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Yeng Constantine
Sebiestor Tribe Minmatar Republic
1
|
Posted - 2015.07.01 09:02:05 -
[1] - Quote
Hello guys, I need a good layout for PVE Stabber. I'm doing LVL 3 Security Missions. I'm having problem with "The Blockade..." Mission (Angel Cartel). If one of the rats web me I take alot of damage and need to warp out immediately. My stabber almost got blown off 8 times already. My HP got low before I could do enough DPS on the one webbing my ship.
Here's my current setup:
4 x 220mm Vulcan Cannon 2 x Prototype Arbalest Heavy Assualt Launcher
1 x 10MN Monopropellant Enduring Afterburner 1 x Medium FS-9 Regolith Compact Shield Extender 1 x Medium Shield Booster II 1 x Explosive Deflection Field I
1 x Damage Control II 2 x Gyro Stabilizers II 1 x Nanofiber Internal Structures II
1 x Medium Anti-Explosive Pump I 1 x Medium Projectile Metastasis Adjuster I 1 x Medium Anti-EM Screen Reinforcer I
Other info:
Low SP and ISK. Can't afford a BC yet so I use Cruiser on LVL 3 Sec Missions.
Hope there are still Mission Runners out there.
Thanks in advance. |

Sable Moran
Moran Light Industries
437
|
Posted - 2015.07.01 09:37:50 -
[2] - Quote
You just need to learn which rats web/scram/ewar you and take them out first. That usually works. Upgrading to a battlecruiser works too.
EDIT: More help available in this forum section: https://forums.eveonline.com/default.aspx?g=topics&f=248
Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Labs Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene.
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Amaya Atavuli
Scope Works
1
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Posted - 2015.07.01 10:00:00 -
[3] - Quote
It's a stasis tower that webs you initially. http://eve-survival.org/wikka.php?wakka=Blockade3an.
Other than that if you are still taking too much damage, maybe switch out that nano fiber for something that's going to improve your tank. |

Jim Hazard
Brutor Tribe Minmatar Republic
43
|
Posted - 2015.07.01 11:14:34 -
[4] - Quote
I never tried using a Stabber for missions (not really a great PvE ship imo) but here is what I would use instead:
[Stabber, Fleet - Armor - Tackle copy 1] Damage Control II Gyrostabilizer II Gyrostabilizer II Co-Processor II
10MN Afterburner II Large Shield Booster II Adaptive Invulnerability Field II Explosive Deflection Field II
220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M 'Arbalest' Heavy Missile Launcher, Mjolnir Heavy Missile 'Arbalest' Heavy Missile Launcher, Mjolnir Heavy Missile
Medium Core Defense Capacitor Safeguard I Medium Core Defense Capacitor Safeguard I Medium Core Defense Capacitor Safeguard I
Light drone of your choice x5
1. Larger Shield booster that allows you to tank a lot more max damage, just have to be more careful managing your cap but the Capacitor safeguards will still allow you to run the large bust for a good minute (at least with decent skills). Alternatively you could fit 3x Capacitor Control Circtuit Rigs, your cap will last 2-3 cycles of your shield booster less with those, but again you get a slightly lower signature radius.
The lower signature radius will allow you to get hit less often if you pilot your ship right.
2. No shield extender -> lower signature radius + if you are active tanking higher resistances help a lot more than adding some buffer.
Summary: The Stronger tank will allow you to take some more hits in critical situations like being webbed and gives you more time to get rid of the webbers. The lower signature radius helps you to reduce the incoming damage.
Your damage output stays the same, and the tracking rig is not really needed on the Stabber for PvE as you should not have any problems tracking NPCs with an AC Stabber.
edit: ignore the ammo in the posted fitting... did not bother to change it in EFT :). |

Blackfeathers
Unholy Knights of Cthulhu Test Alliance Please Ignore
24
|
Posted - 2015.07.01 11:16:02 -
[5] - Quote
Another issue is that you are dual tanking. Both shield and armour mods are being used - pick one, and stick with it and you will maximise the benefits it provides. |

Gregor Parud
Ordo Ardish
1428
|
Posted - 2015.07.01 11:29:54 -
[6] - Quote
OP, you shouldn't really use a cruiser for it. Many people will tell you that you can do lvl 3 missions in a cruiser but what they "forget" to tell you is that it's not ALL lvl 3 missions and it very much depends on the piloting, understanding of the mission and of course skill points. It can be done but it requires a more optimised fit with optimised piloting.
First of all you don't want to mix two tank types so either focus on shield booster or focus on having extenders, the freed up slot is then used for more resists which help you survive better (invul in this case, 1 invul +1 explosive makes good sense vs. Angel targets). The rigs are a mess btw.
Then you want to drop the nanofiber in favour of a tracking enhancer meaning you'll do more dps at range, which is what you want. And THEN you might very well consider using arties (even with the ship's falloff bonus arties work fine as they have a huge falloff to begin with) so you can kite stuff at range, where they won't hurt you much.
Still, on low SP with minimal understanding of the game mechanics at work and minimal experience with the mission in particular you're just better off with a BC, a Hurricane in this case. So try to optimise and focus your fit & tactics, if it still doesn't work for you then just give up and do lvl 2, or any other form of income (there's a whole lot of other options out there), till you have the funds for a Cane. |

Yeng Constantine
Sebiestor Tribe Minmatar Republic
1
|
Posted - 2015.07.01 12:00:40 -
[7] - Quote
My bad, it was not Web but "Target Painter".
@Sable Moran
I still can afford a BC. I can fly though since I have LVL 1 Minmatar BC Skill.
@Amaya Atavuli
It was Target Painter. That's why I get hit alot more than I could tank the damage.
@Jim Hazard
I can fit Adaptive invulnerability I and Deflection I only. I use tracking on rigs since I get alot of misses when I keep my AB running and orbiting.
@Blackfeathers
Noted Sir. I'll take your advice too for future fititng.
@Gregor Parud
I can't afford a BC Sir. I was doing fine on other Missions. The speed of Cruisers allows me to blitz some missions. Except this one and Damsel in Distress takes longer for me.
I really appreciate your comments guys. I'll work on another fit later especially Jim Hazards fits but tech I modules only. :)
By the way which do more damage HAM or HM? |

Moac Tor
Cy-Core Industries Stain Confederation
102
|
Posted - 2015.07.01 14:08:52 -
[8] - Quote
Yeng Constantine wrote:By the way which do more damage HAM or HM? Heavy assaults do more damage, heavy have a better range. |

Delt0r Garsk
Shits N Giggles
399
|
Posted - 2015.07.01 15:21:45 -
[9] - Quote
For Missions range is typcially more important that raw DPS. So i would go with Heavy missiles.
The stabber doesn't tank well. It is a fun PvP ship but not well suited for PVE IMO. The Rupture is better as a cruiser if you stick with mini, or Moas are not bad if you don't care about that. Well i did ok with it. I tend to jump up a ship class as soon as you can. BC really make life easier. And now with MJD they are even better.
Death and Glory!
Well fun is also good.
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Mina Sebiestar
Minmatar Inner Space Conglomerate
906
|
Posted - 2015.07.01 15:50:28 -
[10] - Quote
Try arty fit 720mm stay at 35-45km range blap small stuff asap then keep range deal with rest of the stuff
Your skills are your worst enemy atm. |
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Nana Skalski
Poseidaon
362
|
Posted - 2015.07.01 15:58:34 -
[11] - Quote
As people see it, efficient running of lvl 3 mission requires battlecruiser, there are battleships in lvl 3 missions and they hurt like hell if you are slowed down in cruiser that have so little fitting slots and so small amount of hull/armor/shield. |

Anne Dieu-le-veut
Natl Assn for the Advancement of Criminal People
184
|
Posted - 2015.07.01 17:51:27 -
[12] - Quote
In addition to the other good advice in this thread, you might be better off blitzing level 2's until you can afford a BC. The extra ISK/LP from level 3s isn't going to make up for the amount of time you're warping out to repair. |

Demerius Xenocratus
Federal Defense Union Gallente Federation
470
|
Posted - 2015.07.01 19:51:50 -
[13] - Quote
LVL 3's are very difficult to complete in a T1 cruiser, especially with low skills. You will certainly not do them in a reasonable time frame and as previously mentioned the stabber is not a very good PvP option. Medium autocannons are not great with respect to damage or applying that damage at range. The best cruiser option would probably be a drone boat like the Vexor.
I recall attempting to run 3's in a rail thorax when I was about a month into the game. It was an arduous process involving many warp-outs and at least one loss before I bowed to the inevitable and upgraded to a rail Brutix, which proved far more effective.
Running 3's in a T1 cruiser requires high SP, optimized T2 fit and a hull better suited for PvE than a Stabber. The great strength of that hull is its speed and maneuverability, traits which are less useful than damage and toughness when trying to clear blobs of NPC targets. I've heard the Stabber described as a light cruiser or a heavy frigate, which is fairly accurate for its design and role.
You want to go to a Hurricane, probably arty fit. Minmatar battlecruiser can be trained to 4 inside a week. Work on driving down your completion times while you flesh out your skill base, then you can start skilling into battleships and large projectiles with an eye towards LVL 4 missions.
As someone who flies a Machariel for 4's I can attest it is a good choice if you're focused on projectile weapons. You also want T2light drones and good supporting/DPS drone skills to help contend with smaller ships. |

Paranoid Loyd
6060
|
Posted - 2015.07.01 20:02:33 -
[14] - Quote
Nana Skalski wrote:As people see it, efficient running of lvl 3 mission requires battlecruiser, there are battleships in lvl 3 missions and they hurt like hell if you are slowed down in cruiser that have so little fitting slots and so small amount of hull/armor/shield. Truly efficient lvl3 mission running is done in a Tengu, Proteus or Mach. Most of the time spent running missions is spent in warp as such warp speed is just as important when determining efficiency as damage projection and DPS, BCs are the first ships you should use for level 3s but they are certainly not the most efficient.
There are very few level 3 missions with battleships.
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!!!
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Unsuccessful At Everything
The Troll Bridge
22144
|
Posted - 2015.07.02 03:15:02 -
[15] - Quote
There is no helping a PvE Stabber.
Since the cessation of their usefulness is imminent, may I appropriate your belongings?
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Yeng Constantine
Sebiestor Tribe Minmatar Republic
3
|
Posted - 2015.07.02 11:29:19 -
[16] - Quote
Hello guys. Thank for the tips and ideas. Well, generally all of you are correct. I was able to survive for few waves with mix arty and cannon until a HAC plus target painting my stabber went off. I was refitting during warp out. I guess I have no other choice but to buy a BC.
I've already done the SOE Epic arc mission. Got alot of money with that. I got also some ISK from some corp mates and so I could afford a cane now but which is better a Cane or HFI or Gnosis? I still can't fly any Tech II or Tech III ships.
I like to fly fast ships and Gnosis has around 120 base speed. A regular cane has a bit price difference but I could mine for that.
I like cruisers since they are fast and I was able to blitz some LVL 3 missions with that stabber. |

WASPY69
Hard Knocks Inc. Hard Knocks Citizens
397
|
Posted - 2015.07.02 12:55:14 -
[17] - Quote
Instead of shooting the rats in level 3 missions, you could slap on some neuts and a point on your stabber and suspect bait other level 3 runners instead. Way more fun imo.
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Demerius Xenocratus
Federal Defense Union Gallente Federation
472
|
Posted - 2015.07.02 16:12:54 -
[18] - Quote
WASPY69 wrote:Instead of shooting the rats in level 3 missions, you could slap on some neuts and a point on your stabber and suspect bait other level 3 runners instead. Way more fun imo.
It's not profitable though. New player needs ISK more than T1 fit killmails. And if he runs into a decent player he's -1 battlecruiser.
Guy needs to join FW and go plex for a month in a Thrasher. That would far outstrip any other income options for a newbie.
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Yeng Constantine
Sebiestor Tribe Minmatar Republic
3
|
Posted - 2015.07.02 17:27:21 -
[19] - Quote
Demerius Xenocratus wrote:WASPY69 wrote:Instead of shooting the rats in level 3 missions, you could slap on some neuts and a point on your stabber and suspect bait other level 3 runners instead. Way more fun imo. It's not profitable though. New player needs ISK more than T1 fit killmails. And if he runs into a decent player he's -1 battlecruiser. Guy needs to join FW and go plex for a month in a Thrasher. That would far outstrip any other income options for a newbie.
What's the risk factor for going FW? I'm like to do that but i'm waiting for my skills for Assault frigates. I've seen a bunch of ships outside the station got blown because other faction just camping on those crowded station. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1242
|
Posted - 2015.07.02 18:30:16 -
[20] - Quote
The main thing that jumped out at me was these two mods: 1 x Medium FS-9 Regolith Compact Shield Extender 1 x Medium Shield Booster II
in general I would say that medium shield mods are for frigates and destroyers. If you drop the heavy assault launchers you should be able to free up a decent amount of grid to fit a large extender. I would replace them with either rapid light missiles, or just frigate sized light missile launchers.
additionally orbits usually aren't the best tactic. When NPCs spawn they try to orbit you, as a result they tend to move in an almost straight line at you which for the player is perfect as you can use guns and get near maximum damage on them. All you have to do is look at them and align your camera so it is looking at their backside and then double click in the direction they are moving. With ACs this might cause a slight problem as you need to be close to the npcs for it to work.
I almost exclusively double click in space to move. my main exception is for gates/wrecks where I will hit approach.
all that said I'd probably try a rupture instead of a stabber. you can put almost the same fit on a hurricane. Your main goal will be to stay 20-40km away from NPCs and be moving away from them so they try and come to you. this will reduce their angular velocity and let you get good hits on them. shorter ranges means more damage, but possibly more angular velocity. where it might be appropriate to burn to 40km where you will do a bit less damage but also take less damage but you should be able to pick targets off and let the npcs close.
This graph http://i.imgur.com/BB4VMUB.png shows damage vs a similar cruiser and a small fast frigate. assuming both are going in about the same direction. the slight difference in speed/direction barely shows up on the cruiser line and you get full damage out to optimal range and start to lose damage because of falloff after that. but for the frigate the difference in speed means you don't ever get full damage, but between tracking and falloff you get the best damage ~27km. And at a certain point the two lines start to converge, but at that point you are losing so much damage to falloff it doesn't really matter.
[Rupture, arty Pve] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II
50MN Y-T8 Compact Microwarpdrive Large Shield Extender II Adaptive Invulnerability Field II Adaptive Invulnerability Field II
720mm 'Scout' Artillery I, EMP M 720mm 'Scout' Artillery I, EMP M 720mm 'Scout' Artillery I, EMP M 720mm 'Scout' Artillery I, EMP M Arbalest Compact Light Missile Launcher, Mjolnir Light Missile
Medium Ancillary Current Router I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Hornet I x5 Hornet I x1
@ChainsawPlankto
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1242
|
Posted - 2015.07.02 18:51:56 -
[21] - Quote
Yeng Constantine wrote:What's the risk factor for going FW? I'm like to do that but i'm waiting for my skills for Assault frigates. I've seen a bunch of ships outside the station got blown because other faction just camping on those crowded station.
the risk is mostly whatever you decide. a stack of t1 ships with meta fittings can be very cheap. Plus with insurance they are even cheaper. As for the reward, well I'm not so sure, haven't spent enough time in FW to really know.
what I do know is that assault frigs are expensive (at least compared to t1 frigs, and even some faction frigs), and in general people seem to think they are in a bad place being overshadowed by faction frigs and tech 3 destroyers.
as for getting station camped, set up insta warp bookmarks before you join FW. take a slasher (or other fast frig), fit a MWD and overdrives and burn straight out the undock. Personally I like to at least burn off grid (aka all ships and stuff outside the station disappear off your overview) and then go a bit more as grid sizes are somewhat dynamic. Even better if there is a celestial in front of the station you can warp to it and drop a bookmark or two in warp and use those.
and don't forget the insta dock bookmarks either. nothing ruins a day like warping to a station to dock up and landing outside of dock range and getting alpha'd by a camper. Pretty much you want to make sure you are as close to the station as you can be and then make a bookmark there. For Jita mine is right out in front at the undock which works nicely for that station model. For amarr mine is on the side of the station as the undock is near the edge of the station bubble. I'm not too sure about gallente or minmatar stations.
@ChainsawPlankto
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Khergit Deserters
Crom's Angels
4131
|
Posted - 2015.07.02 19:25:53 -
[22] - Quote
Yeng Constantine wrote:Demerius Xenocratus wrote:WASPY69 wrote:Instead of shooting the rats in level 3 missions, you could slap on some neuts and a point on your stabber and suspect bait other level 3 runners instead. Way more fun imo. It's not profitable though. New player needs ISK more than T1 fit killmails. And if he runs into a decent player he's -1 battlecruiser. Guy needs to join FW and go plex for a month in a Thrasher. That would far outstrip any other income options for a newbie. What's the risk factor for going FW? I'm like to do that but i'm waiting for my skills for Assault frigates. I've seen a bunch of ships outside the station got blown because other faction just camping on those crowded station. The risks of FW: -Anybody in an opposing militia can freely shoot you, anywhere. You can shoot them too, of course. -Because of the above, you have to watch for enemy militia guys specialize in playing station games at shopping centers such as Hek and Rens. -'Plexing' (defending/capturing FW complexes) happens in low sec. You have to deal with any low sec player or gang looking for kills, in addition to dealing with opposing militia players. -FW missions are also all in low sec. So while you're doing PVE, you're also watching out for PVP. And you usually have to go through quite a few low sec systems to get to the mission site.
But, you can do FW plexing in a cheap frig or destroyer. Even if you lose a few of those, you'll still make better isk than doing L1 - L4 missions. And dealing with low sec no man's land is fun, too.
You're trying to conquer me
You never will conquer me
-Delroy Wilson
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WASPY69
Hard Knocks Inc. Hard Knocks Citizens
398
|
Posted - 2015.07.02 21:17:00 -
[23] - Quote
Demerius Xenocratus wrote:WASPY69 wrote:Instead of shooting the rats in level 3 missions, you could slap on some neuts and a point on your stabber and suspect bait other level 3 runners instead. Way more fun imo. It's not profitable though. New player needs ISK more than T1 fit killmails. And if he runs into a decent player he's -1 battlecruiser. Guy needs to join FW and go plex for a month in a Thrasher. That would far outstrip any other income options for a newbie.
You'd be surprised how many kids found their moms credit card and flies around in shinies. Once I found a faction spawn in a level 4 mission (Navy Raven), and he dropped about 1 Bil in loot.
OP if you insist on actually running the level 3 missions though, I would suggest an active tanked arty cane as a low skill Minnie boat.
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Hiply Rustic
Aliastra Gallente Federation
295
|
Posted - 2015.07.03 00:35:53 -
[24] - Quote
Chainsaw Plankton wrote:
all that said I'd probably try a rupture instead of a stabber:
[Rupture, arty Pve] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II
50MN Y-T8 Compact Microwarpdrive Large Shield Extender II Adaptive Invulnerability Field II Adaptive Invulnerability Field II
720mm 'Scout' Artillery I, EMP M 720mm 'Scout' Artillery I, EMP M 720mm 'Scout' Artillery I, EMP M 720mm 'Scout' Artillery I, EMP M Arbalest Compact Light Missile Launcher, Mjolnir Light Missile
Medium Ancillary Current Router I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Hornet I x5 Hornet I x1
I just built a T1 version of this on a baby Minmater alt and it works a treat, Mission Specifics instead of the Adaptives for the resists, but I like it.
Ralph King-Griffin wrote:
"Eve deliberately excludes the stupid and the weak willied."
EvE: Only the strong-willied need apply.
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Yeng Constantine
Sebiestor Tribe Minmatar Republic
3
|
Posted - 2015.07.03 09:23:43 -
[25] - Quote
Quote:
the risk is mostly whatever you decide. a stack of t1 ships with meta fittings can be very cheap. Plus with insurance they are even cheaper. As for the reward, well I'm not so sure, haven't spent enough time in FW to really know.
what I do know is that assault frigs are expensive (at least compared to t1 frigs, and even some faction frigs), and in general people seem to think they are in a bad place being overshadowed by faction frigs and tech 3 destroyers.
as for getting station camped, set up insta warp bookmarks before you join FW. take a slasher (or other fast frig), fit a MWD and overdrives and burn straight out the undock. Personally I like to at least burn off grid (aka all ships and stuff outside the station disappear off your overview) and then go a bit more as grid sizes are somewhat dynamic. Even better if there is a celestial in front of the station you can warp to it and drop a bookmark or two in warp and use those.
and don't forget the insta dock bookmarks either. nothing ruins a day like warping to a station to dock up and landing outside of dock range and getting alpha'd by a camper. Pretty much you want to make sure you are as close to the station as you can be and then make a bookmark there. For Jita mine is right out in front at the undock which works nicely for that station model. For amarr mine is on the side of the station as the undock is near the edge of the station bubble. I'm not too sure about gallente or minmatar stations.
I don't really know much of insta-bookmark. And i'm afraid that I have 2 to 3 secounds delay when I undock on stations. Don't know if its my net or laptop.
So FW plexing is better than FW Missions? I want to try a different path for earning ISK. FW seems fun but if I keep losing ship and finances it might make me sit on asteroids again. |

Yeng Constantine
Sebiestor Tribe Minmatar Republic
3
|
Posted - 2015.07.03 09:30:50 -
[26] - Quote
I've finished the "The Blockade" Mission but at the cost of my Stabber. I've bought a Fleet Cane with the help of Corpmates and I sold some stuff in the inventory.
Thanks for your suggestions. I'm looking forward for different path in earning ISK which is Low Risk - High Reward is there is. |

Yeng Constantine
Sebiestor Tribe Minmatar Republic
3
|
Posted - 2015.07.03 09:32:38 -
[27] - Quote
WASPY69 wrote:Demerius Xenocratus wrote:WASPY69 wrote:Instead of shooting the rats in level 3 missions, you could slap on some neuts and a point on your stabber and suspect bait other level 3 runners instead. Way more fun imo. It's not profitable though. New player needs ISK more than T1 fit killmails. And if he runs into a decent player he's -1 battlecruiser. Guy needs to join FW and go plex for a month in a Thrasher. That would far outstrip any other income options for a newbie. You'd be surprised how many kids found their moms credit card and flies around in shinies. Once I found a faction spawn in a level 4 mission (Navy Raven), and he dropped about 1 Bil in loot. OP if you insist on actually running the level 3 missions though, I would suggest an active tanked arty cane as a low skill Minnie boat.
Is there a Faction Spawn in LVL 3 Missions Sir? Just wanna stock up my finances so I'm running missions before i'll go FW or PVP. |

WASPY69
Hard Knocks Inc. Hard Knocks Citizens
399
|
Posted - 2015.07.03 12:18:36 -
[28] - Quote
Yeng Constantine wrote: Is there a Faction Spawn in LVL 3 Missions Sir? Just wanna stock up my finances so I'm running missions before i'll go FW or PVP.
Sit outside the Agent station (preferably in a busy system) and ship scan everyone that undocks in a mission boat. Find a shiny fit ship and probe them down in their mission. I'll leave the rest up to your creativity.
As for actual NPC faction spawns (I'm in a good mood so i'll give a serious answer and actually be helpful for once), there used to be faction spawns in security missions some years ago, but CCP removed them afaik (There are however, faction spawns in annomalies). But there's still some hidden profits I remember from way back when I was a newbro and running my level 4's. Hope they're still in the game.
In Dread Pirate something (can't remember the name), kill the named NPC (the one you're supposed to kill) BEFORE the final room and she will drop an implant. Think she was in a blood raider prophecy if my memory serves me right.
Same with Angel Extravaganza (level 4 one). Destroy the Silo in the (4th?) room and you have the chance to get a valuable 3% implant (once got one worth 30 mil, which was a lot to me back then).
Then there's the level 4 against your opposing empire faction (usually a 5 part mission), where the tags in each mission are worth 30-60 mil. You will however lose a tiny bit of faction standing with that empire. Don't worry, if you go too low and that empire faction starts hating you there's skills you can train to make them hate you less.
etc... I quickly moved from shooting the rats to shooting other players though because endlessly running missions will slowly kill you from the inside. I would highly suggest exploration. Find some 4/10 DED's in highsec and run them. Potential hundreds of mil in loot. And if you're bold I would find a wormhole to nullsec and run some 10/10's. Look up a guy named JonnyPew and watch some of his videos.
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Yeng Constantine
Sebiestor Tribe Minmatar Republic
3
|
Posted - 2015.07.03 14:52:45 -
[29] - Quote
Quote:Sit outside the Agent station (preferably in a busy system) and ship scan everyone that undocks in a mission boat. Find a shiny fit ship and probe them down in their mission. I'll leave the rest up to your creativity. As for actual NPC faction spawns (I'm in a good mood so i'll give a serious answer and actually be helpful for once), there used to be faction spawns in security missions some years ago, but CCP removed them afaik (There are however, faction spawns in annomalies). But there's still some hidden profits I remember from way back when I was a newbro and running my level 4's. Hope they're still in the game. In Dread Pirate something (can't remember the name), kill the named NPC (the one you're supposed to kill) BEFORE the final room and she will drop an implant. Think she was in a blood raider prophecy if my memory serves me right. Same with Angel Extravaganza (level 4 one). Destroy the Silo in the (4th?) room and you have the chance to get a valuable 3% implant (once got one worth 30 mil, which was a lot to me back then). Then there's the level 4 against your opposing empire faction (usually a 5 part mission), where the tags in each mission are worth 30-60 mil. You will however lose a tiny bit of faction standing with that empire. Don't worry, if you go too low and that empire faction starts hating you there's skills you can train to make them hate you less. etc... I quickly moved from shooting the rats to shooting other players though because endlessly running missions will slowly kill you from the inside. I would highly suggest exploration. Find some 4/10 DED's in highsec and run them. Potential hundreds of mil in loot. And if you're bold I would find a wormhole to nullsec and run some 10/10's. Look up a guy named JonnyPew and watch some of his videos.
Thanks alot Sir. All things noted. Been through a wormhole with a probe during my very first exploration. I was able to hack 3 containers and while I was probing other sites I was shoot down by a Stratios. The experience is worthy though and seems all sites have rats. I was just lucky on the first site there were no rats at all. https://zkillboard.com/kill/47558002/
I'm researching for 3/10 DEDs at the moment where I could run for a stabber.
Hope could join your corp or Lazerhawks in the future if I have sufficient skills and experience in PVP. Been watching your corp videos.
Thanks again. |

Demerius Xenocratus
Federal Defense Union Gallente Federation
478
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Posted - 2015.07.04 07:45:04 -
[30] - Quote
WASPY69 wrote:Demerius Xenocratus wrote:WASPY69 wrote:Instead of shooting the rats in level 3 missions, you could slap on some neuts and a point on your stabber and suspect bait other level 3 runners instead. Way more fun imo. It's not profitable though. New player needs ISK more than T1 fit killmails. And if he runs into a decent player he's -1 battlecruiser. Guy needs to join FW and go plex for a month in a Thrasher. That would far outstrip any other income options for a newbie. You'd be surprised how many kids found their moms credit card and flies around in shinies. Once I found a faction spawn in a level 4 mission (Navy Raven), and he dropped about 1 Bil in loot. OP if you insist on actually running the level 3 missions though, I would suggest an active tanked arty cane as a low skill Minnie boat.
I've done a bit of highsec bear baiting so I know what's possible but if he's new to that scene he's likely to start bleeding ISK.
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Demerius Xenocratus
Federal Defense Union Gallente Federation
478
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Posted - 2015.07.04 07:51:31 -
[31] - Quote
Chainsaw Plankton wrote:Yeng Constantine wrote:What's the risk factor for going FW? I'm like to do that but i'm waiting for my skills for Assault frigates. I've seen a bunch of ships outside the station got blown because other faction just camping on those crowded station. the risk is mostly whatever you decide. a stack of t1 ships with meta fittings can be very cheap. Plus with insurance they are even cheaper. As for the reward, well I'm not so sure, haven't spent enough time in FW to really know. what I do know is that assault frigs are expensive (at least compared to t1 frigs, and even some faction frigs), and in general people seem to think they are in a bad place being overshadowed by faction frigs and tech 3 destroyers. as for getting station camped, set up insta warp bookmarks before you join FW. take a slasher (or other fast frig), fit a MWD and overdrives and burn straight out the undock. Personally I like to at least burn off grid (aka all ships and stuff outside the station disappear off your overview) and then go a bit more as grid sizes are somewhat dynamic. Even better if there is a celestial in front of the station you can warp to it and drop a bookmark or two in warp and use those. and don't forget the insta dock bookmarks either. nothing ruins a day like warping to a station to dock up and landing outside of dock range and getting alpha'd by a camper. Pretty much you want to make sure you are as close to the station as you can be and then make a bookmark there. For Jita mine is right out in front at the undock which works nicely for that station model. For amarr mine is on the side of the station as the undock is near the edge of the station bubble. I'm not too sure about gallente or minmatar stations.
You can fit a 100 DPS frigate for under 5M ISK and make 30-50M an hour. FW is insane income for a new player, only issue is potential standing loss with opposing empires.
You risk little and it's easy to learn to flit around lowsec in a T1 frigate without being caught.
Bear in mind that your objective is to avoid fights and close enemy FW plexes for LP. Solo pvp is an SP intensive activity.
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Yeng Constantine
Tribal Liberation Force Minmatar Republic
3
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Posted - 2015.07.04 16:39:09 -
[32] - Quote
Quote:
You can fit a 100 DPS frigate for under 5M ISK and make 30-50M an hour. FW is insane income for a new player, only issue is potential standing loss with opposing empires.
You risk little and it's easy to learn to flit around lowsec in a T1 frigate without being caught.
Bear in mind that your objective is to avoid fights and close enemy FW plexes for LP. Solo pvp is an SP intensive activity.
Get what you mean Sir. I tried plexing last night. got 36K LP points in 45 mins until got pawned by pirates 2 times. I thought they cannot enter the acceleration gate unless you're in war with other militia. Anyway FW seems high risk reward system. I've already burned down 7M with 2 of my Rifters for 36k LP points. Got alot to learn and support skills to be maxed. |

Demerius Xenocratus
Federal Defense Union Gallente Federation
478
|
Posted - 2015.07.04 17:02:56 -
[33] - Quote
Yeng Constantine wrote:Quote:
You can fit a 100 DPS frigate for under 5M ISK and make 30-50M an hour. FW is insane income for a new player, only issue is potential standing loss with opposing empires. You risk little and it's easy to learn to flit around lowsec in a T1 frigate without being caught.
Bear in mind that your objective is to avoid fights and close enemy FW plexes for LP. Solo pvp is an SP intensive activity.
Get what you mean Sir. I tried plexing last night. got 36K LP points in 45 mins until got pawned by pirates 2 times. I thought they cannot enter the acceleration gate unless you're in war with other militia. Anyway FW seems high risk reward system. I've already burned down 7M with 2 of my Rifters for 36k LP points. Got alot to learn and support skills to be maxed.
Learn to use D-scan. Scan at longer ranges and monitor local to identify threats in system. Scan plexes before entering. Set D-scan range to 1 million kilometers to identify threats at your plex gate. Use star map statistics to identify high traffic systems and potential gate camps. When an enemy pops up outside your plex, warp off to a safe or at range (not 0 or 100) to a nearby celestial. Most people won't wait around to try and catch a T1 frigate. Also look for backwater systems that see little traffic. Then start looking into which LP store items have the best LP > ISK conversion rate.
The capacity to make 50M an hour in a 5M ISK frigate with lower SP actually represents one of the more favorable risk/reward trade-offs in the game. |

WASPY69
Hard Knocks Inc. Hard Knocks Citizens
399
|
Posted - 2015.07.05 01:53:11 -
[34] - Quote
Yeng Constantine wrote: Get what you mean Sir. I tried plexing last night. got 36K LP points in 45 mins until got pawned by pirates 2 times. I thought they cannot enter the acceleration gate unless you're in war with other militia. Anyway FW seems high risk reward system. I've already burned down 7M with 2 of my Rifters for 36k LP points. Got alot to learn and support skills to be maxed.
I just looked at your killboard and saw you were doing all of this in pvp fit Rifters and not warp core stabbed+cloak fits. I tip my fedora to you good sir! You're doing it right. Keep getting into cheap Rifters and learn all the game mechanics and create some hilarious lossmails. I just donated some shekels to your pvp ventures. Now go buy some more Rifters!
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Shiloh Templeton
Center for Advanced Studies Gallente Federation
339
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Posted - 2015.07.05 02:23:35 -
[35] - Quote
Yeng Constantine wrote:Hello guys, I need a good layout for PVE Stabber. With a stabber - go bump people in an ice belt. When they complain tell them you need enough isk to buy a decent lvl 3 mission ship and you will leave if they give you 1 million isk.
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Yeng Constantine
Tribal Liberation Force Minmatar Republic
4
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Posted - 2015.07.05 12:56:56 -
[36] - Quote
WASPY69 wrote:Yeng Constantine wrote: Get what you mean Sir. I tried plexing last night. got 36K LP points in 45 mins until got pawned by pirates 2 times. I thought they cannot enter the acceleration gate unless you're in war with other militia. Anyway FW seems high risk reward system. I've already burned down 7M with 2 of my Rifters for 36k LP points. Got alot to learn and support skills to be maxed.
I just looked at your killboard and saw you were doing all of this in pvp fit Rifters and not warp core stabbed+cloak fits. I tip my fedora to you good sir! You're doing it right. Keep getting into cheap Rifters and learn all the game mechanics and create some hilarious lossmails. I just donated some shekels to your pvp ventures. Now go buy some more Rifters!
Ow so it was you who increase my finances. :) Thanks alot Sir. That's very kind and generous of you. Yes, I'm still mixing up with my fits. I can't get a solo kill and at the same time i'm always solo killed. :( Not tried Warp Core stab on a stabber. Maybe it will fit for a kiting Rifter and warp core stab? |

WASPY69
Hard Knocks Inc. Hard Knocks Citizens
399
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Posted - 2015.07.06 03:16:48 -
[37] - Quote
Yeng Constantine wrote:Not tried Warp Core stab on a stabber. Maybe it will fit for a kiting Rifter and warp core stab? No. fitting warp core stabs is a bad idea. It will nerf your locking range and locking speed, not to mention it will take up valuable low slots that you would use for other modules.
As for a kiting Rifter, since it's kinda low on both PG and CPU it would be difficult to fit arties, so I would stick with brawling fits. Minmatar ships have a really good falloff, so I would try to "scram kite" instead. Which means you fight in your turrets falloff around 7km or so with a scram and web.
Speaking of Minmatar, one of my personal favorite FW fits though, is the 10mn AB arty thrasher. It's dirt cheap, disposable, and really fun to fly. Yes you can upgrade it a lot, but the point is to fly it as cheap as possible (it's only around 4 mil ISK in total). It does around 1000 alpha which will melt any active tanked frigs you go up against. Trick is to manually fly it (don't hit orbit) and try to get as low transversal velocity to your target as possible.
Easy mode is to burn in a straight line and let things chase you, then shoot when they're in web range. It's using an oversized afterburner so it might feel like controlling a freight train.
[Thrasher, 10 mn cheap]
Counterbalanced Weapon Mounts I Damage Control II
Faint Warp Disruptor I X5 Prototype Engine Enervator 10MN Monopropellant Enduring Afterburner
250mm Light Carbine Howitzer I, Republic Fleet EMP S 250mm Light Carbine Howitzer I, Republic Fleet EMP S 250mm Light Carbine Howitzer I, Republic Fleet EMP S 250mm Light Carbine Howitzer I, Republic Fleet EMP S 250mm Light Carbine Howitzer I, Republic Fleet EMP S 250mm Light Carbine Howitzer I, Republic Fleet EMP S 250mm Light Carbine Howitzer I, Republic Fleet EMP S [Empty High slot]
Small Ancillary Current Router I Small Ancillary Current Router I Small Auxiliary Thrusters I
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Yeng Constantine
Tribal Liberation Force Minmatar Republic
4
|
Posted - 2015.07.10 13:44:28 -
[38] - Quote
WASPY69 wrote:Yeng Constantine wrote:Not tried Warp Core stab on a stabber. Maybe it will fit for a kiting Rifter and warp core stab? No. fitting warp core stabs is a bad idea. It will nerf your locking range and locking speed, not to mention it will take up valuable low slots that you would use for other modules. As for a kiting Rifter, since it's kinda low on both PG and CPU it would be difficult to fit arties, so I would stick with brawling fits. Minmatar ships have a really good falloff, so I would try to "scram kite" instead. Which means you fight in your turrets falloff around 7km or so with a scram and web. Speaking of Minmatar, one of my personal favorite FW fits though, is the 10mn AB arty thrasher. It's dirt cheap, disposable, and really fun to fly. Yes you can upgrade it a lot, but the point is to fly it as cheap as possible (it's only around 4 mil ISK in total). It does around 1000 alpha which will melt any active tanked frigs you go up against. Trick is to manually fly it (don't hit orbit) and try to get as low transversal velocity to your target as possible. Easy mode is to burn in a straight line and let things chase you, then shoot when they're in web range. It's using an oversized afterburner so it might feel like controlling a freight train. [Thrasher, 10 mn cheap] Counterbalanced Weapon Mounts I Damage Control II Faint Warp Disruptor I X5 Prototype Engine Enervator 10MN Monopropellant Enduring Afterburner 250mm Light Carbine Howitzer I, Republic Fleet EMP S 250mm Light Carbine Howitzer I, Republic Fleet EMP S 250mm Light Carbine Howitzer I, Republic Fleet EMP S 250mm Light Carbine Howitzer I, Republic Fleet EMP S 250mm Light Carbine Howitzer I, Republic Fleet EMP S 250mm Light Carbine Howitzer I, Republic Fleet EMP S 250mm Light Carbine Howitzer I, Republic Fleet EMP S [Empty High slot] Small Ancillary Current Router I Small Ancillary Current Router I Small Auxiliary Thrusters I
Hello Sir,
Thanks for the fit Sir. This has a good Alpha damage good for kiting. We run a Thrasher fleet 4 days ago and it was fun. Though it was only T1 fit and AC fit. That one of our Fleetmate let us rent and pay if get blown up. We manage to kill a some neutrals, Sleipner and Tengu but I was not able to fire my guns since safety was on. hehe.
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ISD Dorrim Barstorlode
ISD Community Communications Liaisons
6107
|
Posted - 2015.07.10 23:43:26 -
[39] - Quote
Removed a troll post.
ISD Dorrim Barstorlode
Vice Admiral
Community Communication Liaisons (CCLs)
Interstellar Services Department
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Jenshae Chiroptera
1832
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Posted - 2015.07.10 23:59:03 -
[40] - Quote
1) MWD on 2) Charge up to closest, biggest ship. 3) Orbit close 4) MWD off 5) Vamps on 6) Shield booster on 7) Grind everything else that comes close down.
370 effective repair per second 356 DPS 44% cap stable with MWD off.
[Cyclone, CyclonePVE] Damage Control II Capacitor Flux Coil II Capacitor Flux Coil II Ballistic Control System II Ballistic Control System II
EM Ward Amplifier II Adaptive Invulnerability Field II Adaptive Invulnerability Field II Large C5-L Emergency Shield Overload I 50MN Quad LiF Restrained Microwarpdrive
Prototype 'Arbalest' Heavy Assault Missile Launcher I, Mjolnir Heavy Assault Missile Prototype 'Arbalest' Heavy Assault Missile Launcher I, Mjolnir Heavy Assault Missile Prototype 'Arbalest' Heavy Assault Missile Launcher I, Mjolnir Heavy Assault Missile Prototype 'Arbalest' Heavy Assault Missile Launcher I, Mjolnir Heavy Assault Missile Prototype 'Arbalest' Heavy Assault Missile Launcher I, Mjolnir Heavy Assault Missile Medium Diminishing Power System Drain I Medium Diminishing Power System Drain I
Medium Anti-Thermal Screen Reinforcer I Medium Capacitor Control Circuit I Medium Capacitor Control Circuit I
Warrior II x5
CCP - Building ant hills and magnifying glasses for fat kids
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High Sec needs a stepping stone to other spaces, where they can grow
Fozzie SOV is treating a symptom.
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