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Amanda Chan
Error 404 Pod Not Found
23
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Posted - 2015.06.24 14:32:50 -
[31] - Quote
afkalt wrote:I'll try and toss a chart together over lunch and post here. Here we are: http://i.imgur.com/2LJ9RsJ.png Paladin green Vargur light blue Golem red kronos dark blue (rails, I know...I know...the point is projection) I slightly mixed up fittings in terms of damage mods (var/paldin have 2/4 faction, kronos is 3/4 faction and golem is 3/3 faction) but dont want to redo chart tbh. Ammo was all faction short range and fury for the golem Target is a non prop mod caracal (141 sig) at a pretty light angle because rats are dumb. So the paladin does very slightly edge the paper DPS but since the vargur gets to pick ammo, for me it wins every time. They're all fits I use, no weird shitfitting going on to exaggerate (golem has >4< painters)
That graph doesn't really tell the full tale as it's against a cruiser hull. Switch the ammo to t1/faction/precision and you'll apply full damage with the Golem(I.E do more damage with a lower alpha missile).
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Haatakan Reppola
Science and Trade Institute Caldari State
46
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Posted - 2015.06.24 14:47:13 -
[32] - Quote
afkalt wrote:[quote=Chainsaw Plankton] Here we are: http://i.imgur.com/2LJ9RsJ.png Target is a non prop mod caracal (141 sig) at a pretty light angle because rats are dumb.
This may be a noob querstion, but what does the "Transv: 976 m/s" and "Rad: 1891" m/s at the bottom of the picture mean? |
Amanda Chan
Error 404 Pod Not Found
23
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Posted - 2015.06.24 14:52:20 -
[33] - Quote
[/quote] This may be a noob querstion, but what does the "Transv: 976 m/s" and "Rad: 1891" m/s at the bottom of the picture mean?[/quote]
http://wiki.eveuniversity.org/Transversal_and_Tracking |
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
1254
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Posted - 2015.06.24 15:04:42 -
[34] - Quote
I have 3 out of 4 of the Marauders. Vargur is the best I own (Vargur, golem, pally). Slap a nano, MWD, and MJD and you never have to be out of range for more than 15 seconds. Insane tank for any level 4. Pally and Golem are both really good also, just not as mobile.. If you're flying a marauder in a l4 the way to go is MTU and salvage drones. I almost never need light drones in any of them. Drop the unit as soon as you start shooting, then release the drones. Just remember to recall them for spawns with frigs. Still feel Machariel + Noctis is the fastest way to go in l4's. If you can do missiles + drones another good one is Typhoon Fleet Issue. You have to spend some ISK and skillpoints for that one.
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afkalt
Republic Military School Minmatar Republic
1447
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Posted - 2015.06.24 15:35:50 -
[35] - Quote
Amanda Chan wrote:afkalt wrote:I'll try and toss a chart together over lunch and post here. Here we are: http://i.imgur.com/2LJ9RsJ.png Paladin green Vargur light blue Golem red kronos dark blue (rails, I know...I know...the point is projection) I slightly mixed up fittings in terms of damage mods (var/paldin have 2/4 faction, kronos is 3/4 faction and golem is 3/3 faction) but dont want to redo chart tbh. Ammo was all faction short range and fury for the golem Target is a non prop mod caracal (141 sig) at a pretty light angle because rats are dumb. So the paladin does very slightly edge the paper DPS but since the vargur gets to pick ammo, for me it wins every time. They're all fits I use, no weird shitfitting going on to exaggerate (golem has >4< painters) That graph doesn't really tell the full tale as it's against a cruiser hull. Switch the ammo to t1/faction/precision and you'll apply full damage with the Golem(I.E do more damage with a lower alpha missile).
Yes, but that's a hassle and downtime from shooting. Mostly the golem is capable of alphaing NPC cruisers, however what this means is that there is a lot of wasted damage potential. Something like the vargur and its fast cycle time reduces the impact of these and not needing to change ammo between targets saves precious seconds. It actually gets worse at frigate level, but I picked cruiser because a golem can still alpha them.
I'm such a fan of the vargur because of that damage line, selectable damage means any mission is a go, fast cycle time for popping frigates is outstanding. A machariel WILL rival it, however is typically less tanky and chews through ammo almost twice as fast making faction ammo a substantially higher overhead. |
Haatakan Reppola
Science and Trade Institute Caldari State
46
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Posted - 2015.06.24 15:46:26 -
[36] - Quote
Transversal is logical number, no idea at what range the lsited transversal is but it have to be fairly close to get almost 1k ms transversal from a 287 ms ship.
Rad is generaly an angle measurement, https://en.wikipedia.org/wiki/Radian and have nothing to do with m/s (meter/second) as its listed on the linked screenshot. |
Amanda Chan
Error 404 Pod Not Found
23
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Posted - 2015.06.24 16:10:22 -
[37] - Quote
Haatakan Reppola wrote:[quote] Transversal is logical number, no idea at what range the lsited transversal is but it have to be fairly close to get almost 1k ms transversal from a 287 ms ship. Rad is generaly an angle measurement, https://en.wikipedia.org/wiki/Radian and have nothing to do with m/s (meter/second) as its listed on the linked screenshot.
1) Here it is on a silver spoon - http://wiki.eveuniversity.org/Turret_Damage. You should consider skilling Googlefu atleast to level 2.
2) I don't know if you know how math works...m/s is pretty important for calculating a Radian in this game. Without knowing the m/s you would only know 1 our of the 3 required points to calculate an angle. Having m/s gives you 2 points to plot after 1 second of travel. |
Haatakan Reppola
Science and Trade Institute Caldari State
47
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Posted - 2015.06.24 16:28:36 -
[38] - Quote
Amanda Chan wrote:Haatakan Reppola wrote:[quote] Transversal is logical number, no idea at what range the lsited transversal is but it have to be fairly close to get almost 1k ms transversal from a 287 ms ship. Rad is generaly an angle measurement, https://en.wikipedia.org/wiki/Radian and have nothing to do with m/s (meter/second) as its listed on the linked screenshot. 1) Here it is on a silver spoon - http://wiki.eveuniversity.org/Turret_Damage. You should consider skilling Googlefu atleast to level 2. 2) I don't know if you know how math works...m/s is pretty important for calculating a Radian in this game. Without knowing the m/s you would only know 1 our of the 3 required points to calculate an angle. Having m/s gives you 2 points to plot after 1 second of travel.
you link for 1) only show "There is currently no text in this page. You can search for this page title in other pages, or search the related logs."
If you use 1891 ms as velocity for calculating the angle makes no sence at all when the target have a max speed of 287.5ms (we re talking about a Caracal with no prop mod). We still dont know directions and speed is impossible to read from the graph as the numbers are several time higher than the can possibly travel.
Its therefor safe to assume that the target ship in the graph is an afterburning cruiser that is approaching (favor gun over missile) |
GordonO
The Retired Officers Club
125
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Posted - 2015.06.24 20:19:32 -
[39] - Quote
You will need a very different setup to be efficient between lvl4 and lvl5 missions. Lvl5 missions solo will mean you need to be passive tanked, or you will die as you will get neuted. I personally would not take a RS to low sec solo.. but it will work passive fit.
As for HS lvl4's.. a golem will out perform the RS. I have tried both. A properly fit golem will inst pop cruisers with one cruise missile volley, well the angel ones not always. The bastion makes it immune to ewar. So on paper a RS look better, but once you jammed/damped to death, you would be wishing for the bastion. The only ship, subcap of course, that works better than a golem is a Paladin, but that is very situational and only against em/therm weak NPC.
Can't remember my golem fit as I am at work, but evemail me and I will send it through.
... What next ??
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