
Amateratsu
Caldari Terra Incognita Confederation of Independent Corporations
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Posted - 2006.11.25 23:30:00 -
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Do you find logging off to be a valid tactic in combat in EVE. If so, are there special circumstances where it is more valid, and are there circumstances where it shouldn't be used?
I have never used logging off myself, but i can understand why people do it. Those against it argue that is is the victims responsibillity to avoid getting caught in the first place. Avoiding gatecamps is not as simple as they think, not every player has multiple accounts or a disposable alt scout to fly ahead. Uing the map is unreliable. the options "ships/pods desroyed in last hour/24 hours only updates when you log in, if you've been online for several hours, that information is out of date and useless. You have no way of knowing what is on the other side of the gate until you jump, and then its too late, if there is a camp there, logging is your only hope of escape. And as a previous poster said, it costs conciderable time and effort to replace lost assets so players will log to avoid the cost of getting blobbed. there is no way a single ship can fight its way out of a blob camp unless its setup by idiots.
If everyone in EVE used this tactic to avoid death, do you think it would be bad for the game? If so, please explain how. If not, please explain how you feel EVE should be.
everybody logging would probably be bad for the game, but i can't think of any reasons atm
What would you like to change in EVE to keep you from logging off to avoid death? Once again, keep it flame free. I am mainly interested in those who defend this tactic.
More options to avoid the situations where players feel the need to use log off tactics. for starters i would fix the map options so that they update live, ie as soon as a ship destruction accurs, the data in the map is updated immediately, not when you relog. an option to see how many players are in the system your about to jump into (not who they are, just how many) again live updated. As stated above, not everyone has access to a disposable scout to aquire that information. Also i like the idea of the emergency warp button suggested above, it would give you a fighting chance to escape a blob, but using it should temporarrily disble your ship so the hunters have a fighting chance to catch you using skills instead of blobs. Inscrease sentry gun strength to force combat away from gate camping... and many other options
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