regular people.
Furthermore, one need not be able to code to understand it is simply a language that creates rules, and any number of rules can be bent to do what you need them to do regardless of the language they are written in. |
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