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Physik
Perkone Caldari State
0
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Posted - 2015.06.22 19:10:14 -
[1] - Quote
Good Morning
First things first: I read a lot about those ships, even in this forum and did not come to a conclusion. Most Threads are not aimed at what I want. I want to run Solo PvE Missions 4/5 fast and safe. I want to salvage on the way or afterwards with a noctis.
I am looking for: A ship that does exactly that. Missions 4/5, fast, safe. I have good Skills in Missiles and Drones.
Prequisites: Money is not an issue. I have enough money for one ship with modules. Skills are not an issue as long as the ship uses missiles and/or drones.
Suggenstions:
1. Tengu I fly that at the Moment. Active Tank. Heavy Missile Launchers. No Drones. Can do Level 4 Missions (including Angel Extravaganza). But the kill speed fells a bit slow. Just a feeling. I salvage afterwards.
2. Golem My First Idea because salvagind while destroying sounds great (if you have the time while punching the enemys). It should save a lot of time if you clean the rooms directly. Equipped with torps, micro jump drive, bastion mode and small drones. Jump in a group, activate bastion mode, kill and salvage. Active Tank but not stable.
2. Rattlesnake Second Idea. Long Range, Cruise Missiles and Sentry Drones. Micro Jump drive. Jump out, snipe, jump, snipe... salvage afterwards. Sounds slower but if the killspeed is better maybe its worth it. I have a bit of a problem with the cpu if I choose an XL Active Shield Booster.
3. Navy Raven Putting it Number 3 because it is popular and a lot of threads recommend it but i personally do not see any advantage over the golem. Maybe I looked wrong.
Conclusion: What would you do? What is the fastest ship (overall time) for solo PvE Missions 4/5 What is the safest? (I want it to be fast and safe. So if I loose Internet Connection or it is a bad connection, I do not loose me ship immideatly).
Thanks for your help! :) I hope my questions are at the right spot.! |

Riot Girl
You'll Cowards Don't Even Smoke Crack
3706
|
Posted - 2015.06.22 21:01:12 -
[2] - Quote
Rattlesnake. It's like having two BSes in one.
Oh god.
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Mike Whiite
Geuzen Inc
386
|
Posted - 2015.06.23 07:32:40 -
[3] - Quote
they all have there uses.
Though I'm pretty happy with my Golem theses days,
I use a cruise version, the range difference on the torps don't make up for the extra damage, with the right skills, riggs and modules there is no need to use any other than Fury missiles (no weapon switching)
salvaging on the spot.
As for level 5 missions that requires a completely different approach.
Start with a few Domini's in the systems around the lvl 5 agent, so you don't need to use the gates, that's where you're most vulnerable.
pick the missions carefully, fly to the system in inty or something, reship to your Domini run mission,dock reship hand mission.
before you know it you can afford fancy ships in all those systems.
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HoruSeth
Republic University Minmatar Republic
790
|
Posted - 2015.06.23 07:34:27 -
[4] - Quote
Rattlesnake all the way!
Keep Smile and Kill, You can not wave them all!
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Mr Chili Palmer
InterSun Freelance SONS of BANE
173
|
Posted - 2015.06.23 09:07:52 -
[5] - Quote
i actually thought the rattlesnake was too slow, mind i have not used mine in over a year. I sometimes use a cruise fit golem because i can clear up as i go, as for the tengu mine does the job quite quickly in lvl4's. never done a lvl5 so cannot comment on those
"If at first you don't succeed, remove all evidence you ever tried"
"If your boss is getting you down, look at him through the prongs of a fork and imagine him in jail"
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Riot Girl
You'll Cowards Don't Even Smoke Crack
3713
|
Posted - 2015.06.23 09:10:33 -
[6] - Quote
Well I can't comment on level 5s, but for level 4s RS just nukes everything. The split weapon system allows for much faster rat killing overall, but i guess it depends on your playstyle.
Oh god.
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Do Little
Pator Tech School Minmatar Republic
23
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Posted - 2015.06.23 09:32:09 -
[7] - Quote
I use a Rattlesnake for level 4 - no experience with level 5. MJD - drop Sentry drones and let them do the work. Recommended fit for snake is passive tank - you will still run into CPU difficulty if you fit the recommended drone rigs plus T2 launchers - needs drone rigging 5 to work.
Neville Smit has a good writeup: http://nevillesmit.com/blog/2014/6/8/revisiting-the-rattlesnake-lmjd-pve
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Iroquoiss Pliskin
Hedion University Amarr Empire
751
|
Posted - 2015.06.23 10:23:28 -
[8] - Quote
Rattlesnake, like the Gila, is a broken ship.
Fly the Rattlesnake. 
// Turret-Equivalent of the Rapid ML Concept
//
Cruisers Online - [Damage done in PvP by Shiptype]
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HoruSeth
Republic University Minmatar Republic
790
|
Posted - 2015.06.23 11:14:40 -
[9] - Quote
Do Little wrote:I use a Rattlesnake for level 4 - no experience with level 5. MJD - drop Sentry drones and let them do the work. Recommended fit for snake is passive tank .
Not really. Recommended fit for RS for simple Level 4 missions is active tank to be able to more than 1.700dps depending on the rat you have to shoot at a price level of a T2 fitted Marauder!
Though Passive-MJD-Sentry Snake is a very comfortable way of doing Level 4 Missions, but a lot slower than possible in an active fit.
Keep Smile and Kill, You can not wave them all!
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afkalt
Republic Military School Minmatar Republic
1439
|
Posted - 2015.06.23 11:57:46 -
[10] - Quote
If you have the skills, golem is the winner if you're not blitzing. If you are, look elsewhere. |
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Rexxorr
Zero Corp Tax3
87
|
Posted - 2015.06.23 12:15:10 -
[11] - Quote
Rattlesnake works, but I find it slow and far to micro managy to get anywhere close to its eft dps that people drool over.
Golem is a maruder, and those ships are tailor made for lvl 4s, I suggest Golem.
When doing lvl 4s, I will usally reach for a Vargur or Mach.
GL |

Riot Girl
You'll Cowards Don't Even Smoke Crack
3721
|
Posted - 2015.06.23 12:54:48 -
[12] - Quote
This is the fit I use, It gets about 1000 DPS out to about 100km, cruise damage out to about 120km. The trick is just managing your missile volleys effectively. I never bother switching drones, between Gardes and Wardens, you've got it all covered.
[Rattlesnake, COMTP] Ballistic Control System II Ballistic Control System II Signal Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II
Large Micro Jump Drive 100MN Afterburner II Pith X-Type Large Shield Booster Adaptive Invulnerability Field II Dread Guristas EM Ward Field Dread Guristas EM Ward Field Heavy Capacitor Booster II, Cap Booster 800
Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Drone Link Augmentor II
Large Core Defense Operational Solidifier II Large Core Defense Operational Solidifier I Large Drone Control Range Augmentor I
Garde II x2 Warden II x2 Gecko x1 Hobgoblin II x5
Oh god.
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HoruSeth
Republic University Minmatar Republic
790
|
Posted - 2015.06.23 13:00:20 -
[13] - Quote
afkalt wrote:If you have the skills, golem is the winner
because you say that or why? 
I mean no doubt the race is between RS and Golem, but for me RS is a little in advance.
@Rexxorr: You don't get anywhere close to eft dps because of what? Maybe you fly the passiv fit? I know the MJD-Sentry fit is very pupolar due to the fact you can be very lazy with it. But try an active fit, where you can brawl as well and get back with your opinion. :) And please do not use Gecko ;)
Keep Smile and Kill, You can not wave them all!
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Joraa Starkmanir
Station Spinners United
27
|
Posted - 2015.06.23 14:04:03 -
[14] - Quote
You may not get the paper dps from a RS, but it still hav 7.5 effective launchers and 7.5 effective heavy/sentry drones
Even with poor application it easily outdamage the golem |

Yolli Sly
State War Academy Caldari State
4
|
Posted - 2015.06.23 14:21:51 -
[15] - Quote
Riot Girl wrote:This is the fit I use, It gets about 1000 DPS out to about 100km, cruise damage out to about 120km. The trick is just managing your missile volleys effectively. I never bother switching drones, between Gardes and Wardens, you've got it all covered.
[Rattlesnake, COMTP] Ballistic Control System II Ballistic Control System II Signal Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II
Large Micro Jump Drive 100MN Afterburner II Pith X-Type Large Shield Booster Adaptive Invulnerability Field II Dread Guristas EM Ward Field Dread Guristas EM Ward Field Heavy Capacitor Booster II, Cap Booster 800
Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Drone Link Augmentor II
Large Core Defense Operational Solidifier II Large Core Defense Operational Solidifier I Large Drone Control Range Augmentor I
Garde II x2 Warden II x2 Gecko x1 Hobgoblin II x5
Strange fit. Whith this fit you will never do more than 800 dmg, in the game of cource (EFT says ~1200). Even with Gecko and furies. And all in 5 skils.
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Lan Wang
V I R I I Triumvirate.
834
|
Posted - 2015.06.23 14:23:38 -
[16] - Quote
what do you define as safe? in highsec? lowsec, null? because rattler and more so the golem is pretty risky in npc null, id use the tengu in null becuase its quite fast at getting out of tricky situations
EVEALON Creative - Logo Design & Branding | Digital Design
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Riot Girl
You'll Cowards Don't Even Smoke Crack
3721
|
Posted - 2015.06.23 14:33:36 -
[17] - Quote
Yolli Sly wrote:Strange fit. Whith this fit you will never do more than 800 dmg, in the game of cource (EFT says ~1200). Even with Gecko and furies. And all in 5 skils. Well for every volley of CMs, I can kill 2 frigs or destroyers, 1 cruiser or BC and BSes die in 3 volleys. That might only be 800 damage, but it seems pretty quick to me.
Oh god.
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Yolli Sly
State War Academy Caldari State
4
|
Posted - 2015.06.23 14:57:45 -
[18] - Quote
Riot Girl wrote:Yolli Sly wrote:Strange fit. Whith this fit you will never do more than 800 dmg, in the game of cource (EFT says ~1200). Even with Gecko and furies. And all in 5 skils. Well for every volley of CMs, I can kill 2 frigs or destroyers, 1 cruiser or BC and BSes die in 3 volleys. That might only be 800 damage, but it seems pretty quick to me. Edit; wait, how is it only 800DPS? I'm hitting my own RS 700 DPS with fury alone.
I do not argue, I'm surprised. This is one posible fit, but....Overtanked, low damage. What is he - sniper, brawler?
Mmm...700 but how often, once every 10 sec? |

Riot Girl
You'll Cowards Don't Even Smoke Crack
3722
|
Posted - 2015.06.23 15:08:26 -
[19] - Quote
Yolli Sly wrote:I do not argue, I'm surprised. This is one posible fit, but....Overtanked, low damage. What is he - sniper, brawler? Why does it need to be one or the other? It does whatever I want and tanks a whole room while doing it.
Quote:Mmm...700 but how often, once every 10 sec? Every second, as in DPS.
Oh god.
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Lady Nadra
Royal Amarr Institute Amarr Empire
0
|
Posted - 2015.06.23 16:26:17 -
[20] - Quote
I personally really enjoy the Tengu so I fly that.
Does a little over 1000 dps with great application vs anything cruiser or larger, and flies 1400 m/s to get to gates/mission objectives quickly. Can also fit the propulsion subsystem for increased warp speed which is great. I use it for blitzing missions because I tire of shooting red boxes but to each their own.
For killing everything and looting/salvaging, which sounds like what your after, the Golem looks ideal but I have never flown it, yet.
Or the Rattlesnake as many others suggest, but I find it kind of cumbersome. It will clear out a room of npc's faster then just about anything with great skills though, if you micromanage it so your drones don't shoot things they can't track etc. |
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Haatakan Reppola
Science and Trade Institute Caldari State
41
|
Posted - 2015.06.23 20:57:24 -
[21] - Quote
Lady Nadra wrote: Or the Rattlesnake as many others suggest, but I find it kind of cumbersome. It will clear out a room of npc's faster then just about anything with great skills though, if you micromanage it so your drones don't shoot things they can't track etc.
Use a gecko and you will not have to manage it in any way, easily hit frigates (i use tracking script :P) and i see no point in sniping when its so easy to tank the spawns.
Release Gecko (aggresive ofc) and start shooting anything larger than frigates with your fury missiles. |

Lady Nadra
Royal Amarr Institute Amarr Empire
0
|
Posted - 2015.06.23 21:11:02 -
[22] - Quote
Meh I used the gecko against angel frigs with two faction drone omni tracking links, with tracking scripts, and it still couldn't hit the frig after about 20 tries, so i gave up and released light drones. |

afkalt
Republic Military School Minmatar Republic
1445
|
Posted - 2015.06.23 21:45:53 -
[23] - Quote
HoruSeth wrote:afkalt wrote:If you have the skills, golem is the winner because you say that or why?  I mean no doubt the race is between RS and Golem, but for me RS is a little in advance. @Rexxorr: You don't get anywhere close to eft dps because of what? Maybe you fly the passiv fit? I know the MJD-Sentry fit is very pupolar due to the fact you can be very lazy with it. But try an active fit, where you can brawl as well and get back with your opinion. :) And please do not use Gecko ;)
It can tractor as it goes, it has a better cargo bay (rogue slave trader), it's less micromanagement, it's got MJD cooldown bonuses, it has proper omni damage, missile speed buffs mean volley counting is non-existent at under 100km ranges and it can and will one shot elite angel cruisers. AND it natively warps faster.
Marauders are the final word in L4 mission running if you're killing all the things. Vargur is the best, golem is still very strong. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1229
|
Posted - 2015.06.23 22:18:18 -
[24] - Quote
some lv5s have neut towers so a passive tanked rattlesnake is a good option. then again a triple ASB golem might work, although it is super easy to probe out, so you may not want to use one.
I would pick between the rattlesnake and the golem. Personally I don't like flying the rattlesnake as the missiles are slow and the delayed damage from them is really annoying to deal with. With how much damage the sentries can do it makes it hard to reliably volley count. Each volley that doesn't connect is dps lost and isk out of your pocket. plus I feel like the ship is slow, and that can be especially annoying with sentry drones, if you have to burn to a gate. Golem is not bad, but Kinda boring to fly. and kinda low dps compared to some other ships. On the plus side that probably gives you time to loot/salvage. Maybe the new missile tracking comp thingys will help with that a little.
@ChainsawPlankto
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1229
|
Posted - 2015.06.23 22:26:55 -
[25] - Quote
Haatakan Reppola wrote:Lady Nadra wrote: Or the Rattlesnake as many others suggest, but I find it kind of cumbersome. It will clear out a room of npc's faster then just about anything with great skills though, if you micromanage it so your drones don't shoot things they can't track etc.
Use a gecko and you will not have to manage it in any way, easily hit frigates (i use tracking script :P) and i see no point in sniping when its so easy to tank the spawns. Release Gecko (aggresive ofc) and start shooting anything larger than frigates with your fury missiles. gecko has to fly to each target, that wastes a lot of time and lowers DPS. when you are cleaning up the last few ships alive and have to move to a gate it is useful, but outside of that I'd rather stick with sentry drones.
afkalt wrote:HoruSeth wrote:afkalt wrote:If you have the skills, golem is the winner because you say that or why?  I mean no doubt the race is between RS and Golem, but for me RS is a little in advance. @Rexxorr: You don't get anywhere close to eft dps because of what? Maybe you fly the passiv fit? I know the MJD-Sentry fit is very pupolar due to the fact you can be very lazy with it. But try an active fit, where you can brawl as well and get back with your opinion. :) And please do not use Gecko ;) It can tractor as it goes, it has a better cargo bay (rogue slave trader), it's less micromanagement, it's got MJD cooldown bonuses, it has proper omni damage, missile speed buffs mean volley counting is non-existent at under 100km ranges and it can and will one shot elite angel cruisers. AND it natively warps faster. Marauders are the final word in L4 mission running if you're killing all the things. Vargur is the best, golem is still very strong. vargur dps and range is kinda meh. The dps is not bad at all, but once you factor in falloff it just looks weak.
@ChainsawPlankto
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Haatakan Reppola
Science and Trade Institute Caldari State
43
|
Posted - 2015.06.23 23:19:37 -
[26] - Quote
Chainsaw Plankton wrote: gecko has to fly to each target, that wastes a lot of time and lowers DPS. when you are cleaning up the last few ships alive and have to move to a gate it is useful, but outside of that I'd rather stick with sentry drones.
When your drones have to travel any meaningfull distance, the ships are not orbiting you anywhere close to the range sentries have problems tracking. Its not like i use my gecko at 70km, most ships either get close enough that travel time mean next to nothing or they stay at ranges where tracking is irrelevant.
Lady Nadra wrote: Meh I used the gecko against angel frigs with two faction drone omni tracking links, with tracking scripts, and it still couldn't hit the frig after about 20 tries, so i gave up and released light drones.
I think you need to train some more drone skills, i have not seen more than 2 miss in a row for my gecko and most of the time its 2 hit frigates. When a frigate orbit you the gecko follow behind it and have very little problem landing hits, most missies are when it MWD in range. If we were talking something like a Dominix or Ishtar i would support using light but light drones vs RS bonused Gecko is not even a close match, land 1-2 hits and any non elite frigs are dead and most elite frigs are well into armor. Find a mission with 2 equal frigs, time how long they last against Gecko and lights (kill other stuff while they close orbit) |

Lady Nadra
Royal Amarr Institute Amarr Empire
0
|
Posted - 2015.06.24 00:04:01 -
[27] - Quote
It could be that the gecko just has a problem vs angel frigs since they are faster and smaller? The frig i had the gecko targeting was orbiting at 3km, and it just couldn't hit it. That wasn't the only time it was having issues either, but it did connect other times.
I have about 4 mil sp in drones and there isn't a skill that helps drone tracking to my knowledge. My gecko had 1.5 rad/sec tracking, which is pretty far from terrible. |

Amanda Chan
Error 404 Pod Not Found
22
|
Posted - 2015.06.24 03:12:15 -
[28] - Quote
Physik wrote:
1. Tengu I fly that at the Moment. Active Tank. Heavy Missile Launchers. No Drones. Can do Level 4 Missions (including Angel Extravaganza). But the kill speed fells a bit slow. Just a feeling. I salvage afterwards.
Couldn't comment as I haven't flown this ship
2. Golem My First Idea because salvagind while destroying sounds great (if you have the time while punching the enemys). It should save a lot of time if you clean the rooms directly. Equipped with torps, micro jump drive, bastion mode and small drones. Jump in a group, activate bastion mode, kill and salvage. Active Tank but not stable.
I use a cruise Golem and it performs fine. Cap stability is not necessary and while salvaging as you go is fine, coming back with a noctis is faster.
[2. Rattlesnake Second Idea. Long Range, Cruise Missiles and Sentry Drones. Micro Jump drive. Jump out, snipe, jump, snipe... salvage afterwards. Sounds slower but if the killspeed is better maybe its worth it. I have a bit of a problem with the cpu if I choose an XL Active Shield Booster.
High dps boat. Sniping works well with cruises. Missile application is poor due to dual weapon system, should you choose to increase your drone tracking and not use as many target painters.
Brawler RHML are an option. You can use 2x rigor/1x flare and use furies that apply well to everything but frigs or stick with t1/faction heavy missiles for anything not a BS/BC but have the option of triple warp speed rigs that let you warp around as fast as a Mach. I'm still testing this option.
3. Navy Raven Putting it Number 3 because it is popular and a lot of threads recommend it but i personally do not see any advantage over the golem. Maybe I looked wrong.
The only advantage of the CNR vs the Golem is that the CNR can remain mobile while the Golem usually fields a small out of bastion tank(huge tank while in bastion) for much better application through target painters. Also note that the hull application bonus + rigs work and is not impacted by targets beyond 45 km(at which point your target painter may miss)
Conclusion: What would you do? I actually use several ships for missioning just to keep things interesting. I haven't flown the CNR after I got the Golem though, just because of the ammo savings. What is the fastest ship (overall time) for solo PvE Missions 4/5 - Mach or a RHML warp speed rigged RS probably. I don't use the mach though since I'm not trained into guns and dislike the reload time on the RHML. I find that I have enough in my clip to kill 2 BSs before I need to reload. It's probably more efficient to kill cruiser/frigs with the RHML and pew pew BS/BC with sentries? I'm still in the RHML testing phase. What is the safest? 9/10 the Golem but the other 1/10(should you lose internet connection) is that if in bastion mode and you disconnect, it gets dangerous. It is stuck in place for the full cycle of bastion and will not attempt to warp out until Bastion ends. (I want it to be fast and safe. So if I loose Internet Connection or it is a bad connection, I do not loose me ship immideatly).
Thanks for your help! :) I hope my questions are at the right spot.!
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afkalt
Republic Military School Minmatar Republic
1445
|
Posted - 2015.06.24 10:45:33 -
[29] - Quote
Chainsaw Plankton wrote: vargur dps and range is kinda meh. The dps is not bad at all, but once you factor in falloff it just looks weak.
It's actually not, I charted it in EFT. I was (genuinely) disgusted at how well it puts the DPS out.
This is from memory, don't string me up if the values are not precise.
What I found was that a 425mm kronos was better beyond somewhere in the 50-60km ballpark, inside that range, the vargur smokes it (and everything else).
The thing about that range cut off is if things are sitting outside that, unlikely in the main for most missions, a hit of the MJD puts you into better DPS range and has almost no cooldown to a marauder.
I'll try and toss a chart together over lunch and post here. |

elitatwo
Eve Minions Poopstain Removal Team
694
|
Posted - 2015.06.24 12:06:04 -
[30] - Quote
If in doubt, hop on SiSi and try them all out. This way you get a picture of how the ships fly and feel like in our hyper-fluid and you can choose and pick what you like.
Make your fit there and export it to file so you can import it back on TQ and have it ready for your next shopping-spree.
Tired of low and nullsec? Join Eve Minions and experience the beauty of wormholes!
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Amanda Chan
Error 404 Pod Not Found
23
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Posted - 2015.06.24 14:32:50 -
[31] - Quote
afkalt wrote:I'll try and toss a chart together over lunch and post here. Here we are: http://i.imgur.com/2LJ9RsJ.png
Paladin green Vargur light blue Golem red kronos dark blue (rails, I know...I know...the point is projection) I slightly mixed up fittings in terms of damage mods (var/paldin have 2/4 faction, kronos is 3/4 faction and golem is 3/3 faction) but dont want to redo chart tbh. Ammo was all faction short range and fury for the golem Target is a non prop mod caracal (141 sig) at a pretty light angle because rats are dumb. So the paladin does very slightly edge the paper DPS but since the vargur gets to pick ammo, for me it wins every time. They're all fits I use, no weird shitfitting going on to exaggerate (golem has >4< painters)
That graph doesn't really tell the full tale as it's against a cruiser hull. Switch the ammo to t1/faction/precision and you'll apply full damage with the Golem(I.E do more damage with a lower alpha missile).
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Haatakan Reppola
Science and Trade Institute Caldari State
46
|
Posted - 2015.06.24 14:47:13 -
[32] - Quote
afkalt wrote:[quote=Chainsaw Plankton] Here we are: http://i.imgur.com/2LJ9RsJ.png
Target is a non prop mod caracal (141 sig) at a pretty light angle because rats are dumb.
This may be a noob querstion, but what does the "Transv: 976 m/s" and "Rad: 1891" m/s at the bottom of the picture mean? |

Amanda Chan
Error 404 Pod Not Found
23
|
Posted - 2015.06.24 14:52:20 -
[33] - Quote
[/quote] This may be a noob querstion, but what does the "Transv: 976 m/s" and "Rad: 1891" m/s at the bottom of the picture mean?[/quote]
http://wiki.eveuniversity.org/Transversal_and_Tracking |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
1254
|
Posted - 2015.06.24 15:04:42 -
[34] - Quote
I have 3 out of 4 of the Marauders. Vargur is the best I own (Vargur, golem, pally). Slap a nano, MWD, and MJD and you never have to be out of range for more than 15 seconds. Insane tank for any level 4. Pally and Golem are both really good also, just not as mobile.. If you're flying a marauder in a l4 the way to go is MTU and salvage drones. I almost never need light drones in any of them. Drop the unit as soon as you start shooting, then release the drones. Just remember to recall them for spawns with frigs. Still feel Machariel + Noctis is the fastest way to go in l4's. If you can do missiles + drones another good one is Typhoon Fleet Issue. You have to spend some ISK and skillpoints for that one.
Accounts may not be used for business purposes. Access to the System and playing EVE is intended for your personal entertainment, enjoyment and recreation, and not for corporate, business, commercial or income-seeking activities.-á
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afkalt
Republic Military School Minmatar Republic
1447
|
Posted - 2015.06.24 15:35:50 -
[35] - Quote
Amanda Chan wrote:afkalt wrote:I'll try and toss a chart together over lunch and post here. Here we are: http://i.imgur.com/2LJ9RsJ.png
Paladin green Vargur light blue Golem red kronos dark blue (rails, I know...I know...the point is projection) I slightly mixed up fittings in terms of damage mods (var/paldin have 2/4 faction, kronos is 3/4 faction and golem is 3/3 faction) but dont want to redo chart tbh. Ammo was all faction short range and fury for the golem Target is a non prop mod caracal (141 sig) at a pretty light angle because rats are dumb. So the paladin does very slightly edge the paper DPS but since the vargur gets to pick ammo, for me it wins every time. They're all fits I use, no weird shitfitting going on to exaggerate (golem has >4< painters) That graph doesn't really tell the full tale as it's against a cruiser hull. Switch the ammo to t1/faction/precision and you'll apply full damage with the Golem(I.E do more damage with a lower alpha missile).
Yes, but that's a hassle and downtime from shooting. Mostly the golem is capable of alphaing NPC cruisers, however what this means is that there is a lot of wasted damage potential. Something like the vargur and its fast cycle time reduces the impact of these and not needing to change ammo between targets saves precious seconds. It actually gets worse at frigate level, but I picked cruiser because a golem can still alpha them.
I'm such a fan of the vargur because of that damage line, selectable damage means any mission is a go, fast cycle time for popping frigates is outstanding. A machariel WILL rival it, however is typically less tanky and chews through ammo almost twice as fast making faction ammo a substantially higher overhead. |

Haatakan Reppola
Science and Trade Institute Caldari State
46
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Posted - 2015.06.24 15:46:26 -
[36] - Quote
Transversal is logical number, no idea at what range the lsited transversal is but it have to be fairly close to get almost 1k ms transversal from a 287 ms ship.
Rad is generaly an angle measurement, https://en.wikipedia.org/wiki/Radian and have nothing to do with m/s (meter/second) as its listed on the linked screenshot. |

Amanda Chan
Error 404 Pod Not Found
23
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Posted - 2015.06.24 16:10:22 -
[37] - Quote
Haatakan Reppola wrote:[quote] Transversal is logical number, no idea at what range the lsited transversal is but it have to be fairly close to get almost 1k ms transversal from a 287 ms ship. Rad is generaly an angle measurement, https://en.wikipedia.org/wiki/Radian and have nothing to do with m/s (meter/second) as its listed on the linked screenshot.
1) Here it is on a silver spoon - http://wiki.eveuniversity.org/Turret_Damage. You should consider skilling Googlefu atleast to level 2.
2) I don't know if you know how math works...m/s is pretty important for calculating a Radian in this game. Without knowing the m/s you would only know 1 our of the 3 required points to calculate an angle. Having m/s gives you 2 points to plot after 1 second of travel. |

Haatakan Reppola
Science and Trade Institute Caldari State
47
|
Posted - 2015.06.24 16:28:36 -
[38] - Quote
Amanda Chan wrote:Haatakan Reppola wrote:[quote] Transversal is logical number, no idea at what range the lsited transversal is but it have to be fairly close to get almost 1k ms transversal from a 287 ms ship. Rad is generaly an angle measurement, https://en.wikipedia.org/wiki/Radian and have nothing to do with m/s (meter/second) as its listed on the linked screenshot. 1) Here it is on a silver spoon - http://wiki.eveuniversity.org/Turret_Damage. You should consider skilling Googlefu atleast to level 2. 2) I don't know if you know how math works...m/s is pretty important for calculating a Radian in this game. Without knowing the m/s you would only know 1 our of the 3 required points to calculate an angle. Having m/s gives you 2 points to plot after 1 second of travel.
you link for 1) only show "There is currently no text in this page. You can search for this page title in other pages, or search the related logs."
If you use 1891 ms as velocity for calculating the angle makes no sence at all when the target have a max speed of 287.5ms (we re talking about a Caracal with no prop mod). We still dont know directions and speed is impossible to read from the graph as the numbers are several time higher than the can possibly travel.
Its therefor safe to assume that the target ship in the graph is an afterburning cruiser that is approaching (favor gun over missile) |

GordonO
The Retired Officers Club
125
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Posted - 2015.06.24 20:19:32 -
[39] - Quote
You will need a very different setup to be efficient between lvl4 and lvl5 missions. Lvl5 missions solo will mean you need to be passive tanked, or you will die as you will get neuted. I personally would not take a RS to low sec solo.. but it will work passive fit.
As for HS lvl4's.. a golem will out perform the RS. I have tried both. A properly fit golem will inst pop cruisers with one cruise missile volley, well the angel ones not always. The bastion makes it immune to ewar. So on paper a RS look better, but once you jammed/damped to death, you would be wishing for the bastion. The only ship, subcap of course, that works better than a golem is a Paladin, but that is very situational and only against em/therm weak NPC.
Can't remember my golem fit as I am at work, but evemail me and I will send it through.
... What next ??
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