
YamiFreighter
Full Spectrum Inc Fidelas Constans
1
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Posted - 2015.06.22 06:13:55 -
[1] - Quote
My experiences so far with Fozziesov are mixed as are my opinions.
The first part, where you entosis the structure and the structure is reinforced. If the enemy actively maintains the indexes the system takes quite a while to take. The maintained indexes also give them a more predictable window in which they must defend the area. Its the part of the game where you kick a nest of hornets and get ready to deal with what comes, be it blob warfare, a HAC fleet or an I don't give a damn cuz its out of my timezone response.
I like this part.
The second part, where you must essentially control the majority of the constellation while your alliance captures command nodes. This encourages unconventional tactics which I get a good laugh out of, even if the limitless isk and tournament ships do drain the fun out of it to a degree.
I like this part.
Then there is the last part, this part only applies to TCUs and IHUBs, where the structure is first destroyed and then you place your own down, you have essentially bested your adversary through two differently managed stages of the vulnerability timer. But the thing that's out of place here is that assuming you own the system, you can let the attackers do whatever they want in your system for the first two timers, right up until the end where they place their own structure down, and then hotdrop with overwhelming force as soon as they drop their structure down, losing pretty much nothing in the process, resetting the process, and achiving nothing but -1 sov structure for the attackers and the need to do it all again.
I think this part is absolutely no fun at all.
CCP Fozzie I believe it was mentioned somwhere that these sov mechanics were to enable to make smaller entities able to claim sov, but this last part not only goes against that, but gives the defenders ample time to prepare all the assets for the only part of the sov warfare that even matters. In fact I'll go as far as to say that at this point the other mechanics are simply hoops to be jumped through so that this final encounter may be attempted. |