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SUNscatcher
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Posted - 2003.11.12 21:54:00 -
[1]
NPC demand should remove surplus minerals from the game. I think the NPC demand should have be set at unlimited for all minerals to ensure this happens and that players bidding for minerals would be forced to bid above npc.
Downside as hellmar has kinda pointed out is that to much isk becomes inserted into the game with one group of players(miners). Maybe
BPC helped ruin the market, never should have allowed copies to exist or all bp's were copies with a limited production run.
superhighways changed the game,,,, whether they ruined it who can be sure.
player pirates have not hurt the game,,,,its the lag that has done that.
NPC loot items consistantly better than what can be manufactured has helped either.
The harvester bug early hurt also. If you can catch me you can have me. |

SUNscatcher
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Posted - 2003.11.13 01:17:00 -
[2]
Edited by: SUNscatcher on 13/11/2003 01:20:49 Up the NPC for all mins to infinite and over time all mins not being used for manufacturing get removed from the game. Increase the mineral requirements for manufacturing all items tenfold and you aggrevate the shortage caused by infinite npc demand. In time min prices will float at player controlled levels above npc based upon the success of their manufacturing endevors. thats how i see it should be working.
how it is actually working. an extremely greater amount of mins are being mined than can possibly be used in manufacturing. with no npc demand all common minerals would be selling for dirt prices. manufacturers would be manufacturing their products at dirt costs and selling them at dirt cheap prices. anyone that has ever been to a third world country has seen with their own eyes without a demand strong enough to result in a shortage of desired items prices are at ground, bare subsistance levels.
in the real world items wear out or are consumed. not so in eve. so a demand that results in a shortage has to be created for the market to work, ie cu' vapor mining lasers were a strong fluctuating trade item until the introduction of miner II's, add all the lessor mining lasers also. with the introduction of miner II's the demand for these items has all but disappeared and prices for them are at a very small fraction of what they once were. Miner II's introduction into the game was a good thing but they should have been added to the game as loot just as the other lasers were to keep the market for them all to remain strong.
get rid of npc demand for minerals and you will have so many minerals availible that the crash in their value will drag every manufactured item down with them and thus the entire economy of eve along with them. If you can catch me you can have me. |

SUNscatcher
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Posted - 2003.11.13 17:28:00 -
[3]
EVE can have unlimited NPC mineral demand and still take money out of miners pockets buy reducing the NPC price for mins. What ever is done more mins need to be removed from the game or the supply side of the supply vs demand equation will always be out of wack. And since monerals are one of the economic foundations for eve this unbalance affects everything else, except those JIP campers of course. If you can catch me you can have me. |

SUNscatcher
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Posted - 2003.11.14 16:48:00 -
[4]
Jash you continually throw out that newbiwes are getting the short end of the deal. You can't support this claim in any way shape or form. It is just a noble sounding arguement to throw out in the middle of this.
Secondly with eve not even being for sale in lots of parts of the world atm where are all these "new players" coming from? If you can catch me you can have me. |
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