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Author |
Thread Statistics | Show CCP posts - 85 post(s) |
SilentAsTheGrave
Brave Newbies Inc. Brave Collective
309
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Posted - 2015.06.16 16:58:09 -
[1] - Quote
I must admit I'm not a fan of how the market is. Constantly having alliance tournament ship, faction fit pirate battleships and 100 ISK triage carriers dropping on me left and right doesn't exactly feel realistic. Toss in everyone rocking high grade pirate implants...
*sigh*
No way to curb it down a bit before the thing starts?
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SilentAsTheGrave
Brave Newbies Inc. Brave Collective
309
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Posted - 2015.06.16 18:01:16 -
[2] - Quote
Tappits wrote:SilentAsTheGrave wrote:I must admit I'm not a fan of how the market is. Constantly having alliance tournament ship, faction fit pirate battleships and 100 ISK triage carriers dropping on me left and right doesn't exactly feel realistic. Toss in everyone rocking high grade pirate implants...
*sigh*
No way to curb it down a bit before the thing starts? IDK but it feels pretty normal for PL fleets. We are having to downgrade our fits compared to main server and it makes me feal like a scrub I get that. I'm not asking for some fair fight. I just want the obvious dumb stuff addressed. Alliance tournament ships seeded needs to be gone. Self destructing capitals to avoid jump fatigue going back to base. Maybe these things won't be abused come Thursday? You and I both know they will. lol
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SilentAsTheGrave
Brave Newbies Inc. Brave Collective
312
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Posted - 2015.06.21 07:44:13 -
[3] - Quote
CCP Fozzie, for the love of all that is holy; please remove the alliance tournament ships from the market. They are extremely over powered, as they should be, but to have them for free and unlimited is just silly. I have spent a good amount of time trying to help test this new sov system, but this **** is out of control. It breaks all reality of what would be on TQ and completely ***** up everything everywhere. It is challenging enough to deal with Pandemic Legion having all their super carriers and titans in this tiny test pocket, but to be constantly facing AT ships rolling with high grade pirate implants and links...
Leaving these on the market was a colossal mistake.
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SilentAsTheGrave
Brave Newbies Inc. Brave Collective
312
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Posted - 2015.06.21 16:38:44 -
[4] - Quote
Tappits wrote:Its no more imbalanced than 100isk Carriers and Dreads. Its in fact not imbalanced at all as every one has access to them. Wow, you have no clue how balancing works do you?
Tappits wrote:Maybe you would like then to unseed the systems and just copy over assets from TQ to make it fare? We will still have access to AT ships dreads slowcats and supers and you can run eagles for everything? I never said that or anything like that and you know it.
Tappits wrote:I also think when we we blocked you in your station last night we used Full TQ roaming setups that we use all the time and not 50 AT ships so i have no idea what your on about. I have been on the Duality a good portion of every day since the start of this thing and when it comes to any confrontation at a node, it has been nothing but alliance tournament ships. Only at the VERY end of last night, when it was obvious PL was going to win with the help of Spectre did you guys ditch the AT ships. You switched over to Bhargest to sit on each node so you had the range to hit out to 250km. On our station you had a **** ton of super capitals. We were vastly outnumbered and outgunned. I get that. But please don't lie your ass off saying you have not been using AT ships. You guys have been using them exclusively since the beginning for this contest.
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SilentAsTheGrave
Brave Newbies Inc. Brave Collective
312
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Posted - 2015.06.21 18:29:04 -
[5] - Quote
Jayne Fillon wrote:Don Pera Saissore wrote:Jayne Fillon wrote:I don't understand the complaint about AT ships, they are equally accessible to all. Unless you lack the skills for them... The same could be said for any ship, T1, T2, Faction, or AT. Should we round down to the lowest common denominator? Of course skillpoints are a factor. Show me which T1 or T2 cruiser that functions as a Gila and Falcon rolled into one ship. Proclaiming that a ship being available to all and free for a competition means it is balanced is asinine. AT ships are over powered and exist on TQ only because they are ultra rare and insanely expensive. The entire environment is saturated with completely unrealistic things that are impossible on TQ now and even after the new sov system happens.
But the truth is there is other factors working against us. We have FC's who insist we form up capitals to brawl PL and Spectre on our undock during the node capture phase. Effectively accomplishing nothing but to entertain Spectre while PL capture the nodes. Turns out he is Spectre FC working with PL on their comms to keep us busy while they win nodes. gg And factor in people who can't grasp the idea that during the node capture phase you can no longer form one fleet of the biggest ships possible and brawl in one system on one grid no matter how many times it is explained to them it wont work. Again, gg.
The good news is those of us who actually care about this new sov system and want to bug hunt and test to make sure it is the best it can be are going to completely ignore the spy fc's you guys send over to 'help us' and do something completely different. Things like not purposely lose objectives. Purposely welp fleets to entertain the enemy. Yell at fleet members who are actually doing things the right way because they wont form up a dread and smash their face into a titans fist on the undock when there is nodes to be capture instead.
My entire point is this competition and test of the new sov system is broken due to a couple oversights with AT ships and even 100 ISK endless capitals. Factor in the sheer amount of supers moved down into the pocket, it is impossible to get any kind of real reading to see if things need to be adjusted before this hits TQ.
I would say please stop sending over spies to try and FC us to lose on purpose, but we have far too many people willing to x up with a capital and welp into titans during the node phases. Reminds me of jingling keys in front of Chris Griffin on Family Guy.
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SilentAsTheGrave
Brave Newbies Inc. Brave Collective
313
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Posted - 2015.06.21 19:41:47 -
[6] - Quote
Tappits wrote:PL has not done anything that technically we could not do on TQ so far That's bullshit.
There is only 50 Chameleons that exist in the game. You guys were bring 60-70 at once and everyone knows PL does not own all 50 on TQ, much less 20 more that do not exist. Same deal with the rest of AT ships.
But I suspect that no matter how many of these facts are presented to you; the lies will continue to be vomited from your mouth.
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SilentAsTheGrave
Brave Newbies Inc. Brave Collective
313
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Posted - 2015.06.21 20:51:53 -
[7] - Quote
If you're so confident you don't need the AT ships to win, support not having the AT ships seeded on Duality.
I dare you.
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SilentAsTheGrave
Brave Newbies Inc. Brave Collective
313
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Posted - 2015.06.21 21:23:06 -
[8] - Quote
Tappits wrote:SilentAsTheGrave wrote:If you're so confident you don't need the AT ships to win, support not having the AT ships seeded on Duality.
I dare you. O no guys he called us out... i guess we should unseed all dreads carriers and faction ships while we are at it. Not what I said at all. Stop with the straw-man fallacies.
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SilentAsTheGrave
Brave Newbies Inc. Brave Collective
313
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Posted - 2015.06.21 22:11:13 -
[9] - Quote
Traxev wrote:So wait if you if we use it, it is overpowered and shouldn't be seeded. If you use it its fair and balanced and should remain? I never said that either. What is wrong with you guys?
Regardless. This has quickly went from simple feedback; me saying the AT ships should be removed to create a more realistic environment, to a PL and Spectre circle jerk CTA.
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SilentAsTheGrave
Brave Newbies Inc. Brave Collective
313
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Posted - 2015.06.21 22:31:36 -
[10] - Quote
Tappits wrote:i have no idea what you want... i don't think you know what you want ether. I have been crystal clear from the start and I really don't know how to make it easier to understand: Remove the AT ships.
Is that simple enough for you to understand?
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SilentAsTheGrave
Brave Newbies Inc. Brave Collective
313
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Posted - 2015.06.21 22:42:55 -
[11] - Quote
Tappits wrote:SilentAsTheGrave wrote:Tappits wrote:i have no idea what you want... i don't think you know what you want ether. I have been crystal clear from the start and I really don't know how to make it easier to understand: Remove the AT ships.Is that simple enough for you to understand? Fine... Slowcats supers titans TFI's and Ishtars for the nest few weeks then... have fun. Deal. I'll let the remaining 12 Brave pilots who still log into Duality know to leave the AT ships undocked. Don't forget to tell Spectre no AT ships is now part of their contract.
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SilentAsTheGrave
Brave Newbies Inc. Brave Collective
313
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Posted - 2015.06.22 05:56:18 -
[12] - Quote
KristyDawn wrote:What was the reasoning for rewarding the meta module names via a raffle instead of basing it on the top 4 alliances that captured the most sov? It would mean no one would do anything till the end. This way there is incentive to do the sov stuff the entire time.
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SilentAsTheGrave
Brave Newbies Inc. Brave Collective
314
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Posted - 2015.06.22 07:00:53 -
[13] - Quote
YamiFreighter wrote:Then there is the last part, this part only applies to TCUs and IHUBs, where the structure is first destroyed and then you place your own down, you have essentially bested your adversary through two differently managed stages of the vulnerability timer. But the thing that's out of place here is that assuming you own the system, you can let the attackers do whatever they want in your system for the first two timers, right up until the end where they place their own structure down, and then hotdrop with overwhelming force as soon as they drop their structure down, losing pretty much nothing in the process, resetting the process, and achiving nothing but -1 sov structure for the attackers and the need to do it all again.
I think this part is absolutely no fun at all.
CCP Fozzie I believe it was mentioned somwhere that these sov mechanics were to enable to make smaller entities able to claim sov, but this last part not only goes against that, but gives the defenders ample time to prepare all the assets for the only part of the sov warfare that even matters. In fact I'll go as far as to say that at this point the other mechanics are simply hoops to be jumped through so that this final encounter may be attempted. I agree with what you said. If the final engagement can be simply won with hot dropping all the things on one grid, and winning the entire thing(?), how is that any better than dominion sov?
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SilentAsTheGrave
Brave Newbies Inc. Brave Collective
314
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Posted - 2015.06.22 07:20:31 -
[14] - Quote
KristyDawn wrote:SilentAsTheGrave wrote:KristyDawn wrote:What was the reasoning for rewarding the meta module names via a raffle instead of basing it on the top 4 alliances that captured the most sov? It would mean no one would do anything till the end. This way there is incentive to do the sov stuff the entire time. That makes no sense, starting early ensures the most systems captured. You don't know how long it takes to take a large amount of systems do you? PL seems to have taken a lot real fast and we are only four days into the competition. Please explain what I am missing?
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SilentAsTheGrave
Brave Newbies Inc. Brave Collective
314
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Posted - 2015.06.22 07:31:52 -
[15] - Quote
KristyDawn wrote:SilentAsTheGrave wrote:KristyDawn wrote:SilentAsTheGrave wrote:KristyDawn wrote:What was the reasoning for rewarding the meta module names via a raffle instead of basing it on the top 4 alliances that captured the most sov? It would mean no one would do anything till the end. This way there is incentive to do the sov stuff the entire time. That makes no sense, starting early ensures the most systems captured. You don't know how long it takes to take a large amount of systems do you? PL seems to have taken a lot real fast and we are only four days into the competition. Please explain what I am missing? What does that have to do with the raffle system? We have taken a lot of systems because we have people capturing nodes almost 24/7. I'll give you some time to realize what you have said.
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SilentAsTheGrave
Brave Newbies Inc. Brave Collective
314
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Posted - 2015.06.22 07:57:08 -
[16] - Quote
KristyDawn wrote:I think you have a poor understanding of pretty much everything :) With the raffle it means anyone in the contest has a shot to win something, despite some alliances teaming up to form these coalitions. It means that there is incentive to keep trying to use the sov system instead of just giving up early on. If that was not the case then you would have four alliances team up and crush everyone else immediately and then there really isn't any test of this new sov system. Just four alliances who napped up and everyone else stopped logging into Duality to test it. To uncover bugs and adjust timer lengths. You know, the main reason for all of this stuff.
I guess I'm not explaining things well enough. I'll leave it to CCP to explain why there is a raffle if they feel like they need to.
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SilentAsTheGrave
Brave Newbies Inc. Brave Collective
314
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Posted - 2015.06.22 08:12:22 -
[17] - Quote
Warmeister wrote:SilentAsTheGrave wrote:KristyDawn wrote:I think you have a poor understanding of pretty much everything :) With the raffle it means anyone in the contest has a shot to win something, despite some alliances teaming up to form these coalitions. It means that there is incentive to keep trying to use the sov system instead of just giving up early on. If that was not the case then you would have four alliances team up and crush everyone else immediately and then there really isn't any test of this new sov system. Just four alliances who napped up and everyone else stopped logging into Duality to test it. To uncover bugs and such. You know, the main reason for all of this stuff. I guess I'm not explaining things well enough. I'll leave it to CCP to explain why there is a raffle if they feel like they need to. the way it is now some alliances didn't even bother to login. Ha! You don't have to tell me. I currently make up 1/3 of the active membership on Duality for Brave. The other two members are AFK right now. And that was while you guys were taking the 9UY station. But it wasn't this new sov system that caused the participation to drop to nothing. Just tons of meta gaming done by the enemies and the standard Brave drama. Factor in some of the other alliances that were complete no shows for this thing. I think there is only 4-5 alliances doing anything now. Damn shame really. I really want this new sov system to be firing on all cylinders when it hits TQ. Everyone has endured I don't know how many years of soul destroying Dominion sov, a new system that is amazing is what they deserve. I don't care about winning, I just want what is best for the game and the players. But alas, I am just a few months in the game and what I can do with just me and maybe a couple other guys to kick the tires on this new sov is insanely limited.
I'm trying to find us a couple different approaches to things, but when no one logs in, it feels like solo PvP where the other guy has two Falcon alts, links, pirate implants and three triage Archons on standby to save his officer fit faction battleship. And me? I'm in an Atron.
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SilentAsTheGrave
Brave Newbies Inc. Brave Collective
314
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Posted - 2015.06.22 09:15:15 -
[18] - Quote
Shadoo wrote:SilentAsTheGrave wrote:I'm trying to find us a couple different approaches to things, but when no one logs in, it feels like solo PvP where the other guy has two Falcon alts, links, pirate implants and three triage Archons on standby to save his officer fit faction battleship. And me? I'm in an Atron. From what I've seen - Orthus is the BRAVE standard issue ship on Duality :) I'm happy to come guest FC few defense ops if that helps? Appreciate the offer, but there is almost no one left to FC. And I don't think another FC from Spectre would go over very well. What we need, aside from members logging in, is new skirmish FC's who are capable of leading a small squad. Get a dozen of those guys on along with whatever ships they like to skirmish with and we would have something. Then again, if we could get about 10 of you well know people to each FC a small group, I have seen you all on Duality, it would be pretty amazing boost.
Oh well, have to call it a night. I fear that tomorrow when I log in, I will be by myself. But by all that is holy, I will still try and take a node so watch your six!
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SilentAsTheGrave
Brave Newbies Inc. Brave Collective
314
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Posted - 2015.06.22 16:59:27 -
[19] - Quote
What is the estimated presence of players in a system when looking at the defensive multipliers?
Notifications being game wide feels a bit too much. Is there a slider in place to lower this to region, constellation or even system wide instead?
As others have said, there should be a way to easily see how long it will take to attack and defend the things we Entosis. The UI icon or even the health bar on it changing should give an indication. In minutes and seconds. Or a percentage complete.
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SilentAsTheGrave
Brave Newbies Inc. Brave Collective
314
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Posted - 2015.06.22 23:37:10 -
[20] - Quote
Gabriel Karade wrote:Quote:Kaphrah > =localsvc:service=publicQaToolsClient&method=MoveMeTo&destination=amarr>http://s7.directupload.net/images/140719/72o3mnuz.jpg rekt This sort of behaviour is douche baggery on the test server to say the least..... we're all here to test the new system and find bugs, not have some nobba doing this. We have been reporting that person as well as others doing that. There is also those who have been buying up all the strontium and Entosis links. I added them to my address book and as of last night they were still doing these things against the rules. I don't know why they have not been banned yet.
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SilentAsTheGrave
Brave Newbies Inc. Brave Collective
314
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Posted - 2015.06.23 16:18:54 -
[21] - Quote
Greygal wrote:Zibru Povens wrote:I'm sure if you talk to the right people you'll get the chance of 'capturing' all 3 structures of a system. lol the problem isn't capturing the systems, it's finding vulnerable systems to attack ... the current UI (or lack thereof) makes it kind of a pita :) Fozzie's list (which is fabulous) is often out of date by the time I log on (I'm mostly active Aussie time zone), so I spend the first 20-30 minutes logged on trying to determine the status of potential systems (for example, quite often the systems on Fozzie's list I'd be most interested in chasing nodes on, have already been taken over by the time I log on). Or find myself accidentally helping someone else take over an ihub or tcu because they were capturing nodes at the same time we were That was actually very funny. If you show info on the alliance that owns the system under the attributes tab, it lists the default vulnerability time. But it seems to not be working as they all show 02:00. I imagine this will be functional when it goes live on TQ, but like you said, there is no clear indication outside of flying to each system and mousing over the three icons.
I'm a bit torn on how easy this information should be easily available. On one hand it would be neat if there was some color system that showed variations between green and red to indicate at a quick glance what systems are getting closer and closer to being vulnerable. Closer and closer to solid green to represent the exact opposite of the vulnerable window.
On the other hand hitting F10 and the game telling you where to go without much effort beyond hitting the one key feels a bit too easy with valuable information with no effort. Maybe if the player was physically in the region or constellation, then when you look at the map, you get the color system. Quick glance and you can see what you would find interesting and then a mouse over the system in question would show a detailed break down of the TCU, I-hub and station times and owner.
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SilentAsTheGrave
Brave Newbies Inc. Brave Collective
314
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Posted - 2015.06.23 20:13:12 -
[22] - Quote
What of adjacent systems that are not under the alliances control limits the cap on the defensive multiplier? It would add a bit mor 'terrain' to the area and mean that these border systems are softer targets and easier to Entosis, time wise?
Example: your alliance has dog in system A. System A is connected to systems B, C and D. You also have sov in systems C and D, but someone else has system B. That means the system defensive multiplier caps at 5. If you take sov in system B then the cap for system A is back to the max of 6 multiplier.
But let's say instead you lost sov in systems C and D. That means system A is capped at 3 multiplier because the 3 systems connected to it your alliance does not have sov in.
I hope I didn't make that sound complicated. Thought?
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SilentAsTheGrave
Brave Newbies Inc. Brave Collective
314
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Posted - 2015.06.23 21:14:46 -
[23] - Quote
Ruune en Gravonere wrote:SilentAsTheGrave wrote:What of adjacent systems that are not under the alliances control limits the cap on the defensive multiplier? It would add a bit mor 'terrain' to the area and mean that these border systems are softer targets and easier to Entosis, time wise?
Example: your alliance has dog in system A. System A is connected to systems B, C and D. You also have sov in systems C and D, but someone else has system B. That means the system defensive multiplier caps at 5. If you take sov in system B then the cap for system A is back to the max of 6 multiplier.
But let's say instead you lost sov in systems C and D. That means system A is capped at 3 multiplier because the 3 systems connected to it your alliance does not have sov in.
I hope I didn't make that sound complicated. Thought? i understood almost all the words.... but my brain hurts now EDIT: being serious though... it must not be too complicated to explain... even if the background mechanics are clever and worthy of discussion to the front line grunt, and i count myself amongst them, i need to know in simple terms what i need to do to win the objective... How about this:
For each system adjacent that is not part of the same alliance sov, lowers the defensive multiplier cap by one.
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SilentAsTheGrave
Brave Newbies Inc. Brave Collective
314
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Posted - 2015.06.24 07:01:57 -
[24] - Quote
Ruune en Gravonere wrote:SilentAsTheGrave wrote:For each system adjacent that is not part of the same alliance sov, lowers the defensive multiplier cap by one. That i understood thanks
So... thoughts?
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SilentAsTheGrave
Brave Newbies Inc. Brave Collective
314
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Posted - 2015.06.24 16:20:24 -
[25] - Quote
Blaed Drwd wrote:Quote:SilentAsTheGrave Posted: 2015.06.24 07:01
Ruune en Gravonere wrote: SilentAsTheGrave wrote: For each system adjacent that is not part of the same alliance sov, lowers the defensive multiplier cap by one.
That i understood thanks
So... thoughts?
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I see where you're going with that, and it makes sense. I'd ,however, limit the modifying factor to adjacent systems that are in the same constellation. With that your capital system (your core) is nice and snug and secure with your borders being a little squishy. But if you manage to hold a whole constellation that should be....rewarded?...and the ADM should remain intact. Make sense? I understand. I like the idea of there always being a soft spot to start on and at the same time, I like the idea of a reward for controlling the whole constellation. I'm torn.
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SilentAsTheGrave
Brave Newbies Inc. Brave Collective
320
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Posted - 2015.06.25 16:28:26 -
[26] - Quote
CCP Fozzie wrote:I want to make sure we're clear that this was never intended to be a test of fleet compositions and tactics. Unfortunately there was no way to make those aspects realistic on a test server.
This test is intended to help find bugs, to help us improve the UI and how the system is communicated in the client, and to allow players and alliances to try out the mechanical nuts and bolts and understand them better (which helps us get better feedback). Out of curiosity, is it possible to see the logged in player count for Duality during this playtest competition?
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SilentAsTheGrave
Brave Newbies Inc. Brave Collective
320
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Posted - 2015.06.25 16:57:12 -
[27] - Quote
CCP Fozzie wrote:SilentAsTheGrave wrote:CCP Fozzie wrote:I want to make sure we're clear that this was never intended to be a test of fleet compositions and tactics. Unfortunately there was no way to make those aspects realistic on a test server.
This test is intended to help find bugs, to help us improve the UI and how the system is communicated in the client, and to allow players and alliances to try out the mechanical nuts and bolts and understand them better (which helps us get better feedback). Out of curiosity, is it possible to see the logged in player count for Duality during this playtest competition? Chribba has you covered. What is your thought of player participation the last week go from about 350 peak steadily decline down to just a little over a hundred at the peak?
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