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Thread Statistics | Show CCP posts - 3 post(s) |

Zappity
WiNGSPAN Delivery Services
2250
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Posted - 2015.06.24 21:15:20 -
[1] - Quote
You have several design goals. Why does a single change have to achieve all of them? Why can't you make some changes to tick the bombers and kiting fleet goals and then a separate change go address participation?
Zappity's Adventures for a taste of lowsec.
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Zappity
WiNGSPAN Delivery Services
2255
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Posted - 2015.06.24 21:23:22 -
[2] - Quote
1. What about catching OGB? 2. How does this address the problem brought up in the wormhole soundcloud about the tight timing of catching PvE fleets? The same is true for my hunting style in null.
In both examples you need to get either a fleet or fast tackle onto a probe result very quickly. I understand this is not desirable for large fleets but why is this a problem for small fleets in these scenarios?
Zappity's Adventures for a taste of lowsec.
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Zappity
WiNGSPAN Delivery Services
2255
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Posted - 2015.06.24 22:18:14 -
[3] - Quote
Naglerr wrote:CCP has now openly stated that they want to specifically nerf/remove the style of EVE play that I use. I fly in a very small gang with many sets of probes and we land on targets with usually single digit seconds to spare. This change will reduce and remove fights that I am currently getting after the change. Pretty much sums it up for me. It is frustrating. Leave my gameplay alone.
Zappity's Adventures for a taste of lowsec.
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Zappity
WiNGSPAN Delivery Services
2264
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Posted - 2015.06.25 09:16:50 -
[4] - Quote
Scouting requirements do not scale with fleet size. A small fleet requiring new dedicated scout(s) are proportionally much worse off than large fleets who require the same number of scouts.
Block warfare should pay for the sins of block warfare, not small gangs.
Zappity's Adventures for a taste of lowsec.
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Zappity
WiNGSPAN Delivery Services
2270
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Posted - 2015.06.25 20:42:16 -
[5] - Quote
baltec1 wrote:FT Diomedes wrote:baltec1 wrote:FT Diomedes wrote:
Which is part of the reason this change is bad - it is yet another Quality of Life non-improvement which will benefit the largest and most well-organized coalitions. They will find ways to overcome the tedium, those with worse out of game support structures will suffer.
Forgive me but, shouldn't that be the case? If you want to be good shouldn't you have to put in more effort? Eve should not require out of game tools to do basic things. Evemon, EFT, POS manager apps, PI apps, industry spreadsheets, WH reporting tools, etc. each of them is a monument to poor game design and a terrible interface. All that stuff should be built into the Eve client. When you make changes to the game which are most easily overcome by large blocs, do not complain about large blocs controlling everything meaningful, Large, organised blocs adapt to every change better than the disorganized and solo/small. Making the game ever easier is not a good thing, if you want brainless gameplay there are countless other games out there. It about time CCP added more challenges rather than take them away. One of the stated design goals is to get pilots in large, well organised, fleets to use their brain more. This is not a problem for small fleets. Small gang and solo is already hard. If you don't use your brain you die.
Zappity's Adventures for a taste of lowsec.
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Zappity
WiNGSPAN Delivery Services
2306
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Posted - 2015.07.01 02:33:45 -
[6] - Quote
Squad warp hits two of the three objectives. I don't understand why keeping squad warp and separately addressing bombers is not acceptable.
Zappity's Adventures for a taste of lowsec.
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Zappity
WiNGSPAN Delivery Services
2357
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Posted - 2015.07.11 09:57:40 -
[7] - Quote
Cpt Buckshot wrote:Iain Cariaba wrote:Since you won't need it anymore, can I have your stuff? Nope not a chance ..... you prob cant fly a MOM or Rorqual or Dread or Carrier so how would you move or use them  Well I can fly all of them. I would be glad to assist in the arrangement.
Zappity's Adventures for a taste of lowsec.
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