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WASPY69
Hard Knocks Inc. Hard Knocks Citizens
397
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Posted - 2015.07.02 12:55:14 -
[1] - Quote
Instead of shooting the rats in level 3 missions, you could slap on some neuts and a point on your stabber and suspect bait other level 3 runners instead. Way more fun imo.
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WASPY69
Hard Knocks Inc. Hard Knocks Citizens
398
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Posted - 2015.07.02 21:17:00 -
[2] - Quote
Demerius Xenocratus wrote:WASPY69 wrote:Instead of shooting the rats in level 3 missions, you could slap on some neuts and a point on your stabber and suspect bait other level 3 runners instead. Way more fun imo. It's not profitable though. New player needs ISK more than T1 fit killmails. And if he runs into a decent player he's -1 battlecruiser. Guy needs to join FW and go plex for a month in a Thrasher. That would far outstrip any other income options for a newbie.
You'd be surprised how many kids found their moms credit card and flies around in shinies. Once I found a faction spawn in a level 4 mission (Navy Raven), and he dropped about 1 Bil in loot.
OP if you insist on actually running the level 3 missions though, I would suggest an active tanked arty cane as a low skill Minnie boat.
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WASPY69
Hard Knocks Inc. Hard Knocks Citizens
399
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Posted - 2015.07.03 12:18:36 -
[3] - Quote
Yeng Constantine wrote: Is there a Faction Spawn in LVL 3 Missions Sir? Just wanna stock up my finances so I'm running missions before i'll go FW or PVP.
Sit outside the Agent station (preferably in a busy system) and ship scan everyone that undocks in a mission boat. Find a shiny fit ship and probe them down in their mission. I'll leave the rest up to your creativity.
As for actual NPC faction spawns (I'm in a good mood so i'll give a serious answer and actually be helpful for once), there used to be faction spawns in security missions some years ago, but CCP removed them afaik (There are however, faction spawns in annomalies). But there's still some hidden profits I remember from way back when I was a newbro and running my level 4's. Hope they're still in the game.
In Dread Pirate something (can't remember the name), kill the named NPC (the one you're supposed to kill) BEFORE the final room and she will drop an implant. Think she was in a blood raider prophecy if my memory serves me right.
Same with Angel Extravaganza (level 4 one). Destroy the Silo in the (4th?) room and you have the chance to get a valuable 3% implant (once got one worth 30 mil, which was a lot to me back then).
Then there's the level 4 against your opposing empire faction (usually a 5 part mission), where the tags in each mission are worth 30-60 mil. You will however lose a tiny bit of faction standing with that empire. Don't worry, if you go too low and that empire faction starts hating you there's skills you can train to make them hate you less.
etc... I quickly moved from shooting the rats to shooting other players though because endlessly running missions will slowly kill you from the inside. I would highly suggest exploration. Find some 4/10 DED's in highsec and run them. Potential hundreds of mil in loot. And if you're bold I would find a wormhole to nullsec and run some 10/10's. Look up a guy named JonnyPew and watch some of his videos.
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WASPY69
Hard Knocks Inc. Hard Knocks Citizens
399
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Posted - 2015.07.05 01:53:11 -
[4] - Quote
Yeng Constantine wrote: Get what you mean Sir. I tried plexing last night. got 36K LP points in 45 mins until got pawned by pirates 2 times. I thought they cannot enter the acceleration gate unless you're in war with other militia. Anyway FW seems high risk reward system. I've already burned down 7M with 2 of my Rifters for 36k LP points. Got alot to learn and support skills to be maxed.
I just looked at your killboard and saw you were doing all of this in pvp fit Rifters and not warp core stabbed+cloak fits. I tip my fedora to you good sir! You're doing it right. Keep getting into cheap Rifters and learn all the game mechanics and create some hilarious lossmails. I just donated some shekels to your pvp ventures. Now go buy some more Rifters!
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WASPY69
Hard Knocks Inc. Hard Knocks Citizens
399
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Posted - 2015.07.06 03:16:48 -
[5] - Quote
Yeng Constantine wrote:Not tried Warp Core stab on a stabber. Maybe it will fit for a kiting Rifter and warp core stab? No. fitting warp core stabs is a bad idea. It will nerf your locking range and locking speed, not to mention it will take up valuable low slots that you would use for other modules.
As for a kiting Rifter, since it's kinda low on both PG and CPU it would be difficult to fit arties, so I would stick with brawling fits. Minmatar ships have a really good falloff, so I would try to "scram kite" instead. Which means you fight in your turrets falloff around 7km or so with a scram and web.
Speaking of Minmatar, one of my personal favorite FW fits though, is the 10mn AB arty thrasher. It's dirt cheap, disposable, and really fun to fly. Yes you can upgrade it a lot, but the point is to fly it as cheap as possible (it's only around 4 mil ISK in total). It does around 1000 alpha which will melt any active tanked frigs you go up against. Trick is to manually fly it (don't hit orbit) and try to get as low transversal velocity to your target as possible.
Easy mode is to burn in a straight line and let things chase you, then shoot when they're in web range. It's using an oversized afterburner so it might feel like controlling a freight train.
[Thrasher, 10 mn cheap]
Counterbalanced Weapon Mounts I Damage Control II
Faint Warp Disruptor I X5 Prototype Engine Enervator 10MN Monopropellant Enduring Afterburner
250mm Light Carbine Howitzer I, Republic Fleet EMP S 250mm Light Carbine Howitzer I, Republic Fleet EMP S 250mm Light Carbine Howitzer I, Republic Fleet EMP S 250mm Light Carbine Howitzer I, Republic Fleet EMP S 250mm Light Carbine Howitzer I, Republic Fleet EMP S 250mm Light Carbine Howitzer I, Republic Fleet EMP S 250mm Light Carbine Howitzer I, Republic Fleet EMP S [Empty High slot]
Small Ancillary Current Router I Small Ancillary Current Router I Small Auxiliary Thrusters I
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