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Thread Statistics | Show CCP posts - 1 post(s) |

afkalt
Republic Military School Minmatar Republic
1517
|
Posted - 2015.07.02 11:49:57 -
[1] - Quote
It's a small thing, might not even help people much but a popup or similar when people enter and exit the "newbie areas" would be very helpful.
For the new skills debate I suggest finding a common fit of a meta mod frigate and at the very least giving them the skills to fit the mods out the gate...MWDs...I'm looking at you...They can all be level 1 of the skill, whatever - at least then they dont have an entry barrier, but progression. |

afkalt
Republic Military School Minmatar Republic
1517
|
Posted - 2015.07.02 12:10:10 -
[2] - Quote
Because waiting for FIVE HOURS to just fit a T1 MWD is either engaging, fun or any use to anyone tbh.
It adds nothing.
The whole instant gratification thing doesn't hold water either, not low level things like level 1 of a skill to even online the mod.
In the new hours of a game, the very last thing you want someone doing it twiddling their thumbs waiting on a skill to let the fit a mod.
Patience to progress: Good Patience to even fit mod which then needs more patience to progress: Bad. |

afkalt
Republic Military School Minmatar Republic
1517
|
Posted - 2015.07.02 12:22:39 -
[3] - Quote
You forgot the prereqs 5 hours of them.
No-one wants fast tackle AB only. NO-ONE. 'Cept the succubus but given the topic I feel we can set that one aside.
Dual prop, sure, AB only? Nah. |

afkalt
Republic Military School Minmatar Republic
1525
|
Posted - 2015.07.02 12:39:28 -
[4] - Quote
Rivr Luzade wrote:They don't even know that "fast tackle" is, they can't even keep track of the ranges and functionality differences of the mods required for tackle.
You nail it (accidentally) here.
They don't know what it is, they don't know they need the mods.
Until they do need it. And 99% of the time as a newbie that is because they want to do something NOW, but cant. Because prerequisites they didn't know about stand in the way of basic T1 mods.
So they can't do what they wanted.
This is NOT how you treat new blood, not if you want them hooked. |

afkalt
Republic Military School Minmatar Republic
1527
|
Posted - 2015.07.02 13:19:32 -
[5] - Quote
No, they should be taught improvement comes with time.
The difference between "can use poorly" vs "cannot use at all" is simply massive.
Let's take a common example. MAPC.
Typical newbie chat:
"Hey how do I get more power" >"Train up skills but in the meantime you can fit a micro auxiliary power core" "Sweet, thanks man"
Newbie scoots off to buy MAPC so they can online the booster/prop mod/whatever.
Newbie can't even fit the thing because it's behind a 2 hour train. Being a newbie they're almost certainly not even going to know to check skill prereqs.
Newbie then either a) flies a half fit shitfit (what a great experience) or b) does "something else" whilst it trains.
That something else is not eve, because although the sandbox is huge, they're newbies and they CANT DO MUCH by very definition.
Too many vets forget the new days. Too many people train the likes of JDC V and advise folks "do something else whilst you wait" forgetting that the newbies don't have the skills to "kill time" whilst they wait.
You want a NPE where people can sample everything eve has to offer, without waiting. You want them to think, "Bugger me this is good fun, I'm really enjoying X I'll spend the time to improve it!" You do NOT want them sitting for a period waiting to TRY something they may not even like.
People get terribly scared of "instant gratification" but tell me...think back to the first time you unlocked a new ship class and are level 1 skilled. Did you fire out in it right away thinking you'#re all that? Of course not - the elation comes from getting it to level 4 or 5 and being GOOD with it. You can sit in it, you can take it for test spins, you can already feel the potential and it's exciting but it drives you to train it higher. What you want fore newbros is to lift that "hang time" whilst they get the basic junk trained. You want them to get the excitement about the POTENTIAL of the game right away.
People who are excited and are able to dive into a game feet first are going to worry less about a time to train because progression is different from barrier.
I want newbies in rifters with meta kit tearing up the skies wholesale. I want them to be able to do it from the second they are born. |

afkalt
Republic Military School Minmatar Republic
1538
|
Posted - 2015.07.02 14:57:18 -
[6] - Quote
You mean a veteran player can do awesome things with their vast library of in game knowledge to draw upon?
I'm shocked.
Wait. No I'm not. At all.
You consistently trip over yourself by not placing yourself in the newbies shoes with the newbies knowledge. |

afkalt
Republic Military School Minmatar Republic
1544
|
Posted - 2015.07.02 18:04:39 -
[7] - Quote
McChicken Combo HalfMayo wrote:1-2 million SP is a bit high for new characters. I've trained up many fresh characters. The skills lacking that are essential add up to about 300,000 SP.
Also, if the plan is to remove attributes the new system should allow for the same amount of SP/hour. Newer players are already behind on the SP grind. Don't make it worse by making that grind slower moving forward.
Keep in mind "essential" skills for say, manufacturing are radically different from combat.
If we want players to be able to try their hand at most professions at an entry level to see what floats their boat, the number isnt going to be a million miles away from 1-2m. |

afkalt
Republic Military School Minmatar Republic
1558
|
Posted - 2015.07.03 08:21:09 -
[8] - Quote
Anthar Thebess wrote:For all people saying " just remove the implants". They are obstacle but at the same time very important part of the eve market.
They fuel dozen of thousands of players in terms of income , as they are very viable thing that can be pulled from LP store. When you propose the replacement , you need to also think what needs to be changed in lp store that the need of the LP consumption level would stay on the same level without affecting to much LP value.
So leave them alone.
Add new "boosters" that have a limited duration (weeks or more), which persist through podding. Put these in the same place as implant sources. Pirate ones can be left as is to keep risk associated with their power.
Then you let the market sort itself out. LP stores are maintained, income levels/isk sinks are maintined (actually you'd probably see an isk sink increase since most people in bubble space use limited implants)
It's a fairly unobtrusive way to handle it - I admit the people sitting on huge implant stockpiles might lose out a little, but...well....market forces and all that. |
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