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myFORUMalt alts
Science and Trade Institute Caldari State
14
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Posted - 2011.12.07 01:02:00 -
[1] - Quote
When fitting a CNR for t2 cruise missiles, how important is it to have rigor and flare rigs.
Anyone have some good 0.0 pve CNR fits with t2 cruise. I tried torps, they kinda suck.
Yes, I complain about things I don't like. |
Patri Andari
Thukker Tribe Antiquities Importer
10
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Posted - 2011.12.07 01:39:00 -
[2] - Quote
It is too important to fit these rigs because CCP will not introduce a module that enhances missile tracking. They will not answer questions about why no such module exist, whether they ever plan to iterate on the subject, or why they have taken this stance.
Furthermore, they will also not talk about the reason they still allow ship penalties associated with T2 missiles even though they have removed them from virtually all T2 turret weapons.
Not to mention despite having the largest signature, your missile ship has the least armor and hull and the slowest speeds. How this makes sense defies logic. The ships with greatest armor (Amarr) or greatest hull (Gal) should be slowest. I guess missile generators slow ships down.
In short, fit your second class rigs on your second class ships which rely on a second class weapon system that is missiles.
/bitterman
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Goose99
Republic Military School Minmatar Republic
296
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Posted - 2011.12.07 03:18:00 -
[3] - Quote
T1 torps have 450 m exp radius, t2 fury has 550 m exp radius. If you thought torps suck, those cruise will really suck. |
1-Up Mushroom
Imperial Academy Amarr Empire
219
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Posted - 2011.12.07 03:32:00 -
[4] - Quote
Goose99 wrote:T1 torps have 450 m exp radius, t2 fury has 550 m exp radius. If you thought torps suck, those cruise will really suck.
Except Rigors actually effect cruises so if you fit your ship right it'll probably have less exp rad.
As to OP, go 2x Rigor II and 1x Flare I
5 Senses In A Person... 4 Seasons In A Year... 3 Colors In A Stoplight... 2 Poles On The Earth... ONLY 1-UP MUSHROOM!!!-á If You Like My Sig, Like Me! |
SexTrader
Native Freshfood Minmatar Republic
4
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Posted - 2011.12.07 04:20:00 -
[5] - Quote
I find that I do more damage with T1 cruise than I do with T2 in the majority of situations. Not to mention the fact that T2 cruise are a he11 of a lot more expensive. |
Esunisen
Les Tueurs de Killer Une Pour Tous
25
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Posted - 2011.12.07 04:23:00 -
[6] - Quote
TP aren't supposed to help missiles find their way ? |
LunaK
Hedion University Amarr Empire
0
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Posted - 2011.12.07 04:25:00 -
[7] - Quote
Rigor II Rigor II Flare I
Then squeeze on as many faction TP as you can and bring an alt with a web velocity bonused ship.
That -might- get you pretty close to EFT dps with furies. |
Heun zero
Aegis Evolution Soldiers 0f Fortune
6
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Posted - 2011.12.07 10:55:00 -
[8] - Quote
you're probably better of with cn cruise launchers and t1 ammo. It has a better ROF and a lot cheaper ammo |
Starshi
Tengen Topa Gundam Anarchy Unlimited
0
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Posted - 2011.12.07 14:45:00 -
[9] - Quote
Patri Andari wrote:It is too important to fit these rigs because CCP will not introduce a module that enhances missile tracking. They will not answer questions about why no such module exist, whether they ever plan to iterate on the subject, or why they have taken this stance.
Furthermore, they will also not talk about the reason they still allow ship penalties associated with T2 missiles even though they have removed them from virtually all T2 turret weapons.
Not to mention despite having the largest signature, your missile ship has the least armor and hull and the slowest speeds. How this makes sense defies logic. The ships with greatest armor (Amarr) or greatest hull (Gal) should be slowest. I guess missile generators slow ships down.
In short, fit your second class rigs on your second class ships which rely on a second class weapon system that is missiles.
/bitterman
Its called target painters :) |
Demonfuge Malevolent
Energy Core 1 V.I.R.A.L.
3
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Posted - 2011.12.07 15:26:00 -
[10] - Quote
Check explosion radius of the missile against signature radius of the target. If it's significantly less, use target painters. Or switch to guns!
I also find that my T2 torps do much less damage than their T1 equivalent, and due to smaller explosion radius on the T1s there is not such a need to pack target painters either. |
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RC Denton
Wages Of Sin
3
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Posted - 2011.12.07 22:36:00 -
[11] - Quote
SexTrader wrote:I find that I do more damage with T1 cruise than I do with T2 in the majority of situations. Not to mention the fact that T2 cruise are a he11 of a lot more expensive.
This or go with CN cruise if you really want the extra punch without the penalties. Fury cruise are almost worthless because of the high explosion radius, and high precision cruise are in the same boat because they don't do near enough damage along with other penalties.
Heavy missiles are really the sweet spot, a tengu is going to be better than a CNR and a nighthawk is going to be close because heavy fury are far superior to cruise fury.
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Patri Andari
Thukker Tribe Antiquities Importer
11
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Posted - 2011.12.08 00:37:00 -
[12] - Quote
Starshi wrote:Patri Andari wrote:It is too important to fit these rigs because CCP will not introduce a module that enhances missile tracking. They will not answer questions about why no such module exist, whether they ever plan to iterate on the subject, or why they have taken this stance.
Furthermore, they will also not talk about the reason they still allow ship penalties associated with T2 missiles even though they have removed them from virtually all T2 turret weapons.
Not to mention despite having the largest signature, your missile ship has the least armor and hull and the slowest speeds. How this makes sense defies logic. The ships with greatest armor (Amarr) or greatest hull (Gal) should be slowest. I guess missile generators slow ships down.
In short, fit your second class rigs on your second class ships which rely on a second class weapon system that is missiles.
/bitterman
Its called target painters :)
Go away |
myFORUMalt alts
Science and Trade Institute Caldari State
14
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Posted - 2011.12.08 01:26:00 -
[13] - Quote
You guys all suck. I'm switching from a Tengu to the cnr and im just about to get t2 cruise and now everyone iss saying they suck. thats 19 days of training, so they better not suck. I have perfect missile support skills, all level five and now your all telling me to stick with the tengu, which has perfect hml skills, even spec 5. Everyday i spend getting a batter CNR is another day away from what i shoulda done which was either get another carrier or get a mach. damnit
Yes, I complain about things I don't like. |
Goose99
Republic Military School Minmatar Republic
299
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Posted - 2011.12.08 01:33:00 -
[14] - Quote
myFORUMalt alts wrote:You guys all suck. I'm switching from a Tengu to the cnr and im just about to get t2 cruise and now everyone iss saying they suck. thats 19 days of training, so they better not suck. I have perfect missile support skills, all level five and now your all telling me to stick with the tengu, which has perfect hml skills, even spec 5. Everyday i spend getting a batter CNR is another day away from what i shoulda done which was either get another carrier or get a mach. damnit
Go Mach. Winmatar Wins. |
Tau Cabalander
Retirement Retreat Working Stiffs
181
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Posted - 2011.12.08 01:41:00 -
[15] - Quote
I use CN launchers and T1 ammo (sometimes faction ammo just for the heck of it), and no target painter (can't be bothered).
Easy to fit T2 launchers and a Target Painter (required with T2 ammo) instead, just drop the AB.
[Raven Navy Issue, Mission CNR] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Signal Amplifier II
Caldari Navy Photon Scattering Field Caldari Navy Invulnerability Field II Caldari Navy Invulnerability Field II 100MN Afterburner II Heavy Capacitor Booster II, Cap Booster 800 Caldari Navy X-Large Shield Booster
[empty high slot] Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile
Large Warhead Rigor Catalyst II Large Warhead Rigor Catalyst II Large Warhead Flare Catalyst I
Hobgoblin II x5 Hammerhead II x5 Warrior II x5 |
Postitute
Center for Advanced Studies Gallente Federation
2
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Posted - 2011.12.08 02:52:00 -
[16] - Quote
Someone do the math on t2 fury's with the guided missile precision skill at 5 - that's why I think you'll find them better than torps or t1 cruises in many cases (with the right set of rigs) |
Starshi
Tengen Topa Gundam Anarchy Unlimited
0
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Posted - 2011.12.10 01:48:00 -
[17] - Quote
Patri Andari wrote:Starshi wrote:Patri Andari wrote:It is too important to fit these rigs because CCP will not introduce a module that enhances missile tracking. They will not answer questions about why no such module exist, whether they ever plan to iterate on the subject, or why they have taken this stance.
Furthermore, they will also not talk about the reason they still allow ship penalties associated with T2 missiles even though they have removed them from virtually all T2 turret weapons.
Not to mention despite having the largest signature, your missile ship has the least armor and hull and the slowest speeds. How this makes sense defies logic. The ships with greatest armor (Amarr) or greatest hull (Gal) should be slowest. I guess missile generators slow ships down.
In short, fit your second class rigs on your second class ships which rely on a second class weapon system that is missiles.
/bitterman
Its called target painters :) Go away
Sure. Too bad ignorance is not bliss in EVE. |
Jack Miton
Lapse Of Sanity Narwhals Ate My Duck
15
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Posted - 2011.12.12 02:02:00 -
[18] - Quote
T2 cruise missiles forever brand you a massive carebear. Get a golem and train torps. |
Substantia Nigra
NFI industrial Revival Of The Talocan Empire
176
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Posted - 2011.12.12 02:26:00 -
[19] - Quote
Jack Miton wrote:T2 cruise missiles forever brand you a massive carebear.
Darn, I've been outed! I kinda like T2 cruises and both myself and my mission-runner alt use them, especially in w-space.
I guess this means that I must confess, then, to being a massive carebear.
Jack Miton wrote:Get a golem and train torps.
My mission-runner guy can fly caldari, gallente, & minmatar marauders, but not shoot T2 torps. I have preferred to focus that time on t2 large autocannons. For missions he's pretty darn quick in a machariel and for incursions his machariel / vargur skills get him many more invites than his rattlesnake / golem / etc skills ever will.
In w-space our collective tengu / rattlesnake skills seem to work the best. We can build and sell pretty much every ship. Check my bio for details. Our pirate epic arc completion packages really are very good: https://forums.eveonline.com/default.aspx?g=posts&t=12973&find=unread |
hiporiko
Obscure Star
5
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Posted - 2011.12.12 03:50:00 -
[20] - Quote
Jack Miton wrote:T2 cruise missiles forever brand you a massive carebear. Get a golem and train torps.
Yeah because people playing a video game the way they want is corny, right. |
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Rip Minner
ARMITAGE Logistics Salvage and Industries
35
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Posted - 2011.12.12 04:59:00 -
[21] - Quote
Patri Andari wrote:It is too important to fit these rigs because CCP will not introduce a module that enhances missile tracking. They will not answer questions about why no such module exist, whether they ever plan to iterate on the subject, or why they have taken this stance.
Furthermore, they will also not talk about the reason they still allow ship penalties associated with T2 missiles even though they have removed them from virtually all T2 turret weapons.
Not to mention despite having the largest signature, your missile ship has the least armor and hull and the slowest speeds. How this makes sense defies logic. The ships with greatest armor (Amarr) or greatest hull (Gal) should be slowest. I guess missile generators slow ships down.
In short, fit your second class rigs on your second class ships which rely on a second class weapon system that is missiles.
/bitterman
Dont feel to bad man. Gallente Drone users feel the same damn way about no Drone dmg mods and only Sentery dmg rigs.
The answer as you probly already know is that Missiles and Drones make lag so CCP hate's on us to force us to use Guns that I guess dont make as much lag.
So much for the sandbox ideal.
Edit: I also fully support thoughs brave strong players that use Drakes and Dominix's dispite all the con's over Gunnery ships. Go guys lag the crap out of CCP anyways! |
Rip Minner
ARMITAGE Logistics Salvage and Industries
35
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Posted - 2011.12.12 05:08:00 -
[22] - Quote
Goose99 wrote:T1 torps have 450 m exp radius, t2 fury has 550 m exp radius. If you thought torps suck, those cruise will really suck.
Ya but mybe you dont know or you forgot. Skills/Rigs/Hardwireing/No Mods do not effect Torps Exp Radius.
So you see the only fair thing to do is stop all Tracking skills/Rigs/Hardwiring/Mods from working on Blasters/AutoCannons/Pulse Lazers.
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Rip Minner
ARMITAGE Logistics Salvage and Industries
35
|
Posted - 2011.12.12 05:12:00 -
[23] - Quote
Goose99 wrote:myFORUMalt alts wrote:You guys all suck. I'm switching from a Tengu to the cnr and im just about to get t2 cruise and now everyone iss saying they suck. thats 19 days of training, so they better not suck. I have perfect missile support skills, all level five and now your all telling me to stick with the tengu, which has perfect hml skills, even spec 5. Everyday i spend getting a batter CNR is another day away from what i shoulda done which was either get another carrier or get a mach. damnit
Go Mach. Winmatar Wins.
This! Trust in the Rust baby! |
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