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Xori Ruscuv
Vendetta Underground Rule of Three
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Posted - 2006.11.24 10:05:00 -
[1]
Edited by: Xori Ruscuv on 24/11/2006 10:06:26 From Tux's dev blog:
Quote: The shield recharge rate, capacitor capacitance and recharge time are all increased by 50%, plates and extenders increased by 25%, and cap booster volume by 20%.
Shield recharge rate increased by 50%?
Say WHAT?!
It's great playing Caldari-online, isn't it?
This IS my main! I just did a portrait swap... |

James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2006.11.24 10:09:00 -
[2]
Originally by: Xori Ruscuv Edited by: Xori Ruscuv on 24/11/2006 10:06:26 From Tux's dev blog:
Quote: The shield recharge rate, capacitor capacitance and recharge time are all increased by 50%, plates and extenders increased by 25%, and cap booster volume by 20%.
Shield recharge rate increased by 50%?
Say WHAT?!
s/rate/time/
The number for shield recharge increases by 50%, but that's the time taken to recharge the shield - effectively a 50% reduction in rate, to maintain the same peak recharge.
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Xori Ruscuv
Vendetta Underground Rule of Three
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Posted - 2006.11.24 10:11:00 -
[3]
Edited by: Xori Ruscuv on 24/11/2006 10:11:58
Originally by: James Lyrus s/rate/time/
The number for shield recharge increases by 50%, but that's the time taken to recharge the shield - effectively a 50% reduction in rate, to maintain the same peak recharge.
What you've said is what was originally planned, yeah.
I'm hoping Tux made a typo and simply meant to say "shield recharge time"... but his words say "shield recharge rate".
Please let it be a typo.
EDIT: And I <3 VIM too. 
It's great playing Caldari-online, isn't it?
This IS my main! I just did a portrait swap... |

Ithildin
Gallente The Corporation The Corporation Alliance
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Posted - 2006.11.24 10:12:00 -
[4]
It means the peak recharge has been reduced by 33% (looking strictly and only on recharge time, assuming shield amount is static)
In other words, Kali will bring quite a heavy boost to battlecruiser passive recharge set ups. - EVE is sick. |

Xori Ruscuv
Vendetta Underground Rule of Three
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Posted - 2006.11.24 10:14:00 -
[5]
Originally by: Ithildin It means the peak recharge has been reduced by 33% (looking strictly and only on recharge time, assuming shield amount is static)
In other words, Kali will bring quite a heavy boost to battlecruiser passive recharge set ups.
That's what it means if he meant to say "shield recharge time".
It's great playing Caldari-online, isn't it?
This IS my main! I just did a portrait swap... |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2006.11.24 10:15:00 -
[6]
Edited by: Akita T on 24/11/2006 10:17:38 repost from somewhere else...
Quote: Originally by: probably DrunkTux
Tech 1 battleships, cruisers and frigates get 25% increase Tech 2 battleships, cruisers and frigates get 12.5% increase Tech 1 Destroyers get a 66.67% increase Tech 2 Destroyers get a 33.33% increase Tech 1 Battlecruisers get 56.25% increase Tech 2 Battlecruisers get 28.125% increase
The shield recharge rate, capacitor capacitance and recharge time are all increased by 50%, plates and extenders increased by 25%
IF the dev blog is correct and all recharge times on shields are nerfed up 50% from previous values INSTEAD of getting an increase proportional to the HP increase, then all ships that get over 50% extra hp will get a passive tank benefit, and those that get less than 50% extra HP will see a passive shield tank effectiveness nerf... that even without considering shield extenders yet. Now, if extenders get a flat 25% increase but recharge times all get a 50% increase, then the overall effectiveness of extenders is severely reduced compared to pre-Kali figures.
All in all, you might want to say by now "omg passive shield tank nerfed into oblivion"... and you might be right in most cases IF THE QUOTED TEXT IS CORRECT: then yes, there is no single ship that can passively shield tank the same amount as it could pre-Kali (given the "proper" pre-Kali setup, and the best you can acheive in Kali *WITHOUT* rigs). The stuff making you wonder about that is the fact it's often said "combat is expected to last 50% longer" when it's actually more like 35% longer on average, at best, and only around 25% longer at worst... and might be a side-effect of the initial 50% hp increase projection.
However, two things to ponder:
- with the proper rigs, you can reach comparable (or even slightly better in some cases) passive recharge rates as pre-kali... but with some extra drawbacks, and at a loss of rig variety (as if rigs would not exist for your ship in the first place at all)
- the quoted text might in fact very well be incorrect (there are several other inconsistencies here and there too, take for instance the 20%-30% figures for cap boosters)... so you could assume shield recharge time is actually proportional to the HP increase on the ship rather than a flat 50% (probably not equal to exact hp % increase, but a bit closer to 25%, to compensate for the fact extenders are an usual feature in passive shield tanks) ___
So, in other words, I sincerely hope Tux also meant something along the lines of the following figures for Shield Recharge TIMES increases (aprox figures)... T1 BC: +41% T2 BC: +26% T1 dessy: +45% T2 dessy: +29% T1 others: +25% T2 others: +19%
Ok, ok, I know, changes are not final and subject to even more changes, and Tux made the blog in a big big hurry (or maybe not even in a single sitting nor in a single day or maybe not even 100% while sober), but that still doesn't change the fact there's some pretty badly f*cked up math-related inconsistency bits running through the blog text.
Still, a confirmation shield recharge times are NOT subjected to a FLAT 50% increase would be a nice thing to get. Or at least a confirmation that Tux DOES actually think passive shield tanking is really ALL THAT overpowered in Kali that it DESERVED a (rather) significant nerf ? _____ -sig-
This is my only char. These are my skills
Always question everything, including yourself |

infraX
Caldari Finite Horizon The Red Skull
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Posted - 2006.11.24 10:21:00 -
[7]
By increasing the amount of shield by 50% and keeping the recharge time the same, shields would passively recharge that much faster making shields uber. Hence the need for the nerf.
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Xori Ruscuv
Vendetta Underground Rule of Three
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Posted - 2006.11.24 10:25:00 -
[8]
Originally by: infraX By increasing the amount of shield by 50% and keeping the recharge time the same, shields would passively recharge that much faster making shields uber. Hence the need for the nerf.
But read exactly what he said in his blog. He said "shield recharge rate", meaning amount/time. Increasing "shield recharge RATE" is a huge buff. That is why I'm hoping it is a typo.
It's great playing Caldari-online, isn't it?
This IS my main! I just did a portrait swap... |

infraX
Caldari Finite Horizon The Red Skull
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Posted - 2006.11.24 10:53:00 -
[9]
I'm sure it was just a language barrier thing and he was referring to the bonus called 'recharge time'.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2006.11.24 12:38:00 -
[10]
Every time they say "increase/decrease shield recharge rate by X%" they ALWAYS mean "decrease/increase shield recharge time by X%"... even if really a X% decrease in shield recharge time DOES NOT equal a X% increase in shield recharge rate (nor vice-versa). Why they persist in making the same mistake over and over again, no idea.
So yeah, the blog MIGHT most probably be mentioning an increase of 50% in shield recharge times across the board. Kind of what I already said and backed up with calculations about it already in the longer post above. _____ -sig-
This is my only char. These are my skills
Always question everything, including yourself |
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