Rivr Luzade wrote:Joe Risalo wrote:The training system should favor no person more than others.
As it sits now, a person whom is wealthy enough in RL can purchase a PLEX, which allows them to keep their head full of +5 implants, which in my mind, is the same as buying SP.
It does not. Everyone can buy the same implants. Everyone has access to them. There are no better implants than the existing ones available for RL money ... yet.
If they place skill training time over fun in the game because of implants, it is their choice. A choice they take voluntarily and consciously. Nothing requires or coerces people to use +5 implants, everyone does it on their own accord.
Actually, the entire community of Eve coerces the use of +5 implants by demanding SP levels to be met in order to join a corp/alliance. Many corps/alliances and activities demand capability to be able to fly and fit certain ships, in certain ways, etc. etc..
While they do not come out and directly say "you need +5s", the demand for SP requirements to be met, and the general understanding that SP determines worth and/or capability within Eve, fosters an importance towards the gain of SP, which in turn subliminally suggests the importance of +5 implants.
At a certain point in time this no longer becomes the case... Take me for example, I have almost 60 mil SP and most of what I have trained is everything I want. As it sits now, the skills I'm currently training are to simply give me more options and/or optimize certain capabilities. However, due to my early development, I still have a mentality of optimizing my training times, therefore, I leave +5 implants in as much as possible.
That said, I will every once in a while, jump into a clone without implants. However, once the jump CD is gone, I immediately got back into my +5 clone, which often times leaves me stranded in a clone when someone suggests we go do something risky...
I don't care about my hardwiring implants because Eve and the player base haven't caused the development of "need" into those, so I would likely take those risks with those implants still in my head, just because I don't really care about them.
Hell, if I lost them, I'd probably start flying around with 3% implants, just cause I don't need them.
But as I've said, the game and the player base have fostered a mentality that SP attainment, and thus attribute implants, are the most important aspect of Eve.
Remove these implants and attributes as a whole, give all players a base SP/hr that cannot be modified, and suddenly one of the largest causes and/or excuses of risk averse behavior is gone.