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Thread Statistics | Show CCP posts - 1 post(s) |

Zappity
WiNGSPAN Delivery Services
2309
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Posted - 2015.07.02 12:17:04 -
[1] - Quote
Why is removing learning implants a difficult problem? Just get rid of them and increase base training rate to whatever the current long term player average training rate is. Add 1-2 week duration booster drugs if you really have to.
Zappity's Adventures for a taste of lowsec.
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Zappity
WiNGSPAN Delivery Services
2315
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Posted - 2015.07.02 21:23:47 -
[2] - Quote
Amber Harrington wrote:Implants are the bonus to the game. Not everyone uses them, those who do should have an advantage for being , well, brave. By removing the implants you're going to touch one of the core principles of EVE: risk means isk.
(that is, theoretical core principles. Incursions and lvl 4 missions being better than nullsec ratting are a cancer) It is nothing to do with risk. People routinely use much more expensive pirate sets for PvP. The problem with learning implants is that the optimal choice is to sit in station while using them. They are not 'out in space doing stuff' implants.
Zappity's Adventures for a taste of lowsec.
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Zappity
WiNGSPAN Delivery Services
2315
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Posted - 2015.07.02 21:27:06 -
[3] - Quote
Phoenix Jones wrote:What do do with the +1 through +6 implants (I'm sure someone still has a +6 somewhere).
You have three options.
1) NPC turn in for isk (I'd run it about 5% UNDER the typical market order. 2) LP hand in 3) Reverse Engineer them to create pirate implants or other implants (bpc's for halo, slave, crystal, etc). 4) contest (similar to what you did with the Sleeper Blue loot). 5) Refund (they have a static cost, refund it).
There are options to this. I liked this post - quite thought-provoking. If the implant market is a problem you could turn the current learning implants into materials and use them for the production of learning bonused pirate sets.
Also, please remove the stupid standings requirement for jump clone installation. Having to drop corp to join EACS just to install jump clones is totally stupid. And the alternative, to grind to +8, is just so bad from a player retention perspective.
Zappity's Adventures for a taste of lowsec.
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Zappity
WiNGSPAN Delivery Services
2315
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Posted - 2015.07.02 21:45:45 -
[4] - Quote
Give SP for opportunities, not missions.
Zappity's Adventures for a taste of lowsec.
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Zappity
WiNGSPAN Delivery Services
2319
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Posted - 2015.07.04 01:18:21 -
[5] - Quote
Mike Azariah wrote:Elsa Hayes wrote:Reposting:
Today I was lurking in the recruitment chat and found a new guy asking around for a noob friendly corp, after some minutes, probably half an hour, he asked if this game hated new players since seemingly no one wanted to recruit him and all the people responding told him went to tell him to "sit it out " and wait a month or two.....even keeping in mind he was trolling is this for real?
Is this the new guy experience we have right now? It is bad enough that new chars start with literally nothing trained, they are given some skill books and even a cerebral booster but lets face it basically they are told, pay up and wait, come back later.
Rookie chat rules ban recruitment in that channel. This is why there were little or no answers. We sometimes bend the rules by listing a few new player friendly organizations but basically that was not the place to ask. m Sounds like a Rookie Recruitment channel is required.
Zappity's Adventures for a taste of lowsec.
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