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Author |
Thread Statistics | Show CCP posts - 3 post(s) |

Cypherous
Liberty Rogues Aprilon Dynasty
135
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Posted - 2015.06.25 11:41:40 -
[1] - Quote
CCP Logibro wrote:In a continued effort to make sure that the skill of every member of your fleet counts towards the fight, we are making changes to fleet warp mechanics. We've already had a torrent of feedback, and today CCP Larrikin has a dev blog with more details on what is changing.
And STILL no fix for mixed fleets warp speed adjustment which the current fleet warp system is key to, when are you going to address that issue?
Because it doesn't seem like you read all of the feedback in the last thread, i suggest training reading to level 1 and starting again |

Cypherous
Liberty Rogues Aprilon Dynasty
135
|
Posted - 2015.06.25 11:54:32 -
[2] - Quote
baltec1 wrote:Cypherous wrote:CCP Logibro wrote:In a continued effort to make sure that the skill of every member of your fleet counts towards the fight, we are making changes to fleet warp mechanics. We've already had a torrent of feedback, and today CCP Larrikin has a dev blog with more details on what is changing. And STILL no fix for mixed fleets warp speed adjustment which the current fleet warp system is key to, when are you going to address that issue? Because it doesn't seem like you read all of the feedback in the last thread, i suggest training reading to level 1 and starting again How about you work out a way to do it rather than rely upon CCP to do it for you? Herding cats should not be easy.
Updated my post with a suggestion, you're welcome ;) |

Cypherous
Liberty Rogues Aprilon Dynasty
135
|
Posted - 2015.06.25 13:37:13 -
[3] - Quote
baltec1 wrote:Cypherous wrote:baltec1 wrote:Cypherous wrote:CCP Logibro wrote:In a continued effort to make sure that the skill of every member of your fleet counts towards the fight, we are making changes to fleet warp mechanics. We've already had a torrent of feedback, and today CCP Larrikin has a dev blog with more details on what is changing. And STILL no fix for mixed fleets warp speed adjustment which the current fleet warp system is key to, when are you going to address that issue? Because it doesn't seem like you read all of the feedback in the last thread, i suggest training reading to level 1 and starting again How about you work out a way to do it rather than rely upon CCP to do it for you? Herding cats should not be easy. Updated my post with a suggestion, you're welcome ;) Or you could use your noggin and work out warptimes and guesstimate warp times. Frankly I would just fleet warp to a cov ops scout, I have no idea why you people are making this harder than it needs to be.
Work out warptimes for a fleet that involves fast tackle and a carrier that doesn't involve you sititng on a gate waiting for ages for the carrier to be far enough away that the rest of the fleet doens't arrive a decade before it, because you'll be sitting there for a while if its a long warp and you might have to fight |
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