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Ceres Cherin
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Posted - 2006.11.25 06:35:00 -
[1]
Ever see those Hulks, Covetors and so on cruising through your high sec system of choice, removing every last rock from space? All of them are in NPC corps which brings me to this point...
Why not just kick anyone out of the newbie corp after a month or two, or force them into a corp called 'unemployed' or something that's free for killing, or at least can be wardec'ed? This would limit the shelf-life of a barge macro seller to a month, before anyone in any self-respecting corp wardecs 'em and starts blowing those things up for fun and profit.
Sure, it may harm some innocenly unemployed people, but with the amount of easy-to-enter corps around... why not just join one of those instead? Prevent people from joining NPC corps after a month, and blam. Macroers become easilly identifiable and fair game. As no real corp will hire obvious macro-mining ISKsellers, and any corp composed of these clowns will be wiped out hard and fast.
Like EVE's greatest strength, the market and players take care of the problem themselves using their precious guns and missiles. :)
Comments? Not perfect, but it'd offer a fun alternative to ratting. 
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Samirol
Ore Mongers SMASH Alliance
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Posted - 2006.11.25 06:40:00 -
[2]
Edited by: Samirol on 25/11/2006 06:40:42 no....please no....
so shortsighted and so ignorant
edit: wait a sec, only if they can shoot everyone in eve as well 
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Sessho Seki
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Posted - 2006.11.25 08:21:00 -
[3]
the problem with this is perfectly innocent players that are very casual players (perhaps log on once or twice a week, mostly to change skills).
Those people may well want nothing to do with player-corps, particularly if they aren't online enough to really make any acquaintances that last.
then after 2 months, they are possibly booted out into the cold war, unbeknownst to them, and the "unemployed" corp they are lumped into has a virtually never ending war-dec on their shoulders.
I’m not wild about the idea of innocent people who have nothing to do with any inappropriate play, but would be punished far more harshly than any cheater/macroer would. You can’t exactly put a sign up that says “easy targets to be had after their 2 month maximum date passes, but no griefers honor system” and expect good things to come of it.
One thing that CCP is doing which may help a little:
Revelations patch notes
Quote: It is no longer possible to log into a trial account if there is already an active client running on the same computer (subscription or other trial).
While currently, this only applies to trial accounts, it could possibly be extended to all accounts (as in no more multi-accounts operation on one PC), which of course would put legitimate players in an uproar, but it would also put a considerable damper on macroers as well. (Foreign isk farmers however would be all but unaffected)
I wouldn’t be for such a thing, as it would also hurt more legitimate players than crooks, but it’s possible.
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Vrizuh
Eve Defence Force Ascendant Frontier
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Posted - 2006.11.25 09:03:00 -
[4]
I think that certain skills should not be trainable within an NPC corp. This way, a person can be new for as long as they like. But they're not hitting easy-pay street until some risk is thrown in. Honestly, who war decs a 1 man corp? Almost nobody. That 1 person might just log, or hell, switch corps. There is no reason that a mining barge owner cannot afford to make their own corp or join another one.
If its really a threat, have a scaleable war dec cost. Calculate cost based on wallet size of each corp & number of members in each corp. This way you couldnt have an entire alliance declaring war on a 1 man corp for the same price as declaring war on another alliance.
------------------------------------- Since entering 0.0 I've noticed my wallet slowly crawl towards 0.00. Coincidence? I think not. |

Peter Armstrong
Caldari 5punkorp Interstellar Starbase Syndicate
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Posted - 2006.11.25 09:12:00 -
[5]
Edited by: Peter Armstrong on 25/11/2006 09:12:36
Originally by: Vrizuh I think that certain skills should not be trainable within an NPC corp. This way, a person can be new for as long as they like.
i agree!
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The Enslaver
Shinra Lotka Volterra
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Posted - 2006.11.25 09:44:00 -
[6]
Restrict ship types in NPC corps to T1 ships only, with restrictions on any capital ships, battleships and covetors. Basically, so you can't use them when in a newb corp.
Or bring in a system to war dec individuals with a 1 hour warning instead of 24 hour warning, with a limit of a max of 20 declarations or something. -------- It's great being Amarr, aint it?
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Emeline Cabernet
Amarr KVA Noble Inc.
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Posted - 2006.11.25 09:48:00 -
[7]
what about.. 1 month max in noob corp, then players are transfered/moved/upgraded to a new npc corp which can be dec'd?
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Cheese999
Minmatar Spitefully Targeting Foolishly Underskilled The SUdden Death Squad
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Posted - 2006.11.25 10:51:00 -
[8]
NPC corps are for newbies. Newbies don't fly mining barges (all those 6 month old carebears in NPC corps willing to argue the point please take a long hard look in the mirror then get a life. Thank you). Why the hell would a member of a NPC corp need to fly a mining barge then?
Therefore do not allow a member of a NPC corp to fly a mining barge. I don't care if they train it. -----
There is no Spoon |

evistin
Multiverse Corporation
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Posted - 2006.11.25 11:07:00 -
[9]
Eve economic is not badly affected by macro miners.
It just means us players need to enjoy low-sec more. -----------
Management and Leadership |

Raquel Smith
Caldari Ferengi Commerce Authority
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Posted - 2006.11.25 11:10:00 -
[10]
Originally by: Ceres Cherin Comments? Not perfect, but it'd offer a fun alternative to ratting. 
Yeah, you're an idiot.
On the troll-meter you score a 3 of 10 since trolling on this topic has been done already.
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Orvas Dren
Gallente The Nest Interstellar Alcohol Conglomerate
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Posted - 2006.11.25 11:37:00 -
[11]
If you want to remove the macro-miners from anything .7 or lower... its quite simple.
Remote Armor/Shield boost the rats. :)
EVE-Mail me for custom signature work. Price Negotiable |

Peter Stuyvesant
Amarr
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Posted - 2006.11.25 11:41:00 -
[12]
Originally by: Raquel Smith Yeah, you're an idiot.
Originally by: Forum Rules Personal attacks are prohibited.
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Elliot Reid
Gallente Digital Fury Corporation
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Posted - 2006.11.25 11:42:00 -
[13]
Originally by: Vrizuh I think that certain skills should not be trainable within an NPC corp.
An excellent idea and if you train them in a non starter corp then if you revert back you shouldn't be able to use the skills even though you still have them trained.
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Verus Potestas
Caldari Perkone
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Posted - 2006.11.25 11:59:00 -
[14]
How to fix:
You cannot fly Mining Barges in an NPC corp. You cannot fly Battleships in an NPC corp. You cannot fly Industrials in an NPC corp. You CERTAINLY cannot fly Freighters in an NPC corp (nothing to do with macros, just stopping those asses who trade in a freighter in an NPC corp and are pretty much completely untouchable)
This isn't "you can't train the skills", because people would just train them in a corp and then leave. This is "you cannot fly at all".
Between corps atm, the NPC one is strictly a temporary thing. RAWR!111 Sig Hijackz0r!!11 - Immy |

Sonos SAGD
Minmatar Black Eclipse Corp Band of Brothers
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Posted - 2006.11.25 12:08:00 -
[15]
Edited by: Sonos SAGD on 25/11/2006 12:15:37 Edited by: Sonos SAGD on 25/11/2006 12:14:54 so what happens if you are in a .01 system out in the boonies and you get kicked from your corp cause the hate you. all you have there is a battle ship no ships are on the market in station since low sec markets are dead. you cant undock since you are in a npc corp. you cant buy anything that isn't there. since its low sec there are no other corps in that office since its a pirate system/sucks/out of the way
how do you get home? you you just start from scratch?
Originally by: Verus Potestas
Between corps atm, the NPC one is strictly a temporary thing. RAWR!111 Sig Hijackz0r!!11 - Immy
your sig says you are in a npc right now, so are you not flying any battleships or anyother ships you have listed right now
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Rod Blaine
Evolution Band of Brothers
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Posted - 2006.11.25 12:26:00 -
[16]
Originally by: Sonos SAGD Edited by: Sonos SAGD on 25/11/2006 12:15:37 Edited by: Sonos SAGD on 25/11/2006 12:14:54 so what happens if you are in a .01 system out in the boonies and you get kicked from your corp cause the hate you. all you have there is a battle ship no ships are on the market in station since low sec markets are dead. you cant undock since you are in a npc corp. you cant buy anything that isn't there. since its low sec there are no other corps in that office since its a pirate system/sucks/out of the way
how do you get home? you you just start from scratch?
Give everyone corporation management lvl 1 for free. Then they can make a corp of their own.
Oh, and making the corp shouldn't cost anything, it should simply cost 1.5m per month to keep it alive instead. If not paid, you all default back to the declarable npc corp.
Old blog |

Hennry Fromer
Gallente radiated space gerbils
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Posted - 2006.11.26 19:17:00 -
[17]
Originally by: Sonos SAGD Edited by: Sonos SAGD on 25/11/2006 12:15:37 Edited by: Sonos SAGD on 25/11/2006 12:14:54 so what happens if you are in a .01 system out in the boonies and you get kicked from your corp cause the hate you. all you have there is a battle ship no ships are on the market in station since low sec markets are dead. you cant undock since you are in a npc corp. you cant buy anything that isn't there. since its low sec there are no other corps in that office since its a pirate system/sucks/out of the way
how do you get home? you you just start from scratch?
Originally by: Verus Potestas
I would guess a stuck pettition since that is already there and would seem to apply to that situation. Between corps atm, the NPC one is strictly a temporary thing. RAWR!111 Sig Hijackz0r!!11 - Immy
your sig says you are in a npc right now, so are you not flying any battleships or anyother ships you have listed right now
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bunghole1
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Posted - 2006.11.26 20:09:00 -
[18]
Everyone appears to be making the wild assumption that CCP is interested in nerfing Macro-Mining and foreign ISK sellers...
It's bad, it's just getting worse, if they wanted them dealt with they would do it already.
Therefore they either: don't know. dont care. think its fine. |

Allen Deckard
Gallente WTB Supplies
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Posted - 2006.11.26 20:10:00 -
[19]
ahh yes another lets change the game play of everyone so that we can get rid of someone who is breaking the eula.
How bout this for a fix.
Ban the macro miners. Hmm kinda novel idea I know, kinda crazy and all seeing as it doesn't involve everyone else in the game.
Hmm doesn't even change the work devs are working on to program.
In fact I cant see to awful many macro miners using hulks the amount of training needed is a lot to loose if caught.
Believe what you might be seeing is a hulk fitted with 2 partial hull conversions with gives cargo of 12000m3 giving most miners 3 to 4 cycles at 3 min per cycle your talking 12min before your going to see ANYTHING happen with the player.
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Sachi Mai
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Posted - 2006.11.27 01:47:00 -
[20]
Not very bright. Have you considered the majority of people want to be in a NPC corp. That they don't want to play the game "your" way.
Are you 100% sure everyone with a mining barge in a NPC uses a macro to mine? Or sells Isk? Some words for you "tar" and "brush".
Some other words for you, don't draw attention to your obvious lack of problem solving skills or common sense.
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Lorth
Body Count Inc. Mercenary Coalition
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Posted - 2006.11.27 01:58:00 -
[21]
Originally by: Sachi Mai Not very bright. Have you considered the majority of people want to be in a NPC corp. That they don't want to play the game "your" way.
Are you 100% sure everyone with a mining barge in a NPC uses a macro to mine? Or sells Isk? Some words for you "tar" and "brush".
Some other words for you, don't draw attention to your obvious lack of problem solving skills or common sense.
What prey-tell is 'our' way?
And here is a couple direct questions I'd like to see you try and answer.
In a world in which much of the game play is based on the principal of risk vs reward, what is wrong with imposing a small risk on players?
In eve, why should we allow a player to have virtually no risk, and at the same time, have access to a huge reward (IE frieghter runs in empire)
And, other then the fact that its currently the status quo, do you have any arguement what so ever in favour of allowing charactors to remain in NPC corps, with out restrictions?
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Bawls Deep
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Posted - 2006.11.27 02:01:00 -
[22]
Originally by: Sessho Seki
Quote: It is no longer possible to log into a trial account if there is already an active client running on the same computer (subscription or other trial).
While currently, this only applies to trial accounts, it could possibly be extended to all accounts (as in no more multi-accounts operation on one PC), which of course would put legitimate players in an uproar, but it would also put a considerable damper on macroers as well. (Foreign isk farmers however would be all but unaffected)
I wouldnĘt be for such a thing, as it would also hurt more legitimate players than crooks, but itĘs possible.
Not much of a business man are you? CCP would never limit us to one account per computer unless they started making CCP computers. My guess is that doing that would cut down their subscriptions by more than half. 
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LUGAL MOP'N'GLO
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Posted - 2006.11.27 02:02:00 -
[23]
Originally by: Bawls Deep
Originally by: Sessho Seki
Quote: It is no longer possible to log into a trial account if there is already an active client running on the same computer (subscription or other trial).
While currently, this only applies to trial accounts, it could possibly be extended to all accounts (as in no more multi-accounts operation on one PC), which of course would put legitimate players in an uproar, but it would also put a considerable damper on macroers as well. (Foreign isk farmers however would be all but unaffected)
I wouldnĘt be for such a thing, as it would also hurt more legitimate players than crooks, but itĘs possible.
Not much of a business man are you? CCP would never limit us to one account per computer unless they started making CCP computers. My guess is that doing that would cut down their subscriptions by more than half. 
Sorry, alt post. <--- Main
~~~~~~~~~ I wish my lawn was EMO so it would cut itself. I approve of this message. |

Vrizuh
Eve Defence Force Ascendant Frontier
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Posted - 2006.11.27 02:28:00 -
[24]
Originally by: Sachi Mai Not very bright. Have you considered the majority of people want to be in a NPC corp. That they don't want to play the game "your" way.
Are you 100% sure everyone with a mining barge in a NPC uses a macro to mine? Or sells Isk? Some words for you "tar" and "brush".
Some other words for you, don't draw attention to your obvious lack of problem solving skills or common sense.
It isnt just about macro mining. Its about a cost/benefit risk/reward system. A BoB member posted a very good critic further up about what would happen should you be booted in low sec. However that just ties into the larger discussion.
Why is a NPC corp person in low sec? I do not support a time based booting from npc corp, nor a sp based. However there must be limits as to the profits a person can achieve whilst completly un-deccable.
As an example of non-macro related reasons for altering the rule. Say that corp A starts smashing corp B in low sec. Corp B may be having trouble raising revenue from mining operations in their territory due to A's attacks. Corp B however has Freighters and Hulks/covetors/bses in npc corps in hi-sec. Its a really weak income stream, but the fact of the matter is that even if corp A learns of that revenue stream, they cannot do anything about it. Maybe suicide on a freighter, but for what? A sec hit and possibly the cost of a clone?
That isnt the Eve we know and love. Low sp players deserve the right to play peacefully practically unmolested in exchange for their right to be massively succesful. But if there is a guy out there with millions and millions of SP put into Freighters & trade, I should not have to suicide attack him just to put his gameplay at risk. I should be able to war dec him. If I am in a war deccable corp, and the industrialists are in npc corps, they can call mercs in on me, but what can I call in on them?
My answer to the BoB member's critic is thus: New role: "Flagged for deletion". Grants player a grace period whereby he is still in old corp, however has no write access to corp hangars, and is barred from viewing corp chat. Player is automatically removed from corp after x time has passed. Possibly player does not display corp/alliance tags anymore either. If that isnt good enough, well maybe the player should have chosen his corp more carefully. (Perhaps instead of grace period, have a 1 hour period, then npc corp within 30 minutes of entering 0.5 space.)
My answer to providing a balance between profit and security:
Cannot use Mining barge above Procurer whilst in NPC corp. Cannot use Battleship whilst in NPC corp. Cannot use Freighter whilst in NPC corp. NPC corp tax set to 25% (new players wont notice 25%. Their margins are good but profits small.) Maximum refine value -10% of same char/standings in player corp Connections skills etc less effective whilst in NPC corp. Applies to level 3 agents and above only. Increased sec hit when destroying ships/podding.
This is a very raw suggestion, the fine folks at CCP would have a far more clever method. The results:
1. If a powerful corp or alliance wishes to channel huge amount of isk through un-deccable characters, an isk sink effect will be in place due to 25% hit.
2. Wealthy isk barons will potentially be deccable, as there's no way they'd deal with high tax and minimised skill results. It wouldnt hurt the ones sitting in station buying/reselling. However the freighters who afk transport npc goods to and fro would definately need to think twice.
3. General isk sink
4. ISK sellers would develop newer methods of farming. Such as increasing their presence in complexes. Hmmm, remote shield boost.
5. Increase social interaction. Reduce anonymous suicide gank squads.
6. Get pirates moving into new locations instead of just the gates. Now they could war dec all kinds of individuals and do some hi sec pirating. -------------------------------------
Since entering 0.0 I've noticed my wallet slowly crawl towards 0.00. Coincidence? I think not
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Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2006.11.27 02:36:00 -
[25]
Originally by: Peter Armstrong Edited by: Peter Armstrong on 25/11/2006 09:12:36
Originally by: Vrizuh I think that certain skills should not be trainable within an NPC corp. This way, a person can be new for as long as they like.
i agree!
Make Racial BS skills, and T2 ship skills, unusable while in an NPC corp?
If they're simply untrainable, someone can join a player corp, train the skill, and then leave the corp.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Plutoinum
German Cyberdome Corp Veritas Immortalis
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Posted - 2006.11.27 02:51:00 -
[26]
Edited by: Plutoinum on 27/11/2006 02:52:17 @Vrizuh Nice ideas. I like them.
Just to add: If it was done that way, CCP had to keep an eye on wardodging through disbanding corp and making a new one. Otherwise we might run out of corp tickers soon, because people might try to avoid tax and risk completely that way. 
CTD/con-loss vs. log-out. A proposal for a fix. |

Loretta Tong
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Posted - 2006.11.27 02:57:00 -
[27]
Edited by: Loretta Tong on 27/11/2006 03:03:58 no offence, but this will hurt casual players (who either got kicked from thier PC cause not active enough...or havnt made any trustworthy friends..) more than it hurts macros.
limiting people because of things like that is a no-no...I mean... our 20$ a month is just as much as your 20$ a month...
now.. if they DO limit players in npc corp.. then I DEMAND the subscription fees drops to $5 a month...(you know, I pay $5 a month since I got all the restrictions...)
hey, what you are suggestings are different levels of service, they should charge different for *reduced* and *premium* (oh dont give me the crap about how trial acounts cant use some of the stuff, the trial acounts arent paying!!!!!..)
(...*sigh* ....is there any suggestions on this forum that doesnt say.... chop off an arm when there is a splinter in a finger???????)
and whatever happened to using a Sucide Caracal?... I mean.. even after Kali.. the HP on a hulk still SUCK...
can be taken down by 2 to 3 caracals I believe....
(hey, your group lose 3 million, Hulk = 400 mill lost....the ultimate "up yours" )
*edited to be NICER to those Facist like people who demand everybody to play their way*
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X ChaosX
Trogdor the Burninator Corporation
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Posted - 2006.11.27 03:17:00 -
[28]
It takes what, 20 minutes and 1.5 mil to start your own corp? If you want to use the skills just start your own corp. ___
Originally by: Bill Shankly i see your another one of those lousy pirates that cant fight fair and call yourself apvper, what a joke u are.
Don't represent corp or alliance blah blah |

Levin Milcaro
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Posted - 2006.11.27 03:22:00 -
[29]
Edited by: Levin Milcaro on 27/11/2006 03:24:53 Edited by: Levin Milcaro on 27/11/2006 03:23:00 would be fine if making corp cost nothing.......
but I can see this opening a can of worms...IE: single person in corp, got wardeced, left corp, made a new one.....
and the rules on reforming corps to aviod wardecs kinda implies that its only bad if all member (as in more than one) reforms under the same corp...
but since its one person...... you cant really petition that...and if they do start banning people cause of that.... well.. is all downhill from there.....since its essentially giving players a message: "If the time comes that a group of players want to a*rs*r*p* you .... you have to bend over or we ban you....."
and I have to agree with the person that said the solution is well, cause more problems than the problem..
I mean..when I see macros = free ore... and to really **** them off, suicide their barges...
player justice.
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Vrizuh
Eve Defence Force Ascendant Frontier
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Posted - 2006.11.27 03:33:00 -
[30]
And who is piloting that Caracal? How many times can me in my Caracal suicide on say, a Hulk in 1.0 before the character has to be thrown away? Why should I have to dump caracals and characters just to stop an alliance from funding and supplying its 0.0 war?
Service level differences? That is a joke. The player isn't being stopped from doing anything. Do you want a CCP discount because concord wont let you gank others and hi sec ore isnt as good as low sec? Its the same thing. You design the game mechanics such that certain behaviours are adjusted. Can you build capital ships in empire (post Kali)? Is that a reduction of your service?
How about for me in 0.0. I can't buy up on fertilisers and cart them afk a few jumps and sell them at profit now can I? Im getting different service to you, CCP give me $$ discount!
If you're right, then CCP should charge current NPC corp players MORE money for getting the benefits of being in a low tax corp that cannot be war decced.
After HP is upped, rigs are added etc, I really don't think that an alt with caracal kills could take me down in a hulk/coveter/domi with resist skills. A main might be able to take me down, but who is going to fly in their main to get concordokened against a fully insured mining vessel in a region where strip miners cost just about nothing?
I'll go even further and say that under the current system, you probably wouldn't even touch my mining alt sitting in a belt afk mining into an indy. Sure, its only veld. But 10k+ m3 of dense veld everytime I go to bed, everytime I go to work may just generate enough money to keep me holding in 0.0
Here's a question, seeing as Im using my main. If every active ASCN member were to have a fairly standard industrial setup (~10k M3 cargo hold space) mining dense veld whenever they're afk, how much ISK do you think they could generate a month? Considering that their indy is fully insurable, and only fits some expanders and a Miner II, how much ISK would an attacking alliance need to spend before the ASCN members felt it was no longer worth it? You'd be spending more in modules due to the need to get a lot of damage off quickly.
Of that isk generated (through 0 effort, risk), how many battleships do you think could be made and then shipped to 0.0 for the war? Shipped by an npc corp char all the way until out of concord space.
The low sp players can remain where they are. True carebears can remain where they are. But a covetor pilot should be guarded at all times. If in player corp, that means sharing some of the profit with a corpmate. If in npc corp, that means sharing some of the profit with concord.
-------------------------------------
Since entering 0.0 I've noticed my wallet slowly crawl towards 0.00. Coincidence? I think not
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Rudolf Miller
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Posted - 2006.11.27 03:42:00 -
[31]
Throwing players out of or limiting them in NPC is a poor idea.
It would think it would case issues with the following proposed change:
Quote:
Factional Warfare
We want the major factions to go to war and enable the players to pledge allegiance to any of these factions and fight for them, allow them to rise through the faction ranks and be awarded for their accomplishments.
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Levin Milcaro
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Posted - 2006.11.27 03:45:00 -
[32]
"The low sp players can remain where they are. True carebears can remain where they are. But a HULK pilot should be guarded at all times. If in player corp, that means sharing some of the profit with a corpmate. If in npc corp, that means sharing some of the profit with concord."
that I can agree with. well with alittle modification... since a covetor is a 20 mill ship...cost much less than a BS lol
(oh and we already pay taxes for refining....POS.. no tax unless set by corp..)
but yeah, it still opens a huge can of worms as mentioned by my last post....
but yeah... NPC corps doesnt have the benefits of the player corp..(help from each other for one.... POS... JC....and afew other things.... dont think nerfing them into oblivion is that great... since well, not everybody can dedicated 8 hours a day to an alliance... those ppl end up in npc corps...)
anywho, I am out...
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Sessho Seki
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Posted - 2006.11.27 04:21:00 -
[33]
Originally by: LUGAL MOP'N'GLO
Originally by: Bawls Deep
Originally by: Sessho Seki
Quote: It is no longer possible to log into a trial account if there is already an active client running on the same computer (subscription or other trial).
While currently, this only applies to trial accounts, it could possibly be extended to all accounts (as in no more multi-accounts operation on one PC), which of course would put legitimate players in an uproar, but it would also put a considerable damper on macroers as well. (Foreign isk farmers however would be all but unaffected)
I wouldn’t be for such a thing, as it would also hurt more legitimate players than crooks, but it’s possible.
Not much of a business man are you? CCP would never limit us to one account per computer unless they started making CCP computers. My guess is that doing that would cut down their subscriptions by more than half. 
Sorry, alt post. <--- Main
Yeesh... Reading FTW!
Since you didn't read it the first time through, here's another pass...
Quote: [...]it could possibly be extended to all accounts[...]
Quote: [...]I wouldn’t be for such a thing[...]
I never suggested it WOULD happen, or that CCP would WANT to do that, I very literally only suggested that it is POSSIBLE, but possible is a very long was from an actuality. Before suggesting things about my business sense, please actually read what I said and don't interpret my words for me, that's why I wrote it rather than having you write it for me.
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Kuriatai
Gallente
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Posted - 2006.11.27 04:31:00 -
[34]
I have seen this idea before. It's just the same old tired nonsense of forcing others to play the game your way. No thanks.
Commander USS Turtle U-1
Unknown, unauthorized, and first of that class |

Draqun
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Posted - 2006.11.27 04:33:00 -
[35]
the only problem with "stoping" macro miners is that doing so will put one hell of a strain on the system, lets face it part of the reason why I and others can turn out as mutch product as we do is because we buy a chunk of our raw materials on the market, a lot of that comes from the macro miners.
Theirs also the sad reality that a lot of the Gankers, Pirates, PvPers and even some of the care bears run mining ops of some kind on an alt just to keep themselves in Ammo/ships(which is going to get interesting when you realise that your going to be chewing through 25% more ammo next week due to the "health boost" that all ships are getting!)
and since theirs nothing better than
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Vrizuh
Eve Defence Force Ascendant Frontier
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Posted - 2006.11.27 05:10:00 -
[36]
Originally by: Levin Milcaro "The low sp players can remain where they are. True carebears can remain where they are. But a HULK pilot should be guarded at all times. If in player corp, that means sharing some of the profit with a corpmate. If in npc corp, that means sharing some of the profit with concord."
that I can agree with. well with alittle modification... since a covetor is a 20 mill ship...cost much less than a BS lol
(oh and we already pay taxes for refining....POS.. no tax unless set by corp..)
but yeah, it still opens a huge can of worms as mentioned by my last post....
but yeah... NPC corps doesnt have the benefits of the player corp..(help from each other for one.... POS... JC....and afew other things.... dont think nerfing them into oblivion is that great... since well, not everybody can dedicated 8 hours a day to an alliance... those ppl end up in npc corps...)
anywho, I am out...
Well, Im not so worried about the hulks in high sec cos they'd take forever to pay off. I just use them as an example of a ship almost (cost/benefit) unkillable if in high sec & npc corp.
Please keep in mind that I have focused my last 2 posts on how npc corps can affect player corp operations and the market. That is, the financial empire players bring a lot of isk in but lose none themselves. Player corps & pirates can have alts openly supplying them without any (cost/benefit) method of interruption to that.
Players with poor networking skills etc, yes, I fully believe npc corps serve a function. The problem begins when players perfectly capable of leaving the nest continue to hide behind the NPC corp umbrella because it gives them PVP & Market advantages. -------------------------------------
Since entering 0.0 I've noticed my wallet slowly crawl towards 0.00. Coincidence? I think not
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Levin Milcaro
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Posted - 2006.11.27 05:25:00 -
[37]
hmmm, so...all in all, the problems come down to people with alts..=P
but yeah, that doesnt stop people from buying secound acounts..(than again, CCP wouldnt complain...)
hmm thinking of the OLD PRE NGE SWG.. only 1 char per acount....
the interdependancy worked.... but yeah, too late to take alts away from people now...
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Ekscalybur
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Posted - 2006.11.27 05:38:00 -
[38]
Originally by: Rod Blaine
Originally by: Sonos SAGD Edited by: Sonos SAGD on 25/11/2006 12:15:37 Edited by: Sonos SAGD on 25/11/2006 12:14:54 so what happens if you are in a .01 system out in the boonies and you get kicked from your corp cause the hate you. all you have there is a battle ship no ships are on the market in station since low sec markets are dead. you cant undock since you are in a npc corp. you cant buy anything that isn't there. since its low sec there are no other corps in that office since its a pirate system/sucks/out of the way
how do you get home? you you just start from scratch?
Give everyone corporation management lvl 1 for free. Then they can make a corp of their own.
Oh, and making the corp shouldn't cost anything, it should simply cost 1.5m per month to keep it alive instead. If not paid, you all default back to the declarable npc corp.
I have an even easier solution. A 1 man corp needs zero skills, a fresh off the soylent green conveyor newbie can make a corp for himself. In fact, the game should default to that. After character creation, the character is in the tutorial mode, and in an NPC corp. After a month, the NPC corp says "congrats, you are no longer nubkakes, you may wish to join a player run corp at this moment, or allow us to incorporate you." They can either accept a corp invite, or go along with being made a 1 man corp. When inbetween corps, you default back to your 1 man corp, or that screen pops back up again. When that screen is up, nothing else is clickable except joining another corp.
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Vrizuh
Eve Defence Force Ascendant Frontier
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Posted - 2006.11.27 06:07:00 -
[39]
Originally by: Levin Milcaro hmmm, so...all in all, the problems come down to people with alts..=P
but yeah, that doesnt stop people from buying secound acounts..(than again, CCP wouldnt complain...)
hmm thinking of the OLD PRE NGE SWG.. only 1 char per acount....
the interdependancy worked.... but yeah, too late to take alts away from people now...
Ekscalybur: Why do you have to be so extreme? The key is finding the middle ground. Not shove every player out into the cold. The middle ground here is finding a diminishing return for being in an npc corp. Something which doesnt harm anyone who needs an npc corp, but does trouble those who dont.
Levin: The issue isnt with alts. As you've pointed out, secondary accounts. Or here's another one: Empire corps. Say Corp "Omega Tech Pty Ltd" is fighting another corp in low sec. They hire a player corp called "Joes Supplies Inc" to get them trit. Except "Joes Supplies Inc" is just a 1 man corp for contact reasons. All the REAL corp is within a single npc corp. These players use their own channel to avoid talking in npc corp channel. They fly supplies out to the war front under the guise of being neutrals. As long as they stay in 0.1 or better, anyone trying to stop them will get sec hit. Meanwhile 'Omega Tech' can escort them past pirates.
The issue here isnt alts. Its using concord as a free escort service, with no penalties. Ok, no corp wallet and no corp shares. Other than that, what are the downsides? Especially if you only operate in empire? Im just saying that after a certain point of profit, or skill, or networking, an npc corp should be a ball and chain. -------------------------------------
I came. I mined. I fled. I mined. I fled. I mined some ore. I fled once more. War is hell! |

Dao 2
Generals Of Destruction Syndicate Axiom Empire
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Posted - 2006.11.27 06:51:00 -
[40]
just petition them and steal all their ore mwahahah ;p 
though yah the petition wont work without some serious changes i dont think getting rid of macro miners is really an option at all
TITAN DOOMSDAY DEVICE THEM! ;p
xl smartbombs? ;p ------------------------------------------------ NEWLY ADDED ON 1/19 (though applies to all posts before ;p)
the usual "I don't represent my corp or alliance" and stuffs like that
Also the gal |

Zar Dim
Minmatar Anus Horriblis
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Posted - 2006.11.27 06:59:00 -
[41]
Edited by: Zar Dim on 27/11/2006 06:59:45 Extremly stupid idea, there are plenty of non macro miners that stay in NPC corp and are flying around in miners.
Just petition MM.
In any case given current situation macro miners does not affect Eve that much, so there is no reason to do someting as serious in order to shoot down few 'suspects'.
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Dao 2
Generals Of Destruction Syndicate Axiom Empire
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Posted - 2006.11.27 07:03:00 -
[42]
Edited by: Dao 2 on 27/11/2006 07:03:27
Originally by: Zar Dim Edited by: Zar Dim on 27/11/2006 06:59:45 Extremly stupid idea, there are plenty of non macro miners that stay in NPC corp and are flying around in miners.
Just petition MM.
In any case given current situation macro miners does not affect Eve that much, so there is no reason to do someting as serious in order to shoot down few 'suspects'.
petition rarely works :| u see ppl that have been petitioned still there even weeks later :(\
edit: i blame gms ;p ------------------------------------------------ NEWLY ADDED ON 1/19 (though applies to all posts before ;p)
the usual "I don't represent my corp or alliance" and stuffs like that
Also the gal |

Locarna Lustram
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Posted - 2006.11.27 08:42:00 -
[43]
What about a steadily increasing tax-rate for staying in an NPC corp? 0% for the first month, add x% for *every* transaction per unit time thereafter.
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Sir Bart
Vendetta Underground Rule of Three
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Posted - 2006.11.27 09:12:00 -
[44]
How about if just remove all the asteroid belts from high sec?
-Bart
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Sonos SAGD
Minmatar Black Eclipse Corp Band of Brothers
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Posted - 2006.11.27 11:26:00 -
[45]
Edited by: Sonos SAGD on 27/11/2006 11:27:23 reminder there is a differnce between macro and farmers, macros are easy to detect where as a farmer is a real person and they need to follow and isk trail and prove it was sold for real cash before they can take a ban stick to them
Most ideas here have one flaw. another force people to play the way that you want them to play
in rl people are freelance where they go from place to place doing odd jobs and never have offical employment. so going by that they could make agents say stuff like, sorry i only have work for other clients and if some freelance stuff comes up they will mail you
-25% corp tax( i like this one since it has realism to it. it takes a lot of isk to run a empire. and since every corp i have been it has had tax it just makes since that they should too)
i wonder how factional warefare is gonna work out when it comes out. if they make it high reward but make it like an optional war where instead of rats you fight players it might confince more people that you dont need to be uber to pvp
as far as the using npc as a war dec shield. i was in a npc forp for a while shopping for corps. i tried making a solo corp but i didnt like it that the chat get more limited.
also some people are in npc since they just dont play enough. would you like someone in your corp who might play for an hour or two a month since they have a new work/school schedule that will get better in time, they just are changing skills and plan to come back. and they dont want to deal with a war when they have 1 hour to play.
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Tachy
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Posted - 2006.11.27 11:35:00 -
[46]
Most of your percieved macro miners ain't driven by macros. --*=*=*--
The cause for this is not yet known, but we do have a possible fix in testing. by Sharkbait | 2006.09.20 |

Phyrr
Minmatar The Gosimer and Scarab
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Posted - 2006.11.27 12:05:00 -
[47]
Lets say you cant train these skills in an NPC corp. Macro joins eve forms corp trains barge skills etc.. leaves corp back in NPC corp with barge skills etc... explain that?
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Eewec Ourbyni
Caldari
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Posted - 2006.11.27 12:18:00 -
[48]
Edited by: Eewec Ourbyni on 27/11/2006 12:19:12
Originally by: Vrizuh if there is a guy out there with millions and millions of SP put into Freighters & trade, I should not have to suicide attack him just to put his gameplay at risk.
And what, exactly gives you the right to do so?
Originally by: Vrizuh I should be able to war dec him.
Why?
Originally by: Vrizuh If I am in a war deccable corp, and the industrialists are in npc corps, they can call mercs in on me, but what can I call in on them?
Envy is one of the 7 sins you know.
Originally by: Vrizuh My answer to providing a balance between profit and security:
Cannot use Mining barge above Procurer whilst in NPC corp. Cannot use Battleship whilst in NPC corp. Cannot use Freighter whilst in NPC corp. NPC corp tax set to 25% (new players wont notice 25%. Their margins are good but profits small.) Maximum refine value -10% of same char/standings in player corp Connections skills etc less effective whilst in NPC corp. Applies to level 3 agents and above only. Increased sec hit when destroying ships/podding.
The problem here is you are interfering with the game play of those who have absolutley no interest in PVP. They are perfectly happy playing eve with their friends doing missions/mining/trading etc. Your assuming that simply because YOU play EVE to PVP, so everyone should be forced to play the game the same way you do.
Originally by: Vrizuh This is a very raw suggestion, the fine folks at CCP would have a far more clever method. The results:
1. If a powerful corp or alliance wishes to channel huge amount of isk through un-deccable characters, an isk sink effect will be in place due to 25% hit.
2. Wealthy isk barons will potentially be deccable, as there's no way they'd deal with high tax and minimised skill results. It wouldnt hurt the ones sitting in station buying/reselling. However the freighters who afk transport npc goods to and fro would definately need to think twice.
3. General isk sink
4. ISK sellers would develop newer methods of farming. Such as increasing their presence in complexes. Hmmm, remote shield boost.
5. Increase social interaction. Reduce anonymous suicide gank squads.
6. Get pirates moving into new locations instead of just the gates. Now they could war dec all kinds of individuals and do some hi sec pirating.
Here's an idea... one account/one char per person. Simplifies all these things instantly and only affects those who isk filter from one char to another. Somehow I doubt your all that keen on that idea as it affects how you play rather than how we play.
EDITED: as I need to learn how to spell.
This is a sig...
-- You think this guys post is nuts.... you should see his bio --
... good, ain't it! |

Craminu
Gallente Red Dwarf Mining Corporation
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Posted - 2006.11.27 16:05:00 -
[49]
Originally by: Sessho Seki the
Quote: It is no longer possible to log into a trial account if there is already an active client running on the same computer (subscription or other trial).
While currently, this only applies to trial accounts, it could possibly be extended to all accounts (as in no more multi-accounts operation on one PC), which of course would put legitimate players in an uproar, but it would also put a considerable damper on macroers as well. (Foreign isk farmers however would be all but unaffected)
I wouldnĘt be for such a thing, as it would also hurt more legitimate players than crooks, but itĘs possible.
i hope it wont extend to all accounts. i use 2 pc with 5 clients running(3screens). and i dont use macro. i actually sit at pc and move the ore manually ove to can. pick up, and protect my mining ships. 3miners 1hauler 1fighter. i cant always mine 100% on all laser though. but it helps me get the ore i need fast to build stuff. so if they were to cut this down, i would just cancel all except proberly 1 account and go do other things that i dont like todo much, and would get bored.
i know alot of other players who do the same as me. if they use macro or not i dont know.
the feature of not having trial account logged on while another account, will help problem some on macro and on pvp scouts.
i think its nice, i just dont hope they dont go over to make it that only 1 client per pc can be used. it will definitly kill soem of my style of play that i enjoy. and atm i dont play to much due to rl issues, and i dont mine in noob system either(in empire yes).
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Agent Li
Galactic Defence Consortium
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Posted - 2006.11.27 16:11:00 -
[50]
Maybe we're thinking about the wrong end of the pyramid.
You know, there would not be macromining isk sellers if there were no isk buyers.
There must be a LOT of isk buyers.
So far, I haven't heard anyone confess to being one...
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Hellspawn01
Amarr The Phantom Conglomerate
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Posted - 2006.11.27 16:15:00 -
[51]
Well, if their would be a 1 month right for npc members in the first month only to use barges, might work. Then have them join a corp that can give you the right to mine with barges making barges kinda corp property to ensure that only real pilots use them. Incase they return to a npc corp, they dont have the right again to use them unless the free month isnt up yet.
Ship lovers click here |

Zantazar
Caldari The Syndicate Inc Ascendant Frontier
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Posted - 2006.11.27 16:47:00 -
[52]
So Sessho ...
No more than one account on one PC yes ?
So, I will need 4 computers, and a chair with well oiled wheels to zoom up and down the computer desks to run my 4 accounts. If that was implemented, I forecast at least a thousand players leaving. Even if you stayed, imagine deciding which character to delete after building up multi accounts that you can only play one at a time. Signature removed due to incorrect size (400X120px and 24000 bytes). Please review the forum rules or e-mail us with any questions. You can view you signature here - Petwraith I would sell my soul, my body, and my entire family for a Navy Raven. (Just kidding .... my soul is not for sale)
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Phyrr
Minmatar The Gosimer and Scarab
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Posted - 2006.11.27 17:39:00 -
[53]
Originally by: Zantazar So Sessho ...
No more than one account on one PC yes ?
So, I will need 4 computers, and a chair with well oiled wheels to zoom up and down the computer desks to run my 4 accounts. If that was implemented, I forecast at least a thousand players leaving. Even if you stayed, imagine deciding which character to delete after building up multi accounts that you can only play one at a time.
boo hoo. poor them. This is a bad thing why exactley? OMG people will be on equal standing and not have an advantage based on RL money.
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Roshan longshot
Gallente Ordos Humanitas
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Posted - 2006.11.27 17:46:00 -
[54]
Here is one...simply remove all active players from NPC corps. Instead of a corp name, they can have freelancer or independent. There people hideing in NPC corps have been delt with.
Wait this idea will last as long as a hungry man takes to eat a meal. Sombody will be *****ing about all the freelancer and independent pilots soon...
Free-form Professions, ensure no limetations on professions. Be a trader, fighter, industialist, researcher, hunter pirate or mixture of them all.
[i]As read from the original box.
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Zantazar
Caldari The Syndicate Inc Ascendant Frontier
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Posted - 2006.11.27 18:01:00 -
[55]
Ah Phyrr ... nice to see that you follow the general trend of "boo hoo kiddie-speak" in the forums.
The consequence of implementing a one account to one computer rule to CCP would be catastrophic. The vast majority of players that have more than one account would close these surplus accounts, and a significant number of those players would close all of their accounts and simply leave. I estimate (based on the number of players that I know), that this would result in the closure of at least 50% of the active accounts.
The only way that this would be moderately successful is if you were able to train alts on the account at the same time. But even then, the loss of the ability to play more than one character at the same time, would be incredilby detrimental to a massive amount of players.
Where would the funding for future development come from ? And remember, the player that has 4 accounts is funding CCP progress fourfold in comparison with the player with 1 account.
I look forward to your mature and well thought out reply.
Signature removed due to incorrect size (400X120px and 24000 bytes). Please review the forum rules or e-mail us with any questions. You can view you signature here - Petwraith I would sell my soul, my body, and my entire family for a Navy Raven. (Just kidding .... my soul is not for sale)
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Agent Li
Galactic Defence Consortium
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Posted - 2006.11.27 18:08:00 -
[56]
Originally by: Zantazar Ah Phyrr ... nice to see that you follow the general trend of "boo hoo kiddie-speak" in the forums.
The consequence of implementing a one account to one computer rule to CCP would be catastrophic. The vast majority of players that have more than one account would close these surplus accounts, and a significant number of those players would close all of their accounts and simply leave. I estimate (based on the number of players that I know), that this would result in the closure of at least 50% of the active accounts.
The only way that this would be moderately successful is if you were able to train alts on the account at the same time. But even then, the loss of the ability to play more than one character at the same time, would be incredilby detrimental to a massive amount of players.
Where would the funding for future development come from ? And remember, the player that has 4 accounts is funding CCP progress fourfold in comparison with the player with 1 account.
I look forward to your mature and well thought out reply.
By that argument, macro miners are funding CCP progress.
I think that game mechanics such as untransferable skills and skill points (and unpurchasable at that) are much better at limiting the effect of real life companies that mine in-game money and resell it in the real world.
Still, no one has commented on my assertion that these sellers would not exist without a healthy market. I am implying that there are many here who have bought and continue to buy isk.
As far as that goes, when CCP finds out who really is a macro miner, and shuts them down, they should go through the database and find out who received isk from them - in those 100 million isk blocks, for instance.
Then permanently vaporize those accounts. Once customers realize (and you only have to do it to a very public few) that buying isk will put you out of the game for good, the market will shrink.
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Zantazar
Caldari The Syndicate Inc Ascendant Frontier
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Posted - 2006.11.27 18:13:00 -
[57]
I agree with your view to macro miners Agent Li, and yes in an sense they are also funding CCP.
I have never understood why CCP cannot implement a system that if ISK just "arrives" in someone's account that they can spot it, as it has not got there from an in game method. Could it be that they do not want to spot it, in relation to revenue from the macrominers accounts. I do not know, I can only cynically speculate.
But, I stand by my opinion in what would happen if a 1 account 1 pc rule was implemented.
Signature removed due to incorrect size (400X120px and 24000 bytes). Please review the forum rules or e-mail us with any questions. You can view you signature here - Petwraith I would sell my soul, my body, and my entire family for a Navy Raven. (Just kidding .... my soul is not for sale)
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xahldera
Gallente
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Posted - 2006.11.27 18:14:00 -
[58]
I've got an idea that was a suggestion on a poll on Coldfront.
Put in an anti-cheat program as part of the game. Something like Punkbuster to check for macros. Would deal with a lot of them.
Xahldera I once saw a Megathron on escrow that was actually a piece of megacyte. -User on Corp Chatroom |

insanebe
Caldari carebear Corp
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Posted - 2006.11.27 18:15:00 -
[59]
Theres another problem with the npc corps, they are used by major alliances as an alt hauling corp,
example is that alot of the major alliances have freighter alts in the npc corps that they use to avoid wardecs from their enemies which i think is unfair.
i think the idea about not being able to use capital or tech 2 ships is the best idea knowledge is power.... guard it well |

Agent Li
Galactic Defence Consortium
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Posted - 2006.11.27 18:17:00 -
[60]
Originally by: Zantazar I agree with your view to macro miners Agent Li, and yes in an sense they are also funding CCP.
I have never understood why CCP cannot implement a system that if ISK just "arrives" in someone's account that they can spot it, as it has not got there from an in game method. Could it be that they do not want to spot it, in relation to revenue from the macrominers accounts. I do not know, I can only cynically speculate.
But, I stand by my opinion in what would happen if a 1 account 1 pc rule was implemented.
I have no problem with multiple paying accounts logged on at the same time. I do have a problem with players making isk in game, and then selling it for real money (which is already a violation of the EULA).
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Romeda
Minmatar Trojan industries
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Posted - 2006.11.27 18:41:00 -
[61]
Edited by: Romeda on 27/11/2006 18:47:00 All these ideas are terrible and badly thought out, and most of them include penalizing players who are in NPC corps, I know many people who are still in a NPC corp even after a year or so. Their explanation... They pay for this game just as much as everybody else does, so what they do with their game play style is upto them, and before you ask... No they are not macro miners.
Most of the ideas being put forth here are from the very loud PvP lobby, who under the cover of the macro mining problem are using it to push for more 'easy' kills to gank in high security.
The solution to the problem must not penalize players who's playing style and choices differ from yours, we all are victims of macro miners, the cheaters must be penalized. Many solutions are...
Only one client running per computer, paid accounts also Anit-cheat software similar to other online games use A positive change to the mining system, it's old and could so with a change, example on the development ideas page that might tie in with the exploration system.
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Letouk Mernel
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Posted - 2006.11.27 18:59:00 -
[62]
The only way to get rid of macro miners is to detect the macros and then ban the miners. The suggestions here affect gameplay for a lot of people, and not much for macro miners.
As far as kicking people out of NPC corps, you basically want to make it impossible for someone, anyone, to avoid PvP. Not just PvP, but attacks that don't result in sec standing loss for the attacker.
Right now, when a corp gets wardecced, they go to war and they lose resources and ISK until they are "defeated", at which point the attacker can continue to shoot them, until they disband. The NPC corp they go to gives them room to breathe and recoup their losses, and in so doing, keeps them in game.
Without it, you can shoot someone right out of the game. Without the option of an NPC corp at some point, I could be wardecced and camped until I give up and stop playing the game; no possibility for a breather to recoup and regain some ISK, nope the war just goes on and on till I'm negative with no clone (no cash for it).
If you really want to do that, fine, but I would then want limits on wardeccing, so that at some point there's peace for me, guaranteed. Either a limit on how many times my corp can be declared against, or a limit on the duration of any war, with a corresponding and mandatory period of peace before anyone else can declare, or perhaps limits based on the wallet so all wars cease and I'm left the hell alone once the total amount of cash goes below 10 mil or whatever.
Because if I'm not given a breather at some point and time to recuperate, the only option available is to quit. Perpetual war is not fun.
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Big Al
The Aftermath
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Posted - 2006.11.27 19:06:00 -
[63]
There aren't too many macrominers in Hulks, and there's no shortage of people willing to suicide on them.
Just by lack of volume they contribute very little to the farming problem.
23/7 Mackinaws in high sec ice belts are orders of magnatude more signifigant to the economy. There's not much of a shortage willing to suicide on these fellows either, but they reequip fairly rapidly. They are also starting to fill their mids with shield extenders, Post-kali this could put them out of reach of a 3 cycle smartbombing battleship.
Kill a farmer, win some isk! |

Hamfast
Gallente
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Posted - 2006.11.27 19:34:00 -
[64]
Hey folks, I don't want to play your silly game, I want to play Eve Online...
If I want to work my way up to mining with a barge and transporting with my other account who are you to tell me I can't?
If I am not breaking any of CCP's rules (their job to decide, not yours) who are you to tell me I can't do what I enjoy doing?
If I wish to make sure you pay a price for attacking me (you can come blow me up if you want, but Concord will take you out for me) and what I do is within the rules set up by CCP then so be it. You can disagree with my style of play, but it is no more wrong then yours... and if you like to attack other players who are taking steps to limit their exposure to attacks, I disagree with your style of play, but as it is within the rules set by CCP you are free to do it.
As I do not use any macro to mine, I am not a macro miner, so I should not be affected by anything that is put in place to limit Macro-mining... I do not buy or sell ISK, I have got a few Eve-mails offering, even wondered who I should forward them to (as the selling of ISK for real money is against the Rules set by CCP)... If I choose to leave the Player Corp I am currently in to avoid being attacked (or at least raising the cost to the attackers) then nothing should limit my use of the ships I have and have the skill to use...
My 2 ISK, and it's worth just as much as yours 
Noob in training...
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Rudlls
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Posted - 2006.11.27 21:43:00 -
[65]
The real problem here is the macrominers, not the fact that they are NPC and they cant be ward'ced.
there is only one problem standing in the way of getting rid of them. simple human GREED.
it was mentioned here before and it is so true, if noone buys isks for RL money, what will they do with it?.... EXACTLY.
Second issue is CCP's inability to do anything with those accounts. Strange, most online games have macro detectors..... But then, a macrominer is a paying customer... see the pattern there?
I personaly have been in a noob corp over 6 months after my old corp disappeared, and I enjoyed it. It is part of the game and should not be taken away to deal with someone breaking the EULA.
What is an EULA good for when it is not enforced? Or should we ask, whgy is EULA only enforced when it brings money for the company enforcing it. (Enforcing EULA in this case would cost CCP quite a bit I would think, judging be the number of Mackinaws mining ice all over the empire)
my worthless 2 isk
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Taaketa Frist
The Praxis Initiative Interstellar Starbase Syndicate
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Posted - 2006.11.27 21:56:00 -
[66]
Just have NPC corporate tax and "Tax" bands of rich, richer and richest :p --------------
Dang nabit |

Sessho Seki
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Posted - 2006.11.27 22:06:00 -
[67]
Edited by: Sessho Seki on 27/11/2006 22:10:05
Originally by: Zantazar So Sessho ...
No more than one account on one PC yes ?
So, I will need 4 computers, and a chair with well oiled wheels to zoom up and down the computer desks to run my 4 accounts. If that was implemented, I forecast at least a thousand players leaving. Even if you stayed, imagine deciding which character to delete after building up multi accounts that you can only play one at a time.
WHAT IN THE HELL IS WITH PEOPLE NOT READING?!?
I only ever said it was POSSIBLE for CCP to make it so that no more than one account on one PC would run simultaneously. I never even hinted that they would actually follow through, should do such a thing, or that anyone on either end of the equation would like (or even tollerate) such a potentiality.
I also said (if people would freaking read!) that it would cause an uproar with players, also that I am very much against it no matter how unlikely it ever would be to happen in the first place, and I reiterated that it was merely possible and in that it means that it is also not likely to happen precisely because of the problems it would cause.
If people are going to insist on commenting on what I say, then for God’s sake actually read what I said FIRST.
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