FT Diomedes wrote:To quote The Big Lebowski, "You're killing your father, Larry."
Sorry, Larrikin. You are still off the mark. We have tried to tell you any number of things to make Eve a better, more engaging game. 90+ pages of feedback (although admittedly about 43 pages of that was Baltec trolling).
The challenge in Eve needs to come from the opposing players, not making it harder and more tedious to do basic things in game.
Listen to Reagalan, Arrendis, Alexis Nightwish, Altrue, etc. These people actually know a thing or two about playing Eve in the current environment. They are not blinded by contempt for the average Eve player.
We all would love to see changes that make Eve more exciting - less tedious. Changes that make Eve more fun to play - less of a chore. Your changes are not achieving that goal.
It takes a very big man to admit that he is wrong. No one will think less of you if you come up with a better solution than this halfhearted concession, which does not even come close to addressing the heart of the matter.
As I said before, you want to increase participation... What is the difference between fleet warping the fleet to a scout and fleet warping the fleet to a bookmark? How is that anything other than a tedious, nonsensical role? I've already mastered the art of sitting cloaked 200km off a gate to act as a bookmark.
How is your goal better than making fleets a maximum of fifty players? And or just making it so you can only squad warp. Each of those changes requires many more highly engaged players than your proposal. The former drastically changes the makeup and composition of every large fleet - in a positive direction. It automatically makes Logistics less powerful in large fleets, without huge nerfs to them as a ship class.
How do your changes make sniper doctrines, apart from Slippery Petes, more viable?
How is making each fleet operation take longer to move from Point A to Point B make the game more engaging? I already have to budget 3-4 hours for a single strategic operation, which may or may not result in a fight. That doesn't count the time I spent preparing as an FC.
To paraphrase Altrue, "make the game more fun to play." Not more time-consuming. Not more tedious.
This man hits the nail on the head and sends it to the core of .. Caldari Prime.
You know it's going to be the FC's alt who is the warp-to prober - making him more tired, and the fleet members, more bored.
You know this will increase travel time even more after the Phoebe hack - do you really want to take away that much time from active gameplay and make it less enjoyable for people on limited time budgets?
And you know it will make Petes and OGBs even more uncatchable.
CCP, if you want to increase fleet engagement,
please consider allowing broadcast of probe results. Has all the upside of what you want to do, and none of the downsides of your proposed plan.