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Thread Statistics | Show CCP posts - 1 post(s) |

Aerasia
Republic University Minmatar Republic
11
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Posted - 2015.07.02 13:56:06 -
[1] - Quote
CCP Rise wrote:Nothing is set in stone yet but it seems likely that we will try and move new players towards starting with significantly more SP. Maybe between 1 and 2 million. That is not "significantly more SP". Unless you also plan on removing the overwhelming dependence on training things to 5 in order to access skills (like Drones V), modules (Weapon "X" V) or both then 2 million SP isn't going to be an NPE savior. Please remember, every time you say "requires V" that puts almost a week between your player and whatever it is for every level of skill multiplier.
Don't make your players sit around waiting for access to things in your game. I know you have a lot of cheerleaders for making the NPE as harsh and unwelcoming as possible. You saw it when you presented the Opportunities system, you see it when you discuss removing access barriers. Don't listen to those people - they are the problem.
Granting SP to new players just has more upside the more you do it. But don't trust me, do some playtests. Bring some people in and have them smash fleets of high SP requirement ships together. Then put them through the NPE and tell them it'll be 6 months or more before they get to do that again, and watch the light in their eyes go out.
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Aerasia
Republic University Minmatar Republic
13
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Posted - 2015.07.02 15:30:18 -
[2] - Quote
Ohh Yeah wrote:A dev said on Reddit that they wouldn't have any issue doing this, except that learning implants are the source of income for a ton of people in EVE, so they'd have to replace them with something equally desirable. So let me understand... they won't change the system because it would remove one of the symptoms showing why the system is so bad in the first place.
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Aerasia
Republic University Minmatar Republic
14
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Posted - 2015.07.02 16:37:49 -
[3] - Quote
SilentAsTheGrave wrote:I make a post expressing the need for attributes and learning implants to go away. Explain how it is harmful to new players. Everyone goes ballistic. CCP makes the same post and everyone nods in agreement. I don't even.  I posted on how to try and deal with core skill SP without having to wait for CCP to change something and it got locked for trolling.
Seven Koskanaiken wrote:Welcome to fanboi HQ.
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Aerasia
Republic University Minmatar Republic
14
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Posted - 2015.07.02 17:28:01 -
[4] - Quote
Friggz wrote:See how important CPU is? Well, here is an alternate fit for now, go do some chores for me and I'll grant you CPU management V. If you're basically going to remove CPU fitting skills by just giving them away during a tutorial, it might work better to focus that on the idea of fitting modules instead - but I heartily endorse the overall idea.
CCP has gone on record that violencing other players is great for retention. A tutorial system that gets players thinking about "Fit A to counter X, fit B to control range, fit C to allow fitting Z" with live combat examples would work be great. It'd be tempting to cap it off with "Go to lowsec, pull somebody's body out of their pod and bring it back here."
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Aerasia
Republic University Minmatar Republic
17
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Posted - 2015.07.02 19:53:41 -
[5] - Quote
Awkward Pi Duolus wrote:Call up Greyscale sometime if it helps. Call the person who killed Learning skills and ask what should be done with the rest of them?
I'm on board with this idea. 
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Aerasia
Republic University Minmatar Republic
18
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Posted - 2015.07.02 22:18:04 -
[6] - Quote
Ishukone Billboard wrote:EVE not being simple as (insert name of bullshit you don't care anymore) is the reason im still playing it. As long as you keep in mind that EVE being complex for confusion's sake is why an order of magnitude more people stopped playing it.
Mike Azariah wrote:I understand what you are asking and I will modify the support to I think you can do one better than that actually. Instead of auto-training High Speed Maneuvering for them, start the character off with those ranks trained. Use the tutorial/opportunity/hand-holding system to give them an MWD instead.
I.E.
- Go catch that Frigate. (teach "Approach" button)
- It was too fast, you failed.
- Here's an MWD - equip it in a midslot (teach fitting and the idea of prop mods)
- Congrats, you're amazing, etc, etc, etc. Follow up with turning MWDs off with scrams, or w/e.
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Aerasia
Republic University Minmatar Republic
19
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Posted - 2015.07.03 14:24:42 -
[7] - Quote
FT Diomedes wrote:By my calculations, that is about 1,584,833 SP. Not bad, but I'd probably trim the multi-racial spread and put in a couple of things like {Race} Frigate/Weapon V. Along with specializing in the race appropriate tanking, you should then have a character ready for combat with basic T2 fits (assuming they can gather the ISK), and it's just a quick step from their to either spreading out into advanced Frigates, or moving up the ship classes to Destroyer/Cruiser.
Atum' Ra wrote:Because Eve is the most difficult game and that is why EVE attracts players EVE doesn't attract new players, it beats them off with a big stick - that's exactly the problem. |

Aerasia
Republic University Minmatar Republic
19
|
Posted - 2015.07.03 15:36:44 -
[8] - Quote
FT Diomedes wrote:Flying a T2 ship without the proper skill base is not the path to success. Really? People keep saying that flying T1 with only 50k SP is perfectly fine/it's why EVE is great/HTFU. You're right in that a player with only three days experience under their belt probably shouldn't be flying a Vengeance. On the other hand, I'm hard pressed to give a reason why they shouldn't be allowed to.
For myself, I worry about the breadth of choice offered by the ability to move into different ship types greater than that offered by crossing factions. Most roles in the game are represented in the Frigate size, so starting a character off with a solid competency in a single race's ships is trading the "Pulse Laser vs. Autocannon" option for being able to quickly branch out into AF/CovOps/Ewar/Inty. Other than the AF, I think most of those only require a single V (beyond Frigate) to be trained to sit in the hull.
FT Diomedes wrote:In addition to the pigeon-holing aspect, adding Racial Frigate V and Racial Small Turret V as starting skills puts you up over 2m SP. And really, if I had my way new players would start with a lot more SP than that. |

Aerasia
Republic University Minmatar Republic
21
|
Posted - 2015.07.05 01:55:30 -
[9] - Quote
Corraidhin Farsaidh wrote:That's my meaning regarding the unique nature of drones. They are different to any of the others and as such should be considered as an advanced weapon system and not intended for anything more than support tasks for new players without them specifically choosing to train them above other things. Maybe you should go have a talk with the Gallente engineers behind the Tristan and the Algos.
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Aerasia
Republic University Minmatar Republic
21
|
Posted - 2015.07.05 08:54:59 -
[10] - Quote
Rule #1 of Summoner's Rift: Don't feed. |

Aerasia
Republic University Minmatar Republic
21
|
Posted - 2015.07.06 00:21:58 -
[11] - Quote
Kenrailae wrote:I really hate agreeing with Rivr Then don't, because he's wrong.
Don't be fooled by the bittervets. The SP system is a measure of how long you've had an account in good standing with CCP, and that's it.
It doesn't measure:
- Your skill in the game.
- Your adeptness at trading.
- Your combat proficiency.
- Your spaceship pixel gloriousness.
- Your e-peen.
- Your understanding of the underlying business realities of an MMO.
- Your status in the EVE community.
All SP means is that for every 2M you have, somebody paid CCP for a month's subscription. That is it.
CCP took the worst parts of "theme partk" MMO skill progression, and married them to a sandbox talent tree.
Normally the gap between "Stab Things!" and "Smash Things!" in an MMO is so you can get used to a skill and how it relates to the other skills in your repertoire.
EVE doesn't have that.
Normally the constant repetition of buying "Stab Things! 1", "Stab Things! 2", etc... is there as a money sink.
EVE doesn't have that.
Normally players still going through the skill grind are either outright protected from hostilities, or cordoned off with players of equal progression.
EVE doesn't have that.
EVE's environment is one where you're pushed out into the cold, dark expanse at a tremendous disadvantage simply because you haven't paid CCP enough month's rent. Why? Because paying CCP is the equivalent of 'earning' that progression? Because the type of player that EVE attracts can't stand the idea of losing that advantage? Cyno alts?
There are ways to tie skills to progression that don't depend on arbitrary wastes of time. Ideally, tie it to ISK. My favorite would just be removing SP entirely, but that's not the only way. If skill books simply injected rank V (or level them out I - V, whatever) that works too. But there's no reason to tell a new character that they aren't allowed to do something because CCP needs to be paid its tithe.
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Aerasia
Republic University Minmatar Republic
21
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Posted - 2015.07.06 04:21:08 -
[12] - Quote
Kenrailae wrote:Then you get the sense of accomplishment by being able to log back in on your second day and see 15 skills complete I realize that this is preaching to the ... anti-choir(?) ... but feeling a sense of accomplishment because you pressed a button yesterday afternoon isn't normal. EVE has attracted a lot of people who do get that sense of "accomplishment", but you'll note from EVE's abysmal retention stats that this isn't the normal state of affairs.
I get the idea of the relief that comes after doing something painful; it's a tradition steeped in Schopenhauer's pessimism. The SP system isn't some sort of trial by combat though. The pain isn't the struggle against some skill challenge, or the weight of some responsibility. The only thing you've managed to 'do' at the end of a skill train is not cancel your sub.
Conglaturation! A winner is you!
But please don't misunderstand - most people don't share your sense of "accomplishment".
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Aerasia
Republic University Minmatar Republic
21
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Posted - 2015.07.06 13:54:50 -
[13] - Quote
Rivr Luzade wrote:Aerasia, I wonder where I am wrong. I stated on multiple occasions that more SP does not help them at all. Got it in one.
Rivr Luzade wrote:They can fly things faster they do not understand And this is especially toxic. I agree that SP does not correlate with a player's understanding of the game. But that doesn't mean we should restrict SP on new characters with the belief they don't know what to do with it.
The time gated SP system has its roots in "theme park" MMOs, and single player RPGs before that. As I said a few posts back, it's there so that a player can learn how to use each ability in their arsenal slowly as these games will often end up showing the player with dozens of swords/spells/guns/stats/party orders/etc. RPGs aren't the only game type that does this, even the far more "instant gratification" FPS genre will gate its single player this way. But MMORPGs are the only example that comes to mind of a game genre that takes this progression system into a multiplayer environment. Just imagine how silly it would be to tell somebody they had to play StarCraft for three weeks/400 matches before they could build air units.
EVE, along with most MMOs, have taken this single player game progression mechanic and just plopped it in their game. Not even adapted it for MMO use really, just took the idea and ran with it because it's tradition for an RPG. And it hurts EVE on two levels.
1. The time gate mechanic was innovative when players could expect similar grind times out of other MMOs. 6 months to 'git gud' in EverQuest vs 6 months in EVE seemed like a slam dunk when EVE didn't make you grind. MMOs have evolved and have started dropping the idea of the grind entirely, so not having to log in doesn't seem like a great deal when EVE is demanding an order of magnitude more time.
There are people who find pleasure in nothing more than knowing they waited for something to happen. EVE has been very good at finding that personality type over the years, but that same system is also very good at pushing out people who are looking for other challenges to overcome.
2. The SP system attracts single player focused gamers. This is why 80% of the players that EVE does manage to keep are just "leveling their Ravens". The SP system is actually fairly well balanced against the progression of mission difficulty. If all I want to do is keep to myself and blow up Angel Cartel for 3 hours every afternoon, then I can do that without feeling held back. But "Single Player Syndrome" is also bad for retention; it's the players who interact with other players that stay with the game.
What I want to do is get players involved with other players, as quickly as humanly possible. Getting them engaged with player corporations would be ideal. I have no doubt that EVE owes its longevity to the social bonds created out of the necessity of trying to overcome the hostility of the game itself. But WoW provides a definitive example of the fact that even in an easy game, those social relationships can extend a game's life by decades.
Just having them out there doing something with/against/for other players is great though. Be it market dominance, FW, high sec griefing or sov battles. Explain the rules of the game (i.e. "What's a mid slot?") and point people towards activities that will put them in conflict with others. Show them how to team up with people to achieve their goals. There are things out there to do, go do them!
But I don't conflate "fleeting with people who are doing things" with "doing things". Being fodder tackle is not a selling point of joining EVE. EVE is a PvP game, don't bog it down with single player progression mechanics. It hurts retention, it encourages the 'wrong' sort of people to stay (note: I don't have an issue with people leveling a Raven, but they aren't really playing an MMO), and it provides no benefit to the game beyond the most shallow form of 'achievement'. |

Aerasia
Republic University Minmatar Republic
22
|
Posted - 2015.07.07 15:27:00 -
[14] - Quote
Joe Risalo wrote:As it sits now, a person whom is wealthy enough in RL can purchase a PLEX, which allows them to keep their head full of +5 implants, which in my mind, is the same as buying SP. Not to argue against you, exactly... but there's a certain logic to the idea that since the only way to get SP is to buy PLEX (or, it's equivalent - a monthly sub) that you have to buy SP with IRL cash.
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Aerasia
Republic University Minmatar Republic
22
|
Posted - 2015.07.07 15:45:09 -
[15] - Quote
Actually, odd thought when considering how closely tied SP is to cash/PLEX. There are two exceptions I can think of:
First, implants - technically the +SP from these isn't tied to a cash payment. But then, CCP's considering getting rid of them all anyway.
Second, trial accounts. You're looking at what, 1.5-2M SP if you run out your trial before paying? I wonder what would happen if you locked trial accounts into a set training path to guide them through what EVE has to offer, but if you PLEX/sub that 2M SP training queue is instantly completed and you're free to go on your merry way.
I'm still in favor of dumping the concept of SP entirely, but it's an interesting thought. |

Aerasia
Republic University Minmatar Republic
22
|
Posted - 2015.07.07 16:48:39 -
[16] - Quote
Joe Risalo wrote:Aerasia wrote:Joe Risalo wrote:As it sits now, a person whom is wealthy enough in RL can purchase a PLEX, which allows them to keep their head full of +5 implants, which in my mind, is the same as buying SP. Not to argue against you, exactly... but there's a certain logic to the idea that since the only way to get SP is to buy PLEX (or, it's equivalent - a monthly sub) that you have to buy SP with IRL cash. This is true, however, a monthly sub can only provide a base SP per month. +5 implants are just "SP per month" too.
I'm with you on the downsides of implants, I just think the "zomg, buying SP!" argument is weak because there's almost no other way to get SP. It's an odd sort of cognitive dissonance that declares paying to wait years for SP is virtuous, but paying to have SP right now is for plebs.
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Aerasia
Republic University Minmatar Republic
29
|
Posted - 2015.07.09 17:56:12 -
[17] - Quote
Rivr Luzade wrote:it should be a primary objective to give the players an enjoyable experience and not just all the tools of the game quicker. And why would it be that giving new players more tools doesn't create a more enjoyable experience? Beyond the 'rush' some people get when they finish Logi V, what purpose does locking all these things off serve? |

Aerasia
Republic University Minmatar Republic
29
|
Posted - 2015.07.09 18:17:14 -
[18] - Quote
Rivr Luzade wrote:Teens should be able to come to the same conclusion of they weigh the ups and downs. Slightly off topic, but teens don't play EVE. Whether the push for a bigger on-ramp for the NPE is driven by 30 year olds desperate for their time back, or 15-25 year olds weighing those ups and downs and deciding to nope the **** out... well I suppose we'll find out the next time CCP releases some graph porn. 
Rivr Luzade wrote:There is nothing locked out. It simply takes a couple of hours longer if you do not go full speed. My fault for not being clear, I don't really have a dog in the +5/+3 implant fight. I say get rid of them all. I'm talking about the things that new players just outright can't fly - especially if that ship doesn't have an equivalent in the T1 Frigs. |

Aerasia
Republic University Minmatar Republic
29
|
Posted - 2015.07.09 18:58:29 -
[19] - Quote
Right, I'm not saying teens can't make those decisions. What's happening is that they're looking at the decisions that go into prioritizing skill queues, implant boots and ship spinning - and then deciding that getting high on paint fumes is more fun than EVE.
I can't necessarily blame them; it's really, really hard to find something fun about learning to play EVE. |

Aerasia
Republic University Minmatar Republic
34
|
Posted - 2015.07.12 03:13:58 -
[20] - Quote
Caldari Clone wrote:in the bazaar busily trying to sell their garbage "starter," alts. I assume you're one of them. Given his rather passionate defence of the 'gameplay' behind L5 implants, I'd say it's also possible he recently purchased half a billion in skill implants.
Given the choice, I'd say nuke'em... but I realize that people who just blew a PLEX on attributes are one of the problems CCP Rise talks about in the OP. |

Aerasia
Republic University Minmatar Republic
42
|
Posted - 2015.07.15 14:16:45 -
[21] - Quote
Barrogh Habalu wrote:I'd say right now NPE should encourage grouping with people willing to guide and teach. I think I'm only here because I was told to join a corp long before I installed the game, heh.
NPE won't fix attitude though. I was following certain community recently and what can I say... Only newbies that aren't ridiculed there are ones that come and display understanding of mech, ability to use EFT / dotlan / other utilities in their first post. In short, people who aren't really those newbies who rely on NPE, whatever it is. That can't be fixed by CCP. Quite the contradiction. The best way to retain players is to have them play with other people, but if you let them reach out to those people they'll get pushed away. 
There are other things about the NPE that can be fixed by CCP though. Iterating on Opportunities, easing down on the power curve, getting rid of the perception of "Oh, that looks like fun! ... in a month after the training queue is done."
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Aerasia
Republic University Minmatar Republic
59
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Posted - 2015.07.30 14:14:15 -
[22] - Quote
Dr Cedric wrote:that moves the new player past the "skill point barrier." You'll probably need to qualify what the "skill point barrier" is. A lot of people in here think it's 0.
Dr Cedric wrote:I've had this character for quite a while, been training all but 6 months of the time and have never used anything higher than a +3. Which may fit with your playstyle (though I'm sure somebody will be along shortly to explain how much training time you've missed on a 10 year old character by not having +5s), but should anybody ever have to make the choice between training time and undocking? There are reasons to equip Snakes instead of Crystal. Or to go for +3% PG instead of +3% CPU hardwiring. Is there ever a reason to not have the biggest attribute implants plugged in?
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Aerasia
Republic University Minmatar Republic
60
|
Posted - 2015.07.30 15:01:50 -
[23] - Quote
Rivr Luzade wrote:You do not need to have +5s to advance quick and orderly in the skill tree, neither at the beginning nor in the end game. Tell that to the good Dr. who's out 7+ months of training time because of sticking with +3s.
Not doing something because you can't afford it isn't a choice. I don't run L4s in a Marauder. It's not because I think doing it in a T1 BS is a better choice - I just can't use Mauraders yet. I don't put officer modules on my FW plexing frigate, not because Meta 3 is a better choice - I just can't afford it. These aren't gameplay choices, they're restrictions.
The restriction on attribute implants is particularly egregious because it's the consequence of going broke vs. the consequence of missing out on skill queue time. Pick your poison, because there's no good option here.
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Aerasia
Republic University Minmatar Republic
63
|
Posted - 2015.08.01 19:15:11 -
[24] - Quote
Corraidhin Farsaidh wrote:no they don't as most of the skills they will be learning will be low multiplier and therefore only minimally affected by the extra +1 or 2 from +5's. Attribute implant benefit is entirely disconnected from multiplier.
A high multiplier skill that take 30 days to complete with a 27/21 remap and +3s will take 28 days with +5s. A group of low multiplier skills that take 30 days to complete with a 27/21 remap and +3s will take 28 days with +5s.
And that's best case scenario; the less ideal your remap the bigger the difference is. That same 30 day skill plan would be 36.5 days at 20/20/+3 and 33.6 days with +5s, gaining another day of advantage. |

Aerasia
Republic University Minmatar Republic
63
|
Posted - 2015.08.01 22:48:46 -
[25] - Quote
Joe Risalo wrote:The only argument I have seen against the removal of attribute implants is (though not always worded as such) "Don't use them and enjoy the game." Let's be fair, there's also the "I make all my money by selling attribute implants from the LP store".
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Aerasia
Republic University Minmatar Republic
65
|
Posted - 2015.08.08 17:40:22 -
[26] - Quote
Yuvak Ogeko wrote:Fit an ewar mod and go join pandemic horde, karmafleet, brave, or dreddit? Keep in mind that newbros don't like doing that either.
Go check the reddit threads on the NPE which spawned this feedback post and you'll find more than a couple Brave members talking about how they constantly have to deal with their recruits complaining about being railroaded into EWAR for months until they're ready to fly doctrine.
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Aerasia
Republic University Minmatar Republic
70
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Posted - 2015.08.11 22:58:13 -
[27] - Quote
Joe Risalo wrote:It gets annoying hearing this "it only takes so long for said ship" argument, as this argument assumes that said person has knowledge on Eve. I'm ok with player knowledge as a gate, so long as the basics are either outright explained or otherwise objectively intuitive.
My problem with the "it only takes so long..." argument is that it often assumes the player has a main to fall back on while training. It takes a special sort of disconnection from reality to propose a 4 month Logi Cruiser skill train for newbros - but it happens. |

Aerasia
Republic University Minmatar Republic
71
|
Posted - 2015.08.12 07:08:42 -
[28] - Quote
Joe Risalo wrote:[How many vets do you know that think it's ok to fly a t1 fitted Megathron into a lvl 4 with basically no drone, tank, turret, or other support skills? Compared to the number of vets that lost their first BS to an L4 they thought would be a cakewalk? 
Your list of concepts is great at showing the difference between things that need to be explained vs. those that can be inferred.
The whole gunnery tracking system is pure madness for a newbro, and I'd wager less than 5% of the entire playerbase actually understands what's going on in there. So that one could use a relatively detailed explanation of the core concepts. But once somebody knows the deal with transversal and signature radius, the pros and cons of MWD vs. Afterburner become way more obvious.
Difference in ammo types however would be something you can do with some UI improvements. If I know what the stats mean (because those got explained), what I really need to see for ammo is the different types lined up against eachother. The comparison window kinda, sorta works for that but is a bit inconspicuous and unfriendly to work with.
It's too bad we can't get a peek at those play tests that CCP did when piloting the Opportunities system. That would be an awesome look over the shoulder of real newbies. |

Aerasia
Republic University Minmatar Republic
123
|
Posted - 2015.09.29 18:25:27 -
[29] - Quote
Aurthes wrote:I can't think of anything as universally desired, though. Well, there's PLEX, but I don't think they're ever going to let you buy that for LP. 
In theory, you don't need the replacement to be as universally desired. Mission runners are the only ones generating LP, so technically you just need it to be as universally desired by runners. Not sure what that would be. Mission decline tokens maybe?
But really, it's a false problem. There's more to the LP stores than implants. Implants are popular because they're a good ISK conversion. If you take them out, people will find something else to spend their LP on. LP conversion rates may fall. And people might stop running missions for certain factions (or stop completely) because the ISK conversion is garbage. On the whole, I'd put "shaking up the PvE game" as a much smaller problem than learning implants. |

Aerasia
Republic University Minmatar Republic
123
|
Posted - 2015.09.29 19:33:27 -
[30] - Quote
Delt0r Garsk wrote:Incursion runners generate a lot of LP as do faction warfare ppl. It is not just mission runners. But yea implants are popular for LP to isk conversion. For SoE LP often it is not implants for example. I sort of lump Incursions and missions together in my head because the gameplay is so similar, but fair enough on the FW. Is implants the big ticket item on FW LP stores though? I had always thought it was going to be the Faction upgrades. |
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