
Mirasta
Caldari Enigma Enterprises Veritas Immortalis
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Posted - 2006.11.22 13:07:00 -
[1]
Originally by: Joshua Foiritain Edited by: Joshua Foiritain on 22/11/2006 12:40:26
Originally by: keepiru There probably is one, and it will most definitely die to a setup that does have an injector 
Well if i can find a setup that can outlast the booster charges on the injector setup then it should win, assuming it could keep up with the incoming damage but it would need to be able to run dual large reps for a long time for that.
I guess well see most hyperions running around with 4x electron II's and 4x Nosf on TQ 
On an unrelated note, i think all weapons in eve should use cap. That or Gallente/Amarr need a bigger cap boost then minmatar and Caldari.
Or a random idea for cap boosters: Instead of injecting bits of cap every cycle it would get give a major boost to cap recharge rate while its running. This cycle (Say 5ish minutes) uses up a single booster charge and has a 5 minute cooldown. (Maybe even add penalties while its on cooldown?)
The result? Well cap booster ships could basicaly go into "GO TO ELEVEN" mode for 5 minutes, after this the next 5 minutes it'll be as combat capable as a wet towel due to having no cap recharge/even worse cap recharge rate then normal.
How much cap would this booster provide? About the same/a bit more as the current cap booster except it comes in the form of a higher recharge rate. In the case of a mega/hype one could carry about 20ish charges + ammo, which allows it to fight 20ish fights before running out charges, it does however guarantee that if you make it through the first 5 minutes of fighting a blasterthron, you will win because the blasterthron will run out cap shortly after the 5 minutes are over.
Setups that lean towards sustainability really need a boost, Atm the with the biggest cargo hold wins. especially on SISI where the HP boost really highlights a problem that all vivable PVP setups rely on a cap injector.
Your change to to the cap injector would work but i fear it would be radical for the up comeing deployment of kali as capcharges work as they should but for too long. I would like to see a reactor overload module for sheild and cap, The cap version would do the same as you described, give a massive boost in recharge and then after a ceartin time it would kill the cap regen as the reactor has to cool down. A sheild one would function much the same and boost regen for a period then kill it for a period. With this Cap booster charge size was brought back up to a decent size.
That would mean neither methods are sustainable, both would be good in diffrent situations. And of couse, you still have the option for a passive cap regen.
Of couse, You are now reading my sig. |