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Bobaa Fett
THE BOARD OF EDUCATION
3
|
Posted - 2015.06.30 19:11:37 -
[1] - Quote
NOTE this is only a suggestion for players who would fancy making decent isk prior to feeding their isk into PvP. (MInmatar and Caldari skillspath) I prefer Minmatar because of the wide variety of options it allows after you complete training a logistics ship, you'll see exactly why later.
Too many New Eve Players tend to spread their SP all over the place instead of sticking to one thing, which leads to a lot of wasted time and SP, so let me suggest a decent route that will keep you interested and well off with isk without the need for joining large corporations or alliances. It really doesn't take an enormous amount of time to do - a few months max.
Engineering CPU management IV Capacitor Management IV Capacitor Systems Operation IV Electronic Upgrades IV Energy Grid Upgrades IV Power Grid Management IV Weapons Upgrades V Advanced Weapons Upgrades V (You want to get these all to 5 eventually - priority)
Shields Shield Operation V EM shield Compensation IV Explosive Shield Compensation IV Kinetic Shield Compensation IV Shield Compensation IV Shield Management IV Shield Upgrades IV Tactical Shield Manipulation IV Thermic Shield Compensation IV (You will be able to fit all shield mods with these trained to IV for now, get to V later for pvp)
Targeting Target Management V Advanced Target Management IV
Rigging Shield Rigging IV Jury Rigging IV (For t2 Rigs)
Navigation Navigation V Acceleration Control IV Afterburner IV Evasive Maneuvering IV High Speed Maneuvering IV Warp Drive Operation - at least get a few SP in this for now (these just enhance your propulsion ability, get enough to fit t2 mods for now, upgrade to V later for pvp)
T2 Logistics Requirements Minmatar/Caldari Frigate III Minmitar/Caldari Destroyer III Spaceship Command II CPU Management II Long Range Targeting V Signature Analysis V Logistics IV
Bam. A basilisk or a scimitar that can fit all necessary mods for Incursion fleets.
You now have you ISK maker right here. Get in shield incursion fleets and make you money to feed your pvp habbit. Don't get a killright on you if you want to continue this. Research how to fly a logi ship on youtube, plenty of content out there.
PVP You have your isk. Now you want to pvp? TADAA! You already have a cruiser - class trained to V for all of the bonuses. You can choose to grab Heavy Assault Cruisers, Heavy Interdictors, or Tactical Cruisers now. You might need additional SP to be able to get tactical cruiser subsystems, but the hard-long part is over. Choose a class of cruiser and stick to it. You can run logi in pvp fleets if you go that route.
Next: Choose a weapon type and skill your specific Cruiser-class weapon system to IV. Also train the following Controlled Bursts V Motion Prediction V Rapid Firing V Sharpshooter IV Surgical Strike V Trajectory Analysis V and your weapon of choice to IV for now (train it to V later) Propulsion Jamming IV
Minmatar is great because gunnery skills will transfer over to the Amarr and Gallente ships far better than missile systems do in the event you want to train those up later. You will also want some drone skills to at least field Light and Medium t2 drones.
Now that you can fly cruisers for PvE and PvP you are pretty much set for your capsuleer career. Cruisers right now, in my opinion, are the most versatile and applicable hulls in the game for both genres of play.
WARNING! Just because you have the skillpoints this early in your career doesn't mean YOU SHOULD fly these more expensive ships. You need experience. Get access to the SISI test server and type /copyskills into a chat box. It will transfer your accounts SP onto the test server. Now you can buy ships for 100 isk and fly them to your hearts content, replacing them all with 100 isk mods thousands of times! (You can make money on SISI by insuring and losing your ship so this can be done at an unlimited rate, but does not transfer BACK to the tranq server.) Even after that, fly t1 hulls a lot first and get some real experience under your belt.
Again, Minmatar is great because you will potentially get a feel for Armor fits, Shield fits, and Nano skirmisher fits all in one package, and will eventually train into all of them. Why is this good? Because later on, all you will have to worry about is training the ship skill. Missiles will limit you to ships that can fit missiles, which are far fewer and far more specific to what they can accomplish.
If you really want to get into solo and small gang PvP and want to lose less ships, I suggest learning Nano fits and kiting your opponents. It takes practice and has a small margin for error, but once you get the hang of it you will love the ability to take on players with having the potential option of escaping a bad situation.
If anyone sees gaps in my skill training path please let me know and I will add or remove something. It's been a while since I trained a lot of these. Again this might not be for everyone, but its definitely a decent path that doesn't take a crap load of time.
|

Do Little
Pator Tech School Minmatar Republic
27
|
Posted - 2015.06.30 19:31:44 -
[2] - Quote
You forgot Minmatar Cruiser 5 for the Scimitar - an extra month. Will also need Logistics V to make it useful. |

Bobaa Fett
THE BOARD OF EDUCATION
3
|
Posted - 2015.06.30 19:36:45 -
[3] - Quote
appreciate that man. On that note I'll add a bit bout Primary and Secondary attributes to help reduce skill training. |

Jordon Wallace
School of Applied Knowledge Caldari State
3
|
Posted - 2015.06.30 19:38:48 -
[4] - Quote
Seeing as this ties into Incursions to make money, save the extra 20 days or so if you're considering maxing out Logisitics and just train into a Basilisk at level 4, that way you can run with Warp to Me get crazy ISK and use that time for more productive pursuits. |

ergherhdfgh
Imperial Academy Amarr Empire
633
|
Posted - 2015.06.30 20:32:49 -
[5] - Quote
This is an extreemely focused skill plan which cuts out of the equation any skills to make isk any other way other than incursions which as a logi pilot you won't be able to do for a couple months. So what you are basically doing is telling new players to ignore the vast majority of the game and focus on this one very specialized thing. If they follow your advice they will basically be waiting for skills to train for a couple months and then trying to jump right into incursions with little to no experience actually piloting anything.
I think that this is terrible advice for new players. This might be ok advice for an alt of new players. Like if they had a main that they were playing around with and learning the game and wanted to focus an alt on shorter term decent isk making then I'd say ya this is decent advice. However to do this on your main is not good advice IMHO.
I usually suggest to new players that they play around with the game and not focus on anything early on. Play around and try everything and figure out what you like and what you don't like. Then once you know what you like you can prioritize one thing over others and maybe a year into this game use up a remap.
So what happens if a new player follows your advice and burns a remap timer to focus into the skill plan and sits on his or her butt and twiddles his or her thumbs while waiting to be able to fly in incursions only to find out after his or her first day or playing space priest that it's not something that they enjoy doing? |

Aerasia
Republic University Minmatar Republic
7
|
Posted - 2015.06.30 20:48:30 -
[6] - Quote
ergherhdfgh wrote:If they follow your advice they will basically be waiting for skills to train for a couple months and then trying to jump right into incursions with little to no experience actually piloting anything. You'd probably be surprised how many bittervets think that's a great idea, and can't understand why most people leave when they figure out that's how EVE's skill system works.
|

Angelica Dreamstar
Epic Boo Bees
565
|
Posted - 2015.06.30 20:58:36 -
[7] - Quote
That's some ****** up skillpath. What do you suggest people do while they wait for this to skill up? Not play?
Dear new players reading this. We want you to PLAY, not wait! We want you to enjoy your time, not work to play for free. It will only burn you out and you will leave, completely missing the point of the game.
This is much better and comes from someone who does not believe the game is about making money: http://blog.beyondreality.se/Newbie-skill-plan-2
Have fun reading and thank you Tippia! |

ergherhdfgh
Imperial Academy Amarr Empire
634
|
Posted - 2015.06.30 21:05:04 -
[8] - Quote
Bobaa Fett wrote:
PVP You have your isk. Now you want to pvp? TADAA! You already have a cruiser - class trained to V for all of the bonuses. You can choose to grab Heavy Assault Cruisers, Heavy Interdictors, or Tactical Cruisers now. You might need additional SP to be able to get tactical cruiser subsystems, and the ship skills themselves, but the hard-long part is over. While you wait for these, keep incursioning for billions of isk!
Next: Choose a weapon type based on what you want to fly. Below is the gunnery variant - my preferred path.
This right here is the part that I find the most misleading. Having cruiser 5 with absolutely no combat skills is hardly a "TADAA" away from HACs, HICs or strategic cruisers. You are going to need to train both missile and gunnery general skills as well as small and medium weapons skills and in the case of gunnery that is race specific weapon skills. Worth noting is that you are training small guns and missiles just to gain access to medium. You don't really have the ship skills to make use of them beyond the racial frigate 3 that you are born with.
Next how is one supposed to choose a weapon system that they want to fly when first they've not played around with the various weapons at all to even have a feel for which they prefer and second it's pretty much been chosen for them already by the racial cruiser 5 that they trained for the logi ship?
Again I say that your advice here has a new player doing nothing but waiting for skills to train for at least the first couple months then beyond that waiting a while longer only running incursion while waiting for other skills to train. Meanwhile they only thing that you've instructed them how to do is get into extremely expensive ships that they can not effectively gain experience in PvP piloting. To become an experienced PvP pilot involves loosing ships and gaining lots of experience means loosing lots of ships so fly cheap is the moto there. Telling new players that if they want to PvP to focus into a skill plan with only T2 logistics skills and only fly T2 cruisers is an extremely bad way to learn this game. |

ergherhdfgh
Imperial Academy Amarr Empire
634
|
Posted - 2015.06.30 21:10:00 -
[9] - Quote
Aerasia wrote:ergherhdfgh wrote:If they follow your advice they will basically be waiting for skills to train for a couple months and then trying to jump right into incursions with little to no experience actually piloting anything. You'd probably be surprised how many bittervets think that's a great idea, and can't understand why most people leave when they figure out that's how EVE's skill system works. I'm not exactly sure what you mean here but you should never be waiting for skills to train in this game. |

Aerasia
Republic University Minmatar Republic
8
|
Posted - 2015.06.30 21:47:38 -
[10] - Quote
ergherhdfgh wrote:I'm not exactly sure what you mean here but you should never be waiting for skills to train in this game. I agree. Unfortunately EVE's SP system doesn't give a fresh player any choice, as almost every career path has a multi-month wait for skills. |

Angelica Dreamstar
Epic Boo Bees
567
|
Posted - 2015.06.30 21:53:28 -
[11] - Quote
Aerasia wrote:ergherhdfgh wrote:I'm not exactly sure what you mean here but you should never be waiting for skills to train in this game. I agree. Unfortunately EVE's SP system doesn't give a fresh player any choice, as almost every career path has a multi-month wait for skills. Why would you think that? What careers can a new player not pursue within the first days? Please list them, so we can talk about it. |

Aerasia
Republic University Minmatar Republic
8
|
Posted - 2015.06.30 22:05:02 -
[12] - Quote
Angelica Dreamstar wrote:What careers can a new player not pursue within the first days? I suppose that depends on what you mean by 'pursue', and 'career'.
If you're looking to any sort of PvP (ship/market/exploration/etc) then no: get T2 or get out.
If you want to violence the AI, then you're technically right-ish. There is a reasonably continuous progression path through incredibly repetitive missions that will always be available no matter your skill level. Be it mining, hauling or mission ratting - there's an agent ready to send you to an acceleration gate. |

Angelica Dreamstar
Epic Boo Bees
568
|
Posted - 2015.06.30 22:16:29 -
[13] - Quote
Aerasia wrote:Angelica Dreamstar wrote:What careers can a new player not pursue within the first days? I suppose that depends on what you mean by 'pursue', and 'career'. If you're looking to any sort of PvP (ship/market/exploration/etc) then no: get T2 or get out. If you want to violence the AI, then you're technically right-ish. There is a reasonably continuous progression path through incredibly repetitive missions that will always be available no matter your skill level. Be it mining, hauling or mission ratting - there's an agent ready to send you to an acceleration gate. You did not answer my question. You wrote "almost every career", which I doubt from experience. For example is "all t2" simply and plainly wrong, because of every other new player who also can not use t2 modules. Please provide examples of "almost every career". |

Aerasia
Republic University Minmatar Republic
8
|
Posted - 2015.06.30 22:41:20 -
[14] - Quote
Angelica Dreamstar wrote:because of every other new player who also can not use t2 modules. What, all 6 of them? What sort of bizzaro world sandbox are you in that you get to pick and choose which players you're competing against?
|

ergherhdfgh
Imperial Academy Amarr Empire
634
|
Posted - 2015.06.30 22:53:21 -
[15] - Quote
Angelica Dreamstar wrote:Aerasia wrote:Angelica Dreamstar wrote:What careers can a new player not pursue within the first days? I suppose that depends on what you mean by 'pursue', and 'career'. If you're looking to any sort of PvP (ship/market/exploration/etc) then no: get T2 or get out. If you want to violence the AI, then you're technically right-ish. There is a reasonably continuous progression path through incredibly repetitive missions that will always be available no matter your skill level. Be it mining, hauling or mission ratting - there's an agent ready to send you to an acceleration gate. You did not answer my question. You wrote "almost every career", which I doubt from experience. For example is "all t2" simply and plainly wrong, because of every other new player who also can not use t2 modules. Please provide examples of "almost every career". I agree with Angelica. You can do pretty much anything in game on day one your skills are not holding you back. There are players that are a couple months into the game and have impressive killboards. If you can't PvP in anything but T2 then it is your personal skills and not your character's skill points that are holding you back.
Eve is not a theme park MMO. It is very deep and complex. You need to learn the game. You can't just jump in and insta win with the FotM OP class / spec etc... If you gave a new player a character with all level 5 skills they'd still suck in PvP until they learned the game. And that is not even to mention the fact that there is no regulated even up 40 man BGs in this game with all characters of the same level with the same iLevel of gear. If you can't solo start out in fleet ops. Once you get more experienced move on to solo PvP if that is your thing. However there is absolutely nothing stopping you from PvPing on day one. As a matter of fact you can earn isk doing faction warfare solo on day one.
I'm not speaking on this from some high horse as someone who's never been there. I too once was a new player that blamed my inability to do things on my lack of skill points. Then I went back and started a new alt and with very low skill points was able to do all of the things that I had previously said could not be done with those kinds of skill points. So it is still with the taste of crow in my mouth that I say this. |

ergherhdfgh
Imperial Academy Amarr Empire
634
|
Posted - 2015.06.30 23:04:05 -
[16] - Quote
Aerasia wrote:Angelica Dreamstar wrote:because of every other new player who also can not use t2 modules. What, all 6 of them? What sort of bizzaro world sandbox are you in that you get to pick and choose which players you're competing against? I am begining to wonder if we are even talking about the same game. It's almost like you got logged into the wrong forums on accident or something. You do know this is Eve online we are talking about right?
One thing that I can tell you for sure not just in Eve but in all of life, If you are convinced something can not be done you will never figure out how to do it.
For years people said that a backflip on a motorcycle could not be done. Then one day Travis Pastrana came out and did one and then about 2 weeks later someone did a double backflip on one. Physics did not change over that two week period nor did the design of the motorcycles. What did change in those 2 weeks is people's perceptions.
I understand if you are not a trail blazer, not everyone can be. I know I am not one. However please stop telling other people that just because you were afraid to even try does not mean that it can not be done. |

Aerasia
Republic University Minmatar Republic
8
|
Posted - 2015.06.30 23:14:14 -
[17] - Quote
ergherhdfgh wrote:Eve is not a theme park MMO. It is very deep and complex. You need to learn the game. You can't just jump in and insta win with the FotM OP class / spec etc... If you gave a new player a character with all level 5 skills they'd still suck in PvP until they learned the game. And that is not even to mention the fact that there is no regulated even up 40 man BGs in this game with all characters of the same level with the same iLevel of gear. If you can't solo start out in fleet ops. Once you get more experienced move on to solo PvP if that is your thing. However there is absolutely nothing stopping you from PvPing on day one. As a matter of fact you can earn isk doing faction warfare solo on day one. I certainly agree that if you want to do ship PvP and fleet up with a bunch of people who've already done the SP grind, you'll do well (or... you'll be next to people who are doing well. You'll be on killmails at least). But if I take a vet with a fresh character vs. a newbro with an "All V" setup - how long do you really think it'll be before the vet is getting dunked every time? A day? An hour? More than one fight?
I guarantee you it's certainly not the months of SP grinding it takes to get there.
|

Paranoid Loyd
6044
|
Posted - 2015.07.01 00:09:11 -
[18] - Quote
Angelica Dreamstar wrote:That's some ****** up skillpath. What do you suggest people do while they wait for this to skill up? Not play? Dear new players reading this. We want you to PLAY, not wait! We want you to enjoy your time, not work to play for free. It will only burn you out and you will leave, completely missing the point of the game. This is much better and comes from someone who does not believe the game is about making money: http://blog.beyondreality.se/Newbie-skill-plan-2
Have fun reading and thank you Tippia! This
This game is not an instant gratification type game. One must put in work to carve his niche in space, that takes time and patience. If you expect to be good at a "career" out of the box, this is not the game for you. Take your time, learn about all the things you can do and then decide what you want to do and train accordingly.
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!!!
|

Angelica Dreamstar
Epic Boo Bees
571
|
Posted - 2015.07.01 00:28:07 -
[19] - Quote
Paranoid Loyd wrote:Angelica Dreamstar wrote:That's some ****** up skillpath. What do you suggest people do while they wait for this to skill up? Not play? Dear new players reading this. We want you to PLAY, not wait! We want you to enjoy your time, not work to play for free. It will only burn you out and you will leave, completely missing the point of the game. This is much better and comes from someone who does not believe the game is about making money: http://blog.beyondreality.se/Newbie-skill-plan-2
Have fun reading and thank you Tippia! This This game is not an instant gratification type game. One must put in work to carve his niche in space, that takes time and patience. If you expect to be good at a "career" out of the box, this is not the game for you. Take your time, learn about all the things you can do and then decide what you want to do and train accordingly. Heya! That poster is awesome, but it contains links to evelopedia ... |

Paranoid Loyd
6044
|
Posted - 2015.07.01 00:30:52 -
[20] - Quote
Yeah, unfortunately nothing is ever perfect. 
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!!!
|

ergherhdfgh
Imperial Academy Amarr Empire
635
|
Posted - 2015.07.01 02:53:43 -
[21] - Quote
Aerasia wrote:ergherhdfgh wrote:Eve is not a theme park MMO. It is very deep and complex. You need to learn the game. You can't just jump in and insta win with the FotM OP class / spec etc... If you gave a new player a character with all level 5 skills they'd still suck in PvP until they learned the game. And that is not even to mention the fact that there is no regulated even up 40 man BGs in this game with all characters of the same level with the same iLevel of gear. If you can't solo start out in fleet ops. Once you get more experienced move on to solo PvP if that is your thing. However there is absolutely nothing stopping you from PvPing on day one. As a matter of fact you can earn isk doing faction warfare solo on day one. I certainly agree that if you want to do ship PvP and fleet up with a bunch of people who've already done the SP grind, you'll do well (or... you'll be next to people who are doing well. You'll be on killmails at least). But if I take a vet with a fresh character vs. a newbro with an "All V" setup - how long do you really think it'll be before the vet is getting dunked every time? A day? An hour? More than one fight? I guarantee you it's certainly not the months of SP grinding it takes to get there. You are just talking out of your ass here. You have nothing to back this up. It is your made up in your head theory that has nothing to do with the game it's self.
Experience is how we learn and in Eve PvP experience means internet spaceship combat and loosing ships. You can go out there and loose a whole bunch of ships in a short amount of time and learn fast or you can pussyfoot around and only PvP every once in a rare while when you can afford to throw away a faction fit HAC and never learn.
Here's the simple facts of the matter supported by player after player here on these forums. Here in the NCQ&A section of the forum from time to time we get some new player in here that purchased a high skill point character and is whining about how the game is broken because they can't insta win in this game like they can in every other game.
Then we have the vets that come in here and post KBs of 2 month old toons killing much older players in much more expensive ships and often out number and still winning.
Those two things show that a skilled player in a low skill point character can win more often than not and a non-experienced new player can't win regardless of how many skill points he / she has. Yes skill points help but they are not everything and they are not even the main thing.
If you are flying with more experienced players and just waiting to get on KMs and not learning anything that is you being lazy and not paying attention. If you are too afraid to go out and loose 100 T1 frigs in a weekend then that is you being a pussy and whining that it's the game's fault.
My main has over 120 million skill points and I can guarantee you that pretty much any halfway decent solo PvPer could win against me in 1 v 1, 9 out of 10 times and that is even if you let me use faction fittings and limit the PvPer to meta 1. Why because I have no experience in PvP. I'm not blaming the game for me sucking at PvP.
What I honestly think is going on here is some honesty. What I mean by that is in other games where you can just run back from the graveyard and respawn it is real easy to remember one's victories and forget one's losses. In eve where getting your ship blown up means you have to buy a new one it is much harder to have a "rose colored glasses" view of things and you are forced to face up to your losses. I think that Eve shows players what they are really made of and forces many to let go of their delusions of grandeur. |

Aerasia
Republic University Minmatar Republic
9
|
Posted - 2015.07.01 03:47:12 -
[22] - Quote
ergherhdfgh wrote:2 month old toons Where have I heard that age before...
Listen, I think it's great you think that you know enough about ship PvP to lecture me about it while simultaneously boasting your humility about how bad you are at it. It's what this forum is all about. You might want to swing by the Warfare & Tactics board though, because I brought up this very idea (~1M SP with Meta 1 Frigates) and was told on no uncertain terms that I was doomed to failure.*
If you don't like my thoughts about PvP go argue with the dozen or so people who automatically assumed anybody headed out to lowsec has the ISK and SP to start throwing fully T2 fits on the bonfire. They aren't quite as bullish as you about the ability of newbro pilots to make spaceships explode.
*Spoiler: They're right. |

Azda Ja
Green Skull LLC
4006
|
Posted - 2015.07.01 03:52:20 -
[23] - Quote
What a fun and totally not defeatist attitude you have.
"I only lose ships when I fly with Azda." - Barry Cuttlefish
Because sometimes you die. And sometimes we are why. GSLLC is Recruiting.
Grrr I tell you. Grrr.
|

Mike Whiite
Geuzen Inc
387
|
Posted - 2015.07.01 08:44:43 -
[24] - Quote
Just go Perception - Intelligence as a new player.
and find out what you like about this game, in my case it was something completely different than had expected.
and when you covered the basics start making specified trainings plans, the plan above is however extremely useful for a second character |

Lost Greybeard
Drunken Yordles
688
|
Posted - 2015.07.01 13:03:18 -
[25] - Quote
I would also say that OP's skill plan is way too focused for a new player, and agree that it kind of just leaves you sitting around for long periods of time training for a goal that's... how to put this... basically hands-down the most boring group activity in the game, which statistically as someone interesting enough to think spaceships and lasers are awesome you're probably going to HATE.
I mean... no hate for the people who do enjoy running incursions, and logistics IS the most interesting role to play in incursions, but that's kind of like there being people that are really into meditation and being the most interesting person to talk to while meditating. You're setting that bar for the new player to jump in a really weird place.
Mike Whiite wrote:Just go Perception - Intelligence as a new player.
Unless you intend to go heavy into drones or industry.
I'd vote go Int/Per with the free remap, then play long enough to know whether you want to run drones/indy, and if you do swap to Int/Mem/Per with your first cooldown'd remap. Won't screw you too much if you change your mind later, and will save you significant time if you end up wanting them sentry IIs for your dominix or whatever within the first year. |

ergherhdfgh
Imperial Academy Amarr Empire
639
|
Posted - 2015.07.02 19:44:51 -
[26] - Quote
Aerasia wrote:
If you don't like my thoughts about PvP go argue with the dozen or so people who automatically assumed anybody headed out to lowsec has the ISK and SP to start throwing fully T2 fits on the bonfire. They aren't quite as bullish as you about the ability of newbro pilots to make spaceships explode.
*Spoiler: They're right.
I did not say that there was not a whole bunch of people that agree with you. What I said was that there are people that have proven you to be wrong. If you want to puss out and cry that it's hard so you won't even try then don't. I'm not saying that it's not challenging but this whole game is challenging. Go into low sec in a full faction and deadspace fit T3 and you'll still find a difficult time.
You seem to be living in some fantasy that this is some even up PvP game like other MMOs when it's not. In order to engage someone in this game you either have to catch them off guard (in which case it wont' be a challenge) or they have enough fire power or friends available that they think that they have a decent chance of winning. So you are not going to find any even up 1 v 1 or 3 v 3 etc... fights in low sec and in most cases not null either. If you want that stay in high sec and just duel other players with close the the same skill points and make rules about the ship and fittings.
However my point remains that you can be a successful PvPer with low skill points but you can not be a successful PvPer with low experience. i.e. a good PvPer can be successful on a low skill point alt but a ****** PvPer can not be successful on an all level 5 character.
Before you ask I define success in PvP in this game the way that I believe to be the default which is isk destroyed versus isk lost ratio. I don't have a good one myself but I'm told that you don't get a good ratio by rolling around low sec solo in T2 or T3 ship that are expensively fit. You get that ratio high by rolling around low sec in cheap ships, with friends near by looking for the guy running around in expensive ships solo. After all if your ship costs 30 times what the other's guys does he only has to beat you once out of 29 tries to have a better ratio than you do.
The other fact still remains that if you loose 30 cheap ships you'll gain 30 times the experience than what you like would have gotten loosing one expensive ship.
So if you want to sit with your thumb up your butt until you have high skill points and then only PvP when you can afford to loose expensive ships then go ahead. However that does not change the fact that the player that isn't afraid to go out and loose a lot of cheap ships while learning the game will wind up a much better PvPer than you. This is just fact that you really can't argue against. |

Velarra
417
|
Posted - 2015.07.03 03:32:20 -
[27] - Quote
Plans similar to this as suggested by the OP were great with Ghost Training when starting out in eve. The time not in-space, or even logged in gave lots of extra, necessary time for reading the eve-o forums, ancillary forums and acclimatizing to the absolute patience required for Eve. The inability to log in, gave so much more opportunity and reason to read, and then read some more.
It also highlighted the long term value of being able to play eve while balancing it with an RL. Right from the beginning. Play in space for a month, log out and avoid the game for a month while focusing on RL Kinda like mini-breaks. Further, the enforced breaks would lead to opportunities to imagine what one might do a month or so in advance. You could read, imagine, research the viability of a dream, and then plan. The fruits of which? Would be possible, a month or so down the line.
It really prepared one for really long term planning in Eve. Unfortunately it ended up abused by folks training up capitals V, or similar and ceased to be a feature (as advertised) and was deemed a bug/unintended issue. |

ergherhdfgh
Imperial Academy Amarr Empire
639
|
Posted - 2015.07.03 12:25:18 -
[28] - Quote
Velarra wrote:Plans similar to this as suggested by the OP were great with Ghost Training when starting out in eve............. .........Unfortunately it ended up abused by folks training up capitals V, or similar and ceased to be a feature (as advertised) and was deemed a bug/unintended issue. I'm not so sure that would have been considered abuse or a bug by the earlier version of CCP. I think what happened is that they took on investors and investors like to find places to squeeze more money out of what they are investing in so they started looking and saw a chance for extra income or at the very least started looking at ghost training as lost income.
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Ramshack Z
Ministry of War Amarr Empire
13
|
Posted - 2015.07.03 13:11:08 -
[29] - Quote
Given the subscription model, ghost training is quite obviously a problem. I think it's off-handed and crass utopianism to suggest CCP owed their customers whatever was in the skill queue prior to their account expiring. In a literal sense, the customer pays ccp monthly to keep the server running and pay all the people who make that happen. So when you get enough people generating some server activity but not paying, it's a problem. Debate how much of a problem if you must, perhaps other revenue-neutral fixes were needed more at the time, but there's nothing really defensible about ghost training. |

Angelica Dreamstar
Miner's House of ill repute
615
|
Posted - 2015.07.03 13:16:45 -
[30] - Quote
ergherhdfgh wrote:Velarra wrote:Plans similar to this as suggested by the OP were great with Ghost Training when starting out in eve............. .........Unfortunately it ended up abused by folks training up capitals V, or similar and ceased to be a feature (as advertised) and was deemed a bug/unintended issue. I'm not so sure that would have been considered abuse or a bug by the earlier version of CCP. I think what happened is that they took on investors and investors like to find places to squeeze more money out of what they are investing in so they started looking and saw a chance for extra income or at the very least started looking at ghost training as lost income. Or MAYBE, just MAAAAAYBEEEEEeeee they realized that letting people use a service without paying for it makes NO ******* SENSE! Now THAT would be TOTALLY silly to assume, right?  
omg i need to redo my picture!
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