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1. Why is Gist large/x-large shield booster so much better than Pith ? - in Ships and Modules [original thread]
Perma-tanking - that's the difference. The lower cap usage of the Gist boosters allows cearbears to turn the booster on and leave it on during missions - no need to worry about pulsing. Perma-tanking in lvl 4 missions has a huge appeal to a large...
- by Postitute - at 2013.04.13 12:58:00
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2. T1 vs T2 drones for Mael lvl4's - in Missions & Complexes [original thread]
Use T1 drones if T2 are pricey for you and you're losing a lot of them. Keep a group of 5 t2 light drones in case you get in a pinch and need to take down a group of scramming frigs fast. I don't think t1 drones get much less aggression but to be...
- by Postitute - at 2013.04.12 03:24:00
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3. Survey - HS POS T2 Manufacturing, Does anyone bother ? - in Science and Industry [original thread]
I do bulk manufacturing of t2 modules. The local stations frequently have only a few manufacturing slots open so the POS is where I do everything. Time bonus is also very nice as other have pointed out.
- by Postitute - at 2013.03.27 04:39:00
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4. Help making isk as a science toon.. - in Science and Industry [original thread]
When I evaluated the t2 BPC market it didn't look that great, but things may have changed as this was a few years back. Depends a lot on the BPC. I've found that coupling both the invention and the production to be very profitable however. I do mo...
- by Postitute - at 2013.03.20 06:51:00
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5. Anomalie missile boat? - in Ships and Modules [original thread]
A Raven will be a significant improvement over the drake in DPS against Sansha. You should be able to range tank Sansha if you're using cruise missiles. Raven has a decent tank - just don't try any of the perma tank fits - stick to the standard pu...
- by Postitute - at 2012.12.16 05:20:00
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6. Returned from a long break, need some advice for Raven hulls - in Ships and Modules [original thread]
My vote would be to get back into the swing of things with the Raven - especially since there appear to be some bugs with the recent NPC AI changes. Once you're comfortable with everything again (and CCP gets any bugs ironed out), I would go with...
- by Postitute - at 2012.12.12 19:30:00
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7. Industry help - in Science and Industry [original thread]
Try other ammo types. Nova Cruise missiles for example usually have much better margins. When I manufactured ammo, I was very profitable on a single character just using pre-researched missile BPCs. I think you can get them with 1500 runs and usua...
- by Postitute - at 2012.12.12 02:23:00
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8. Torp Golem - Range vs. Rigor - in Ships and Modules [original thread]
To the OP: For PvP and PVE I would say range rigs still are best. If you want smaller explosion radius for PvP, try the related booster. My experience with the Golem post-patch has been awesome but I still find myself very glad for the added ran...
- by Postitute - at 2012.12.11 20:45:00
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9. Ideal ships for L4's - in Ships and Modules [original thread]
It is still a few months away for you probably, but a torp golem is a lot more powerful now. I've only had time for a single mission but applied dmg is much higher now with the explosion radius skill now applying to torps.
- by Postitute - at 2012.12.09 22:10:00
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10. Self-Sufficiency? - in Science and Industry [original thread]
Since you asked for correction if needed, I'm going to give some Mining/researching/producing everything you need is not the optimal way to play EVE. This kind of self-sufficiency is only feasible or worthwhile in the most primitive types of ec...
- by Postitute - at 2012.10.29 06:32:00
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11. Cruise missile V or Caldari BS V - in Ships and Modules [original thread]
Getting Cruise missiles to 5 will do the following for you: Unlock the Cruise Missile Specialization skill, which will make the tech 2 RoF faster than CN launchers Give you 5% more damage to all cruise missiles Open up tech 2 Fury Cruise...
- by Postitute - at 2012.10.16 01:16:00
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12. Suggestion taken for Hi sec gas harvester - in Ships and Modules [original thread]
I used to gas mine in low sec. I think I used a Moa (cheap and effective) and I jet canned everything and hauled with a t1 hauler. You're in a hidden site so you should be getting a lot less visitors. Maybe keep an eye on d scan. Stop jet canning ...
- by Postitute - at 2012.09.02 20:59:00
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13. Solo Incursion Running - in Missions & Complexes [original thread]
The entire design concept surrounding incursions was to provide, and yes, even force people into a multi-player PVE activity. That is why the mechanics within the incursion systems are designed to make typically solo-able PVE activities like minin...
- by Postitute - at 2012.07.06 08:17:00
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14. Overclocked Covetor - in Ships and Modules [original thread]
Riven Aleem wrote: First, no fitting on a Covetor will survive a suicide gank. (Hey, if you can get a Hulk, A Covetor doesn't stand much of a chance) Second, I've used this in 0.5 and taken a spawn of 4 rats w/o trouble. (it helps that I have ...
- by Postitute - at 2012.07.02 19:50:00
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15. Evelopedia - Missing Modules - in Ships and Modules [original thread]
Agreed. We're actually a few releases behind it seems. Other examples of things that need to be updated: Old Assault Frigates configurations are still showing - only 3 bonuses instead of 4. Adaptive Invulnerability Fields are showing as "Invulne...
- by Postitute - at 2012.06.29 11:59:00
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16. Advanced probing guide? - in Science and Industry [original thread]
You have a filter set that is screening out a particular type of site. The reason you are experiencing the loss of signal is due to fact that around 8au with good skills like yours, the signal will be strong enough to identify what type it is - gr...
- by Postitute - at 2012.06.26 02:21:00
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17. What about Hybrids now? - in Ships and Modules [original thread]
Hybrids are better. They're very viable - need to travel with some good tackle/webbing support and you'll deliver some crushing DPS. Requires more rigorous consideration of fleet/gang composition and tactics compared to some of the other weapons,...
- by Postitute - at 2012.06.26 01:03:00
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18. Armor tank modules - in Ships and Modules [original thread]
nahjustwarpin wrote: Paikis wrote: No. Armour and Shield tanking are different and more or less balanced. What you are asking for would make armor tanks ridiculously over the top. No. no, they are far from balanced. problem is the fleet...
- by Postitute - at 2012.06.24 16:28:00
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19. Getting started in Manufacturing - in Science and Industry [original thread]
Get Production Efficiency skill to 4 Next, Start with Ammo - start with buying BPCs off contracts if you don't have a way to get a researched original. If you still like manufacturing after you've produced ammo for a few days/weeks Get Production...
- by Postitute - at 2012.06.24 06:01:00
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20. Best "Low"-end fit for a CNR? - in Ships and Modules [original thread]
Cnr fit - start with the standard/cheap Raven fit and then add things as you have money and desire. That's it. First thing you should add are faction damage mods in your lows. They make you kill stuff faster and CNRs are already over-tanked.
- by Postitute - at 2012.06.19 07:50:00
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