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Corvonax
Void.Tech Get Off My Lawn
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Posted - 2015.06.25 13:41:10 -
[1] - Quote
TLDR: Herpa Derka heGÇÖs from the CFC! Null sec blobber thinks change is good post ignored due to being a nobody.
./throws brick.
Input from a Nobody. The average line member (AKA F1 monkey) and proud member of the CFium AKA: The Imperium!
Good afternoon every one, IGÇÖve been playing eve off and on for a very long time its had periods of time where IGÇÖve loved it and hated it depending on what changes have been made etc.
As of late IGÇÖve been enjoying the game again and with the upcoming fozi sov (hurry the **** up) thatGÇÖs not looking to change. IGÇÖve been tagged with the CFium (CFC / Imperium) for a modest amount of time now. During which I have attempted to be an active participant in fleets and special events.
The only ones of note were the most recent invasion of fountain if it can be called that and the burn Amarr event as well as home defense fleets and a few odd ball roams / pos grinds. IGÇÖm your average line member playing a few hours an evening and juggling a wife / kids / mortgage / job etc. IGÇÖm not GÇ£bad at eveGÇ¥ but IGÇÖm not great at it either.
As such I wanted to chime in as I feel very strongly on some of the upcoming changes, and be honest here your average line member is the bulk of your subscriber base.
*Fleet warp changes and fleet participation for your average line member.
I personally am glad these changes are going into effect. Every one claims that GÇ£eve is hardGÇ¥ while this is true on general understanding of the game (thereGÇÖs a lot of content given to you all at once) This is not true for other aspects of game play.
In fact compared to most other MMOS out there EVEGÇÖs fleet participation is in fact substantially easier for the average pilot than even World of WarcraftGÇÖs LFR play. Low blow I know but im being honest here.
This is why I feel this way.
In an average fleet, I sit down behind my keybard log in buy a ship off contract fully fit if IGÇÖm lucky, or at worst take 10 or so mint purchase a GÇ£doctrineGÇ¥ ship and fittings from my local market hub. What is optimal is already decided by the fleet and I generally follow it as I want to receive the SRP (Of which the Imperiums is pretty decent) I insure the ship and double check that I have water / food and **** as your average line member wants to do well in the fleet and not be GÇ£that guyGÇ¥ who goes afk on a gate holding every one up.
(Talent specs / rotations / builds are optimized in other games etc so this is not uncommon to me and in general Raid / fleet / group preparation doesnGÇÖt change much between games.)
After that I join the fleet hop on coms and chill till its time to launch (this is why I go to fleets and play eve to BS with friends). Once in space the FC generally links a rally point or destination. From this point on one of two things occurs. We either free burn or go as a group gate to gate. I always pray for free burn as I like to GÇ£raceGÇ¥ other members lol silly I know but eh. Coms are usually entertaining and things are often linked in fleet / local or both and its always good lulz.
Once we are on the final outbound gate GÇ£Gate is red, gate is red, gate is redGÇ¥ we regroup and from this point forward my only function is to basically press F1 or GÇ£Jump gateGÇ¥ when told to. This is where eve becomes boring still for me.
I anchor up, ensure modules are online and lock what ever is broadcast pressing F1.
The fight occurs, the FC does stuff I press F1 on what ever he or she broadcasts till it dies etc. I donGÇÖt warp my self. I donGÇÖt move my self. I donGÇÖt really do any thing at that point. My character is basically controlled in large part by the FC or one of 5 people in fleet.
In other games you are at least responsible for GÇ£Not standing in fireGÇ¥. In eve you simply anchor up and the FC or designated anchor (logi / Ewar / Fleet etc) and they are responsible for you not standing in fire.
IGÇÖm probably going to get hit with a brick but frankly eve WHEN IT COMES TO FLEET PARTICPATION is so easy I honestly think my 5 yr old could do itGǪ. Wait.. .. Yea new Imperium member huzah!
NOTE: Eve is still hard donGÇÖt get me wrong but this aspect of eve has had its game play placed on one person. For all intensive purposes 2 FCGÇÖs could sit down work out ahead of time on a spreadsheet whoGÇÖs going to win based on what they are bringing and just skip the whole process. ThereGÇÖs no room for GÇ£Hero momentsGÇ¥ or even creative thinking in larger fleet engagements.
I personally would love to be able to control GÇ£MYGÇ¥ own character in fleets again. Instead of just pressing F1 / anchoring up and drooling at my keys, but in order to do that a few things need changed.
It may just be me, but I personally feel that I am at least of modest intelligence capable of maneuvering my character in a space combat game around the field and participating and even contributing to the engagement. I honestly think a lot of other people feel the same way.
If you allow fleet warps to continue even to other members your just going to raise the bar for what it takes to be an FC. Honestly I donGÇÖt think a fleetGÇÖs success should rest squarely on 1 personGÇÖs shoulders. I play eve I should and want to be able to control my own character in these large fleets. I understand that IGÇÖm but a lowly cog in the great grinding gears but even that one cog should have a purpose and contribute.
This leads me to the next Topic. Tools for the FC and other ideas.
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Corvonax
Void.Tech Get Off My Lawn
0
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Posted - 2015.06.25 13:41:59 -
[2] - Quote
-------------- IDEAS --------------
A) MS paint in space plz!
These may seem silly however I find it odd that FCGÇÖs have very few ways to communicate with their fleets inside of the game. We are in a future space ship game. Where are the HUDS / Markers / Waypoints etc should be all over the place.
I under stand eve has the ability to add tags to specific objects in space and thatGÇÖs useful. But its currently impossible to designate a place on a grid as a GÇ£Fleet go hereGÇ¥ point. Or a line for GÇ£move along this pathGÇ¥ Or even the ability to measure from one object remotely to another.
I would literally like to see a tool where you place a few GÇ£markers in spaceGÇ¥ and or various other nonwarpable objects in space. You could even go as far as to be able to connect various markers with lines etc.. Straight or arched if you wana get fancy. Hell if you want to get really useful allow for a distance number associated with the path etc. Allowing for travel times etc to be calculated between the 2 points on a grid.
Eve constantly shows all these fancy visual effects on huds etc but the only thing we have to represent this in game is a flat plane with distance circles (ok thatGÇÖs useful) and some number / letter tags that are bugged to hell and back. If you expect an individual pilot to do more you have to allow for better communication between the FCGÇÖs and the line members.
B) Remove orbit function but add something cool (TM?)
Anchoring up is boring I get that its easy etc and keeping a group together is a big deal. But why not allow for something new? Formations / maneuvers, I donGÇÖt know something? You guys are CCP surly there is something cool you can add to make the GÇ£orbit the anchorGÇ¥ portion of a fleet more interesting.
A simple and probably stupid idea from this nobody would be Squad formations. (effectively allowing anchors to only exists up to the squad leader level)
Defensive, Offensive positioning.
In the defensive formation you can designate 1-2 members of the squad to receive a bonus due to GÇ£over lapping shields or armor screening or what ever RP reason you wantGÇ¥ to help boost either weaker members or protect more important ships.. Hell you could get really detailed with this adding skills etc under leadership if you wanted etc. If the squad goes into this formation it sets the GÇ£keep at range distances between various membersGÇ¥ etc and roughly makes it look like they are in a formation instead of just flying around 1 **** all wily nilly.
C) Buy fittings / hulls from your pree saved fitting window. Lets face it every one for the most part uses doctrine setups which are distributed to each member.
Eve has the ability to pree save that fitting set up on a hull and GÇ£quick fitGÇ¥ from that saved template. Why not allow us to GÇ£quick buyGÇ¥ from that same spot? Have it list each item your about to buy in a list similar to the bulk sell list with prices and markup % etc. Allow us to limit it to GÇ£in current station / jumps etcGÇ¥
Most people shop at a market hub anyways meaning every one has all their **** for sale where your probably at anyways. This is just a quality of life change but still.
1 click buying. Simple.. IMO.
D) Get rid of allocated stats and remaps.
Leave implants alone just set every ones stats to a pree determined number and remove the ability to change them around. Remapping is an unneeded complicated mechanic that needs to die. Skill training should not need spreadsheets to optimize your SP / hour. ThereGÇÖs no reason for it to be this complicated. I would say remove learning implants but personally I kind of like those as they allow people to purchase an edge over the guy next to them.
-------------- Closing --------------
I hope this wall of text is actually read as I put a good bit of time trying to lay my thoughts out on this subject. I love eve and hope in the future to be able to play it for a long time.
I personally enjoy the way eve is heading, Sov / structure changes etc are all things that needed worked on. These and the previous changes you have made were hat made me come back and want to play eve.
This game has soo much potential you just need to make aspects of it more engaging.
Also.. When people say EVE is hard.. They donGÇÖt mean eve is hard to play. Functionally eve is rather simple for a RPG you can play even with less than 15 keys.. WhatGÇÖs hard about eve is coming to grips with the HUGE well of information thatGÇÖs never fully explained. You can do almost any thing in eve thatGÇÖs hard to process.
Opportunities were a good start. Keep working on those, they have helped my wife a lot.
Corvonax The Nobody.
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Corvonax
Void.Tech Get Off My Lawn
0
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Posted - 2015.06.25 14:13:17 -
[3] - Quote
FT Diomedes wrote:Corvonax, if you want to take a more active role in fleet, take it. Nothing is stopping you. Fly a prober, tackler, logistics, etc. ships of the line take their place in the line of battle and shoot what they are told to shoot. Eve is naval warfare in space.
Please don't misunderstand me.
I am not unhappy with being a line member I just think there is a lot that can be improved upon. I personally am for the changes coming to fleets and sov and structures etc.
Also..
I just finished training into dictors \ (^_^) / up next is T3's then logi 5 and min 5.
Eve has a very slow progression. It takes MONTHS to get into specific roles. Im working on it but it still takes time. Something you cant speed up or slow down sadly.
Up until joining the CFium i had been an indy guy. Probably should have just bought a combat pilot but i like my toon and dont really want to fly under another name. |

Corvonax
Void.Tech Get Off My Lawn
6
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Posted - 2015.06.25 18:45:25 -
[4] - Quote
Truth be told I honestly don't think the warp changes go far enough. IMO fleet warp in general should simply be removed as a tactical tool. Otherwise your going to end up with exactly whats stated above. FC's will use an alt and then fleet warp to said alt.
I would even go as far as to agree with the anchor up option being removed. Let me explain further before you break out the lynch pins.
- Fleet warp
I understand "WHY" it was added back in the day as well as the role it currently fills.
It was added to allow for the delivery of multiple ships with various warp speeds to a target area at the same time. This prevented the Hodge podge landings that resulted in logi landing before battle ships etc. It also helps reduce the number of stragglers and helps herd the proverbial cats.
What needs to be addressed with these changes to not make every one hate you.
1) There needs to be a mechanism by which a fleets can decide the order they land on grid. There have been several subjection made but other options im sure are also out there.
2) There needs to be an allowance made for w space people (and general use) to group warp to Mission points / anoms / and other things that are used on a daily basis. We do not want to destroy the quality of life fleet warp offered in the non tactical sense.
3) The FCGÇÖs prober alt. While I understand a lot of FCGÇÖs will just pull out their 2nd probing character and you cant really stop them from doing it.. If they cant Fleet warp to a squad member then it becomes far less useful and still keeps the focus where they are trying to put it. FC's will still use their scouts etc to do scouting type stuff.
4) Fleet Mobility (and or ship mobility) needs reduced hard. If youGÇÖre going to reduce the ability of a fleet to traverse distances you also need to nerf the ability for fleets to stay immune to capture. There are Multiple extremely hard to catch fleet types that if left unchecked WILL dominate the meta.. ::glares at the Tengu::
A Possible solutions for these issues.
1) Special rounds? (web / scram / etc for blaster ships with substantial range for application?) Meh. ItGÇÖs a possibility but I think balance would be broken.
2) Boosting Point Ranged? Long points actually being GÇ£long?GÇ¥ 20k is not very long any more hell thatGÇÖs barley the edge of blaster range. Back in the day 20K was pretty decent. With the current GÇ£sniper rangesGÇ¥ and ships speeds your going to want like 40K + Hell look at how popular the pirate ships are with boosted point ranges.
3) S / M / L Webs / scrams / Points.
In theory we have a lot of different modules with various GÇÿsizesGÇÖ so this is not a new concept in eve. Why could space engineers not find a way to boost these e-war options to substantial ranges by simply over charging or building it bigger?
S / M / L webs GÇô range is increased based on ship size but effectiveness is reduced based on Size to sig. Want to web that cepter in your battle ship? S webs on a big boat etc.
A alternative would be to script webs for S / M / L making sig a factor but increasing range from the current module.
S / M / L Disruptors? GÇô I would probably leave the scrams in the realm of frigates but having a 40k or 60k disruptor as an option for your average line member would open up the field a bit. (H. Dictors are still a thing due to infinity point / bubble options and the specialized role they currently fill).
The concept behind this idea is frankly inspired by Star Wars and the capital class interdiction ships they used.
-Anchoring UP
It was mentioned earlier in this post that eve is basically naval warfare in space. After considering said point I have to agree with a few stipulations.
Naval warfare does not have 1 button to automatically keep all ships in the line in formation. Again this is another feature I think needs addressed but something needs done to assist those situations that GÇ£must have itGÇ¥ etc..
Orbiting a player is always useful in pvp be it for defensive or offense it has a lot of function. What became broken as the use of anchors to keep every one in a tight little group allowing for no separation etc and basically putting 1 person GÇ£drivingGÇ¥ the every one in circles.
There is one blaring case that needs addressed. (In my humble opinion)
Interceptors GÇ£needGÇ¥ this function. Orbit at 500 with ludicrous speed turned on is their primary defense mechanism. Possibly make this a function of the ship a special feature for them? Not even sure if thatGÇÖs possible but your going to really gimp your cepters if you remove that function.
-Eve GÇ£shouldGÇ¥ be about individual player skill and drive. Not what the FC can do with your toon when you press F1 for him. (^_^)
A few closings thoughts.
A) If on grid probing is "broken op" then simply remove the ability to initiate warp to something you probed out on the same grid. (500k was thrown around)
B) If fleet warping is the issue allowing the FC to warp to a squad member will just change "how" the Fc warps every one now that he can or cant do it any more.
C) If off grid probing is what you want. IE a scout sitting there feverishly trying to lock his probes onto moving targets then why not allow him to broadcast a "warpable" target to the fleet. Not a fleet warpable target.. but just a warpable target.. Either vie overview (the clean pretty way to do it) or vie fleet history.
D) The sniper T3's are going to be broken due to nullification and the inability to "catch them". If this is such an issue why not remove nullification form T3's and give it to shuttles. (this is a serious suggestion lulz)
Corvonax The Nobody. |
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