
KanmanDS
Sanguine Penguin Rote Kapelle
11
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Posted - 2015.06.24 22:28:59 -
[1] - Quote
The changes are still completely game breaking for my style of gameplay (which is very engaging for my small gang of pilots, not F1 jockeys). The changes you are making will only make it harder to get in to fights while having no impact on a ship/fleet's ability to get out of a fight. This will decrease the amount of ship explosions in the game.
The reason that fleet meta evolved to 'close range only' is that fights against ships that aren't tackled is a complete waste of time. They can simply warp off when things aren't going their way. Lame. This change encourages fights where ships simply warp away before blowing up.
You are creating a system where ships that do not wish to fight will be very easily capable of evading combat situations, virtually eliminating piracy in the game. If they just go to tacs over gates all the time, it will be impossible to get the fleet to them before they warp again. If they go to safe spots to evade gate camps, it will be impossible for the prober to get tackle ships to the probe results before it warps again.
I have been conducting extensive piracy in HED-GP for about a year. I can assure you that the windows of opportunity to be in the right place at the right time to achieve tackle before it MWDs away or warps off is 3-8 seconds, and that's with fast-locking, fast-warping frigates. We miss tackle on about 60% of the ships we warp to (entering warp to the bubble they will be stopped in while the target itself is also in warp). That's how narrow the time margin is. We have to predict where they are warping and meet them there. We can't wait to see where they go. Introducing delays of any kind to the fleet mobility ends piracy.
Too much chasing, kiting, sniping, and running around. Not enough Pew Pew.
As for using probers as tackle, I will not be using 3 billion isk worth of Virtue implanted, faction-fit scanner ship with barely 1,000 ehp to tackle a T3 'unscannable' booster for a killmail of maybe 300-700 million. The risk isn't worth the reward.
As stated in my previous comment on the other thread, I will be allowing all of my accounts to lapse, because this change takes away the play-style that I enjoy about this game. |