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Mass Debate
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Posted - 2006.11.24 18:56:00 -
[1]
I have come to the conclusion that Amarr just aren't very fun to play, regardless of their current state in EVE or damage types.
All the fun modules in EVE are medslot related, its why ships like the Raven, Tempest and Dominix are so fun to fly. You have many many options in fittings and roles, something Amarr ships in general don't have.
Then theres the fact that Amarr only have 3-4 decent solo ships. You are stuck doing the exact same thing from our Frigates to our Battleships. Align, F1-F8, turn reps on, watch cap, warp out when cap/armor reaches zero.. BORING..
Where is it written that Amarr must lack versatality of any kind in ship design? Why always the same old ****?
Compared to Gallente and Minmatar especially, Amarr just aren't very fun to play or fun to look at. There is no Amarr equivilent of Lock N' Load or Farjung's videos, for example. Everyone who's anyone in PvP flies Gallente and Minmatar, with some Caldari thrown in the mix.
I swear the typical Amarr PvPer must somehow enjoy F1-F8 because thats all we ever do. 
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Electric Cucumber
Amarr coracao ardente Sani Khal'Vecna
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Posted - 2006.11.24 19:02:00 -
[2]
Edited by: Electric Cucumber on 24/11/2006 19:03:46 if you don't like amarr then fly gallente or something, no point in whines, in other words no one cares what you find fun or not
i mean it's not as if you were stuck with training amarr 
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Verus Potestas
Caldari Perkone
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Posted - 2006.11.24 19:06:00 -
[3]
Actually, Caldari are least fun.
Seriously, fly both, and then argue about it.
At least Amarr have to give a **** about range and transversal 
Between corps atm, the NPC one is strictly a temporary thing. RAWR!111 Sig Hijackz0r!!11 - Immy |

Lithalnas
Amarr Hadean Drive Yards
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Posted - 2006.11.24 19:06:00 -
[4]
If you have your learning skills up you could be flying a fully t1 fitted blastathron in 3 weeks.
I like amarr because its not the spaztastic that the other races are, its just jump in a pound the others to death, no ecm, no drone management(domi), no ammo reloading. ------------- Cadet Lithalnas - Logistics Division - Hadean Drive Yards
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Mass Debate
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Posted - 2006.11.24 19:06:00 -
[5]
I do. I just don't see why Amarr have to be at the bottom of the pile for versatile ships. Amarr have good gang/fleet ships sure, but so does every other race.. Why is it just us who pays such a hefty price?
The Harbringer was a step in the right direction (50m¦ drone/4 meds) sure but all our BS are the same, our T2 cruisers and Battlecruisers are all boring..
Pew Pew Pew F1-F8 is only fun for so long
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Xendie
Forsaken Empire
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Posted - 2006.11.24 19:14:00 -
[6]
Originally by: Lithalnas no ammo reloading.
you havent flied amarr ships i hear. have you seen the horrible falloff on amarr guns?, prepare to swap crystals often.
Quote: Nertzius > having fun being incompetitent?
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RoDs84
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Posted - 2006.11.24 19:30:00 -
[7]
Amarr has dangerous toys too, try Curse ;)
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Lithalnas
Amarr Hadean Drive Yards
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Posted - 2006.11.24 19:30:00 -
[8]
I fly without an AB so if they get out of range i have to swap crystals or just let them go, but most of the time i only have one maybe two crystal swaps a battle, however when i had my heavy launcher on my apoc(anti small thing i cant hit with beams) I was reloading those things often. ------------- Cadet Lithalnas - Logistics Division - Hadean Drive Yards
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Fon Revedhort
Aeria Gloris Inc United Legion
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Posted - 2006.11.24 19:37:00 -
[9]
Edited by: Fon Revedhort on 24/11/2006 19:37:19 Yep, this is the problem exactly as it is. There's just not many options to do. They must implement few more really 'active' low slot modules.
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DiuxDium
Deep Core Mining Inc.
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Posted - 2006.11.24 20:04:00 -
[10]
I like amaar. **** off, and stop trying step in my corn flakes.
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ParMizaN
Body Count Inc. Mercenary Coalition
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Posted - 2006.11.24 22:35:00 -
[11]
Originally by: Xendie
Originally by: Lithalnas no ammo reloading.
you havent flied amarr ships i hear. have you seen the horrible falloff on amarr guns?, prepare to swap crystals often.
And have it not work 50% of the time and spend more time trying to switch bugged crystals than firing :|
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Turix
Silver Star Federation Kurai Komichi
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Posted - 2006.11.24 22:37:00 -
[12]
Amarr is fun - fly a pilgrim and curse in solo/small gang pvp for a while and come back and say Amarr isnt fun.
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FPS Doug
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Posted - 2006.11.24 22:43:00 -
[13]
Originally by: Mass Debate I have come to the conclusion that Amarr just aren't very fun to play, regardless of their current state in EVE or damage types.
Can I have your stuff?
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ParMizaN
Body Count Inc. Mercenary Coalition
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Posted - 2006.11.24 22:46:00 -
[14]
Originally by: Turix Amarr is fun - fly a pilgrim and curse in solo/small gang pvp for a while and come back and say Amarr isnt fun.
Pilgrim and curse are practically the only viable solo ships and hence a bit of an exception. With the megathron, domi, tempest etc you get to play around a bit and have weird setups and speed, ecm, nos etc, but thats pretty **** hard to work with amarr and impossible to work as well as any others.
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slip66
Black Nova Corp Band of Brothers
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Posted - 2006.11.24 22:59:00 -
[15]
except for a very few ships amar are not not for those who want to solo. They suffer from lack of surprise. you know what dmg to tank and you can expect to not see anything fancey execpt maybe some NOS.
We get extra lows but mids are where the fun toys tend to be.
If you dont plan on flying with friends alot train a diff race or stick to the few ships that have some solo ability
Originally by: StOrM ViPeR Theres a skill called surgical strike in game I've learned that it actually stands for Band of Brothers |

dalman
Finite Horizon
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Posted - 2006.11.24 23:15:00 -
[16]
Originally by: ParMizaN
Originally by: Turix Amarr is fun - fly a pilgrim and curse in solo/small gang pvp for a while and come back and say Amarr isnt fun.
Pilgrim and curse are practically the only viable solo ships and hence a bit of an exception. With the megathron, domi, tempest etc you get to play around a bit and have weird setups and speed, ecm, nos etc, but thats pretty **** hard to work with amarr and impossible to work as well as any others.
That you can't create "out of the box" setups for amarr ships is a whole lot of bull****. Especially the armageddon can be set up in many ways, it's as versatile as it gets. Sure, it's a "pain" to have to leave out one of mwd/injector/web, but to say that it's not a really good ship is just plain wrong.
The apoc is the worst battleship in the game. That's something that can be exploited though... For example it's much easier to get someone to attack you, and you're unlikely to be called primary in a skirmish. Having your enemy underestimate you opens up a whole lot of possibilities.
The command ships are rly nice. Ofc there's the 3-meds-syndrome, both are still **** good ships though.
Zealot is a rly good hac, especially if you have the luxuary of a faction webber. And tbh if you're someone that afford flying 2-300M HACs into combat but refuse to spend 2 isk on equipment you deserve to die.
Sac rly is a poor ship though. Personally I wanted more of a missile focus on it when it were supposed to get some lub - that would have made it very useful and different, but no... On the other hand, Eagle, Deimos and Muninn are some complete crap ships as well, so not rly any reason to go emo about one bad hac.
That the AFs are about as useful as to pilot an asteroid is true and they could need some love. Though AFs overall aren't that useful anyway...
Am I forced to have any regret? I've become the lie, beautiful and free In my righteous own mind I adore and preach the insanity you gave to me |

Commander Thrawn
Tarnak inc. Eternal Empire
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Posted - 2006.11.24 23:49:00 -
[17]
Originally by: Mass Debate I have come to the conclusion that Amarr just aren't very fun to play, regardless of their current state in EVE or damage types.
All the fun modules in EVE are medslot related, its why ships like the Raven, Tempest and Dominix are so fun to fly. You have many many options in fittings and roles, something Amarr ships in general don't have.
Then theres the fact that Amarr only have 3-4 decent solo ships. You are stuck doing the exact same thing from our Frigates to our Battleships. Align, F1-F8, turn reps on, watch cap, warp out when cap/armor reaches zero.. BORING..
Where is it written that Amarr must lack versatality of any kind in ship design? Why always the same old ****?
Compared to Gallente and Minmatar especially, Amarr just aren't very fun to play or fun to look at. There is no Amarr equivilent of Lock N' Load or Farjung's videos, for example. Everyone who's anyone in PvP flies Gallente and Minmatar, with some Caldari thrown in the mix.
I swear the typical Amarr PvPer must somehow enjoy F1-F8 because thats all we ever do. 
can i have your stuff when you quit 
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goodby4u
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Posted - 2006.11.24 23:57:00 -
[18]
Originally by: Mass Debate
There is no Amarr equivilent of Lock N' Load or Farjung's videos, for example. Everyone who's anyone in PvP flies Gallente and Minmatar, with some Caldari thrown in the mix. 
Cown,although he tends to fly in gangs half the time he is the equivalent.
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Risien Drogonne
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Posted - 2006.11.25 01:27:00 -
[19]
Originally by: Mass Debate I do. I just don't see why Amarr have to be at the bottom of the pile for versatile ships. Amarr have good gang/fleet ships sure, but so does every other race.. Why is it just us who pays such a hefty price?
If you want versatile Amarrian ships, skill up for the Pilgrim, Arbitrator and Curse.
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Aeaus
Tabula Rasa Systems The Star Fraction
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Posted - 2006.11.25 02:57:00 -
[20]
Originally by: Risien Drogonne
Originally by: Mass Debate I do. I just don't see why Amarr have to be at the bottom of the pile for versatile ships. Amarr have good gang/fleet ships sure, but so does every other race.. Why is it just us who pays such a hefty price?
If you want versatile Amarrian ships, skill up for the Pilgrim, Arbitrator and Curse.
If you want a versitile Gallente ship, well ugh, skill up for almost anything 
Last Weeks Signature |

Lygos
ISS Navy Task Force
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Posted - 2006.11.25 03:54:00 -
[21]
1.Midslot-based platforms are extremely generalist focused.
2.Lowslot-based platforms are all specialists that have been restricted down to generalist level output.
:.
Lowslots are things that are broken.
----
Ideally, what we need is something like "ammunition" for EW, and the ability for ships to develop "acquired immunity" for a few minutes after a weak exposure. This would really lend importance to the EW booster mods and EW specialized ships. It would also discourage the use of pot-shot EW on non-specialist platforms.
--- Private Investment should preceed Public Investment |

Xendie
Forsaken Empire
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Posted - 2006.11.25 03:58:00 -
[22]
Originally by: Risien Drogonne
Originally by: Mass Debate I do. I just don't see why Amarr have to be at the bottom of the pile for versatile ships. Amarr have good gang/fleet ships sure, but so does every other race.. Why is it just us who pays such a hefty price?
If you want versatile Amarrian ships, skill up for the Pilgrim, Arbitrator and Curse.
then why train amarr stuff anyway if you are going to train the gallente route? btw... gallente gets more drones and more hitpoints and dmg on their drones.
amarr sucks, tuxford sucks, train gallente and caldari.
Quote: Nertzius > having fun being incompetitent?
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ParMizaN
Body Count Inc. Mercenary Coalition
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Posted - 2006.11.26 02:45:00 -
[23]
Of course you can create out of the box ships for amarr. I was pointing out though that for nearly all of the ships there simply isnt much point compared to how well others perform with much lesser skills. The only bonus from a weird fitting on amarrian ships is that there is a little surprise, outside the usual cookie cutter setups. Geddon, for example: you can injector tank it and mwd etc but your dps will be crappy, your tank flimsy and your tackling ditsy.
A nos variant can work, but not very well: fitting nos etc plus tank plus some sort of tackling gear (necessity to have a web or things just smile and crawl to gate under measly dps from drones) doesnt work very well at all. Apoc is where you wana tank obviously, but again, very predictable.
An apoc in a nos setup with perhaps a couple of med guns and drones for damage or something might get you somewhere, but not fast. Domi will blow both of these out of the water and jam them just for the hell of it (yeah kali is "fixing" that but the versatility is still there with the meds)
The abaddon is just going to be a mix between the good and bad point of apoc and geddon: it has serious fitting probl;ems and blindingly obvious cap problems. there are many things that can be done to counteract these but ultimately it would still probably fall to a similarly skilled mega pilot in a typical engagement unless it did soemhing weird (which would fail versus just about everything else)
Of course you can fit weird setups on amarr. Theres just not much point to it when you have a few other race skills.
Command ships i think are fine (apart from the ****ation perhaps but thats a story for somebody with more experience in that thing)
Zealot, even with faction equipment, is cookie cutter extreme. There really isnt much you can think about with this ship when it comes to setup apart from how many damage mods you want to fit. Sniping perhaps but thats not much to boast about compared to some of the others.
Sac. Lol, eally bad ship but it does have the possibility of being quite versatile with it's slot layout and such. Pity it really is useless.
Afs.. yeah. Retri is not far from ointless, and the vengeance doesnt know what it is. Vengeance can give rise to a couple of interesting setups but that's just novelty.
Ceptors: The crusader is ok, if perhaps the worst of the "good" 'ceptors behind the crow, taranis and claw. Mal is good for tackling, pretty much what it is designed for so no real point arguing that.
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Zhaine
B e l l u m
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Posted - 2006.11.26 02:55:00 -
[24]
I could point out the vast reams of stupitity flowing like a river through this thread but I'll just point out that "fun" is entirely subjective, especially with something this utterly complex and so the whole topic is a little pointless.
I have fun flying Amarr, I recognise they have some problems, I admit that a couple of their ships lack a little versatility (an entirely "pointless point" to make with Kali, ie Rigs, a few days off), but I have enormous fun flying Amarr - - - - - - - - - -
"PERGITE DEGUSTATE FORMOSUM BELLUM"
Forward to taste the beautiful war. . . |

Hanns
Deep Core Mining Inc.
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Posted - 2006.11.26 05:03:00 -
[25]
Originally by: ParMizaN Of course you can create out of the box ships for amarr. I was pointing out though that for nearly all of the ships there simply isnt much point compared to how well others perform with much lesser skills. The only bonus from a weird fitting on amarrian ships is that there is a little surprise, outside the usual cookie cutter setups. Geddon, for example: you can injector tank it and mwd etc but your dps will be crappy, your tank flimsy and your tackling ditsy.
A nos variant can work, but not very well: fitting nos etc plus tank plus some sort of tackling gear (necessity to have a web or things just smile and crawl to gate under measly dps from drones) doesnt work very well at all. Apoc is where you wana tank obviously, but again, very predictable.
An apoc in a nos setup with perhaps a couple of med guns and drones for damage or something might get you somewhere, but not fast. Domi will blow both of these out of the water and jam them just for the hell of it (yeah kali is "fixing" that but the versatility is still there with the meds)
The abaddon is just going to be a mix between the good and bad point of apoc and geddon: it has serious fitting probl;ems and blindingly obvious cap problems. there are many things that can be done to counteract these but ultimately it would still probably fall to a similarly skilled mega pilot in a typical engagement unless it did soemhing weird (which would fail versus just about everything else)
Of course you can fit weird setups on amarr. Theres just not much point to it when you have a few other race skills.
Command ships i think are fine (apart from the ****ation perhaps but thats a story for somebody with more experience in that thing)
Zealot, even with faction equipment, is cookie cutter extreme. There really isnt much you can think about with this ship when it comes to setup apart from how many damage mods you want to fit. Sniping perhaps but thats not much to boast about compared to some of the others.
Sac. Lol, eally bad ship but it does have the possibility of being quite versatile with it's slot layout and such. Pity it really is useless.
Afs.. yeah. Retri is not far from ointless, and the vengeance doesnt know what it is. Vengeance can give rise to a couple of interesting setups but that's just novelty.
Ceptors: The crusader is ok, if perhaps the worst of the "good" 'ceptors behind the crow, taranis and claw. Mal is good for tackling, pretty much what it is designed for so no real point arguing that.
I Brainwashed you well.
I no longer need to post my amarr concerns on the forums anymore i'll just let parmi do it for me, spot on m8
wait i just thought maby i didnt brainwash you, but it was the other way around
Originally by: Tuxford a new retribution bonus. +1 med slot per level
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Hobbledehoy
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Posted - 2006.11.26 07:43:00 -
[26]
Originally by: Mass Debate Pew Pew Pew F1-F8 is only fun for so long
For caldari it's the same thing except
situation 1: the pew pew pew's don't hurt as much
situation 2: there's no pew pew pew, you're just jamming :P
at least you get to see something dying from you...
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Mar Idoun
Aurora Empire Fuzzy Nut Attack Squirrels
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Posted - 2006.11.26 07:50:00 -
[27]
Originally by: Mass Debate I do. I just don't see why Amarr have to be at the bottom of the pile for versatile ships. Amarr have good gang/fleet ships sure, but so does every other race.. Why is it just us who pays such a hefty price?
The Harbringer was a step in the right direction (50m¦ drone/4 meds) sure but all our BS are the same, our T2 cruisers and Battlecruisers are all boring..
Pew Pew Pew F1-F8 is only fun for so long
in terms of backstory Amarr aren't versatile. Just sounds like you trained the wrong race of ships. Just train up gallente and wait for Amarr ships to be buffed if that ever happens. I'm sure all races are whatever you make of it. try fitting projectiles on your ships or some other, stranger, fittings. It sucks that a lot of people feel the need to use projectiles on Amarr, but that's adapting for you.
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Monoklas
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Posted - 2006.11.26 09:35:00 -
[28]
They should do 1 of 2 things, either TELL lasers are poo before people waste time training them or make them better 
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Isyel
Minmatar Masuat'aa Matari Ushra'Khan
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Posted - 2006.11.26 10:49:00 -
[29]
Get used to it or fly something else.
It's made VERY clear that they're supposed to be one trick ponies. Tank like hell and cleanse the universe with the fire of their lasers.
Now, the fact they don't do that too well is another issue, but they should, and i pray to the allmighty norse gods, they will, remain like that, role - wise. They should fix it so that they do their role properly. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Might As well Train Another Race
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2006.11.26 10:57:00 -
[30]
Originally by: Mar Idoun in terms of backstory Amarr aren't versatile.....It sucks that a lot of people feel the need to use projectiles on Amarr, but that's adapting for you.
You cannot really argue for one point because of RP reasons and then just drop another point which makes utterly no sense from a RP viewpoint. It's either both or neither.
It's either keep the low versatibility of amarr ships and fix lasers so using them on tanking setups is viaable, so the race is true to its background -or- give the race more versatibility because the strengths which are supposed to make up for that weakness do not really exist for it anymore.
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Efour
Amarr Imperial Shipment
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Posted - 2006.11.26 11:21:00 -
[31]
Just train projectiles and never ever look back. How that works out in Kali? I have no idea.
Amarr is the only race i know that can be guarteed to lose a 1 vs 1 if they use their own racial weapons on ships that dont have a massiv laser bonus.. and even then its EM/thermal not exactly unpredictable.
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Bekador
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Posted - 2006.11.26 11:31:00 -
[32]
Edited by: Bekador on 26/11/2006 11:32:48 Edited by: Bekador on 26/11/2006 11:32:01 TUX statement from 22.11.06 about Amarr:
It is a bit one dimensional race. I don't think the way to fix it is to have them borrow some other race speciality but we have been discussing giving Amarr some oomph. It won't happen in Kali 1 though, more on this later.
Linkage
I still have faith in Tux and CCP and so I will continue to train Amarr.
Amarr isn¦t versatility, it¦s brute force. An old amarrian proverb says: If you cant beat it, use a bigger laser and thicker armor (and not smaller chips).
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Yaro
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Posted - 2006.11.27 11:02:00 -
[33]
i was ammar for the past 3 years...but then, i got fedup, cause there R no solo pvp ships, exept curse (which is made out of paper anyway), so I trained gallente...
I like to solo in my Astarte, cause, guess what, it has 4 !!! meds, which r needed these days.
So, i would suggest, but CCP anyway wouldn listen, that all 3 med slot/cap dependant ships should get the slots changed to 4 med slot layout (by sacrificing 1 low or 1 high slot, just to balance things out)
It's not a "whine" post.
3 meds r good for ratting, missioning...but for pvp WE NEED 4 meds: 1 afterburner or mwd, cap injector, webber and scrambler !!!!
so ammar "r" fun only for missions runners or npc-ers, just because Amarr ships use no ammo....
brrr
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Frools
The Priory Shroud Of Darkness
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Posted - 2006.11.27 11:29:00 -
[34]
Originally by: ParMizaN Of course you can create out of the box ships for amarr. I was pointing out though that for nearly all of .... snip.... worst of the "good" 'ceptors behind the crow, taranis and claw. Mal is good for tackling, pretty much what it is designed for so no real point arguing that.
qft!
(except stuff about abaddon fitting, easiest ship to fit imo, geddon is a ***** to fit tho )
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Garia666
Amarr adeptus gattacus Lotka Volterra
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Posted - 2006.11.27 11:56:00 -
[35]
i agree on BS wise. there is not much you can do .. you just have to be a bit crazy an do strange things and setups.
however the arbitrator is a very cool ship. a 3 gang of arbi`s is good fun. 1 ecm 1 tackle 1 disrupter .. is enough to fight allot of people. ->My Vids<- CCP= More skilz more moneh! |

Grimpak
Gallente Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.11.27 12:10:00 -
[36]
Originally by: Aramendel
Originally by: Mar Idoun in terms of backstory Amarr aren't versatile.....It sucks that a lot of people feel the need to use projectiles on Amarr, but that's adapting for you.
You cannot really argue for one point because of RP reasons and then just drop another point which makes utterly no sense from a RP viewpoint. It's either both or neither.
It's either keep the low versatibility of amarr ships and fix lasers so using them on tanking setups is viaable, so the race is true to its background -or- give the race more versatibility because the strengths which are supposed to make up for that weakness do not really exist for it anymore.
I would keep the low versatibility of amarr and increase their firepower and tanks.
amarr ships are 1-trick poneys that only shine when used in gangs.
sure there are some few that do not follow that rule (arbi + their T2 versions), but in general, my view of amarr ships are fleet juggernauts and sustained direct fire support ships that leave the tackling for their gang mates. -------
Originally by: Tiuwaz for caldari perception weapons that hit up to 100km are short range weapons 
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Wild Rho
Amarr Black Omega Security
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Posted - 2006.11.27 12:16:00 -
[37]
Edited by: Wild Rho on 27/11/2006 12:17:24
Originally by: Mass Debate I do. I just don't see why Amarr have to be at the bottom of the pile for versatile ships.
You've missed the whole point.
Amarr ships are, by design and "rp philosophy" not meant to be versatile. They are straight up damage dealers and tankers and are meant to be the best in that area.
If you want versatility go with another race instead of trying to twist the Amarr into somthing they're not.
I have the body of a supermodel. I just can't remember where I left it.
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Deathbarrage
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Posted - 2006.11.27 13:50:00 -
[38]
problem with everyone talking about the curse/pilgrim is that these aren't really amarr if you look closely they're EXACT gallente-wannabe's
(ishtar, domi, vexor, eos)
the fun factor is lacking at everything but these ships
That's not right imho
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JoeT
Amarr Short Attention Span
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Posted - 2006.11.27 14:10:00 -
[39]
Originally by: ParMizaN
Originally by: Turix Amarr is fun - fly a pilgrim and curse in solo/small gang pvp for a while and come back and say Amarr isnt fun.
Pilgrim and curse are practically the only viable solo ships and hence a bit of an exception. With the megathron, domi, tempest etc you get to play around a bit and have weird setups and speed, ecm, nos etc, but thats pretty **** hard to work with amarr and impossible to work as well as any others.
I have to say one of the amarr hacs is very good, and cheap. just dont look at the zealot :) --- If i'm posting on the forums, it's mostly cause i'm at work :D
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Tarnish Katharr
GoonFleet GoonSwarm
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Posted - 2006.11.27 14:33:00 -
[40]
I can fly Gallente and Minmatar ships yet I always find myself coming back to Amarr in the end. Its true that Amarr ships in general lack versatility but for some of us that is all part of the appeal. You need use your head to defeat your foes, to work around the lack of mids and learn to work with your friends. Your friends will have to get used to seeing you at the top of all the killmails and wondering why your ship is the only one left flying at the end of a fight when everyone else blew up.
See my sig as well, though I'm flying a Prophecy around these days and rediscovering my love of this ship. Can't wait until tomorrow and the 20% agility boost.
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Ysolde Xen
Minmatar Liberal Trading Co Electus Matari
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Posted - 2006.11.27 14:54:00 -
[41]
Well for what it's worth, I find Amarr ships to be more fun to fly than Caldari. For a start you have to be a bit more tactical with limited med slot options so it's not the snooze-fest that the missile/shield boats are.
-----
It's not a crap ship, you're just flying it all wrong. |

Swirler
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Posted - 2006.11.27 15:07:00 -
[42]
Fit a Large Smart Bomb to kill their drones. Amarr ships need to work hand in hand with drones. Use a high slot drone module to extend their range. Use a mix of webbing and scrambling drones, or ECM and scrambling drones. Fit a MWD, Webber, ECCM mod yourself. Good Luck!
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LordChaos
Amarr Celestial Apocalypse Insurgency
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Posted - 2006.11.27 15:32:00 -
[43]
I agree Amarr ships need some love and only usable ships are Curse/Pilgram/Zealot/Geddon(best BS ever)
and btw i can solo with my geddon pretty dam easy
but what makes the geddon good is the drones really, tech2 berserkers ftw
Apoc is awesome fleet battleship but thats probably it or fit it with Other races weapons it be good too
Prophecy is not bad
and the new ships Harbinger is going to own
the Abbadon im not sure about it yet
Amarr have the 2nd coolest looking ships after gallante lol :) The Master Of Chaos |

DarkElf
Caldari DJ's Exotic Dancers Escorts
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Posted - 2006.11.27 16:11:00 -
[44]
Fly a pilgrim and then say amarr aren't fun 
DE
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DarkElf
Caldari DJ's Exotic Dancers Escorts
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Posted - 2006.11.27 16:37:00 -
[45]
Originally by: Swirler Fit a Large Smart Bomb to kill their drones. Amarr ships need to work hand in hand with drones. Use a high slot drone module to extend their range. Use a mix of webbing and scrambling drones, or ECM and scrambling drones. Fit a MWD, Webber, ECCM mod yourself. Good Luck!
lol scrambling drones?
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Nir
Knights Of the Southerncross
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Posted - 2006.11.27 16:50:00 -
[46]
Originally by: DarkElf Fly a pilgrim and then say amarr aren't fun 
DE
Thats all we flippin' well have though, the Arbitrator. ONE ship and its offspring hardly make up for countless 3-4 medslot abominations. And technically its not even an Amarr ship. 
Personally I don't give two shiney ****s about versatility as long as we make up for it in other areas. I wish Amarr were the heavy hitting, hard tanking, balls-to-the-wall race like they're supposed to be. They're not even close to that description. And unless something is done about things like peak cap recharge on Amarr ships, they never will be.
EM/Thermal damage of energy turrets is the least of our worries.
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DarkElf
Caldari DJ's Exotic Dancers Escorts
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Posted - 2006.11.27 16:58:00 -
[47]
Originally by: Nir
Originally by: DarkElf Fly a pilgrim and then say amarr aren't fun 
DE
Thats all we flippin' well have though, the Arbitrator. ONE ship and its offspring hardly make up for countless 3-4 medslot abominations. And technically its not even an Amarr ship. 
Personally I don't give two shiney ****s about versatility as long as we make up for it in other areas. I wish Amarr were the heavy hitting, hard tanking, balls-to-the-wall race like they're supposed to be. They're not even close to that description. And unless something is done about things like peak cap recharge on Amarr ships, they never will be.
EM/Thermal damage of energy turrets is the least of our worries.
same way it has been for nearly 2 years. nothing new. amarr will get their love one day no matter how many of these threads go up. do what every other amarr pilot does...
train gallente 
DE
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