CCP Rise
C C P C C P Alliance
5096
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Posted - 2015.06.19 12:06:18 -
[1] - Quote
Heyo
It's getting pretty close to release and I have a lot of balance changes we need to talk about!
This thread is for discussion on a package of missile changes that we are pretty excited to see the results of. So what's in this package?
Missile Guidance Enhancers - Low slot modules that increase missile explosion velocity, lower explosion radius, increase missile flight time and increase missile velocity Missile Guidance Computers - Mid slot modules that increase missile explosion velocity, lower explosion radius, increase missile flight time and increase missile velocity. These modules can use Missile Precision and Missile Range scripts and can of course be overheated. Heavy Missile Damage is being increased by 5% for all Heavy Missile Types Torpedo volume is being reduced by half, meaning you can fit twice as many Torpedo's in all launchers (except polarized, which have had their capacity reduced) as before. Some specifics on the new modules:
We are starting with 3 types in each group. Tech I, Compact (lower fitting requirements), and Tech II. Faction variations would certainly be on the table for later releases when we are happy with the tuning of numbers on these first mods.
The numbers:
Missile Guidance Enhancer I 10 CPU, 1 PG, 5% bonus to explosion velocity, explosion radius, missile velocity and missile flight time Compact Missile Guidance Enhancer 8 CPU, 1 PG, 5% bonus to explosion velocity, explosion radius, missile velocity and missile flight time Missile Guidance Enhancer II 15 CPU, 1 PG, 6.5% bonus to explosion velocity, explosion radius, missile velocity and missile flight time
Missile Guidance Computer I 28 CPU, 1 PG, 7.5% bonus to explosion velocity, explosion radius, missile velocity and missile flight time Compact Missile Guidance Computer 24 CPU, 1 PG 7.5% bonus to explosion velocity, explosion radius, missile velocity and missile flight time Missile Guidance Computer II 35 CPU, 1 PG 9.5% bonus to explosion velocity, explosion radius, missile velocity and missile flight time
These are set very close to the corresponding turret module numbers and may need adjustment after deployment.
We would have liked to include disruption modules to go along with these enhancement modules but there are actually some technical hurdles we need to figure out and we didn't want to keep holding back on adding these in the mean time. Look for those sometime in the future.
Let us know what you think!
@ccp_rise
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CCP Rise
C C P C C P Alliance
5222
|
Posted - 2015.06.26 14:21:37 -
[3] - Quote
Hello
Small update for you on the new modules.
First of all, the first build that went to sisi with the new modules has several incomplete pieces, one of which was the absence of stacking penalties on the explosion radius and explosion velocity bonus for new modules. That should be fixed in the newest build.
Second of all, after some really great feedback from you guys (and from the CSM) we are going to tune the initial numbers for these modules down a bit from what was proposed in the OP. There's a few problems with the numbers proposed originally but at the end of the day it would have meant Missile Guidance Modules were substantially stronger than their tracking counterparts (around 50% stronger for the enhancer and around 33% stronger for the computer).
I'm going to just update the OP with the new numbers and you guys can let me know what you think. If you notice any other problems or bugs on sisi be sure to point them out.
Thanks for all the feedback so far!
@ccp_rise
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