
ramptrick
Caldari Art of War Anarchy Empire
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Posted - 2006.11.26 12:57:00 -
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Originally by: murder one Edited by: murder one on 25/11/2006 03:50:33 There is no point in flying a Megathron or Hyperion blaster ship in the upcoming patch. With the HP increase and the T2 ammo damage reduction both the Mega and the Hype can no longer do enough DPS quickly enough to kill another BS before it runs out of cap or is killed itself. This is assuming the engagement range is optimised for the blaster ship and starts somewhere around 15-20km.
The Megathron needs a dual rep tank to live even a minute or so against another T2 fitted BS. Due to CPU limitations, you're stuck with T2 Ions, and even with seven Ion IIs and Void you can't do enough DPS before your cap is dry and the target still remains. If you use a plated Neutron II setup with 7 guns, you still end up dead because you can't put out enough damage before your plate is gone.
The Hype's situation is no better. Since it lacks grid you can't fit 8 guns effectively with the same tank as the Mega, so there's no gain there, and you actually end up doing less DPS than a Mega since the Mega with the same tank and same number of guns has one more drone.
The Hyperion's problems are compounded even more by it's active tanking bonus. Active tanking is the LAST thing you want to do in Revelations (I liked Kali better, it's shorter to type). In order to get the most out of the active tanking bonus you need to fit two large reps, and that just isn't practical given the cap consumption and the cap requirements of the MWD and guns. A single heavy injector can't keep up with dual reps and eight guns, even if they're electrons. So this means that you need to kill the target before you run out of cap, but the guns simply don't do enough DPS to accomplish that.
I have tried all sorts of setups, with the focus being on maximum DPS: the largest guns with 3x magstab IIs in order to develope the highest DPS I could from the highest DPS ship in the game. No setup was ever enough to break a target's tank before I was dead. On the flipside, there is no tank setup that works that can kill a target before I run out of cap. I don't run out of cap charges, I run out of cap, unable to run my reps/guns with my hold still full of cap charges, the injector unable to keep up.
Well what about rigs? Rigs are generally pretty useless to improve the situation. Because the Mega is more CPU limited (extremely) adding a few grid rigs won't help much because you still can't add T2 reps or larger T2 guns due to the CPU limitations.
The Hype is a little better because adding two grid rigs allows you to fit some larger guns and using some of the extra CPU, but due to the rig nerfs you can no longer fit three grid rigs, and you won't be able to fit two T2 grid rigs due to calibration points, so a 10% grid improvement is all you're going to see from rigs.
All the other rigs are pretty much useless: it's not grid-efficient to fit damage rigs, armor rep or armor amount bonus rigs don't give you *enough* of a bonus to be effective, and their drawbacks to speed are really bad. Speed rigs are pointless when you're already reasonably fast enough to get into range.
Blasters are DPS ships, take that away and you take away their reason for being. Endurance setups don't work. Give us our DPS back. Heck, give us more DPS so we can compete with the larger tanks.
P.S.- Plated Abaddons work *awesome* with the new changes. Rejoice Amarr 
WTF are you talking about!! i taken on plenty of 1vs1 Bs on SiSi and won every time.. i can out gank most of them and im fitted with 8 modal neutrons, 2 LAR II's, and 1 heavy cap injector plus a Medium one.. plus a little tank and webb, so dont go on about it being crap coz they are uBBer pwnmobiles!! convo me ingame and ill give you a great set up.. plus with using rigs makes it so easy to fit..
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